mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
3003 lines
73 KiB
C++
3003 lines
73 KiB
C++
#define VCMI_DLL
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#include "../stdafx.h"
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#include "CObjectHandler.h"
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#include "CDefObjInfoHandler.h"
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#include "CLodHandler.h"
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#include "CGeneralTextHandler.h"
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#include "CDefObjInfoHandler.h"
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#include "CHeroHandler.h"
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#include "CSpellHandler.h"
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#include <boost/bind.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include <boost/lexical_cast.hpp>
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#include <boost/random/linear_congruential.hpp>
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#include "CTownHandler.h"
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#include "CArtHandler.h"
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#include "CSoundBase.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/IGameCallback.h"
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#include "../lib/CGameState.h"
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#include "../lib/NetPacks.h"
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#include "../StartInfo.h"
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#include "../lib/map.h"
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/*
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* CObjectHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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std::map<int,std::map<int, std::vector<int> > > CGTeleport::objs;
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IGameCallback * IObjectInterface::cb = NULL;
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DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
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extern CLodHandler * bitmaph;
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extern boost::rand48 ran;
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void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
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{};
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void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const
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{};
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void IObjectInterface::newTurn () const
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{};
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IObjectInterface::~IObjectInterface()
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{}
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IObjectInterface::IObjectInterface()
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{}
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void IObjectInterface::initObj()
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{}
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void IObjectInterface::setProperty( ui8 what, ui32 val )
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{}
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void CPlayersVisited::setPropertyDer( ui8 what, ui32 val )
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{
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if(what == 10)
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players.insert(val);
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}
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bool CPlayersVisited::hasVisited( ui8 player ) const
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{
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return vstd::contains(players,player);
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}
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void CObjectHandler::loadObjects()
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{
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tlog5 << "\t\tReading cregens \n";
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cregens.resize(110); //TODO: hardcoded value - change
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for(size_t i=0; i < cregens.size(); ++i)
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{
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cregens[i]=-1;
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}
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std::ifstream ifs("config/cregens.txt");
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while(!ifs.eof())
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{
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int dw, cr;
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ifs >> dw >> cr;
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cregens[dw]=cr;
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}
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ifs.close();
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ifs.clear();
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tlog5 << "\t\tDone loading objects!\n";
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}
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int CGObjectInstance::getOwner() const
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{
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//if (state)
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// return state->owner;
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//else
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return tempOwner; //won't have owner
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}
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CGObjectInstance::CGObjectInstance(): animPhaseShift(rand()%0xff)
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{
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pos = int3(-1,-1,-1);
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//std::cout << "Tworze obiekt "<<this<<std::endl;
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//state = new CLuaObjectScript();
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ID = subID = id = -1;
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defInfo = NULL;
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info = NULL;
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tempOwner = 254;
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blockVisit = false;
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}
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CGObjectInstance::~CGObjectInstance()
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{
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//std::cout << "Usuwam obiekt "<<this<<std::endl;
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//if (state)
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// delete state;
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//state=NULL;
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}
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//CGObjectInstance::CGObjectInstance(const CGObjectInstance & right)
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//{
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// pos = right.pos;
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// ID = right.ID;
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// subID = right.subID;
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// id = right.id;
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// defInfo = right.defInfo;
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// info = right.info;
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// blockVisit = right.blockVisit;
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// //state = new CLuaObjectScript(right.state->);
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// //*state = *right.state;
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// //state = right.state;
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// tempOwner = right.tempOwner;
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//}
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//CGObjectInstance& CGObjectInstance::operator=(const CGObjectInstance & right)
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//{
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// pos = right.pos;
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// ID = right.ID;
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// subID = right.subID;
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// id = right.id;
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// defInfo = right.defInfo;
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// info = right.info;
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// blockVisit = right.blockVisit;
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// //state = new CLuaObjectScript();
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// //*state = *right.state;
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// tempOwner = right.tempOwner;
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// return *this;
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//}
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const std::string & CGObjectInstance::getHoverText() const
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{
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return hoverName;
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}
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void CGObjectInstance::setOwner(int ow)
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{
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//if (state)
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// state->owner = ow;
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//else
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tempOwner = ow;
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}
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int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
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{
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return defInfo->width;
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}
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int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
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{
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return defInfo->height;
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}
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bool CGObjectInstance::visitableAt(int x, int y) const //returns true if object is visitable at location (x, y) form left top tile of image (x, y in tiles)
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{
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if(defInfo==NULL)
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{
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tlog2 << "Warning: VisitableAt for obj "<<id<<": NULL defInfo!\n";
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return false;
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}
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if((defInfo->visitMap[y] >> (7-x) ) & 1)
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{
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return true;
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}
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return false;
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}
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bool CGObjectInstance::blockingAt(int x, int y) const
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{
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if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defInfo==NULL)
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return false;
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if((defInfo->blockMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
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return true;
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return false;
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}
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bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const //screen printing priority comparing
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{
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if(defInfo->printPriority==1 && cmp.defInfo->printPriority==0)
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return true;
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if(cmp.defInfo->printPriority==1 && defInfo->printPriority==0)
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return false;
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if(this->pos.y<cmp.pos.y)
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return true;
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if(this->pos.y>cmp.pos.y)
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return false;
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if(cmp.ID==HEROI_TYPE && ID!=HEROI_TYPE)
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return true;
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if(cmp.ID!=HEROI_TYPE && ID==HEROI_TYPE)
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return false;
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if(!defInfo->isVisitable() && cmp.defInfo->isVisitable())
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return true;
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if(!cmp.defInfo->isVisitable() && defInfo->isVisitable())
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return false;
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if(this->pos.x<cmp.pos.x)
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return true;
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return false;
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}
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void CGObjectInstance::initObj()
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{
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}
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void CGObjectInstance::setProperty( ui8 what, ui32 val )
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{
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switch(what)
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{
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case 1:
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tempOwner = val;
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break;
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case 2:
