mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
1cac083239
* number of units in stack in battle should now fit the box * non-living and undead creatures have now always 0 morale
529 lines
10 KiB
C++
529 lines
10 KiB
C++
#define VCMI_DLL
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#include "../stdafx.h"
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#include "CHeroHandler.h"
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#include <sstream>
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#include "CLodHandler.h"
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#include "../lib/VCMI_Lib.h"
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extern CLodHandler * bitmaph;
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void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
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/*
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* CHeroHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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CHeroClass::CHeroClass()
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{
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skillLimit = 8;
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}
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CHeroClass::~CHeroClass()
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{
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}
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int CHeroClass::chooseSecSkill(const std::set<int> & possibles) const //picks secondary skill out from given possibilities
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{
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if(possibles.size()==1)
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return *possibles.begin();
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int totalProb = 0;
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for(std::set<int>::const_iterator i=possibles.begin(); i!=possibles.end(); i++)
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{
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totalProb += proSec[*i];
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}
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int ran = rand()%totalProb;
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for(std::set<int>::const_iterator i=possibles.begin(); i!=possibles.end(); i++)
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{
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ran -= proSec[*i];
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if(ran<0)
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return *i;
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}
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throw std::string("Cannot pick secondary skill!");
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}
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int CObstacleInfo::getWidth()
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{
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int ret = 1;
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int line = 1;
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for(int h=0; h<blockmap.size(); ++h)
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{
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int cur = - line/2;
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switch(blockmap[h])
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{
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case 'X' : case 'N':
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++cur;
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break;
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case 'L':
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if(cur > ret)
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ret = cur;
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++line;
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break;
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}
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}
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return ret;
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}
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int CObstacleInfo::getHeight()
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{
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int ret = 1;
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for(int h=0; h<blockmap.size(); ++h)
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{
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if(blockmap[h] == 'L')
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{
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++ret;
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}
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}
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return ret;
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}
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std::vector<int> CObstacleInfo::getBlocked(int hex)
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{
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std::vector<int> ret;
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int cur = hex; //currently browsed hex
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int curBeg = hex; //beginning of current line
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for(int h=0; h<blockmap.size(); ++h)
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{
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switch(blockmap[h])
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{
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case 'X':
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ret.push_back(cur);
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++cur;
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break;
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case 'L':
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if((cur/17)%2 == 0)
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{
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cur = curBeg + 17;
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curBeg = cur;
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}
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else
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{
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cur = curBeg + 16;
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curBeg = cur;
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}
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break;
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case 'N':
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++cur;
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break;
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}
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}
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return ret;
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}
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CHeroHandler::~CHeroHandler()
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{
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for (int i = 0; i < heroes.size(); i++)
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delete heroes[i];
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for (int i = 0; i < heroClasses.size(); i++)
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delete heroClasses[i];
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}
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CHeroHandler::CHeroHandler()
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{}
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void CHeroHandler::loadObstacles()
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{
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std::ifstream inp;
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inp.open("config" PATHSEPARATOR "obstacles.txt", std::ios_base::in|std::ios_base::binary);
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if(!inp.is_open())
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{
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tlog1<<"missing file: config/obstacles.txt"<<std::endl;
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}
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else
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{
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std::string dump;
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for(int i=0; i<99; ++i)
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{
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inp>>dump;
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}
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while(true)
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{
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CObstacleInfo obi;
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inp>>obi.ID;
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if(obi.ID == -1) break;
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inp>>obi.defName;
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inp>>obi.blockmap;
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inp>>obi.allowedTerrains;
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obstacles[obi.ID] = obi;
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}
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inp.close();
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}
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}
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void CHeroHandler::loadHeroes()
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{
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VLC->heroh = this;
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int ID=0;
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std::string buf = bitmaph->getTextFile("HOTRAITS.TXT");
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int it=0;
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std::string dump;
