1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-10 09:50:17 +02:00
vcmi/client/lobby/RandomMapTab.cpp
laikh edc1d06f4e Random Map Generator Option: Allow having more computer only players than human/computer players
Remove unused variable humanPlayersCount and function getHumanOnlyPlayerCount()
2020-07-07 19:45:53 +08:00

311 lines
11 KiB
C++

/*
* RandomMapTab.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "RandomMapTab.h"
#include "CSelectionBase.h"
#include "../CGameInfo.h"
#include "../CServerHandler.h"
#include "../gui/CAnimation.h"
#include "../gui/CGuiHandler.h"
#include "../widgets/CComponent.h"
#include "../widgets/Buttons.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/ObjectLists.h"
#include "../widgets/TextControls.h"
#include "../windows/GUIClasses.h"
#include "../windows/InfoWindows.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/mapping/CMapInfo.h"
#include "../../lib/rmg/CMapGenOptions.h"
RandomMapTab::RandomMapTab()
{
recActions = 0;
mapGenOptions = std::make_shared<CMapGenOptions>();
OBJ_CONSTRUCTION;
background = std::make_shared<CPicture>("RANMAPBK", 0, 6);
labelHeadlineBig = std::make_shared<CLabel>(222, 36, FONT_BIG, EAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[738]);
labelHeadlineSmall = std::make_shared<CLabel>(222, 56, FONT_SMALL, EAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[739]);
labelMapSize = std::make_shared<CLabel>(104, 97, FONT_SMALL, EAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[752]);
groupMapSize = std::make_shared<CToggleGroup>(0);
groupMapSize->pos.y += 81;
groupMapSize->pos.x += 158;
const std::vector<std::string> mapSizeBtns = {"RANSIZS", "RANSIZM", "RANSIZL", "RANSIZX"};
addButtonsToGroup(groupMapSize.get(), mapSizeBtns, 0, 3, 47, 198);
groupMapSize->setSelected(1);
groupMapSize->addCallback([&](int btnId)
{
auto mapSizeVal = getPossibleMapSizes();
mapGenOptions->setWidth(mapSizeVal[btnId]);
mapGenOptions->setHeight(mapSizeVal[btnId]);
updateMapInfoByHost();
});
buttonTwoLevels = std::make_shared<CToggleButton>(Point(346, 81), "RANUNDR", CGI->generaltexth->zelp[202]);
buttonTwoLevels->setSelected(true);
buttonTwoLevels->addCallback([&](bool on)
{
mapGenOptions->setHasTwoLevels(on);
updateMapInfoByHost();
});
labelGroupForOptions = std::make_shared<CLabelGroup>(FONT_SMALL, EAlignment::TOPLEFT, Colors::WHITE);
// Create number defs list
std::vector<std::string> numberDefs;
for(int i = 0; i <= 8; ++i)
{
numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
}
const int NUMBERS_WIDTH = 32;
const int BTNS_GROUP_LEFT_MARGIN = 67;
labelGroupForOptions->add(68, 133, CGI->generaltexth->allTexts[753]);
groupMaxPlayers = std::make_shared<CToggleGroup>(0);
groupMaxPlayers->pos.y += 153;
groupMaxPlayers->pos.x += BTNS_GROUP_LEFT_MARGIN;
addButtonsWithRandToGroup(groupMaxPlayers.get(), numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
groupMaxPlayers->addCallback([&](int btnId)
{
mapGenOptions->setPlayerCount(btnId);
deactivateButtonsFrom(groupMaxTeams.get(), btnId);
// deactive some CompOnlyPlayers buttons to prevent total number of players exceeds PlayerColor::PLAYER_LIMIT_I
deactivateButtonsFrom(groupCompOnlyPlayers.get(), PlayerColor::PLAYER_LIMIT_I - btnId + 1);
validatePlayersCnt(btnId);
updateMapInfoByHost();
});
labelGroupForOptions->add(68, 199, CGI->generaltexth->allTexts[754]);
groupMaxTeams = std::make_shared<CToggleGroup>(0);
groupMaxTeams->pos.y += 219;
groupMaxTeams->pos.x += BTNS_GROUP_LEFT_MARGIN;
addButtonsWithRandToGroup(groupMaxTeams.get(), numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
groupMaxTeams->addCallback([&](int btnId)
{
