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70 lines
1.7 KiB
C++
70 lines
1.7 KiB
C++
/*
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* AIPathfinder.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "AINodeStorage.h"
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#include "ObjectGraph.h"
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#include "../AIUtility.h"
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namespace NKAI
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{
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class Nullkiller;
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struct PathfinderSettings
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{
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bool useHeroChain;
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uint8_t scoutTurnDistanceLimit;
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uint8_t mainTurnDistanceLimit;
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bool allowBypassObjects;
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PathfinderSettings()
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:useHeroChain(false),
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scoutTurnDistanceLimit(255),
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mainTurnDistanceLimit(255),
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allowBypassObjects(true)
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{ }
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};
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class AIPathfinder
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{
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private:
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std::shared_ptr<AINodeStorage> storage;
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CPlayerSpecificInfoCallback * cb;
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Nullkiller * ai;
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static std::map<ObjectInstanceID, std::unique_ptr<GraphPaths>> heroGraphs;
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public:
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AIPathfinder(CPlayerSpecificInfoCallback * cb, Nullkiller * ai);
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void calculatePathInfo(std::vector<AIPath> & paths, const int3 & tile, bool includeGraph = false) const;
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bool isTileAccessible(const HeroPtr & hero, const int3 & tile) const;
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void updatePaths(const std::map<const CGHeroInstance *, HeroRole> & heroes, PathfinderSettings pathfinderSettings);
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void updateGraphs(const std::map<const CGHeroInstance *, HeroRole> & heroes, uint8_t mainScanDepth, uint8_t scoutScanDepth);
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void calculateQuickPathsWithBlocker(std::vector<AIPath> & result, const std::vector<const CGHeroInstance *> & heroes, const int3 & tile);
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void init();
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std::shared_ptr<AINodeStorage>getStorage()
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{
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return storage;
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}
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std::vector<AIPath> getPathInfo(const int3 & tile, bool includeGraph = false)
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{
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std::vector<AIPath> result;
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calculatePathInfo(result, tile, includeGraph);
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return result;
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}
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};
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}
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