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for(int i=0; i<2; ++i)
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{
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loadToIt(dump,buf,it,3);
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}
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int numberOfCurrentClassHeroes = 0;
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int currentClass = 0;
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int additHero = 0;
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CHero::EHeroClasses addTab[12];
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addTab[0] = CHero::KNIGHT;
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addTab[1] = CHero::WITCH;
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addTab[2] = CHero::KNIGHT;
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addTab[3] = CHero::WIZARD;
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addTab[4] = CHero::RANGER;
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addTab[5] = CHero::BARBARIAN;
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addTab[6] = CHero::DEATHKNIGHT;
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addTab[7] = CHero::WARLOCK;
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addTab[8] = CHero::KNIGHT;
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addTab[9] = CHero::WARLOCK;
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addTab[10] = CHero::BARBARIAN;
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addTab[11] = CHero::DEMONIAC;
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for (int i=0; i<HEROES_QUANTITY; i++)
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{
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CHero * nher = new CHero;
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if(currentClass<18)
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{
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nher->heroType = static_cast<CHero::EHeroClasses>(currentClass);
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++numberOfCurrentClassHeroes;
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if(numberOfCurrentClassHeroes==8)
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{
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numberOfCurrentClassHeroes = 0;
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++currentClass;
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}
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}
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else
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{
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nher->heroType = addTab[additHero++];
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}
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std::string pom ;
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loadToIt(nher->name,buf,it,4);
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for(int x=0;x<3;x++)
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{
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loadToIt(pom,buf,it,4);
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nher->lowStack[x] = atoi(pom.c_str());
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loadToIt(pom,buf,it,4);
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nher->highStack[x] = atoi(pom.c_str());
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loadToIt(nher->refTypeStack[x],buf,it,(x==2) ? (3) : (4));
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int hlp = nher->refTypeStack[x].find_first_of(' ',0);
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if(hlp>=0)
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nher->refTypeStack[x].replace(hlp,1,"");
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}
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nher->ID = heroes.size();
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heroes.push_back(nher);
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}
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//loading initial secondary skills
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std::ifstream inp;
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inp.open("config" PATHSEPARATOR "heroes_sec_skills.txt", std::ios_base::in|std::ios_base::binary);
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if(!inp.is_open())
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{
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tlog1<<"missing file: config/heroes_sec_skills.txt"<<std::endl;
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}
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else
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{
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inp>>dump;
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int hid; //ID of currently read hero
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int secQ; //number of secondary abilities
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while(true)
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{
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inp>>hid;
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if(hid == -1)
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break;
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inp>>secQ;
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for(int g=0; g<secQ; ++g)
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{
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int a, b;
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inp>>a; inp>>b;
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heroes[hid]->secSkillsInit.push_back(std::make_pair(a, b));
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}
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}
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inp.close();
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}
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//initial skills loaded
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loadHeroClasses();
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initHeroClasses();
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expPerLevel.push_back(0);
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expPerLevel.push_back(1000);
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expPerLevel.push_back(2000);
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expPerLevel.push_back(3200);
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expPerLevel.push_back(4500);
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expPerLevel.push_back(6000);
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expPerLevel.push_back(7700);
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expPerLevel.push_back(9000);
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expPerLevel.push_back(11000);
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expPerLevel.push_back(13200);
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expPerLevel.push_back(15500);
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expPerLevel.push_back(18500);
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expPerLevel.push_back(22100);
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expPerLevel.push_back(26420);
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expPerLevel.push_back(31604);
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//ballistics info
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buf = bitmaph->getTextFile("BALLIST.TXT");
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it = 0;
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for(int i=0; i<22; ++i)
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{
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loadToIt(dump,buf,it,4);
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}
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for(int lvl=0; lvl<4; ++lvl)
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{
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CHeroHandler::SBallisticsLevelInfo bli;
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si32 tempNum;
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loadToIt(tempNum,buf,it,4);
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bli.keep = tempNum;
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loadToIt(tempNum,buf,it,4);
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bli.tower = tempNum;
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loadToIt(tempNum,buf,it,4);
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bli.gate = tempNum;
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loadToIt(tempNum,buf,it,4);
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bli.wall = tempNum;
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loadToIt(tempNum,buf,it,4);
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bli.shots = tempNum;
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loadToIt(tempNum,buf,it,4);
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bli.noDmg = tempNum;
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loadToIt(tempNum,buf,it,4);
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bli.oneDmg = tempNum;
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loadToIt(tempNum,buf,it,4);
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bli.twoDmg = tempNum;
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loadToIt(tempNum,buf,it,4);
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bli.sum = tempNum;
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if(lvl!=3)
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{
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loadToIt(dump,buf,it,4);
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}
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ballistics.push_back(bli);
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}
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}
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void CHeroHandler::loadHeroClasses()
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{
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std::string buf = bitmaph->getTextFile("HCTRAITS.TXT");
