mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
854 lines
22 KiB
C++
854 lines
22 KiB
C++
/*
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* inspector.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "inspector.h"
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#include "../lib/CArtHandler.h"
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#include "../lib/spells/CSpellHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CRandomGenerator.h"
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#include "../lib/mapObjects/CObjectClassesHandler.h"
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#include "../lib/mapping/CMap.h"
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#include "townbulidingswidget.h"
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#include "armywidget.h"
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#include "messagewidget.h"
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#include "rewardswidget.h"
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#include "questwidget.h"
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//===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================
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Initializer::Initializer(CGObjectInstance * o, const PlayerColor & pl) : defaultPlayer(pl)
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{
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logGlobal->info("New object instance initialized");
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///IMPORTANT! initialize order should be from base objects to derived objects
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INIT_OBJ_TYPE(CGResource);
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INIT_OBJ_TYPE(CGArtifact);
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INIT_OBJ_TYPE(CArmedInstance);
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INIT_OBJ_TYPE(CGShipyard);
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INIT_OBJ_TYPE(CGGarrison);
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INIT_OBJ_TYPE(CGMine);
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INIT_OBJ_TYPE(CGDwelling);
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INIT_OBJ_TYPE(CGTownInstance);
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INIT_OBJ_TYPE(CGCreature);
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INIT_OBJ_TYPE(CGHeroInstance);
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INIT_OBJ_TYPE(CGSignBottle);
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INIT_OBJ_TYPE(CGLighthouse);
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//INIT_OBJ_TYPE(CGPandoraBox);
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//INIT_OBJ_TYPE(CGEvent);
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//INIT_OBJ_TYPE(CGSeerHut);
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}
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bool stringToBool(const QString & s)
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{
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if(s == "TRUE")
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return true;
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//if(s == "FALSE")
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return false;
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}
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void Initializer::initialize(CArmedInstance * o)
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{
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if(!o) return;
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}
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void Initializer::initialize(CGSignBottle * o)
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{
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if(!o) return;
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}
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void Initializer::initialize(CGCreature * o)
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{
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if(!o) return;
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o->character = CGCreature::Character::HOSTILE;
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if(!o->hasStackAtSlot(SlotID(0)))
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o->putStack(SlotID(0), new CStackInstance(CreatureID(o->subID), 0, false));
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}
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void Initializer::initialize(CGDwelling * o)
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{
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if(!o) return;
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o->tempOwner = defaultPlayer;
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switch(o->ID)
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{
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case Obj::RANDOM_DWELLING:
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case Obj::RANDOM_DWELLING_LVL:
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case Obj::RANDOM_DWELLING_FACTION:
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o->initRandomObjectInfo();
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}
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}
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void Initializer::initialize(CGGarrison * o)
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{
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if(!o) return;
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o->tempOwner = defaultPlayer;
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o->removableUnits = true;
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}
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void Initializer::initialize(CGShipyard * o)
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{
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if(!o) return;
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o->tempOwner = defaultPlayer;
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}