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blockVisit = val;
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break;
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case 6:
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ID = val;
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break;
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}
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setPropertyDer(what, val);
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}
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void CGObjectInstance::setPropertyDer( ui8 what, ui32 val )
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{}
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int3 CGObjectInstance::getSightCenter() const
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{
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//return vistiable tile if possible
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for(int i=0; i < 8; i++)
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for(int j=0; j < 6; j++)
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if(visitableAt(i,j))
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return(pos + int3(i-7, j-5, 0));
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return pos;
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}
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int CGObjectInstance::getSightRadious() const
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{
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return 3;
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}
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static int lowestSpeed(const CGHeroInstance * chi)
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{
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if(!chi->army.slots.size())
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{
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tlog1 << "Error! Hero " << chi->id << " ("<<chi->name<<") has no army!\n";
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return 20;
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}
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std::map<si32,std::pair<ui32,si32> >::const_iterator i = chi->army.slots.begin();
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ui32 ret = VLC->creh->creatures[(*i++).second.first].speed;
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for (;i!=chi->army.slots.end();i++)
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{
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ret = std::min(ret,VLC->creh->creatures[(*i).second.first].speed);
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}
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return ret;
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}
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unsigned int CGHeroInstance::getTileCost(const TerrainTile &dest, const TerrainTile &from) const
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{
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//TODO: check if all creatures are on its native terrain and change cost appropriately
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//base move cost
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unsigned ret = 100;
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//if there is road both on dest and src tiles - use road movement cost
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if(dest.malle && from.malle)
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{
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int road = std::min(dest.malle,from.malle); //used road ID
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switch(road)
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{
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case TerrainTile::dirtRoad:
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ret = 75;
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break;
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case TerrainTile::grazvelRoad:
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ret = 65;
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break;
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case TerrainTile::cobblestoneRoad:
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ret = 50;
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break;
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default:
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tlog1 << "Unknown road type: " << road << "... Something wrong!\n";
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break;
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}
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}
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else
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{
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ret = std::max(type->heroClass->terrCosts[dest.tertype],type->heroClass->terrCosts[from.tertype]); //take cost of worse of two tiles
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ret = std::max(ret - 25*unsigned(getSecSkillLevel(0)), 100u); //reduce 25% of terrain penalty for each pathfinding level
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}
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return ret;
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}
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unsigned int CGHeroInstance::getLowestCreatureSpeed() const
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{
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unsigned int sl = 100;
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for(size_t h=0; h < army.slots.size(); ++h)
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{
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if(VLC->creh->creatures[army.slots.find(h)->first].speed<sl)
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sl = VLC->creh->creatures[army.slots.find(h)->first].speed;
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}
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return sl;
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}
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int3 CGHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
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{
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if (toh3m)
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{
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src.x+=1;
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return src;
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}
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else
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{
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src.x-=1;
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return src;
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}
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}
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int3 CGHeroInstance::getPosition(bool h3m) const //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
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{
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if (h3m)
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{
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return pos;
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}
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else
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{
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return convertPosition(pos,false);
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}
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}
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si32 CGHeroInstance::manaLimit() const
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{
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double modifier = 1.0;
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switch(getSecSkillLevel(24)) //intelligence level
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{
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case 1: modifier+=0.25; break;
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case 2: modifier+=0.5; break;
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case 3: modifier+=1.0; break;
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}
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return si32(10*getPrimSkillLevel(3)*modifier);
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}
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//void CGHeroInstance::setPosition(int3 Pos, bool h3m) //as above, but sets position
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//{
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// if (h3m)
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// pos = Pos;
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// else
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// pos = convertPosition(Pos,true);
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//}
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bool CGHeroInstance::canWalkOnSea() const
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{
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//TODO: write it - it should check if hero is flying, or something similiar
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return false;
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}
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int CGHeroInstance::getPrimSkillLevel(int id) const
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{
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int ret = primSkills[id];
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for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
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if(i->type == HeroBonus::PRIMARY_SKILL && i->subtype==id)
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ret += i->val;
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return ret;
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}
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ui8 CGHeroInstance::getSecSkillLevel(const int & ID) const
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{
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for(size_t i=0; i < secSkills.size(); ++i)
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if(secSkills[i].first==ID)
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return secSkills[i].second;
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return 0;
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}
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int CGHeroInstance::maxMovePoints(bool onLand) const
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{
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int ret = std::min(2000, 1270+70*lowestSpeed(this)),
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bonus = valOfBonuses(HeroBonus::MOVEMENT) + (onLand ? valOfBonuses(HeroBonus::LAND_MOVEMENT) : valOfBonuses(HeroBonus::SEA_MOVEMENT));
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double modifier = 0;
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if(onLand)
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{
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//logistics:
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switch(getSecSkillLevel(2))
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{
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case 1:
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modifier = 0.1;
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break;
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case 2:
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modifier = 0.2;
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break;
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case 3:
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modifier = 0.3;
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break;
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}
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}
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else
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{
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//navigation:
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switch(getSecSkillLevel(2))
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{
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case 1:
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modifier = 0.5;
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break;
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case 2:
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modifier = 1.0;
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break;
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case 3:
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modifier = 1.5;
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break;
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}
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}
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return int(ret + ret*modifier) + bonus;
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}
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ui32 CGHeroInstance::getArtAtPos(ui16 pos) const
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{
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if(pos<19)
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if(vstd::contains(artifWorn,pos))
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return artifWorn.find(pos)->second;
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else
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return -1;
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else
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if(pos-19 < artifacts.size())
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return artifacts[pos-19];
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else
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return -1;
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}
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const CArtifact * CGHeroInstance::getArt(int pos) const
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{
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int id = getArtAtPos(pos);
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if(id>=0)
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return &VLC->arth->artifacts[id];
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else
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return NULL;
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}
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int CGHeroInstance::getSpellSecLevel(int spell) const
