mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
259 lines
10 KiB
Plaintext
259 lines
10 KiB
Plaintext
0.62 -> 0.63 (Oct 01 2008)
|
|
GENERAL:
|
|
* coloured console output, logging all info to txt files
|
|
* it's possible to use other port than 3030 by passing it as an additional argument
|
|
* removed some redundant warnings
|
|
* partially done spellbook
|
|
* Alt+F4 quits the game
|
|
* some crashbugs was fixed
|
|
* added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
|
|
* magical hero are given spellbook at the beginning
|
|
* added initial secondary skills for heroes
|
|
|
|
BATTLES:
|
|
* very significant optimization of battles
|
|
* battle summary window
|
|
* fixed crashbug occurring sometimes on exiting battle
|
|
* confirm window is shown before retreat
|
|
* graphic stack queue in battle (shows when 'c' key is pressed)
|
|
* it's possible to attack enemy hero
|
|
* neutral monster army disappears when defeated
|
|
* casualties among hero army and neutral creatures are saved
|
|
* better animation handling in battles
|
|
* directional attack in battles
|
|
* mostly done battle options (although they're not saved)
|
|
* added receiving exp (and leveling-up) after a won battle
|
|
* added support for archery, offence and armourer secondary abilities
|
|
* hero's primary skills accounted for damage dealt by creatures in battle
|
|
|
|
TOWNS:
|
|
* mostly done marketplace
|
|
* fixed crashbug with battles on swamps and rough terrain
|
|
* counterattacks
|
|
* heroes can learn new spells in towns
|
|
* working resource silo
|
|
* fixed bug with the mage guild when no spells available
|
|
* it's possible to build lighthouse
|
|
|
|
HERO WINDOW:
|
|
* setting army formation
|
|
* tooltips for artifacts in backpack
|
|
|
|
ADVENTURE INTERFACE:
|
|
* fixed bug with disappearing head of a hero in adventure map
|
|
* some objects are no longer accessible from the top
|
|
* no tooltips for objects under FoW
|
|
* events won't be shown
|
|
* working Subterranean Gates, Monoliths
|
|
* minimap shows all flaggable objects (towns, mines, etc.)
|
|
* artifacts we pick up go to the appropriate slot (if free)
|
|
|
|
|
|
0.61 -> 0.62 (Sep 01 2008)
|
|
General:
|
|
* restructured to the server-client model
|
|
* support for heroes placed in towns
|
|
* upgrading creatures
|
|
* working gaining levels for heroes (including dialog with skill selection)
|
|
* added graphical cursor
|
|
* showing creature amount in the creature info window
|
|
* giving starting bonus
|
|
|
|
Castles:
|
|
* icon in infobox showing that there is hero in town garrison
|
|
* fort/citadel/castle screen
|
|
* taking last stack from the heroes army should be impossible (or at least harder)
|
|
* fixed reading forbidden structures
|
|
* randomizing spells in towns
|
|
* viewing hero window in the town screen
|
|
* possibility of moving hero into the garrison
|
|
* mage guild screen
|
|
* support for blacksmith
|
|
* if hero doesn't have a spell book, he can buy one in a mage guild
|
|
* it's possible to build glyph of fear in fortress
|
|
* creatures placeholders work properly
|
|
|
|
Adventure Interface:
|
|
* hopefully fixed problems with wrong town defs (village/fort/capitol)
|
|
|
|
Hero Window:
|
|
* bugfix: splitting stacks works in hero window
|
|
* removed bug causing significant increase of CPU consumption
|
|
|
|
Battles:
|
|
* shooting
|
|
* removed some displaying problems
|
|
* showing last group of frames in creature animation won't crash
|
|
* added start moving and end moving animations
|
|
* fixed moving two-hex creatures
|
|
* showing/hiding graphic cursor
|
|
* a part of using graphic cursor
|
|
* slightly optimized showing of battle interface
|
|
* animation of getting hit / death by shooting is displayed when it should be
|
|
* improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
|
|
* minor optimizations
|
|
|
|
PreGame:
|
|
* updates settings when selecting new map after changing sorting criteria
|
|
* if sorting not by name, name will be used as a secondary criteria
|
|
* when filter is applied a first available map is selected automatically
|
|
* slider position updated after sorting in pregame
|
|
|
|
Objects:
|
|
* support for the Tree of knowledge
|
|
* support for Campfires
|
|
* added event message when picking artifact
|
|
|
|
0.6 -> 0.61 (Jun 15 2008)
|
|
Improvements:
|
|
* improved attacking in the battles
|
|
* it's possible to kill hostile stack
|
|
* animations won't go in the same phase
|
|
* Better pathfinder
|
|
* "%s" substitutions in Right-click information in town hall
|
|
* windmill won't give wood
|
|
* hover text for heroes
|
|
* support for ZSoft-style PCX files in /Data
|
|
* Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
|
|
* in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
|
|
* stack at the limit of unit's range can now be attacked
|
|
* range of unit is now properly displayed
|
|
* battle log is scrolled down when new event occurs
|
|
* console is closed when application exits
|
|
|
|
Bugfixes:
|
|
* stack at the limit of unit's range can now be attacked
|
|
* good background for the town hall screen in Stronghold
|
|
* fixed typo in hall.txt
|
|
* VCMI won't crash when r-click neutral stack during the battle
|
|
* water won't blink behind shipyard in the Castle
|
|
* fixed several memory leaks
|
|
* properly displaying two-hex creatures in recruit/split/info window
|
|
* corrupted map file won't cause crash on initializing main menu
|
|
|
|
0.59 -> 0.6 (Jun 1 2008)