mapGenOptions->setTeamCount(btnId);
updateMapInfoByHost();
});
labelGroupForOptions->add(68, 265, CGI->generaltexth->allTexts[755]);
groupCompOnlyPlayers = std::make_shared<CToggleGroup>(0);
groupCompOnlyPlayers->pos.y += 285;
groupCompOnlyPlayers->pos.x += BTNS_GROUP_LEFT_MARGIN;
addButtonsWithRandToGroup(groupCompOnlyPlayers.get(), numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
groupCompOnlyPlayers->addCallback([&](int btnId)
{
mapGenOptions->setCompOnlyPlayerCount(btnId);
deactivateButtonsFrom(groupCompOnlyTeams.get(), (btnId == 0 ? 1 : btnId));
validateCompOnlyPlayersCnt(btnId);
updateMapInfoByHost();
});
labelGroupForOptions->add(68, 331, CGI->generaltexth->allTexts[756]);
groupCompOnlyTeams = std::make_shared<CToggleGroup>(0);
groupCompOnlyTeams->pos.y += 351;
groupCompOnlyTeams->pos.x += BTNS_GROUP_LEFT_MARGIN;
addButtonsWithRandToGroup(groupCompOnlyTeams.get(), numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
deactivateButtonsFrom(groupCompOnlyTeams.get(), 1);
groupCompOnlyTeams->addCallback([&](int btnId)
{
mapGenOptions->setCompOnlyTeamCount(btnId);
updateMapInfoByHost();
});
labelGroupForOptions->add(68, 398, CGI->generaltexth->allTexts[757]);
const int WIDE_BTN_WIDTH = 85;
groupWaterContent = std::make_shared<CToggleGroup>(0);
groupWaterContent->pos.y += 419;
groupWaterContent->pos.x += BTNS_GROUP_LEFT_MARGIN;
const std::vector<std::string> waterContentBtns = {"RANNONE", "RANNORM", "RANISLD"};
addButtonsWithRandToGroup(groupWaterContent.get(), waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
groupWaterContent->addCallback([&](int btnId)
{
mapGenOptions->setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
updateMapInfoByHost();
});
labelGroupForOptions->add(68, 465, CGI->generaltexth->allTexts[758]);
groupMonsterStrength = std::make_shared<CToggleGroup>(0);
groupMonsterStrength->pos.y += 485;
groupMonsterStrength->pos.x += BTNS_GROUP_LEFT_MARGIN;
const std::vector<std::string> monsterStrengthBtns = {"RANWEAK", "RANNORM", "RANSTRG"};
addButtonsWithRandToGroup(groupMonsterStrength.get(), monsterStrengthBtns, 2, 4, WIDE_BTN_WIDTH, 248, 251, EMonsterStrength::RANDOM, false);
groupMonsterStrength->addCallback([&](int btnId)
{
if(btnId < 0)
mapGenOptions->setMonsterStrength(EMonsterStrength::RANDOM);
else
mapGenOptions->setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId)); //value 2 to 4
updateMapInfoByHost();
});
buttonShowRandomMaps = std::make_shared<CButton>(Point(54, 535), "RANSHOW", CGI->generaltexth->zelp[252]);
updateMapInfoByHost();
}
void RandomMapTab::updateMapInfoByHost()
{
if(CSH->isGuest())
return;
// Generate header info
mapInfo = std::make_shared<CMapInfo>();
mapInfo->isRandomMap = true;
mapInfo->mapHeader = make_unique<CMapHeader>();
mapInfo->mapHeader->version = EMapFormat::SOD;
mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
mapInfo->mapHeader->difficulty = 1; // Normal
mapInfo->mapHeader->height = mapGenOptions->getHeight();
mapInfo->mapHeader->width = mapGenOptions->getWidth();
mapInfo->mapHeader->twoLevel = mapGenOptions->getHasTwoLevels();
// Generate player information
mapInfo->mapHeader->players.clear();
int playersToGen = PlayerColor::PLAYER_LIMIT_I;
if(mapGenOptions->getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
{
if(mapGenOptions->getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE)
playersToGen = mapGenOptions->getPlayerCount() + mapGenOptions->getCompOnlyPlayerCount();
else
playersToGen = mapGenOptions->getPlayerCount();
}
mapInfo->mapHeader->howManyTeams = playersToGen;
for(int i = 0; i < playersToGen; ++i)
{
PlayerInfo player;
player.isFactionRandom = true;