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{
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int bestslvl = 0;
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if(VLC->spellh->spells[spell].air)
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if(getSecSkillLevel(15) >= bestslvl)
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{
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bestslvl = getSecSkillLevel(15);
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}
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if(VLC->spellh->spells[spell].fire)
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if(getSecSkillLevel(14) >= bestslvl)
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{
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bestslvl = getSecSkillLevel(14);
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}
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if(VLC->spellh->spells[spell].water)
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if(getSecSkillLevel(16) >= bestslvl)
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{
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bestslvl = getSecSkillLevel(16);
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}
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if(VLC->spellh->spells[spell].earth)
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if(getSecSkillLevel(17) >= bestslvl)
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{
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bestslvl = getSecSkillLevel(17);
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}
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return bestslvl;
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}
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CGHeroInstance::CGHeroInstance()
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{
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ID = HEROI_TYPE;
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tacticFormationEnabled = inTownGarrison = false;
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mana = movement = portrait = level = -1;
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isStanding = true;
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moveDir = 4;
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exp = 0xffffffff;
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visitedTown = NULL;
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type = NULL;
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secSkills.push_back(std::make_pair(-1, -1));
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}
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void CGHeroInstance::initHero(int SUBID)
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{
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subID = SUBID;
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initHero();
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}
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void CGHeroInstance::initHero()
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{
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if(ID == HEROI_TYPE)
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initHeroDefInfo();
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if(!type)
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type = VLC->heroh->heroes[subID];
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artifWorn[16] = 3;
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if(type->heroType % 2 == 1) //it's a magical hero
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{
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artifWorn[17] = 0; //give him spellbook
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}
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if(portrait < 0 || portrait == 255)
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portrait = subID;
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if((!primSkills.size()) || (getPrimSkillLevel(0)<0))
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{
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primSkills.resize(4);
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primSkills[0] = type->heroClass->initialAttack;
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primSkills[1] = type->heroClass->initialDefence;
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primSkills[2] = type->heroClass->initialPower;
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primSkills[3] = type->heroClass->initialKnowledge;
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}
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if(secSkills.size() == 1 && secSkills[0] == std::pair<ui8,ui8>(-1, -1)) //set secondary skills to default
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secSkills = type->secSkillsInit;
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if(mana < 0)
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mana = manaLimit();
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if (!name.length())
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name = type->name;
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if (exp == 0xffffffff)
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{
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exp=40+ (ran()) % 50;
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level = 1;
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}
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else
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{
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level = VLC->heroh->level(exp);
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}
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if (!army.slots.size()) //standard army//initial army
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{
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int pom, pom2=0;
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int x = 0; //how many stacks will hero receives <1 - 3>
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pom = ran()%100;
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if(pom < 9)
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x = 1;
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else if(pom < 79)
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x = 2;
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else
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x = 3;
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for(int x=0;x<3;x++)
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{
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pom = (VLC->creh->nameToID[type->refTypeStack[x]]);
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if(pom>=145 && pom<=149) //war machine
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{
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pom2++;
|
|
switch (pom)
|
|
{
|
|
case 145: //catapult
|
|
artifWorn[16] = 3;
|
|
break;
|
|
default:
|
|
artifWorn[9+CArtHandler::convertMachineID(pom,true)] = CArtHandler::convertMachineID(pom,true);
|
|
break;
|
|
}
|
|
continue;
|
|
}
|
|
army.slots[x-pom2].first = pom;
|
|
pom = type->highStack[x] - type->lowStack[x];
|
|
army.slots[x-pom2].second = ran()%(pom+1) + type->lowStack[x];
|
|
army.formation = false;
|
|
}
|
|
}
|
|
hoverName = VLC->generaltexth->allTexts[15];
|
|
boost::algorithm::replace_first(hoverName,"%s",name);
|
|
boost::algorithm::replace_first(hoverName,"%s", type->heroClass->name);
|
|
|
|
//clear all bonuses from artifacts (if present) and give them again
|
|
std::remove_if(bonuses.begin(), bonuses.end(), boost::bind(HeroBonus::IsFrom,_1,HeroBonus::ARTIFACT,0xffffff));
|
|
for (std::map<ui16,ui32>::iterator ari = artifWorn.begin(); ari != artifWorn.end(); ari++)
|
|
{
|
|
CArtifact &art = VLC->arth->artifacts[ari->second];
|
|
for(std::list<HeroBonus>::iterator i = art.bonuses.begin(); i != art.bonuses.end(); i++)
|
|
bonuses.push_back(*i);
|
|
}
|
|
}
|
|
|
|
void CGHeroInstance::initHeroDefInfo()
|
|
{
|
|
if(!defInfo || defInfo->id != HEROI_TYPE)
|
|
{
|
|
defInfo = new CGDefInfo();
|
|
defInfo->id = HEROI_TYPE;
|
|
defInfo->subid = subID;
|
|
defInfo->printPriority = 0;
|
|
defInfo->visitDir = 0xff;
|
|
}
|
|
for(int i=0;i<6;i++)
|
|
{
|
|
defInfo->blockMap[i]=255;
|
|
defInfo->visitMap[i]=0;
|
|
}
|
|
defInfo->handler=NULL;
|
|
defInfo->blockMap[5] = 253;
|
|
defInfo->visitMap[5] = 2;
|
|
}
|
|
CGHeroInstance::~CGHeroInstance()
|
|
{
|
|
}
|
|
|
|
bool CGHeroInstance::needsLastStack() const
|
|
{
|
|
return true;
|
|
}
|
|
void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
|
|
{
|
|
if(h == this) return; //exclude potential self-visiting
|
|
|
|
if (ID == HEROI_TYPE) //hero
|
|
{
|
|
//TODO: check for allies
|
|
if(tempOwner == h->tempOwner) //our hero
|
|
{
|
|
//exchange
|
|
cb->heroExchange(id, h->id);
|
|
}
|
|
else
|
|
{
|
|
//battle
|
|
cb->startBattleI(
|
|
&h->army,
|
|
&army,
|
|
h->pos,
|
|
h,
|
|
this,
|
|
0);
|
|
}
|
|
}
|
|
else if(ID == 62) //prison
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
iw.soundID = soundBase::ROGUE;
|
|
|
|
if(cb->getHeroCount(h->tempOwner,false) < 8) //free hero slot
|
|
{
|
|
cb->changeObjPos(id,pos+int3(1,0,0),0);
|
|
cb->setObjProperty(id,6,HEROI_TYPE); //set ID to 34
|
|
cb->giveHero(id,h->tempOwner); //recreates def and adds hero to player
|
|
|
|
iw.text << std::pair<ui8,ui32>(11,102);
|
|
}
|
|
else //already 8 wandering heroes
|
|
{
|
|
iw.text << std::pair<ui8,ui32>(11,103);
|
|
}
|
|
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
}
|
|
|
|
const std::string & CGHeroInstance::getBiography() const
|
|
{
|
|
if (biography.length())
|
|
return biography;
|
|
else
|
|
return VLC->generaltexth->hTxts[subID].biography;
|
|
}
|
|
void CGHeroInstance::initObj()
|
|
{
|
|
blockVisit = true;
|
|
}
|
|
|
|
int CGHeroInstance::getCurrentMorale( int stack, bool town ) const
|
|
{
|
|
int ret = 0;
|
|
std::vector<std::pair<int,std::string> > mods = getCurrentMoraleModifiers(stack,town);
|
|
for(int i=0; i < mods.size(); i++)
|
|
ret += mods[i].first;
|
|
if(ret > 3)
|
|
return 3;
|
|
if(ret < -3)
|
|
return -3;
|
|
return ret;
|
|
}
|
|
|
|
std::vector<std::pair<int,std::string> > CGHeroInstance::getCurrentMoraleModifiers( int stack/*=-1*/, bool town/*=false*/ ) const
|
|
{
|
|
//TODO: check if stack is undead/mechanic/elemental => always neutrl morale
|
|
std::vector<std::pair<int,std::string> > ret;
|
|
|
|
//various morale bonuses (from buildings, artifacts, etc)
|
|
for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
|
|
{
|
|
if(i->type == HeroBonus::MORALE || i->type == HeroBonus::MORALE_AND_LUCK)
|
|
{
|
|
ret.push_back(std::make_pair(i->val, i->description));
|
|
}
|
|
}
|
|
|
|
//leadership
|
|
if(getSecSkillLevel(6))
|
|
ret.push_back(std::make_pair(getSecSkillLevel(6),VLC->generaltexth->arraytxt[104+getSecSkillLevel(6)]));
|
|
|
|
//town structures
|
|
if(town && visitedTown)
|
|
{
|
|
if(visitedTown->subID == 0 && vstd::contains(visitedTown->builtBuildings,22)) //castle, brotherhood of sword built
|
|
ret.push_back(std::pair<int,std::string>(2,VLC->generaltexth->buildings[0][22].first + " +2"));
|
|
else if(vstd::contains(visitedTown->builtBuildings,5)) //tavern is built
|
|
ret.push_back(std::pair<int,std::string>(2,VLC->generaltexth->buildings[0][5].first + " +1"));
|
|
}
|
|
|
|
//number of alignments and presence of undead
|
|
if(stack>=0)
|
|
{
|
|
bool archangelInArmy = false;
|
|
std::set<si8> factions;
|
|
for(std::map<si32,std::pair<ui32,si32> >::const_iterator i=army.slots.begin(); i!=army.slots.end(); i++)
|
|
{
|
|
factions.insert(VLC->creh->creatures[i->second.first].faction);
|
|
if(i->second.first == 13)
|
|
archangelInArmy = true;
|
|
}
|
|
|
|
if(factions.size() == 1)
|
|
ret.push_back(std::pair<int,std::string>(1,VLC->generaltexth->arraytxt[115])); //All troops of one alignment +1
|
|
else
|
|
{
|
|
if(VLC->generaltexth->arraytxt[114].length() <= 100)
|
|
{
|
|
char buf[150];
|
|
std::sprintf(buf,VLC->generaltexth->arraytxt[114].c_str(),factions.size(),2-factions.size());
|
|
ret.push_back(std::pair<int,std::string>(2-factions.size(),buf)); //Troops of %d alignments %d
|
|
}
|
|
else
|
|
{
|
|
ret.push_back(std::pair<int,std::string>(2-factions.size(),"")); //Troops of %d alignments %d
|
|
}
|
|
}
|
|
|
|
if(vstd::contains(factions,4))
|
|
ret.push_back(std::pair<int,std::string>(-1,VLC->generaltexth->arraytxt[116])); //Undead in group -1
|
|
|
|
if(archangelInArmy)
|
|
{
|
|
char buf[100];
|
|
sprintf(buf,VLC->generaltexth->arraytxt[117].c_str(),VLC->creh->creatures[13].namePl.c_str());
|
|
ret.push_back(std::pair<int,std::string>(1,buf)); //%s in group +1
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
int CGHeroInstance::getCurrentLuck( int stack/*=-1*/, bool town/*=false*/ ) const
|
|
{
|
|
int ret = 0;
|
|
std::vector<std::pair<int,std::string> > mods = getCurrentLuckModifiers(stack,town);
|
|
for(int i=0; i < mods.size(); i++)
|
|
ret += mods[i].first;
|
|
if(ret > 3)
|
|
return 3;
|
|
if(ret < -3)
|
|
return -3;
|
|
return ret;
|
|
}
|
|
|
|
std::vector<std::pair<int,std::string> > CGHeroInstance::getCurrentLuckModifiers( int stack/*=-1*/, bool town/*=false*/ ) const
|
|
{
|
|
std::vector<std::pair<int,std::string> > ret;
|
|
|
|
//various morale bonuses (from buildings, artifacts, etc)
|
|
for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
|
|
if(i->type == HeroBonus::LUCK || i->type == HeroBonus::MORALE_AND_LUCK)
|
|
ret.push_back(std::make_pair(i->val, i->description));
|
|
|
|
//luck skill
|
|
if(getSecSkillLevel(9))
|
|
ret.push_back(std::make_pair(getSecSkillLevel(9),VLC->generaltexth->arraytxt[73+getSecSkillLevel(9)]));
|
|
|
|
return ret;
|
|
}
|
|
|
|
const HeroBonus * CGHeroInstance::getBonus( int from, int id ) const
|
|
{
|
|
for (std::list<HeroBonus>::const_iterator i=bonuses.begin(); i!=bonuses.end(); i++)
|
|
if(i->source == from && i->id == id)
|
|
return &*i;
|
|
return NULL;
|
|
}
|
|
|
|
void CGHeroInstance::setPropertyDer( ui8 what, ui32 val )
|
|
{
|
|
if(what == 3)
|
|
army.slots[0].second = val;
|
|
}
|
|
|
|
double CGHeroInstance::getHeroStrength() const
|
|
{
|
|
return sqrt((1.0 + 0.05*getPrimSkillLevel(0)) * (1.0 + 0.05*getPrimSkillLevel(1)));
|
|
}
|
|
|
|
int CGHeroInstance::getTotalStrength() const
|
|
{
|
|
double ret = getHeroStrength() * getArmyStrength();
|
|
return (int) ret;
|
|
}
|
|
|
|
ui8 CGHeroInstance::getSpellSchoolLevel(const CSpell * spell) const
|
|
{
|
|
//TODO: skill level may be different on special terrain
|
|
ui8 skill = 0; //skill level
|
|
|
|
if(spell->fire)
|
|
skill = std::max(skill,getSecSkillLevel(14));
|
|
if(spell->air)
|
|
skill = std::max(skill,getSecSkillLevel(15));
|
|
if(spell->water)
|
|
skill = std::max(skill,getSecSkillLevel(16));
|
|
if(spell->earth)
|
|
skill = std::max(skill,getSecSkillLevel(17));
|
|
|
|
return skill;
|
|
}
|
|
|
|
bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
|
|
{
|
|
if(!getArt(17)) //if hero has no spellbook
|
|
return false;
|
|
|
|
