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4bd0ff680a
random map generator refactoring and improvements
38 lines
868 B
C++
38 lines
868 B
C++
/*
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* TownPlacer.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "Zone.h"
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class ObjectManager;
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class CGTownInstance;
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class TownPlacer: public Modificator
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{
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public:
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MODIFICATOR(TownPlacer);
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void process() override;
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void init() override;
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int getTotalTowns() const;
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protected:
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void cleanupBoundaries(const rmg::Object & rmgObject);
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void addNewTowns(int count, bool hasFort, PlayerColor player, ObjectManager & manager);
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si32 getRandomTownType(bool matchUndergroundType = false);
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void placeTowns(ObjectManager & manager);
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bool placeMines(ObjectManager & manager);
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int3 placeMainTown(ObjectManager & manager, CGTownInstance & town);
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protected:
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int totalTowns = 0;
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};
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