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void Initializer::initialize(CGLighthouse * o)
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{
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if(!o) return;
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o->tempOwner = defaultPlayer;
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}
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void Initializer::initialize(CGHeroInstance * o)
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{
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if(!o) return;
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o->tempOwner = defaultPlayer;
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if(o->ID == Obj::PRISON)
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o->tempOwner = PlayerColor::NEUTRAL;
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if(o->ID == Obj::HERO)
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{
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for(auto t : VLC->heroh->objects)
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{
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if(t->heroClass == VLC->heroh->classes.objects[o->subID].get())
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{
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o->type = VLC->heroh->objects[o->subID];
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break;
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}
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}
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}
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if(!o->type)
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o->type = VLC->heroh->objects.at(o->subID);
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o->name = o->type->getName();
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o->sex = o->type->sex;
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o->biography = o->type->biography;
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o->portrait = o->type->imageIndex;
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o->randomizeArmy(o->type->heroClass->faction);
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}
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void Initializer::initialize(CGTownInstance * o)
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{
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if(!o) return;
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const std::vector<std::string> castleLevels{"village", "fort", "citadel", "castle", "capitol"};
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int lvl = vstd::find_pos(castleLevels, o->appearance->stringID);
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o->builtBuildings.insert(BuildingID::DEFAULT);
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if(lvl > -1) o->builtBuildings.insert(BuildingID::TAVERN);
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if(lvl > 0) o->builtBuildings.insert(BuildingID::FORT);
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if(lvl > 1) o->builtBuildings.insert(BuildingID::CITADEL);
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if(lvl > 2) o->builtBuildings.insert(BuildingID::CASTLE);
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if(lvl > 3) o->builtBuildings.insert(BuildingID::CAPITOL);
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for(auto spell : VLC->spellh->objects) //add all regular spells to town
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{
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if(!spell->isSpecial() && !spell->isCreatureAbility())
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o->possibleSpells.push_back(spell->id);
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}
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}
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void Initializer::initialize(CGArtifact * o)
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{
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if(!o) return;
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if(o->ID == Obj::SPELL_SCROLL)
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{
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std::vector<SpellID> out;
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for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
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{
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//if(map->isAllowedSpell(spell->id))
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{
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out.push_back(spell->id);
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}
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}
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auto a = CArtifactInstance::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
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o->storedArtifact = a;
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}
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}
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void Initializer::initialize(CGMine * o)
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{
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if(!o) return;
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o->tempOwner = defaultPlayer;
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o->producedResource = Res::ERes(o->subID);
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o->producedQuantity = o->defaultResProduction();
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}
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void Initializer::initialize(CGResource * o)
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{
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if(!o) return;
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o->amount = CGResource::RANDOM_AMOUNT;
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}
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//===============IMPLEMENT PROPERTIES SETUP===============================