if(vstd::contains(spells, spell->id) //hero does not have this spell in spellbook
|
|
|| (spell->air && hasBonusOfType(HeroBonus::AIR_SPELLS)) // this is air spell and hero can cast all air spells
|
|
|| (spell->fire && hasBonusOfType(HeroBonus::FIRE_SPELLS)) // this is fire spell and hero can cast all fire spells
|
|
|| (spell->water && hasBonusOfType(HeroBonus::WATER_SPELLS)) // this is water spell and hero can cast all water spells
|
|
|| (spell->earth && hasBonusOfType(HeroBonus::EARTH_SPELLS)) // this is earth spell and hero can cast all earth spells
|
|
)
|
|
return true;
|
|
|
|
for(std::list<HeroBonus>::const_iterator it = bonuses.begin(); it != bonuses.end(); ++it)
|
|
{
|
|
if(it->type == HeroBonus::SPELL && it->subtype == spell->id)
|
|
{
|
|
return true;
|
|
}
|
|
if(it->type == HeroBonus::SPELLS_OF_LEVEL && it->subtype == spell->level)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int3 CGHeroInstance::getSightCenter() const
|
|
{
|
|
return getPosition(false);
|
|
}
|
|
|
|
int CGHeroInstance::getSightRadious() const
|
|
{
|
|
return 5 + getSecSkillLevel(3) + valOfBonuses(HeroBonus::SIGHT_RADIOUS); //default + scouting
|
|
}
|
|
|
|
si32 CGHeroInstance::manaRegain() const
|
|
{
|
|
return 1 + getSecSkillLevel(8) + valOfBonuses(HeroBonus::MANA_REGENERATION); //1 + Mysticism level
|
|
}
|
|
|
|
int CGHeroInstance::valOfBonuses( HeroBonus::BonusType type, int subtype /*= -1*/ ) const
|
|
{
|
|
int ret = 0;
|
|
if(subtype == -1)
|
|
{
|
|
for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
|
|
if(i->type == type)
|
|
ret += i->val;
|
|
}
|
|
else
|
|
{
|
|
for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
|
|
if(i->type == type && i->subtype == subtype)
|
|
ret += i->val;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
bool CGHeroInstance::hasBonusOfType(HeroBonus::BonusType type, int subtype /*= -1*/) const
|
|
{
|
|
if(subtype == -1) //any subtype
|
|
{
|
|
for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
|
|
if(i->type == type)
|
|
return true;
|
|
}
|
|
else //given subtype
|
|
{
|
|
for(std::list<HeroBonus>::const_iterator i=bonuses.begin(); i != bonuses.end(); i++)
|
|
if(i->type == type && i->subtype == subtype)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
si32 CGHeroInstance::getArtPos(int aid) const
|
|
{
|
|
for(std::map<ui16,ui32>::const_iterator i = artifWorn.begin(); i != artifWorn.end(); i++)
|
|
if(i->second == aid)
|
|
return i->first;
|
|
return -1;
|
|
}
|
|
|
|
int CGTownInstance::getSightRadious() const //returns sight distance
|
|
{
|
|
return 5;
|
|
}
|
|
int CGTownInstance::fortLevel() const //0 - none, 1 - fort, 2 - citadel, 3 - castle
|
|
{
|
|
if((builtBuildings.find(9))!=builtBuildings.end())
|
|
return 3;
|
|
if((builtBuildings.find(8))!=builtBuildings.end())
|
|
return 2;
|
|
if((builtBuildings.find(7))!=builtBuildings.end())
|
|
return 1;
|
|
return 0;
|
|
}
|
|
int CGTownInstance::hallLevel() const // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
|
|
{
|
|
if ((builtBuildings.find(13))!=builtBuildings.end())
|
|
return 3;
|
|
if ((builtBuildings.find(12))!=builtBuildings.end())
|
|
return 2;
|
|
if ((builtBuildings.find(11))!=builtBuildings.end())
|
|
return 1;
|
|
if ((builtBuildings.find(10))!=builtBuildings.end())
|
|
return 0;
|
|
return -1;
|
|
}
|
|
int CGTownInstance::mageGuildLevel() const
|
|
{
|
|
if ((builtBuildings.find(4))!=builtBuildings.end())
|
|
return 5;
|
|
if ((builtBuildings.find(3))!=builtBuildings.end())
|
|
return 4;
|
|
if ((builtBuildings.find(2))!=builtBuildings.end())
|
|
return 3;
|
|
if ((builtBuildings.find(1))!=builtBuildings.end())
|
|
return 2;
|
|
if ((builtBuildings.find(0))!=builtBuildings.end())
|
|
return 1;
|
|
return 0;
|
|
}
|
|
bool CGTownInstance::creatureDwelling(const int & level, bool upgraded) const
|
|
{
|
|
return builtBuildings.find(30+level+upgraded*7)!=builtBuildings.end();
|
|
}
|
|
int CGTownInstance::getHordeLevel(const int & HID) const//HID - 0 or 1; returns creature level or -1 if that horde structure is not present
|
|
{
|
|
return town->hordeLvl[HID];
|
|
}
|
|
int CGTownInstance::creatureGrowth(const int & level) const
|
|
{
|
|
int ret = VLC->creh->creatures[town->basicCreatures[level]].growth;
|
|
switch(fortLevel())
|
|
{
|
|
case 3:
|
|
ret*=2;break;
|
|
case 2:
|
|
ret*=(1.5); break;
|
|
}
|
|
if(builtBuildings.find(26)!=builtBuildings.end()) //grail
|
|
ret+=VLC->creh->creatures[town->basicCreatures[level]].growth;
|
|
if(getHordeLevel(0)==level)
|
|
if((builtBuildings.find(18)!=builtBuildings.end()) || (builtBuildings.find(19)!=builtBuildings.end()))
|
|
ret+=VLC->creh->creatures[town->basicCreatures[level]].hordeGrowth;
|
|
if(getHordeLevel(1)==level)
|
|
if((builtBuildings.find(24)!=builtBuildings.end()) || (builtBuildings.find(25)!=builtBuildings.end()))
|
|
ret+=VLC->creh->creatures[town->basicCreatures[level]].hordeGrowth;
|
|
return ret;
|
|
}
|
|
int CGTownInstance::dailyIncome() const
|
|
{
|
|
int ret = 0;
|
|
if ((builtBuildings.find(26))!=builtBuildings.end())
|
|
ret+=5000;
|
|
if ((builtBuildings.find(13))!=builtBuildings.end())
|
|
ret+=4000;
|
|
else if ((builtBuildings.find(12))!=builtBuildings.end())
|
|
ret+=2000;
|
|
else if ((builtBuildings.find(11))!=builtBuildings.end())
|
|
ret+=1000;
|
|
else if ((builtBuildings.find(10))!=builtBuildings.end())
|
|
ret+=500;
|
|
return ret;
|
|
}
|
|
bool CGTownInstance::hasFort() const
|
|
{
|
|
return (builtBuildings.find(7))!=builtBuildings.end();
|
|
}
|
|
bool CGTownInstance::hasCapitol() const
|
|
{
|
|
return (builtBuildings.find(13))!=builtBuildings.end();
|
|
}
|
|
CGTownInstance::CGTownInstance()
|
|
{
|
|
builded=-1;
|
|
destroyed=-1;
|
|
garrisonHero=NULL;
|
|
town=NULL;
|
|
visitingHero = NULL;
|
|
}
|
|
|
|
CGTownInstance::~CGTownInstance()
|
|
{}
|
|
|
|
int CGTownInstance::spellsAtLevel(int level, bool checkGuild) const
|
|
{
|
|
if(checkGuild && mageGuildLevel() < level)
|
|
return 0;
|
|
int ret = 6 - level; //how many spells are available at this level
|
|
if(subID == 2 && vstd::contains(builtBuildings,22)) //magic library in Tower
|
|
ret++;
|
|
return ret;
|
|
}
|
|
|
|
bool CGTownInstance::needsLastStack() const
|
|
{
|
|
if(garrisonHero)
|
|
return true;
|
|
else return false;
|
|
}
|
|
|
|
void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
|
|
{
|
|
if(getOwner() != h->getOwner())
|
|
{
|
|
return;
|
|
}
|
|
cb->heroVisitCastle(id,h->id);
|
|
}
|
|
|
|
void CGTownInstance::onHeroLeave(const CGHeroInstance * h) const
|
|
{
|
|
cb->stopHeroVisitCastle(id,h->id);
|
|
}
|
|
|
|
void CGTownInstance::initObj()
|
|
{
|
|
MetaString ms;
|
|
ms << name << ", " << town->Name();
|
|
hoverName = toString(ms);
|
|
}
|
|
|
|
int3 CGTownInstance::getSightCenter() const
|
|
{
|
|
return pos - int3(2,0,0);
|
|
}
|
|
|
|
void CGVisitableOPH::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if(visitors.find(h->id)==visitors.end())
|
|
{
|
|
onNAHeroVisit(h->id, false);
|
|
switch(ID)
|
|
{
|
|
case 102: //tree
|
|
case 4: //arena
|
|
case 41://library
|
|
case 47: //School of Magic
|
|
case 107://School of War
|
|
break;
|
|
default:
|
|
cb->setObjProperty(id,4,h->id); //add to the visitors
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
onNAHeroVisit(h->id, true);
|
|
}
|
|
}
|
|
|
|
void CGVisitableOPH::initObj()
|
|
{
|
|
if(ID==102)
|
|
ttype = ran()%3;
|
|
else
|
|
ttype = -1;
|
|
}
|
|
|
|
void CGVisitableOPH::treeSelected( int heroID, int resType, int resVal, int expVal, ui32 result ) const
|
|
{
|
|
if(result) //player agreed to give res for exp
|
|
{
|
|
cb->giveResource(cb->getOwner(heroID),resType,-resVal); //take resource
|
|
cb->changePrimSkill(heroID,4,expVal); //give exp
|
|
cb->setObjProperty(id,4,heroID); //add to the visitors
|
|
}
|
|
}
|
|
void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
|
|
{
|
|
int id=0, subid=0, ot=0, val=1, sound = 0;
|
|
switch(ID)
|
|
{
|
|
case 4: //arena
|
|
sound = soundBase::NOMAD;
|
|
ot = 0;
|
|
break;
|
|
case 51: //mercenary camp
|
|
sound = soundBase::NOMAD;
|
|
subid=0;
|
|
ot=80;
|
|
break;
|
|
case 23: //marletto tower
|
|
sound = soundBase::NOMAD;
|
|
subid=1;
|
|
ot=39;
|
|
break;
|
|
case 61:
|
|
sound = soundBase::gazebo;
|
|
subid=2;
|
|
ot=100;
|
|
break;
|
|
case 32:
|
|
sound = soundBase::GETPROTECTION;
|
|
subid=3;
|
|
ot=59;
|
|
break;
|
|
case 100:
|
|
sound = soundBase::gazebo;
|
|
id=5;
|
|
ot=143;
|
|
val=1000;
|
|
break;
|
|
case 102:
|
|
sound = soundBase::gazebo;
|
|
id = 5;
|
|
subid = 1;
|
|
ot = 146;
|
|
val = 1;
|
|
break;
|
|
case 41:
|
|
sound = soundBase::gazebo;
|
|
ot = 66;
|
|
break;
|
|
case 47: //School of Magic
|
|
sound = soundBase::faerie;
|
|
ot = 71;
|
|
break;
|
|
case 107://School of War
|
|
sound = soundBase::MILITARY;
|
|
ot = 158;
|
|
break;
|
|
}
|
|
if (!alreadyVisited)
|
|
{
|
|
switch (ID)
|
|
{
|
|
case 4: //arena
|
|
{
|
|
BlockingDialog sd(false,true);
|
|
sd.soundID = sound;
|
|
sd.text << std::pair<ui8,ui32>(11,ot);
|
|
sd.components.push_back(Component(0,0,2,0));
|
|
sd.components.push_back(Component(0,1,2,0));
|
|
sd.player = cb->getOwner(heroID);
|
|
cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::arenaSelected,this,heroID,_1));
|
|
return;
|
|
}
|
|
case 51:
|
|
case 23:
|
|
case 61:
|
|
case 32:
|
|
{
|
|
cb->changePrimSkill(heroID,subid,val);
|
|
InfoWindow iw;
|
|
iw.soundID = sound;
|
|
iw.components.push_back(Component(0,subid,val,0));
|
|
iw.text << std::pair<ui8,ui32>(11,ot);
|
|
iw.player = cb->getOwner(heroID);
|
|
cb->showInfoDialog(&iw);
|
|
break;
|
|
}
|
|
case 100: //give exp
|
|
{
|
|
InfoWindow iw;
|
|
iw.soundID = sound;
|
|
iw.components.push_back(Component(id,subid,val,0));
|
|
iw.player = cb->getOwner(heroID);
|
|
iw.text << std::pair<ui8,ui32>(11,ot);
|
|
iw.soundID = soundBase::gazebo;
|
|
cb->showInfoDialog(&iw);
|
|
cb->changePrimSkill(heroID,4,val);
|
|
break;
|
|
}
|
|
case 102://tree
|
|
{
|
|
const CGHeroInstance *h = cb->getHero(heroID);
|
|
val = VLC->heroh->reqExp(h->level+val) - VLC->heroh->reqExp(h->level);
|
|
if(!ttype)
|
|
{
|
|
cb->setObjProperty(this->id,4,heroID); //add to the visitors
|
|
InfoWindow iw;
|
|
iw.soundID = sound;
|
|
iw.components.push_back(Component(id,subid,1,0));
|
|
iw.player = cb->getOwner(heroID);
|
|
iw.text << std::pair<ui8,ui32>(11,148);
|
|
cb->showInfoDialog(&iw);
|
|
cb->changePrimSkill(heroID,4,val);
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
int res, resval;
|
|
if(ttype==1)
|
|
{
|
|
res = 6;
|
|
resval = 2000;
|
|
ot = 149;
|
|
}
|
|
else
|
|
{
|
|
res = 5;
|
|
resval = 10;
|
|
ot = 151;
|
|
}
|
|
|
|
if(cb->getResource(h->tempOwner,res) < resval) //not enough resources
|
|
{
|
|
ot++;
|
|
InfoWindow iw;
|
|
iw.soundID = sound;
|
|
iw.player = h->tempOwner;
|
|
iw.text << std::pair<ui8,ui32>(11,ot);
|
|
cb->showInfoDialog(&iw);
|
|
return;
|
|
}
|
|
|
|
BlockingDialog sd(true,false);
|
|
sd.soundID = sound;
|
|
sd.player = cb->getOwner(heroID);
|
|
sd.text << std::pair<ui8,ui32>(11,ot);
|
|
sd.components.push_back(Component(id,subid,val,0));
|
|
cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::treeSelected,this,heroID,res,resval,val,_1));
|
|
}
|
|
break;
|
|
}
|
|
case 41://library of enlightenment
|
|
{
|
|
const CGHeroInstance *h = cb->getHero(heroID);
|
|
if(h->level < 10 - 2*h->getSecSkillLevel(4)) //not enough level
|
|
{
|
|
InfoWindow iw;
|
|
iw.soundID = sound;
|
|
iw.player = cb->getOwner(heroID);
|
|
iw.text << std::pair<ui8,ui32>(11,68);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
else
|
|
{
|
|
cb->setObjProperty(this->id,4,heroID); //add to the visitors
|
|
cb->changePrimSkill(heroID,0,2);
|
|
cb->changePrimSkill(heroID,1,2);
|
|
cb->changePrimSkill(heroID,2,2);
|
|
cb->changePrimSkill(heroID,3,2);
|
|
InfoWindow iw;
|
|
iw.soundID = sound;
|
|
iw.player = cb->getOwner(heroID);
|
|
iw.text << std::pair<ui8,ui32>(11,66);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
break;
|
|
}
|
|
case 47: //School of Magic
|
|
case 107://School of War
|
|
{
|
|
int skill = (ID==47 ? 2 : 0);
|
|
if(cb->getResource(cb->getOwner(heroID),6) < 1000) //not enough resources
|
|
{
|
|
InfoWindow iw;
|
|
iw.soundID = sound;
|
|
iw.player = cb->getOwner(heroID);
|
|
iw.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT,ot+2);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
else
|
|
{
|
|
BlockingDialog sd(true,true);
|
|
sd.soundID = sound;
|
|
sd.player = cb->getOwner(heroID);
|
|
sd.text << std::pair<ui8,ui32>(11,ot);
|
|
sd.components.push_back(Component(Component::PRIM_SKILL, skill, +1, 0));
|
|
sd.components.push_back(Component(Component::PRIM_SKILL, skill+1, +1, 0));
|
|
cb->showBlockingDialog(&sd,boost::bind(&CGVisitableOPH::schoolSelected,this,heroID,_1));
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ot++;
|
|
InfoWindow iw;
|
|
iw.soundID = sound;
|
|
iw.player = cb->getOwner(heroID);
|
|
iw.text << std::pair<ui8,ui32>(11,ot);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
}
|
|
|
|
const std::string & CGVisitableOPH::getHoverText() const
|
|
{
|
|
int pom = -1;
|
|
switch(ID)
|
|
{
|
|
case 4:
|
|
pom = -1;
|
|
break;
|
|
case 51:
|
|
pom = 8;
|
|
break;
|
|
case 23:
|
|
pom = 7;
|
|
break;
|
|
case 61:
|
|
pom = 11;
|
|
break;
|
|
case 32:
|
|
pom = 4;
|
|
break;
|
|
case 100:
|
|
pom = 5;
|
|
break;
|
|
case 102:
|
|
pom = 18;
|
|
break;
|
|
case 41:
|
|
break;
|
|
case 47: //School of Magic
|
|
pom = 9;
|
|
break;
|
|
case 107://School of War
|
|
pom = 10;
|
|
break;
|
|
default:
|
|
throw std::string("Wrong CGVisitableOPH object ID!\n");
|
|
}
|
|
hoverName = VLC->generaltexth->names[ID];
|
|
if(pom >= 0)
|
|
hoverName += (" " + VLC->generaltexth->xtrainfo[pom]);
|
|
const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
|
|
if(h)
|
|
{
|
|
hoverName += ' ';
|
|
hoverName += (vstd::contains(visitors,h->id))
|
|
? (VLC->generaltexth->allTexts[352]) //visited
|
|
: ( VLC->generaltexth->allTexts[353]); //not visited
|
|
}
|
|
return hoverName;
|
|
}
|
|
|
|
void CGVisitableOPH::arenaSelected( int heroID, int primSkill ) const
|
|
{
|
|
cb->setObjProperty(id,4,heroID); //add to the visitors
|
|
cb->changePrimSkill(heroID,primSkill-1,2);
|
|
}
|
|
|
|
void CGVisitableOPH::setPropertyDer( ui8 what, ui32 val )
|
|
{
|
|
if(what == 4)
|
|
visitors.insert(val);
|
|
}
|
|
|
|
void CGVisitableOPH::schoolSelected(int heroID, ui32 which) const
|
|
{
|
|
if(!which) //player refused to pay
|
|
return;
|
|
|
|
int base = (ID == 47 ? 2 : 0);
|
|
cb->setObjProperty(id,4,heroID); //add to the visitors
|
|
cb->giveResource(cb->getOwner(heroID),6,-1000); //take 1000 gold
|
|
cb->changePrimSkill(heroID, base + which-1, +1); //give appropriate skill
|
|
}
|
|
|
|
bool CArmedInstance::needsLastStack() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int CArmedInstance::getArmyStrength() const
|
|
{
|
|
int ret = 0;
|
|
for(std::map<si32,std::pair<ui32,si32> >::const_iterator i=army.slots.begin(); i!=army.slots.end(); i++)
|
|
ret += VLC->creh->creatures[i->second.first].AIValue * i->second.second;
|
|
return ret;
|
|
}
|
|
|
|
void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
int action = takenAction(h);
|
|
switch( action ) //decide what we do...
