mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-30 08:57:00 +02:00
78 lines
2.2 KiB
C++
78 lines
2.2 KiB
C++
/*
|
|
* CZonePlacer.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "float3.h"
|
|
#include "../int3.h"
|
|
#include "../GameConstants.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class CZoneGraph;
|
|
class CMap;
|
|
class CRandomGenerator;
|
|
class RmgMap;
|
|
class Zone;
|
|
|
|
typedef std::vector<std::pair<TRmgTemplateZoneId, std::shared_ptr<Zone>>> TZoneVector;
|
|
typedef std::map<TRmgTemplateZoneId, std::shared_ptr<Zone>> TZoneMap;
|
|
typedef std::map<std::shared_ptr<Zone>, float3> TForceVector;
|
|
typedef std::map<std::shared_ptr<Zone>, float> TDistanceVector;
|
|
typedef std::map<int, std::map<int, size_t>> TDistanceMap;
|
|
|
|
class CZonePlacer
|
|
{
|
|
public:
|
|
explicit CZonePlacer(RmgMap & map);
|
|
int3 cords(const float3 & f) const;
|
|
float metric (const int3 &a, const int3 &b) const;
|
|
float getDistance(float distance) const; //additional scaling without 0 divison
|
|
~CZonePlacer() = default;
|
|
|
|
void placeZones(CRandomGenerator * rand);
|
|
void findPathsBetweenZones();
|
|
void placeOnGrid(CRandomGenerator* rand);
|
|
float scaleForceBetweenZones(const std::shared_ptr<Zone> zoneA, const std::shared_ptr<Zone> zoneB) const;
|
|
void assignZones(CRandomGenerator * rand);
|
|
|
|
const TDistanceMap & getDistanceMap();
|
|
|
|
private:
|
|
void prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const bool underground, CRandomGenerator * rand);
|
|
void attractConnectedZones(TZoneMap & zones, TForceVector & forces, TDistanceVector & distances) const;
|
|
void separateOverlappingZones(TZoneMap &zones, TForceVector &forces, TDistanceVector &overlaps);
|
|
void moveOneZone(TZoneMap & zones, TForceVector & totalForces, TDistanceVector & distances, TDistanceVector & overlaps);
|
|
|
|
private:
|
|
int width;
|
|
int height;
|
|
//metric coeficients
|
|
float scaleX;
|
|
float scaleY;
|
|
float mapSize;
|
|
|
|
float gravityConstant;
|
|
float stiffnessConstant;
|
|
float stifness;
|
|
float stiffnessIncreaseFactor;
|
|
|
|
//remember best solution
|
|
float bestTotalDistance;
|
|
float bestTotalOverlap;
|
|
|
|
//distance [a][b] = number of zone connections required to travel between the zones
|
|
TDistanceMap distancesBetweenZones;
|
|
std::set<TRmgTemplateZoneId> lastSwappedZones;
|
|
RmgMap & map;
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|