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int andame = buf.size();
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for(int y=0; y<andame; ++y)
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if(buf[y]==',')
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buf[y]='.';
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int i = 0; //buf iterator
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int hmcr = 0;
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for(i; i<andame; ++i) //omitting rubbish
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{
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if(buf[i]=='\r')
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++hmcr;
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if(hmcr==2)
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break;
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}
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i+=2;
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for(int ss=0; ss<18; ++ss) //18 classes of hero (including conflux)
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{
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CHeroClass * hc = new CHeroClass;
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int befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->name = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->aggression = atof(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->initialAttack = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->initialDefence = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->initialPower = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->initialKnowledge = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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hc->primChance.resize(PRIMARY_SKILLS);
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for(int x=0;x<PRIMARY_SKILLS;x++)
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{
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->primChance[x].first = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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}
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for(int x=0;x<PRIMARY_SKILLS;x++)
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{
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->primChance[x].second = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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}
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//CHero kkk = heroes[0];
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for(int dd=0; dd<SKILL_QUANTITY; ++dd)
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{
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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int buff = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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hc->proSec.push_back(buff);
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}
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for(int dd=0; dd<9; ++dd)
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{
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t' || buf[i]=='\r')
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break;
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}
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hc->selectionProbability[dd] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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}
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++i;
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heroClasses.push_back(hc);
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}
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}
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void CHeroHandler::initHeroClasses()
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{
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for(int gg=0; gg<heroes.size(); ++gg)
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{
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heroes[gg]->heroClass = heroClasses[heroes[gg]->heroType];
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}
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initTerrainCosts();
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loadNativeTerrains();
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}
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unsigned int CHeroHandler::level(unsigned int experience)
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{
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int add=0;
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while(experience>=expPerLevel[expPerLevel.size()-1])
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{
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experience/=1.2;
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add+=1;
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}
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for(int i=expPerLevel.size()-1; i>=0; --i)
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{
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if(experience>=expPerLevel[i])
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return 1+i+add;
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}
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return -1;
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}
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unsigned int CHeroHandler::reqExp(unsigned int level)
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{
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level-=1;
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if(level<expPerLevel.size())
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return expPerLevel[level];
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else
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{
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unsigned int exp = expPerLevel[expPerLevel.size()-1];
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level-=(expPerLevel.size()-1);
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while(level>0)
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{
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--level;
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exp*=1.2;
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}
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return exp;
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}
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return -1;
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}
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void CHeroHandler::initTerrainCosts()
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{
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std::ifstream inp;
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inp.open("config" PATHSEPARATOR "TERCOSTS.TXT", std::ios_base::in|std::ios_base::binary);
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if(!inp.is_open())
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{
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tlog1 << "Error while opening config/TERCOSTS.TXT file!" << std::endl;
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}
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int tynum;
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inp>>tynum;
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for(int i=0; i<2*tynum; i+=2)
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{
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int catNum;
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inp>>catNum;
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for(int k=0; k<catNum; ++k)
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{
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int curCost;
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inp>>curCost;
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heroClasses[i]->terrCosts.push_back(curCost);
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heroClasses[i+1]->terrCosts.push_back(curCost);
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}
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}
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inp.close();
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}
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void CHeroHandler::loadNativeTerrains()
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{
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std::ifstream inp;
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inp.open("config" PATHSEPARATOR "native_terrains.txt", std::ios_base::in|std::ios_base::binary);
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if(!inp.is_open())
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{
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tlog1 << "Error while opening config/native_terrains.txt file!" << std::endl;
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}
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const int MAX_ELEM = 1000;
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char buf[MAX_ELEM+1];
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inp.getline(buf, MAX_ELEM);
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inp.getline(buf, MAX_ELEM);
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nativeTerrains.resize(F_NUMBER);
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for(int i=0; i<F_NUMBER; ++i)
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{
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int faction, terrain;
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inp >> faction;
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inp >> terrain;
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nativeTerrains[faction] = terrain;
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}
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inp.close();
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}
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