player.canComputerPlay = true;
if(mapGenOptions->getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE && i >= mapGenOptions->getPlayerCount())
{
player.canHumanPlay = false;
}
else
{
player.canHumanPlay = true;
}
player.team = TeamID(i);
player.hasMainTown = true;
player.generateHeroAtMainTown = true;
mapInfo->mapHeader->players.push_back(player);
}
mapInfoChanged(mapInfo, mapGenOptions);
}
void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
{
groupMapSize->setSelected(vstd::find_pos(getPossibleMapSizes(), opts->getWidth()));
buttonTwoLevels->setSelected(opts->getHasTwoLevels());
groupMaxPlayers->setSelected(opts->getPlayerCount());
groupMaxTeams->setSelected(opts->getTeamCount());
groupCompOnlyPlayers->setSelected(opts->getCompOnlyPlayerCount());
groupCompOnlyTeams->setSelected(opts->getCompOnlyTeamCount());
groupWaterContent->setSelected(opts->getWaterContent());
groupMonsterStrength->setSelected(opts->getMonsterStrength());
}
void RandomMapTab::addButtonsWithRandToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex, int randIndex, bool animIdfromBtnId) const
{
addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex, animIdfromBtnId);
// Buttons are relative to button group, TODO better solution?
SObjectConstruction obj__i(group);
const std::string RANDOM_DEF = "RANRAND";
group->addToggle(randIndex, std::make_shared<CToggleButton>(Point(256, 0), RANDOM_DEF, CGI->generaltexth->zelp[helpRandIndex]));
group->setSelected(randIndex);
}
void RandomMapTab::addButtonsToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, bool animIdfromBtnId) const
{
// Buttons are relative to button group, TODO better solution?
SObjectConstruction obj__i(group);
int cnt = nEnd - nStart + 1;
for(int i = 0; i < cnt; ++i)
{
auto button = std::make_shared<CToggleButton>(Point(i * btnWidth, 0), animIdfromBtnId ? defs[i + nStart] : defs[i], CGI->generaltexth->zelp[helpStartIndex + i]);
// For blocked state we should use pressed image actually
button->setImageOrder(0, 1, 1, 3);
group->addToggle(i + nStart, button);
}
}
void RandomMapTab::deactivateButtonsFrom(CToggleGroup * group, int startId)
{
logGlobal->debug("Blocking buttons from %d", startId);
for(auto toggle : group->buttons)
{
if(auto button = std::dynamic_pointer_cast<CToggleButton>(toggle.second))
{
if(startId == CMapGenOptions::RANDOM_SIZE || toggle.first < startId)
{
button->block(false);
}
else
{
button->block(true);
}
}
}
}
void RandomMapTab::validatePlayersCnt(int playersCnt)
{
if(playersCnt == CMapGenOptions::RANDOM_SIZE)
{
return;
}
if(mapGenOptions->getTeamCount() >= playersCnt)
{
mapGenOptions->setTeamCount(playersCnt - 1);
groupMaxTeams->setSelected(mapGenOptions->getTeamCount());
}
// total players should not exceed PlayerColor::PLAYER_LIMIT_I (8 in homm3)
if(mapGenOptions->getCompOnlyPlayerCount() + playersCnt > PlayerColor::PLAYER_LIMIT_I)
{
mapGenOptions->setCompOnlyPlayerCount(PlayerColor::PLAYER_LIMIT_I - playersCnt);
groupCompOnlyPlayers->setSelected(mapGenOptions->getCompOnlyPlayerCount());
}
validateCompOnlyPlayersCnt(mapGenOptions->getCompOnlyPlayerCount());
}
void RandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
{
if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
{
return;
}
if(mapGenOptions->getCompOnlyTeamCount() >= compOnlyPlayersCnt)
{
int compOnlyTeamCount = compOnlyPlayersCnt == 0 ? 0 : compOnlyPlayersCnt - 1;
mapGenOptions->setCompOnlyTeamCount(compOnlyTeamCount);
updateMapInfoByHost();
groupCompOnlyTeams->setSelected(compOnlyTeamCount);
}
}
std::vector<int> RandomMapTab::getPossibleMapSizes()
{
return {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_XLARGE};
}