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void Inspector::updateProperties(CArmedInstance * o)
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{
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if(!o) return;
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auto * delegate = new ArmyDelegate(*o);
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addProperty("Army", PropertyEditorPlaceholder(), delegate, false);
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}
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void Inspector::updateProperties(CGDwelling * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner, false);
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}
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void Inspector::updateProperties(CGLighthouse * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner, false);
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}
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void Inspector::updateProperties(CGGarrison * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner, false);
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addProperty("Removable units", o->removableUnits, InspectorDelegate::boolDelegate(), false);
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}
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void Inspector::updateProperties(CGShipyard * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner, false);
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}
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void Inspector::updateProperties(CGHeroInstance * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner, o->ID == Obj::PRISON); //field is not editable for prison
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addProperty<int>("Experience", o->exp, false);
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addProperty("Hero class", o->type->heroClass->getName(), true);
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{ //Sex
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auto * delegate = new InspectorDelegate;
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delegate->options << "MALE" << "FEMALE";
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addProperty<std::string>("Sex", (o->sex ? "FEMALE" : "MALE"), delegate , false);
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}
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addProperty("Name", o->name, false);
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addProperty("Biography", o->biography, new MessageDelegate, false);
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addProperty("Portrait", o->portrait, false);
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{ //Hero type
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auto * delegate = new InspectorDelegate;
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for(int i = 0; i < VLC->heroh->objects.size(); ++i)
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{
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if(map->allowedHeroes.at(i))
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{
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if(o->ID == Obj::PRISON || (o->type && VLC->heroh->objects[i]->heroClass->getIndex() == o->type->heroClass->getIndex()))
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delegate->options << QObject::tr(VLC->heroh->objects[i]->getName().c_str());
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}
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}
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addProperty("Hero type", o->type->getName(), delegate, false);
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}
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}
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void Inspector::updateProperties(CGTownInstance * o)
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{
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if(!o) return;
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addProperty("Town name", o->name, false);
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auto * delegate = new TownBuildingsDelegate(*o);
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addProperty("Buildings", PropertyEditorPlaceholder(), delegate, false);
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}
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void Inspector::updateProperties(CGArtifact * o)
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{
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if(!o) return;
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addProperty("Message", o->message, false);
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CArtifactInstance * instance = o->storedArtifact;
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if(instance)
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{
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SpellID spellId = instance->getGivenSpellID();
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if(spellId != -1)
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{
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auto * delegate = new InspectorDelegate;
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for(auto spell : VLC->spellh->objects)
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{
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//if(map->isAllowedSpell(spell->id))
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delegate->options << QObject::tr(spell->name.c_str());
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}
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addProperty("Spell", VLC->spellh->objects[spellId]->name, delegate, false);
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}
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}
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}
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void Inspector::updateProperties(CGMine * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner, false);
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addProperty("Resource", o->producedResource);