|
|
* partially done attacking in battles
|
|
* screen isn't now refreshed while blitting creature info window
|
|
* r-click creature info windows in battles
|
|
* no more divison by 0 in slider
|
|
* "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
|
|
* fixed estate problems
|
|
* fixed blinking mana vortex
|
|
* grail increases creature growths
|
|
* new pathfinder
|
|
* several minor improvements
|
|
|
|
0.58 -> 0.59 (May 24 2008 - closed, test release)
|
|
* fixed memory leak in battles
|
|
* blitting creature animations to rects in the recruitment window
|
|
* fixed wrong creatures def names
|
|
* better battle pathfinder and unit reversing
|
|
* improved slider ( #58 )
|
|
* fixed problems with horde buildings (won't block original dwellings)
|
|
* giving primary skill when hero get level (but there is still no dialog)
|
|
* if an upgraded creature is available it'll be shown as the first in a recruitment window
|
|
* creature levels not messed in Fortress
|
|
* war machines are added to the hero's inventory, not to the garrison
|
|
* support for H3-style PCX graphics in Data/
|
|
* VCMI won't crash when is unable to initialize audio system
|
|
* fixed displaying wrong town defs
|
|
* improvements in recruitment window (slider won't allow to select more creatures than we can afford)
|
|
* creature info window (only r-click)
|
|
* callback for buttons/lists based on boost::function
|
|
* a lot of minor improvements
|
|
|
|
0.55 -> 0.58 (Apr 20 2008 - closed, test release)
|
|
Towns:
|
|
* recruiting creatures
|
|
* working creature growths (including castle and horde building influences)
|
|
* towns give income
|
|
* town hall screen
|
|
* building buildings (requirements and cost are handled)
|
|
* hints for structures
|
|
* updating town infobox
|
|
Garrisons:
|
|
* merging stacks
|
|
* splitting stacks
|
|
Battles:
|
|
* starting battles
|
|
* displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
|
|
* leaving battle by pressing flee button
|
|
* moving units in battles and displaying thier ranges
|
|
* defend command for units
|
|
General:
|
|
* a number of minor fixes and improvements
|
|
|
|
0.54 -> 0.55 (Feb 29 2008)
|
|
* Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
|
|
* randomization quantity of creatures on the map
|
|
* fix of Pandora's Box handling
|
|
* reading disposed/predefined heroes
|
|
* new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
|
|
* more detailed logs
|
|
* reported problems with hero flags resolved
|
|
* heroes cannot occupy the same tile
|
|
* hints for most of creature generators
|
|
* some minor stuff
|
|
|
|
0.53b -> 0.54 (Feb 23 2008 - first public release)
|
|
* given hero is placed in the town entrance
|
|
* some objects such as river delta won't be blitted "on" hero
|
|
* tiles under FoW are inaccessible
|
|
* giving random hero on RoE maps
|
|
* improved protection against hero duplication
|
|
* fixed starting values of primary abilities of random heroes on RoE/AB maps
|
|
* right click popups with infoboxes for heroes/towns lists
|
|
* new interface coloring (many thanks to GrayFace ;])
|
|
* fixed bug in object flag's coloring
|
|
* added hints in town lists
|
|
* eliminated square from city hints
|
|
|
|
0.53 - 0.53b (Feb 20 2008)
|
|
* added giving default buildings in towns
|
|
* town infobox won't crash on empty town
|
|
|
|
0.52 - 0.53 (Feb 18 2008):
|
|
* hopefully the last bugfix of Pandora's Box
|
|
* fixed blockmaps of generated heroes
|
|
* disposed hero cannot be chosen in scenario settings (unless he is in prison)
|
|
* fixed town randomization
|
|
* fixed hero randomization
|
|
* fixed displaying heroes in preGame
|
|
* fixed selecting/deselecting artifact slots in hero window
|
|
* much faster pathfinder
|
|
* memory usage and load time significantly decreased
|
|
* it's impossible to select empty artifact slot in hero window
|
|
* fixed problem with FoW displaying on minimap on L-sized maps
|
|
* fixed crashbug in hero list connected with heroes dismissing
|
|
* mostly done town infobox
|
|
* town daily income is properly calculated
|
|
|
|
0.51 - 0.52 (Feb 7 2008):
|
|
* [feature] giving starting hero
|
|
* [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
|
|
* [feature] picked artifacts are added to hero's backpack
|
|
* [feature] possibility of choosing player to play
|
|
* [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
|
|
* [bugfix] fixed crashbug in reading defs with negativ left/right margins
|
|
* [bugfix] improved randomization
|
|
* [bugfix] pathfinder can't be cheated (what caused errors)
|
|
|
|
0.5 - 0.51 (Feb 3 2008):
|
|
* close button properly closes (same does 'q' key)
|
|
* two players can't have selected same hero
|
|
* double click on "Show Available Scenarios" won't reset options
|
|
* fixed possible crashbug in town/hero lists
|
|
* fixed crashbug in initializing game caused by wrong prisons handling
|
|
* fixed crashbug on reading hero's custom artifacts in RoE maps
|
|
* fixed crashbug on reading custom Pandora's Box in RoE maps
|
|
* fixed crashbug on reading blank Quest Guards
|
|
* better console messages
|
|
* map reading speed up (though it's still slow, especially on bigger maps)
|
|
|
|
to 0.5 (Feb 2 2008 - first closed release):
|
|
* Main menu and New game screens
|
|
* Scenario selection, part of advanced options support
|
|
* Partially done adventure map, town and hero interfaces
|
|
* Moving hero
|
|
* Interactions with several objects (mines, resources, mills, and others)
|