|
|
{
|
|
case -2: //fight
|
|
fight(h);
|
|
break;
|
|
case -1: //flee
|
|
{
|
|
flee(h);
|
|
break;
|
|
}
|
|
case 0: //join for free
|
|
{
|
|
BlockingDialog ynd(true,false);
|
|
ynd.player = h->tempOwner;
|
|
ynd.text << std::pair<ui8,ui32>(11,86);
|
|
ynd.text.replacements.push_back(VLC->creh->creatures[subID].namePl);
|
|
cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,0,_1));
|
|
break;
|
|
}
|
|
default: //join for gold
|
|
{
|
|
assert(action > 0);
|
|
|
|
//ask if player agrees to pay gold
|
|
BlockingDialog ynd(true,false);
|
|
ynd.player = h->tempOwner;
|
|
std::string tmp = VLC->generaltexth->advobtxt[90];
|
|
boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(army.slots.find(0)->second.second));
|
|
boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(action));
|
|
boost::algorithm::replace_first(tmp,"%s",VLC->creh->creatures[subID].namePl);
|
|
ynd.text << tmp;
|
|
cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,action,_1));
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void CGCreature::endBattle( BattleResult *result ) const
|
|
{
|
|
if(result->winner==0)
|
|
{
|
|
cb->removeObject(id);
|
|
}
|
|
else
|
|
{
|
|
int killedAmount=0;
|
|
for(std::set<std::pair<ui32,si32> >::iterator i=result->casualties[1].begin(); i!=result->casualties[1].end(); i++)
|
|
if(i->first == subID)
|
|
killedAmount += i->second;
|
|
cb->setAmount(id, army.slots.find(0)->second.second - killedAmount);
|
|
|
|
MetaString ms;
|
|
int pom = CCreature::getQuantityID(army.slots.find(0)->second.second);
|
|
pom = 174 + 3*pom + 1;
|
|
ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
|
|
cb->setHoverName(id,&ms);
|
|
}
|
|
}
|
|
|
|
void CGCreature::initObj()
|
|
{
|
|
blockVisit = true;
|
|
switch(character)
|
|
{
|
|
case 0:
|
|
character = 0;
|
|
break;
|
|
case 1:
|
|
character = 1 + ran()%7;
|
|
break;
|
|
case 2:
|
|
character = 1 + ran()%10;
|
|
break;
|
|
case 3:
|
|
character = 4 + ran()%7;
|
|
break;
|
|
case 4:
|
|
character = 10;
|
|
break;
|
|
}
|
|
|
|
army.slots[0].first = subID;
|
|
si32 &amount = army.slots[0].second;
|
|
CCreature &c = VLC->creh->creatures[subID];
|
|
if(!amount)
|
|
if(c.ammMax == c.ammMin)
|
|
amount = c.ammMax;
|
|
else
|
|
amount = c.ammMin + (ran() % (c.ammMax - c.ammMin));
|
|
|
|
MetaString ms;
|
|
int pom = CCreature::getQuantityID(army.slots.find(0)->second.second);
|
|
pom = 174 + 3*pom + 1;
|
|
ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
|
|
hoverName = toString(ms);
|
|
}
|
|
|
|
int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
|
|
{
|
|
double hlp = h->getTotalStrength() / getArmyStrength();
|
|
|
|
if(!character) //compliant creatures will always join
|
|
return 0;
|
|
else if(allowJoin)//test for joining
|
|
{
|
|
int factor;
|
|
if(hlp >= 7)
|
|
factor = 11;
|
|
else if(hlp >= 1)
|
|
factor = 2*(hlp-1);
|
|
else if(hlp >= 0.5)
|
|
factor = -1;
|
|
else if(hlp >= 0.333)
|
|
factor = -2;
|
|
else
|
|
factor = -3;
|
|
|
|
int sympathy = 0;
|
|
|
|
std::set<ui32> myKindCres; //what creatures are the same kind as we
|
|
myKindCres.insert(subID); //we
|
|
myKindCres.insert(VLC->creh->creatures[subID].upgrades.begin(),VLC->creh->creatures[subID].upgrades.end()); //our upgrades
|
|
for(std::vector<CCreature>::iterator i=VLC->creh->creatures.begin(); i!=VLC->creh->creatures.end(); i++)
|
|
if(vstd::contains(i->upgrades,id)) //it's our base creatures
|
|
myKindCres.insert(i->idNumber);
|
|
|
|
int count = 0, //how many creatures of our kind has hero
|
|
totalCount = 0;
|
|
for (std::map<si32,std::pair<ui32,si32> >::const_iterator i = h->army.slots.begin(); i != h->army.slots.end(); i++)
|
|
{
|
|
if(vstd::contains(myKindCres,i->second.first))
|
|
count += i->second.second;
|
|
totalCount += i->second.second;
|
|
}
|
|
|
|
if(count*2 > totalCount)
|
|
sympathy++;
|
|
if(count)
|
|
sympathy++;
|
|
|
|
|
|
int charisma = factor + h->getSecSkillLevel(4) + sympathy;
|
|
if(charisma >= character) //creatures might join...
|
|
{
|
|
if(h->getSecSkillLevel(4) + sympathy + 1 >= character)
|
|
return 0; //join for free
|
|
else if(h->getSecSkillLevel(4) * 2 + sympathy + 1 >= character)
|
|
return VLC->creh->creatures[subID].cost[6] * army.slots.find(0)->second.second; //join for gold
|
|
}
|
|
}
|
|
|
|
//we are still here - creatures not joined heroes, test for fleeing
|
|
|
|
//TODO: it's provisional formula, should be replaced with original one (or something closer to it)
|
|
//TODO: should be deterministic (will be needed for Vision spell)
|
|
int hlp2 = (int) (hlp - 2)*1000;
|
|
if(!neverFlees
|
|
&& hlp2 >= 0
|
|
&& rand()%2000 < hlp2
|
|
)
|
|
return -1; //flee
|
|
else
|
|
return -2; //fight
|
|
|
|
}
|
|
|
|
void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
|
|
{
|
|
if(pursue)
|
|
{
|
|
fight(h);
|
|
}
|
|
else
|
|
{
|
|
cb->removeObject(id);
|
|
}
|
|
}
|
|
|
|
void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
|
|
{
|
|
if(!accept)
|
|
{
|
|
if(takenAction(h,false) == -1) //they flee
|
|
{
|
|
flee(h);
|
|
}
|
|
else //they fight
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
iw.text << std::pair<ui8,ui32>(11,87); //Insulted by your refusal of their offer, the monsters attack!
|
|
cb->showInfoDialog(&iw);
|
|
fight(h);
|
|
}
|
|
}
|
|
else //accepted
|
|
{
|
|
if (cb->getResource(h->tempOwner,6) < cost) //player don't have enough gold!
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
iw.text << std::pair<ui8,ui32>(1,29); //You don't have enough gold
|
|
cb->showInfoDialog(&iw);
|
|
|
|
//act as if player refused
|
|
joinDecision(h,cost,true);
|
|
return;
|
|
}
|
|
|
|
//take gold
|
|
if(cost)
|
|
cb->giveResource(h->tempOwner,6,-cost);
|
|
|
|
int slot = h->army.getSlotFor(subID);
|
|
if(slot >= 0) //there is place
|
|
{
|
|
//add creatures
|
|
SetGarrisons sg;
|
|
sg.garrs[h->id] = h->army;
|
|
if(vstd::contains(h->army.slots,slot)) //add to already present stack
|
|
{
|
|
sg.garrs[h->id].slots[slot].second += army.slots.find(0)->second.second;
|
|
}
|
|
else //add as a new stack
|
|
{
|
|
sg.garrs[h->id].slots[slot] = army.slots.find(0)->second;
|
|
}
|
|
cb->sendAndApply(&sg);
|
|
cb->removeObject(id);
|
|
}
|
|
else
|
|
{
|
|
cb->showGarrisonDialog(id,h->id,boost::bind(&IGameCallback::removeObject,cb,id)); //show garrison window and remove ourselves from map when player ends
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGCreature::fight( const CGHeroInstance *h ) const
|
|
{
|
|
cb->startBattleI(h->id,army,pos,boost::bind(&CGCreature::endBattle,this,_1));
|
|
}
|
|
|
|
void CGCreature::flee( const CGHeroInstance * h ) const
|
|
{
|
|
BlockingDialog ynd(true,false);
|
|
ynd.player = h->tempOwner;
|
|
ynd.text << std::pair<ui8,ui32>(11,91);
|
|
ynd.text.replacements.push_back(VLC->creh->creatures[subID].namePl);
|
|
cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::fleeDecision,this,h,_1));
|
|
}
|
|
|
|
void CGMine::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if(subID == 7) //TODO: support for abandoned mine
|
|
return;
|
|
|
|
if(h->tempOwner == tempOwner) //we're visiting our mine
|
|
{
|
|
cb->showGarrisonDialog(id,h->id,0);
|
|
return;
|
|
}
|
|
|
|
//TODO: check if mine is guarded
|
|
cb->setOwner(id,h->tempOwner); //not ours? flag it!