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addProperty("Productivity", o->producedQuantity, false);
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}
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void Inspector::updateProperties(CGResource * o)
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{
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if(!o) return;
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addProperty("Amount", o->amount, false);
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addProperty("Message", o->message, false);
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}
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void Inspector::updateProperties(CGSignBottle * o)
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{
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if(!o) return;
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addProperty("Message", o->message, new MessageDelegate, false);
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}
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void Inspector::updateProperties(CGCreature * o)
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{
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if(!o) return;
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addProperty("Message", o->message, false);
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{ //Character
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auto * delegate = new InspectorDelegate;
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delegate->options << "COMPLIANT" << "FRIENDLY" << "AGRESSIVE" << "HOSTILE" << "SAVAGE";
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addProperty<CGCreature::Character>("Character", (CGCreature::Character)o->character, delegate, false);
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}
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addProperty("Never flees", o->neverFlees, InspectorDelegate::boolDelegate(), false);
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addProperty("Not growing", o->notGrowingTeam, InspectorDelegate::boolDelegate(), false);
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addProperty("Artifact reward", o->gainedArtifact); //TODO: implement in setProperty
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addProperty("Army", PropertyEditorPlaceholder(), true);
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addProperty("Amount", o->stacks[SlotID(0)]->count, false);
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//addProperty("Resources reward", o->resources); //TODO: implement in setProperty
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}
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void Inspector::updateProperties(CGPandoraBox * o)
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{
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if(!o) return;
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addProperty("Message", o->message, new MessageDelegate, false);
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auto * delegate = new RewardsPandoraDelegate(*map, *o);
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addProperty("Reward", PropertyEditorPlaceholder(), delegate, false);
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}
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void Inspector::updateProperties(CGEvent * o)
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{
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if(!o) return;
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addProperty("Remove after", o->removeAfterVisit, InspectorDelegate::boolDelegate(), false);
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addProperty("Human trigger", o->humanActivate, InspectorDelegate::boolDelegate(), false);
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addProperty("Cpu trigger", o->computerActivate, InspectorDelegate::boolDelegate(), false);
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//ui8 availableFor; //players whom this event is available for
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}
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void Inspector::updateProperties(CGSeerHut * o)
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{
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if(!o) return;
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{ //Mission type
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auto * delegate = new InspectorDelegate;
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delegate->options << "Reach level" << "Stats" << "Kill hero" << "Kill creature" << "Artifact" << "Army" << "Resources" << "Hero" << "Player";
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addProperty<CQuest::Emission>("Mission type", o->quest->missionType, delegate, false);
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}
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addProperty("First visit text", o->quest->firstVisitText, new MessageDelegate, false);
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addProperty("Next visit text", o->quest->nextVisitText, new MessageDelegate, false);
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addProperty("Completed text", o->quest->completedText, new MessageDelegate, false);
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{ //Quest
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auto * delegate = new QuestDelegate(*map, *o);
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addProperty("Quest", PropertyEditorPlaceholder(), delegate, false);
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}
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{ //Reward
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auto * delegate = new RewardsSeerhutDelegate(*map, *o);
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addProperty("Reward", PropertyEditorPlaceholder(), delegate, false);
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}
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}
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void Inspector::updateProperties()
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{
