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46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
/*
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* ArmyUpgrade.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "DefendTown.h"
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#include "../AIGateway.h"
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#include "../Engine/Nullkiller.h"
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#include "../AIUtility.h"
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namespace NKAI
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{
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using namespace Goals;
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DefendTown::DefendTown(const CGTownInstance * town, const HitMapInfo & treat, const AIPath & defencePath, bool isCounterAttack)
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: CGoal(Goals::DEFEND_TOWN), treat(treat), defenceArmyStrength(defencePath.getHeroStrength()), turn(defencePath.turn()), counterattack(isCounterAttack)
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{
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settown(town);
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sethero(defencePath.targetHero);
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}
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DefendTown::DefendTown(const CGTownInstance * town, const HitMapInfo & treat, const CGHeroInstance * defender)
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: CGoal(Goals::DEFEND_TOWN), treat(treat), defenceArmyStrength(defender->getTotalStrength()), turn(0)
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{
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settown(town);
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sethero(defender);
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}
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bool DefendTown::operator==(const DefendTown & other) const
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{
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return false;
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}
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std::string DefendTown::toString() const
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{
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return "Defend town " + town->getObjectName();
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}
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}
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