|
|
|
|
MetaString ms;
|
|
ms << std::pair<ui8,ui32>(9,subID) << " (" << std::pair<ui8,ui32>(6,23+h->tempOwner) << ")";
|
|
cb->setHoverName(id,&ms);
|
|
|
|
int vv=1; //amount of resource per turn
|
|
if (subID==0 || subID==2)
|
|
vv++;
|
|
else if (subID==6)
|
|
vv = 1000;
|
|
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::FLAGMINE;
|
|
iw.text << std::pair<ui8,ui32>(10,subID);
|
|
iw.player = h->tempOwner;
|
|
iw.components.push_back(Component(2,subID,vv,-1));
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
void CGMine::newTurn() const
|
|
{
|
|
if(cb->getDate() == 1)
|
|
return;
|
|
|
|
if (tempOwner == NEUTRAL_PLAYER)
|
|
return;
|
|
int vv = 1;
|
|
if (subID==0 || subID==2)
|
|
vv++;
|
|
else if (subID==6)
|
|
vv = 1000;
|
|
cb->giveResource(tempOwner,subID,vv);
|
|
}
|
|
|
|
void CGMine::initObj()
|
|
{
|
|
MetaString ms;
|
|
ms << std::pair<ui8,ui32>(9,subID);
|
|
if(tempOwner >= PLAYER_LIMIT)
|
|
tempOwner = NEUTRAL_PLAYER;
|
|
else
|
|
ms << " (" << std::pair<ui8,ui32>(6,23+tempOwner) << ")";
|
|
hoverName = toString(ms);
|
|
}
|
|
|
|
void CGResource::initObj()
|
|
{
|
|
blockVisit = true;
|
|
hoverName = VLC->generaltexth->restypes[subID];
|
|
|
|
if(!amount)
|
|
{
|
|
switch(subID)
|
|
{
|
|
case 6:
|
|
amount = 500 + (rand()%6)*100;
|
|
break;
|
|
case 0: case 2:
|
|
amount = 6 + (rand()%5);
|
|
break;
|
|
default:
|
|
amount = 3 + (rand()%3);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGResource::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if(army.slots.size())
|
|
{
|
|
if(message.size())
|
|
{
|
|
BlockingDialog ynd(true,false);
|
|
ynd.player = h->getOwner();
|
|
ynd.text << message;
|
|
cb->showBlockingDialog(&ynd,boost::bind(&CGResource::fightForRes,this,_1,h));
|
|
}
|
|
else
|
|
{
|
|
fightForRes(1,h);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(message.length())
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
iw.text << message;
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
collectRes(h->getOwner());
|
|
}
|
|
}
|
|
|
|
void CGResource::collectRes( int player ) const
|
|
{
|
|
cb->giveResource(player,subID,amount);
|
|
ShowInInfobox sii;
|
|
sii.player = player;
|
|
sii.c = Component(2,subID,amount,0);
|
|
sii.text << std::pair<ui8,ui32>(11,113);
|
|
sii.text.replacements.push_back(VLC->generaltexth->restypes[subID]);
|
|
cb->showCompInfo(&sii);
|
|
cb->removeObject(id);
|
|
}
|
|
|
|
void CGResource::fightForRes(ui32 agreed, const CGHeroInstance *h) const
|
|
{
|
|
if(agreed)
|
|
cb->startBattleI(h->id,army,pos,boost::bind(&CGResource::endBattle,this,_1,h));
|
|
}
|
|
|
|
void CGResource::endBattle( BattleResult *result, const CGHeroInstance *h ) const
|
|
{
|
|
if(result->winner == 0) //attacker won
|
|
collectRes(h->getOwner());
|
|
}
|
|
|
|
void CGVisitableOPW::newTurn() const
|
|
{
|
|
if (cb->getDate(1)==1) //first day of week
|
|
{
|
|
cb->setObjProperty(id,5,false);
|
|
MetaString ms; //set text to "not visited"
|
|
ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,353);
|
|
cb->setHoverName(id,&ms);
|
|
}
|
|
}
|
|
|
|
void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
int mid, sound = 0;
|
|
switch (ID)
|
|
{
|
|
case 55: //mystical garden
|
|
sound = soundBase::experience;
|
|
mid = 92;
|
|
break;
|
|
case 112://windmill
|
|
sound = soundBase::GENIE;
|
|
mid = 170;
|
|
break;
|
|
case 109://waterwheel
|
|
sound = soundBase::GENIE;
|
|
mid = 164;
|
|
break;
|
|
}
|
|
if (visited)
|
|
{
|
|
if (ID!=112)
|
|
mid++;
|
|
else
|
|
mid--;
|
|
|
|
InfoWindow iw;
|
|
iw.soundID = sound;
|
|
iw.player = h->tempOwner;
|
|
iw.text << std::pair<ui8,ui32>(11,mid);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
else
|
|
{
|
|
int type, sub, val;
|
|
type = 2;
|
|
switch (ID)
|
|
{
|
|
case 55:
|
|
if (rand()%2)
|
|
{
|
|
sub = 5;
|
|
val = 5;
|
|
}
|
|
else
|
|
{
|
|
sub = 6;
|
|
val = 500;
|
|
}
|
|
break;
|
|
case 112:
|
|
mid = 170;
|
|
sub = (rand() % 5) + 1;
|
|
val = (rand() % 4) + 3;
|
|
break;
|
|
case 109:
|
|
mid = 164;
|
|
sub = 6;
|
|
if(cb->getDate(0)<8)
|
|
val = 500;
|
|
else
|
|
val = 1000;
|
|
}
|
|
cb->giveResource(h->tempOwner,sub,val);
|
|
InfoWindow iw;
|
|
iw.soundID = sound;
|
|
iw.player = h->tempOwner;
|
|
iw.components.push_back(Component(type,sub,val,0));
|
|
iw.text << std::pair<ui8,ui32>(11,mid);
|
|
cb->showInfoDialog(&iw);
|
|
cb->setObjProperty(id,5,true);
|
|
MetaString ms; //set text to "visited"
|
|
ms << std::pair<ui8,ui32>(3,ID) << " " << std::pair<ui8,ui32>(1,352);
|
|
cb->setHoverName(id,&ms);
|
|
}
|
|
}
|
|
|
|
void CGVisitableOPW::setPropertyDer( ui8 what, ui32 val )
|
|
{
|
|
if(what == 5)
|
|
visited = val;
|
|
}
|
|
|
|
void CGTeleport::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
int destinationid=-1;
|
|
switch(ID)
|
|
{
|
|
case 43: //one way - find correspong exit monolith
|
|
if(vstd::contains(objs,44) && vstd::contains(objs[44],subID) && objs[44][subID].size())
|
|
destinationid = objs[44][subID][rand()%objs[44][subID].size()];
|
|
else
|
|
tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
|
|
break;
|
|
case 45: //two way monolith - pick any other one
|
|
if(vstd::contains(objs,45) && vstd::contains(objs[45],subID) && objs[45][subID].size()>1)
|
|
while ((destinationid = objs[45][subID][rand()%objs[45][subID].size()])==id);
|
|
else
|
|
tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
|
|
break;
|
|
case 103: //find nearest subterranean gate on the other level
|
|
{
|
|
std::pair<int,double> best(-1,150000); //pair<id,dist>
|
|
for(int i=0; i<objs[103][0].size(); i++)
|
|
{
|
|
if(cb->getObj(objs[103][0][i])->pos.z == pos.z) continue; //gates on our level are not interesting
|
|
double hlp = cb->getObj(objs[103][0][i])->pos.dist2d(pos);
|
|
if(hlp<best.second)
|
|
{
|
|
best.first = objs[103][0][i];
|
|
best.second = hlp;
|
|
}
|
|
}
|
|
if(best.first<0)
|
|
return;
|
|
else
|
|
destinationid = best.first;
|
|
break;
|
|
}
|
|
}
|
|
if(destinationid < 0)
|
|
{
|
|
tlog2 << "Cannot find exit... :( \n";
|
|
return;
|
|
}
|
|
cb->moveHero(h->id,
|
|
(ID!=103)
|
|
? (CGHeroInstance::convertPosition(cb->getObj(destinationid)->pos,true))
|
|
: (cb->getObj(destinationid)->pos),
|
|
true);
|
|
}
|
|
|
|
void CGTeleport::initObj()
|
|
{
|
|
objs[ID][subID].push_back(id);
|
|
}
|
|
|
|
void CGArtifact::initObj()
|
|
{
|
|
blockVisit = true;
|
|
if(ID == 5)
|
|
hoverName = VLC->arth->artifacts[subID].Name();
|
|
}
|
|
|
|
void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if(!army.slots.size())
|
|
{
|
|
if(ID == 5)
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
iw.components.push_back(Component(4,subID,0,0));
|
|
if(message.length())
|
|
iw.text << message;
|
|
else
|
|
iw.text << std::pair<ui8,ui32>(12,subID);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
pick(h);
|
|
}
|
|
else
|
|
{
|
|
if(message.size())
|
|
{
|
|
BlockingDialog ynd(true,false);
|
|
ynd.player = h->getOwner();
|
|
ynd.text << message;
|
|
cb->showBlockingDialog(&ynd,boost::bind(&CGArtifact::fightForArt,this,_1,h));
|
|
}
|
|
else
|
|
{
|
|
fightForArt(0,h);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGArtifact::pick(const CGHeroInstance * h) const
|
|
{
|
|
if(ID == 5) //Artifact
|
|
{
|
|
cb->giveHeroArtifact(subID,h->id,-2);
|
|
}
|
|
else if(ID == 93) // Spell scroll
|
|
{
|
|
//TODO: support for the spell scroll
|
|
}
|
|
cb->removeObject(id);
|
|
}
|
|
|
|
void CGArtifact::fightForArt( ui32 agreed, const CGHeroInstance *h ) const
|
|
{
|
|
if(agreed)
|
|
cb->startBattleI(h->id,army,pos,boost::bind(&CGArtifact::endBattle,this,_1,h));
|
|
}
|
|
|
|
void CGArtifact::endBattle( BattleResult *result, const CGHeroInstance *h ) const
|
|
{
|
|
if(result->winner == 0) //attacker won
|
|
pick(h);
|
|
}
|
|
void CGPickable::initObj()
|
|
{
|
|
blockVisit = true;
|
|
switch(ID)
|
|
{
|
|
case 12: //campfire
|
|
val2 = (ran()%3) + 4; //4 - 6
|
|
val1 = val2 * 100;
|
|
type = ran()%6; //given resource
|
|
break;
|
|
case 101: //treasure chest
|
|
{
|
|
int hlp = ran()%100;
|
|
if(hlp >= 95)
|
|
{
|
|
type = 1;
|
|
val1 = VLC->arth->treasures[ran()%VLC->arth->treasures.size()]->id;
|
|
return;
|
|
}
|
|
else if (hlp >= 65)
|
|
{
|
|
val1 = 2000;
|
|
}
|
|
else if(hlp >= 33)
|
|
{
|
|
val1 = 1500;
|
|
}
|
|
else
|
|
{
|
|
val1 = 1000;
|
|
}
|
|
|
|
val2 = val1 - 500;
|
|
type = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGPickable::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