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if(!obj)
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return;
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table->setRowCount(0); //cleanup table
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addProperty("Indentifier", obj);
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addProperty("ID", obj->ID.getNum());
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addProperty("SubID", obj->subID);
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addProperty("InstanceName", obj->instanceName);
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addProperty("TypeName", obj->typeName);
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addProperty("SubTypeName", obj->subTypeName);
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if(!dynamic_cast<CGHeroInstance*>(obj))
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{
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auto factory = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
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addProperty("IsStatic", factory->isStaticObject());
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}
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auto * delegate = new InspectorDelegate();
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delegate->options << "NEUTRAL";
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for(int p = 0; p < map->players.size(); ++p)
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if(map->players[p].canAnyonePlay())
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delegate->options << QString("PLAYER %1").arg(p);
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addProperty("Owner", obj->tempOwner, delegate, true);
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UPDATE_OBJ_PROPERTIES(CArmedInstance);
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UPDATE_OBJ_PROPERTIES(CGResource);
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UPDATE_OBJ_PROPERTIES(CGArtifact);
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UPDATE_OBJ_PROPERTIES(CGMine);
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UPDATE_OBJ_PROPERTIES(CGGarrison);
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UPDATE_OBJ_PROPERTIES(CGShipyard);
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UPDATE_OBJ_PROPERTIES(CGDwelling);
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UPDATE_OBJ_PROPERTIES(CGTownInstance);
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UPDATE_OBJ_PROPERTIES(CGCreature);
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UPDATE_OBJ_PROPERTIES(CGHeroInstance);
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UPDATE_OBJ_PROPERTIES(CGSignBottle);
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UPDATE_OBJ_PROPERTIES(CGLighthouse);
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UPDATE_OBJ_PROPERTIES(CGPandoraBox);
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UPDATE_OBJ_PROPERTIES(CGEvent);
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UPDATE_OBJ_PROPERTIES(CGSeerHut);
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table->show();
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}
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//===============IMPLEMENT PROPERTY UPDATE================================
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void Inspector::setProperty(const QString & key, const QVariant & value)
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{
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if(!obj)
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return;
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if(key == "Owner")
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{
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PlayerColor owner(value.toString().mid(6).toInt()); //receiving PLAYER N, N has index 6
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if(value == "NEUTRAL")
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owner = PlayerColor::NEUTRAL;
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if(value == "UNFLAGGABLE")
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owner = PlayerColor::UNFLAGGABLE;
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obj->tempOwner = owner;
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}
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SET_PROPERTIES(CArmedInstance);
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SET_PROPERTIES(CGTownInstance);
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SET_PROPERTIES(CGArtifact);
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SET_PROPERTIES(CGMine);
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SET_PROPERTIES(CGResource);
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SET_PROPERTIES(CGDwelling);
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SET_PROPERTIES(CGGarrison);
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SET_PROPERTIES(CGCreature);
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SET_PROPERTIES(CGHeroInstance);
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SET_PROPERTIES(CGShipyard);
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SET_PROPERTIES(CGSignBottle);
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SET_PROPERTIES(CGLighthouse);
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SET_PROPERTIES(CGPandoraBox);
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SET_PROPERTIES(CGEvent);
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SET_PROPERTIES(CGSeerHut);
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}
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void Inspector::setProperty(CArmedInstance * o, const QString & key, const QVariant & value)
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{
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if(!o) return;
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}
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void Inspector::setProperty(CGLighthouse * o, const QString & key, const QVariant & value)
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{
