mirror of
https://github.com/vcmi/vcmi.git
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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
182 lines
3.2 KiB
Lua
182 lines
3.2 KiB
Lua
local ReceiverBase = require("core:erm.ReceiverBase")
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local HE = ReceiverBase:new()
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function HE:new(ERM, p1, p2, p3)
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assert(p1 ~= nil, "!!HE requires hero identifier")
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if p2 and p3 then
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--by coordinates
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error("!!HEx/y/l: form is not implemented")
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else
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-- assume p1 is identifier
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local hero = GAME:getHeroWithSubid(p1)
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if not hero then
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logError("Hero with id ".. tostring(p1) .. " not found")
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end
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return ReceiverBase.new(self,
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{
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id=p1,
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ERM=ERM,
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hero=hero
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})
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end
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end
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function HE:A(x, ...)
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--artifacts
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logError("!!HE:A is not implemented")
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end
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HE:p1Dispatcher("B")
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function HE:B0(x, ...)
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--name
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logError("!!HE:B is not implemented")
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end
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function HE:B1(x, ...)
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--bio
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logError("!!HE:B is not implemented")
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end
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function HE:B2(x, ...)
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--class
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logError("!!HE:B is not implemented")
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end
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function HE:B3(x, _)
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--get default bio
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logError("!!HE:B is not implemented")
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end
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function HE:C(x, ...)
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local argc = select("#", ...)
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if argc == 14 then
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return self:C14(x, ...)
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elseif argc == 4 then
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local N = select(1, ...)
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return nil, self["C"..tostring(N)](self, x, select(2, ...))
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else
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logError("!!HE:C extended form is not implemented")
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end
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end
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function HE:C0(x, slot, typ, count)
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--change creatures by slot
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if typ~=nil or count ~=nil then
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logError("!!HE:C0 set is not implemented")
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return
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end
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local stack = self.hero:getStack(slot)
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if not stack then
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return nil, -1, 0
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else
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return nil, stack:getType():getIndex(), stack:getCount()
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end
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end
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function HE:C1(x, ...)
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--change creatures by type
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end
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function HE:C05(x, ...)
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--change creatures by slot adv
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end
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function HE:C15(x, ...)
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--change creatures by type adv
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end
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function HE:C2(x, ...)
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--add creatures
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end
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function HE:C14(x, ...)
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-- change creatures with Query
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end
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function HE:D(x, ...)
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logError("!!HE:D not implemented")
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end
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function HE:E(x, ...)
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logError("!!HE:E is not implemented")
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end
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function HE:F(x, ...)
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logError("!!HE:F is not implemented")
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end
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function HE:G(x, ...)
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logError("!!HE:G is not implemented")
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end
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function HE:H(x, ...)
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logError("!!HE:H is not implemented")
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end
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function HE:I(x, ...)
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logError("!!HE:I is not implemented")
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end
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function HE:K(x, ...)
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logError("!!HE:K is not implemented")
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end
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function HE:L(x, ...)
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logError("!!HE:L is not implemented")
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end
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function HE:M(x, ...)
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logError("!!HE:M is not implemented")
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end
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function HE:N(x, ...)
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logError("!!HE:N is not implemented")
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end
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function HE:O(x, owner)
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if owner~=nil then
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logError("!!HE:O set is not implemented")
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return
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else
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if not self.hero then
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return 255
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end
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return self.hero:getOwner()
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end
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end
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function HE:P(x, ...)
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logError("!!HE:P is not implemented")
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end
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function HE:R(x, ...)
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logError("!!HE:R is not implemented")
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end
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function HE:S(x, ...)
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logError("!!HE:S is not implemented")
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end
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function HE:T(x, ...)
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logError("!!HE:T is not implemented")
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end
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function HE:U(x, ...)
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logError("!!HE:U is not implemented")
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end
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function HE:V(x, ...)
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logError("!!HE:V is not implemented")
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end
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function HE:W(x, ...)
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logError("!!HE:A is not implemented")
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end
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function HE:X(x, ...)
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logError("!!HE:X is not implemented")
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end
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function HE:Y(x, ...)
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logError("!!HE:Y is ot implemented")
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end
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return HE
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