|
|
switch(ID)
|
|
{
|
|
case 12: //campfire
|
|
{
|
|
cb->giveResource(h->tempOwner,type,val2); //non-gold resource
|
|
cb->giveResource(h->tempOwner,6,val1);//gold
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::experience;
|
|
iw.player = h->tempOwner;
|
|
iw.components.push_back(Component(2,6,val1,0));
|
|
iw.components.push_back(Component(2,type,val2,0));
|
|
iw.text << std::pair<ui8,ui32>(11,23);
|
|
cb->showInfoDialog(&iw);
|
|
break;
|
|
}
|
|
case 101: //treasure chest
|
|
{
|
|
if (subID) //not OH3 treasure chest
|
|
{
|
|
tlog2 << "Not supported WoG treasure chest!\n";
|
|
return;
|
|
}
|
|
|
|
if(type) //there is an artifact
|
|
{
|
|
cb->giveHeroArtifact(val1,h->id,-2);
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::treasure;
|
|
iw.player = h->tempOwner;
|
|
iw.components.push_back(Component(4,val1,1,0));
|
|
iw.text << std::pair<ui8,ui32>(11,145);
|
|
iw.text.replacements.push_back(VLC->arth->artifacts[val1].Name());
|
|
cb->showInfoDialog(&iw);
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
BlockingDialog sd(false,true);
|
|
sd.player = h->tempOwner;
|
|
sd.text << std::pair<ui8,ui32>(11,146);
|
|
sd.components.push_back(Component(2,6,val1,0));
|
|
sd.components.push_back(Component(5,0,val2,0));
|
|
sd.soundID = soundBase::chest;
|
|
boost::function<void(ui32)> fun = boost::bind(&CGPickable::chosen,this,_1,h->id);
|
|
cb->showBlockingDialog(&sd,fun);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
cb->removeObject(id);
|
|
}
|
|
|
|
void CGPickable::chosen( int which, int heroID ) const
|
|
{
|
|
switch(which)
|
|
{
|
|
case 1: //player pick gold
|
|
cb->giveResource(cb->getOwner(heroID),6,val1);
|
|
break;
|
|
case 2: //player pick exp
|
|
cb->changePrimSkill(heroID, 4, val2);
|
|
break;
|
|
default:
|
|
throw std::string("Unhandled treasure choice");
|
|
}
|
|
cb->removeObject(id);
|
|
}
|
|
|
|
void CGWitchHut::initObj()
|
|
{
|
|
ability = allowedAbilities[ran()%allowedAbilities.size()];
|
|
}
|
|
|
|
void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::gazebo;
|
|
iw.player = h->getOwner();
|
|
if(!hasVisited(h->tempOwner))
|
|
cb->setObjProperty(id,10,h->tempOwner);
|
|
|
|
if(h->getSecSkillLevel(ability)) //you alredy know this skill
|
|
{
|
|
iw.text << std::pair<ui8,ui32>(11,172);
|
|
iw.text.replacements.push_back(VLC->generaltexth->skillName[ability]);
|
|
}
|
|
else if(h->secSkills.size() >= SKILL_PER_HERO) //already all skills slots used
|
|
{
|
|
iw.text << std::pair<ui8,ui32>(11,173);
|
|
iw.text.replacements.push_back(VLC->generaltexth->skillName[ability]);
|
|
}
|
|
else //give sec skill
|
|
{
|
|
iw.components.push_back(Component(1, ability, 1, 0));
|
|
iw.text << std::pair<ui8,ui32>(11,171);
|
|
iw.text.replacements.push_back(VLC->generaltexth->skillName[ability]);
|
|
cb->changeSecSkill(h->id,ability,1,true);
|
|
}
|
|
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
const std::string & CGWitchHut::getHoverText() const
|
|
{
|
|
hoverName = VLC->generaltexth->names[ID];
|
|
if(hasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
|
|
{
|
|
hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
|
|
boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]);
|
|
if(cb->getSelectedHero(cb->getCurrentPlayer())->getSecSkillLevel(ability)) //hero knows that ability
|
|
hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
|
|
}
|
|
return hoverName;
|
|
}
|
|
|
|
|
|
void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
|
|
}
|
|
|
|
void CGDwelling::initObj()
|
|
{
|
|
|
|
}
|
|
|
|
void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
bool visited = h->getBonus(HeroBonus::OBJECT,ID);
|
|
int messageID, bonusType, bonusVal;
|
|
int bonusMove = 0, sound = -1;
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
GiveBonus gbonus;
|
|
gbonus.hid = h->id;
|
|
gbonus.bonus.duration = HeroBonus::ONE_BATTLE;
|
|
gbonus.bonus.source = HeroBonus::OBJECT;
|
|
gbonus.bonus.id = ID;
|
|
|
|
switch(ID)
|
|
{
|
|
case 14: //swan pond
|
|
messageID = 29;
|
|
sound = soundBase::LUCK;
|
|
gbonus.bonus.type = HeroBonus::LUCK;
|
|
gbonus.bonus.val = 2;
|
|
gbonus.bdescr << std::pair<ui8,ui32>(6,67);
|
|
bonusMove = -h->movement;
|
|
break;
|
|
case 28: //Faerie Ring
|
|
messageID = 49;
|
|
sound = soundBase::LUCK;
|
|
gbonus.bonus.type = HeroBonus::LUCK;
|
|
gbonus.bonus.val = 1;
|
|
gbonus.bdescr << std::pair<ui8,ui32>(6,71);
|
|
break;
|
|
case 30: //fountain of fortune
|
|
messageID = 55;
|
|
sound = soundBase::LUCK;
|
|
gbonus.bonus.type = HeroBonus::LUCK;
|
|
gbonus.bonus.val = rand()%5 - 1;
|
|
gbonus.bdescr << std::pair<ui8,ui32>(6,69);
|
|
gbonus.bdescr.replacements.push_back((gbonus.bonus.val<0 ? "-" : "+") + boost::lexical_cast<std::string>(gbonus.bonus.val));
|
|
break;
|
|
case 38: //idol of fortune
|
|
messageID = 62;
|
|
iw.soundID = soundBase::experience;
|
|
if(cb->getDate(1) == 7) //7th day of week
|
|
gbonus.bonus.type = HeroBonus::MORALE_AND_LUCK;
|
|
else
|
|
gbonus.bonus.type = (cb->getDate(1)%2) ? HeroBonus::LUCK : HeroBonus::MORALE;
|
|
gbonus.bonus.val = 1;
|
|
gbonus.bdescr << std::pair<ui8,ui32>(6,68);
|
|
break;
|
|
case 64: //Rally Flag
|
|
sound = soundBase::MORALE;
|
|
messageID = 111;
|
|
gbonus.bonus.type = HeroBonus::MORALE_AND_LUCK;
|
|
gbonus.bonus.val = 1;
|
|
gbonus.bdescr << std::pair<ui8,ui32>(6,102);
|
|
bonusMove = 400;
|
|
break;
|
|
case 56: //oasis
|
|
messageID = 95;
|
|
gbonus.bonus.type = HeroBonus::MORALE;
|
|
gbonus.bonus.val = 1;
|
|
gbonus.bdescr << std::pair<ui8,ui32>(6,95);
|
|
bonusMove = 800;
|
|
break;
|
|
case 96: //temple
|
|
messageID = 140;
|
|
iw.soundID = soundBase::temple;
|
|
gbonus.bonus.type = HeroBonus::MORALE;
|
|
if(cb->getDate(1)==7) //sunday
|
|
{
|
|
gbonus.bonus.val = 2;
|
|
gbonus.bdescr << std::pair<ui8,ui32>(6,97);
|
|
}
|
|
else
|
|
{
|
|
gbonus.bonus.val = 1;
|
|
gbonus.bdescr << std::pair<ui8,ui32>(6,96);
|
|
}
|
|
break;
|
|
case 110://Watering Hole
|
|
sound = soundBase::MORALE;
|
|
messageID = 166;
|
|
gbonus.bonus.type = HeroBonus::MORALE;
|
|
gbonus.bonus.val = 1;
|
|
gbonus.bdescr << std::pair<ui8,ui32>(6,100);
|
|
bonusMove = 400;
|
|
break;
|
|
case 31: //Fountain of Youth
|
|
sound = soundBase::MORALE;
|
|
messageID = 57;
|
|
gbonus.bonus.type = HeroBonus::MORALE;
|
|
gbonus.bonus.val = 1;
|
|
gbonus.bdescr << std::pair<ui8,ui32>(6,103);
|
|
bonusMove = 400;
|
|
break;
|
|
}
|
|
if(visited)
|
|
{
|
|
if(ID==64 || ID==96 || ID==56)
|
|
messageID--;
|
|
else
|
|
messageID++;
|
|
}
|
|
else
|
|
{
|
|
if(gbonus.bonus.type == HeroBonus::MORALE || gbonus.bonus.type == HeroBonus::MORALE_AND_LUCK)
|
|
iw.components.push_back(Component(8,0,gbonus.bonus.val,0));
|
|
if(gbonus.bonus.type == HeroBonus::LUCK || gbonus.bonus.type == HeroBonus::MORALE_AND_LUCK)
|
|
iw.components.push_back(Component(9,0,gbonus.bonus.val,0));
|
|
cb->giveHeroBonus(&gbonus);
|
|
if(bonusMove) //swan pond - take all move points
|
|
{
|
|
SetMovePoints smp;
|
|
smp.hid = h->id;
|
|
smp.val = h->movement + bonusMove;
|
|
cb->setMovePoints(&smp);
|
|
}
|
|
}
|
|
iw.soundID = sound;
|
|
iw.text << std::pair<ui8,ui32>(11,messageID);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
const std::string & CGBonusingObject::getHoverText() const
|
|
{
|
|
const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
|
|
hoverName = VLC->generaltexth->names[ID];
|
|
if(h)
|
|
{
|
|
if(!h->getBonus(HeroBonus::OBJECT,ID))
|
|
hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
|
|
else
|
|
hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
|
|
}
|
|
return hoverName;
|
|
}
|
|
|
|
void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
int message;
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::faerie;
|
|
iw.player = h->tempOwner;
|
|
if(h->getBonus(HeroBonus::OBJECT,ID)) //has already visited Well today
|
|
{
|
|
message = 78;
|
|
}
|
|
else if(h->mana < h->manaLimit())
|
|
{
|
|
GiveBonus gbonus;
|
|
gbonus.bonus.type = HeroBonus::NONE;
|
|
gbonus.hid = h->id;
|
|
gbonus.bonus.duration = HeroBonus::ONE_DAY;
|
|
gbonus.bonus.source = HeroBonus::OBJECT;
|
|
gbonus.bonus.id = ID;
|
|
cb->giveHeroBonus(&gbonus);
|
|
cb->setManaPoints(h->id,h->manaLimit());
|
|
message = 77;
|
|
}
|
|
else
|
|
{
|
|
message = 79;
|
|
}
|
|
iw.text << std::pair<ui8,ui32>(11,message); //"A second drink at the well in one day will not help you."