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if(!o) return;
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}
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void Inspector::setProperty(CGPandoraBox * o, const QString & key, const QVariant & value)
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{
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if(!o) return;
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}
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void Inspector::setProperty(CGEvent * o, const QString & key, const QVariant & value)
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{
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if(!o) return;
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if(key == "Remove after")
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o->removeAfterVisit = stringToBool(value.toString());
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if(key == "Human trigger")
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o->humanActivate = stringToBool(value.toString());
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if(key == "Cpu trigger")
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o->computerActivate = stringToBool(value.toString());
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}
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void Inspector::setProperty(CGTownInstance * o, const QString & key, const QVariant & value)
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{
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if(!o) return;
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if(key == "Town name")
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o->name = value.toString().toStdString();
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}
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void Inspector::setProperty(CGSignBottle * o, const QString & key, const QVariant & value)
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{
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if(!o) return;
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if(key == "Message")
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o->message = value.toString().toStdString();
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}
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void Inspector::setProperty(CGMine * o, const QString & key, const QVariant & value)
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{
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if(!o) return;
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if(key == "Productivity")
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o->producedQuantity = value.toString().toInt();
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}
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void Inspector::setProperty(CGArtifact * o, const QString & key, const QVariant & value)
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{
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if(!o) return;
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if(key == "Message")
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o->message = value.toString().toStdString();
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if(o->storedArtifact && key == "Spell")
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{
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for(auto spell : VLC->spellh->objects)
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{
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if(spell->name == value.toString().toStdString())
|
|
{
|
|
o->storedArtifact = CArtifactInstance::createScroll(spell->getId());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Inspector::setProperty(CGDwelling * o, const QString & key, const QVariant & value)
|
|
{
|
|
if(!o) return;
|
|
}
|
|
|
|
void Inspector::setProperty(CGGarrison * o, const QString & key, const QVariant & value)
|
|
{
|
|
if(!o) return;
|
|
|
|
if(key == "Removable units")
|
|
o->removableUnits = stringToBool(value.toString());
|
|
}
|
|
|
|
void Inspector::setProperty(CGHeroInstance * o, const QString & key, const QVariant & value)
|
|
{
|
|
if(!o) return;
|
|
|
|
if(key == "Sex")
|
|
o->sex = value.toString() == "MALE" ? 0 : 1;
|
|
|
|
if(key == "Name")
|
|
o->name = value.toString().toStdString();
|
|
|
|
if(key == "Experience")
|
|
o->exp = value.toInt();
|
|
|
|
if(key == "Hero type")
|
|
{
|
|
for(auto t : VLC->heroh->objects)
|
|
{
|
|
if(t->getName() == value.toString().toStdString())
|
|
o->type = t.get();
|
|
}
|
|
o->name = o->type->getName();
|
|
o->sex = o->type->sex;
|
|
o->biography = o->type->biography;
|
|
o->portrait = o->type->imageIndex;
|
|
o->randomizeArmy(o->type->heroClass->faction);
|
|
updateProperties(); //updating other properties after change
|
|
}
|
|
}
|
|
|
|
void Inspector::setProperty(CGShipyard * o, const QString & key, const QVariant & value)
|
|
{
|
|
if(!o) return;
|
|
}
|
|
|
|
void Inspector::setProperty(CGResource * o, const QString & key, const QVariant & value)
|
|
{
|
|
if(!o) return;
|
|
|
|
if(key == "Amount")
|
|
o->amount = value.toString().toInt();
|
|
}
|
|
|
|
void Inspector::setProperty(CGCreature * o, const QString & key, const QVariant & value)
|
|
{
|
|
if(!o) return;
|
|
|
|
if(key == "Message")
|
|
o->message = value.toString().toStdString();
|
|
if(key == "Character")
|
|
{
|
|
//COMPLIANT = 0, FRIENDLY = 1, AGRESSIVE = 2, HOSTILE = 3, SAVAGE = 4
|
|
if(value == "COMPLIANT")
|
|
o->character = CGCreature::Character::COMPLIANT;
|
|
if(value == "FRIENDLY")
|
|
o->character = CGCreature::Character::FRIENDLY;
|
|
if(value == "AGRESSIVE")
|
|
o->character = CGCreature::Character::AGRESSIVE;
|
|
if(value == "HOSTILE")
|
|
o->character = CGCreature::Character::HOSTILE;
|
|
if(value == "SAVAGE")
|
|
o->character = CGCreature::Character::SAVAGE;
|
|
}
|
|
if(key == "Never flees")
|
|
o->neverFlees = stringToBool(value.toString());
|
|
if(key == "Not growing")
|
|
o->notGrowingTeam = stringToBool(value.toString());
|
|
if(key == "Amount")
|
|
o->stacks[SlotID(0)]->count = value.toString().toInt();
|
|
}
|
|
|
|
void Inspector::setProperty(CGSeerHut * o, const QString & key, const QVariant & value)
|
|
{
|
|
if(!o) return;
|
|
|
|
if(key == "Mission type")
|
|
{
|
|
if(value == "Reach level")
|
|
o->quest->missionType = CQuest::Emission::MISSION_LEVEL;
|
|
if(value == "Stats")
|
|
o->quest->missionType = CQuest::Emission::MISSION_PRIMARY_STAT;
|
|
if(value == "Kill hero")
|
|
o->quest->missionType = CQuest::Emission::MISSION_KILL_HERO;
|
|
if(value == "Kill creature")
|
|
o->quest->missionType = CQuest::Emission::MISSION_KILL_CREATURE;
|
|
if(value == "Artifact")
|
|
o->quest->missionType = CQuest::Emission::MISSION_ART;
|
|
if(value == "Army")
|
|
o->quest->missionType = CQuest::Emission::MISSION_ARMY;
|
|
if(value == "Resources")
|
|
o->quest->missionType = CQuest::Emission::MISSION_RESOURCES;
|
|
if(value == "Hero")
|
|
o->quest->missionType = CQuest::Emission::MISSION_HERO;
|
|
if(value == "Player")
|
|
o->quest->missionType = CQuest::Emission::MISSION_PLAYER;
|
|
}
|
|
|
|
if(key == "First visit text")
|
|
o->quest->firstVisitText = value.toString().toStdString();
|
|
if(key == "Next visit text")
|
|
o->quest->nextVisitText = value.toString().toStdString();
|
|
if(key == "Completed text")
|
|
o->quest->completedText = value.toString().toStdString();
|
|
}
|
|
|
|
|
|
//===============IMPLEMENT PROPERTY VALUE TYPE============================
|
|
QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value)
|
|
{
|
|
return new QTableWidgetItem(QString::number(data_cast<CGObjectInstance>(value)));
|
|
}
|
|
|
|
QTableWidgetItem * Inspector::addProperty(Inspector::PropertyEditorPlaceholder value)
|
|
{
|
|
auto item = new QTableWidgetItem("");
|
|
item->setData(Qt::UserRole, QString("PropertyEditor"));
|
|
return item;
|
|
}
|
|
|
|
QTableWidgetItem * Inspector::addProperty(unsigned int value)
|
|
{
|
|
return new QTableWidgetItem(QString::number(value));
|
|
}
|
|
|
|
QTableWidgetItem * Inspector::addProperty(int value)
|
|
{
|
|
return new QTableWidgetItem(QString::number(value));
|
|
}
|
|
|
|
QTableWidgetItem * Inspector::addProperty(bool value)
|
|
{
|
|
return new QTableWidgetItem(value ? "TRUE" : "FALSE");
|
|
}
|
|
|
|
QTableWidgetItem * Inspector::addProperty(const std::string & value)
|
|
{
|
|
return addProperty(QString::fromStdString(value));
|
|
}
|
|
|
|
QTableWidgetItem * Inspector::addProperty(const QString & value)
|
|
{
|
|
return new QTableWidgetItem(value);
|
|
}
|
|
|
|
QTableWidgetItem * Inspector::addProperty(const int3 & value)
|
|
{
|
|
return new QTableWidgetItem(QString("(%1, %2, %3)").arg(value.x, value.y, value.z));
|
|
}
|
|
|
|
QTableWidgetItem * Inspector::addProperty(const PlayerColor & value)
|
|
{
|
|
auto str = QString("PLAYER %1").arg(value.getNum());
|
|
if(value == PlayerColor::NEUTRAL)
|
|
str = "NEUTRAL";
|
|
if(value == PlayerColor::UNFLAGGABLE)
|
|
str = "UNFLAGGABLE";
|
|
return new QTableWidgetItem(str);
|
|
}
|
|
|
|
QTableWidgetItem * Inspector::addProperty(const Res::ERes & value)
|
|
{
|
|
QString str;
|
|
switch (value) {
|
|
case Res::ERes::WOOD:
|
|
str = "WOOD";
|
|
break;
|
|
case Res::ERes::ORE:
|
|
str = "ORE";
|
|
break;
|
|
case Res::ERes::SULFUR:
|
|
str = "SULFUR";
|
|
break;
|
|
case Res::ERes::GEMS:
|
|
str = "GEMS";
|
|
break;
|
|
case Res::ERes::MERCURY:
|
|
str = "MERCURY";
|
|
break;
|
|
case Res::ERes::CRYSTAL:
|
|
str = "CRYSTAL";
|
|
break;
|
|
case Res::ERes::GOLD:
|
|
str = "GOLD";
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return new QTableWidgetItem(str);
|
|
}
|
|
|
|
QTableWidgetItem * Inspector::addProperty(CGCreature::Character value)
|
|
{
|
|
QString str;
|
|
switch (value) {
|
|
case CGCreature::Character::COMPLIANT:
|
|
str = "COMPLIANT";
|
|
break;
|
|
case CGCreature::Character::FRIENDLY:
|
|
str = "FRIENDLY";
|
|
break;
|
|
case CGCreature::Character::AGRESSIVE:
|
|
str = "AGRESSIVE";
|
|
break;
|
|
case CGCreature::Character::HOSTILE:
|
|
str = "HOSTILE";
|
|
break;
|
|
case CGCreature::Character::SAVAGE:
|
|
str = "SAVAGE";
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return new QTableWidgetItem(str);
|
|
}
|
|
|
|
QTableWidgetItem * Inspector::addProperty(CQuest::Emission value)
|
|
{
|
|
QString str;
|
|
switch (value) {
|
|
case CQuest::Emission::MISSION_LEVEL:
|
|
str = "Reach level";
|
|
break;
|
|
case CQuest::Emission::MISSION_PRIMARY_STAT:
|
|
str = "Stats";
|
|
break;
|
|
case CQuest::Emission::MISSION_KILL_HERO:
|
|
str = "Kill hero";
|
|
break;
|
|
case CQuest::Emission::MISSION_KILL_CREATURE:
|
|
str = "Kill creature";
|
|
break;
|
|
case CQuest::Emission::MISSION_ART:
|
|
str = "Artifact";
|
|
break;
|
|
case CQuest::Emission::MISSION_ARMY:
|
|
str = "Army";
|
|
break;
|
|
case CQuest::Emission::MISSION_RESOURCES:
|
|
str = "Resources";
|
|
break;
|
|
case CQuest::Emission::MISSION_HERO:
|
|
str = "Hero";
|
|
break;
|
|
case CQuest::Emission::MISSION_PLAYER:
|
|
str = "Player";
|
|
break;
|
|
case CQuest::Emission::MISSION_KEYMASTER:
|
|
str = "Key master";
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return new QTableWidgetItem(str);
|
|
}
|
|
|
|
//========================================================================
|
|
|
|
Inspector::Inspector(CMap * m, CGObjectInstance * o, QTableWidget * t): obj(o), table(t), map(m)
|
|
{
|
|
}
|
|
|
|
/*
|
|
* Delegates
|
|
*/
|
|
|
|
InspectorDelegate * InspectorDelegate::boolDelegate()
|
|
{
|
|
auto * d = new InspectorDelegate;
|
|
d->options << "TRUE" << "FALSE";
|
|
return d;
|
|
}
|
|
|
|
QWidget * InspectorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
|
|
{
|
|
return new QComboBox(parent);
|
|
}
|
|
|
|
void InspectorDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
|
|
{
|
|
if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
|
|
{
|
|
ed->addItems(options);
|
|
}
|
|
else
|
|
{
|
|
QStyledItemDelegate::setEditorData(editor, index);
|
|
}
|
|
}
|
|
|
|
void InspectorDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
|
|
{
|
|
if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
|
|
{
|
|
if(!options.isEmpty())
|
|
{
|
|
QMap<int, QVariant> data;
|
|
data[0] = options[ed->currentIndex()];
|
|
model->setItemData(index, data);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
QStyledItemDelegate::setModelData(editor, model, index);
|
|
}
|
|
}
|
|
|