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
const std::string & CGMagicWell::getHoverText() const
|
|
{
|
|
const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
|
|
hoverName = VLC->generaltexth->names[ID];
|
|
if(h)
|
|
{
|
|
if(!h->getBonus(HeroBonus::OBJECT,ID))
|
|
hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
|
|
else
|
|
hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
|
|
}
|
|
return hoverName;
|
|
}
|
|
|
|
void CGEvent::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if(!(availableFor & (1 << h->tempOwner)))
|
|
return;
|
|
if(cb->getPlayerSettings(h->tempOwner)->human)
|
|
{
|
|
if(humanActivate)
|
|
activated(h);
|
|
}
|
|
else if(computerActivate)
|
|
activated(h);
|
|
}
|
|
|
|
void CGEvent::endBattle( const CGHeroInstance *h, BattleResult *result ) const
|
|
{
|
|
if(result->winner)
|
|
return;
|
|
|
|
giveContents(h,true);
|
|
}
|
|
|
|
void CGEvent::activated( const CGHeroInstance * h ) const
|
|
{
|
|
if(army)
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
iw.text << message;
|
|
cb->showInfoDialog(&iw);
|
|
cb->startBattleI(h->id,army,pos,boost::bind(&CGEvent::endBattle,this,h,_1));
|
|
}
|
|
else
|
|
{
|
|
giveContents(h,false);
|
|
}
|
|
}
|
|
|
|
void CGEvent::giveContents( const CGHeroInstance *h, bool afterBattle ) const
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->getOwner();
|
|
|
|
bool changesPrimSkill = false;
|
|
for (int i = 0; i < primskills.size(); i++)
|
|
{
|
|
if(primskills[i])
|
|
{
|
|
changesPrimSkill = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(gainedExp || changesPrimSkill || abilities.size())
|
|
{
|
|
getText(iw,afterBattle,175,h);
|
|
|
|
if(gainedExp)
|
|
iw.components.push_back(Component(Component::EXPERIENCE,0,gainedExp,0));
|
|
for(int i=0; i<primskills.size(); i++)
|
|
if(primskills[i])
|
|
iw.components.push_back(Component(Component::PRIM_SKILL,i,primskills[i],0));
|
|
|
|
for(int i=0; i<abilities.size(); i++)
|
|
iw.components.push_back(Component(Component::SEC_SKILL,abilities[i],abilityLevels[i],0));
|
|
|
|
cb->showInfoDialog(&iw);
|
|
|
|
//give exp
|
|
if(gainedExp)
|
|
cb->changePrimSkill(h->id,5,gainedExp,false);
|
|
//give prim skills
|
|
for(int i=0; i<primskills.size(); i++)
|
|
if(primskills[i])
|
|
cb->changePrimSkill(h->id,i,primskills[i],false);
|
|
|
|
//give sec skills
|
|
for(int i=0; i<abilities.size(); i++)
|
|
{
|
|
int curLev = h->getSecSkillLevel(abilities[i]);
|
|
|
|
if(curLev && curLev < abilityLevels[i]
|
|
|| h->secSkills.size() < SKILL_PER_HERO )
|
|
{
|
|
cb->changeSecSkill(h->id,abilities[i],abilityLevels[i],true);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if(spells.size())
|
|
{
|
|
std::set<ui32> spellsToGive;
|
|
iw.components.clear();
|
|
for(int i=0; i<spells.size(); i++)
|
|
{
|
|
iw.components.push_back(Component(Component::SPELL,spells[i],0,0));
|
|
spellsToGive.insert(spells[i]);
|
|
}
|
|
if(spellsToGive.size())
|
|
{
|
|
cb->changeSpells(h->id,true,spellsToGive);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
}
|
|
|
|
if(manaDiff)
|
|
{
|
|
getText(iw,afterBattle,manaDiff,176,177,h);
|
|
iw.components.push_back(Component(Component::PRIM_SKILL,5,manaDiff,0));
|
|
cb->showInfoDialog(&iw);
|
|
cb->setManaPoints(h->id, h->mana + manaDiff);
|
|
}
|
|
|
|
if(moraleDiff)
|
|
{
|
|
getText(iw,afterBattle,moraleDiff,178,179,h);
|
|
iw.components.push_back(Component(Component::MORALE,0,moraleDiff,0));
|
|
cb->showInfoDialog(&iw);
|
|
GiveBonus gb;
|
|
gb.bonus = HeroBonus(HeroBonus::ONE_BATTLE,HeroBonus::MORALE,HeroBonus::OBJECT,moraleDiff,id,"");
|
|
gb.hid = h->id;
|
|
cb->giveHeroBonus(&gb);
|
|
}
|
|
|
|
if(luckDiff)
|
|
{
|
|
getText(iw,afterBattle,luckDiff,180,181,h);
|
|
iw.components.push_back(Component(Component::LUCK,0,luckDiff,0));
|
|
cb->showInfoDialog(&iw);
|
|
GiveBonus gb;
|
|
gb.bonus = HeroBonus(HeroBonus::ONE_BATTLE,HeroBonus::LUCK,HeroBonus::OBJECT,luckDiff,id,"");
|
|
gb.hid = h->id;
|
|
cb->giveHeroBonus(&gb);
|
|
}
|
|
|
|
iw.components.clear();
|
|
iw.text.clear();
|
|
for(int i=0; i<resources.size(); i++)
|
|
{
|
|
if(resources[i] < 0)
|
|
iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
|
|
}
|
|
if(iw.components.size())
|
|
{
|
|
getText(iw,afterBattle,182,h);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
iw.components.clear();
|
|
iw.text.clear();
|
|
for(int i=0; i<resources.size(); i++)
|
|
{
|
|
if(resources[i] > 0)
|
|
iw.components.push_back(Component(Component::RESOURCE,i,resources[i],0));
|
|
}
|
|
if(iw.components.size())
|
|
{
|
|
getText(iw,afterBattle,183,h);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
iw.components.clear();
|
|
for(int i=0; i<artifacts.size(); i++)
|
|
{
|
|
iw.components.push_back(Component(Component::ARTIFACT,artifacts[i],0,0));
|
|
}
|
|
if(iw.components.size())
|
|
{
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
for(int i=0; i<resources.size(); i++)
|
|
if(resources[i])
|
|
cb->giveResource(h->getOwner(),i,resources[i]);
|
|
|
|
for(int i=0; i<artifacts.size(); i++)
|
|
cb->giveHeroArtifact(artifacts[i],h->id,-2);
|
|
|
|
//show dialog with given creatures
|
|
iw.components.clear();
|
|
iw.text.clear();
|
|
for(std::map<si32,std::pair<ui32,si32> >::const_iterator i = creatures.slots.begin(); i != creatures.slots.end(); i++)
|
|
{
|
|
iw.components.push_back(Component(Component::CREATURE,i->second.first,i->second.second,0));
|
|
}
|
|
if(iw.components.size())
|
|
{
|
|
if(afterBattle)
|
|
{
|
|
if(iw.components.front().val == 1)
|
|
{
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,185);//A %s joins %s's army.
|
|
iw.text.replacements.push_back(VLC->creh->creatures[iw.components.front().subtype].nameSing);
|
|
}
|
|
else
|
|
{
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,186);//%s join %s's army.
|
|
iw.text.replacements.push_back(VLC->creh->creatures[iw.components.front().subtype].namePl);
|
|
}
|
|
iw.text.replacements.push_back(h->name);
|
|
}
|
|
else
|
|
{
|
|
iw.text << message;
|
|
afterBattle = true;
|
|
}
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
//check if creatures can be moved to hero army
|
|
CCreatureSet heroArmy = h->army;
|
|
CCreatureSet ourArmy = creatures;
|
|
while(ourArmy)
|
|
{
|
|
int slot = heroArmy.getSlotFor(ourArmy.slots.begin()->second.first);
|
|
if(slot < 0)
|
|
break;
|
|
|
|
heroArmy.slots[slot].first = ourArmy.slots.begin()->second.first;
|
|
heroArmy.slots[slot].second += ourArmy.slots.begin()->second.second;
|
|
ourArmy.slots.erase(ourArmy.slots.begin());
|
|
}
|
|
|
|
if(!ourArmy) //all creatures can be moved to hero army - do that
|
|
{
|
|
SetGarrisons sg;
|
|
sg.garrs[h->id] = heroArmy;
|
|
cb->sendAndApply(&sg);
|
|
}
|
|
else //show garrison window and let player pick creatures
|
|
{
|
|
SetGarrisons sg;
|
|
sg.garrs[id] = creatures;
|
|
cb->sendAndApply(&sg);
|
|
|
|
if(removeAfterVisit)
|
|
cb->showGarrisonDialog(id,h->id,boost::bind(&IGameCallback::removeObject,cb,id));
|
|
else
|
|
cb->showGarrisonDialog(id,h->id,0);
|
|
return;
|
|
}
|
|
|
|
if(!afterBattle)
|
|
{
|
|
iw.text << message;
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
if(removeAfterVisit)
|
|
cb->removeObject(id);
|
|
}
|
|
|
|
void CGEvent::getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const
|
|
{
|
|
if(afterBattle)
|
|
{
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,text);//%s has lost treasure.
|
|
iw.text.replacements.push_back(h->name);
|
|
}
|
|
else
|
|
{
|
|
iw.text << message;
|
|
afterBattle = true;
|
|
}
|
|
}
|
|
|
|
void CGEvent::getText( InfoWindow &iw, bool &afterBattle, int val, int positive, int negative, const CGHeroInstance * h ) const
|
|
{
|
|
iw.components.clear();
|
|
iw.text.clear();
|
|
if(afterBattle)
|
|
{
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,val < 0 ? negative : positive); //%s's luck takes a turn for the worse / %s's luck increases
|
|
iw.text.replacements.push_back(h->name);
|
|
}
|
|
else
|
|
{
|
|
iw.text << message;
|
|
afterBattle = true;
|
|
}
|
|
}
|
|
|
|
void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::LIGHTHOUSE;
|
|
iw.player = h->tempOwner;
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,98 + (ID==60));
|
|
cb->showInfoDialog(&iw);
|
|
|
|
FoWChange fw;
|
|
fw.player = h->tempOwner;
|
|
fw.mode = 1;
|
|
cb->getTilesInRange(fw.tiles,pos,20,h->tempOwner,1);
|
|
cb->sendAndApply(&fw);
|
|
}
|
|
|
|
void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
if(spell == 255)
|
|
{
|
|
tlog1 << "Not initialized shrine visited!\n";
|
|
return;
|
|
}
|
|
|
|
if(!hasVisited(h->tempOwner))
|
|
cb->setObjProperty(id,10,h->tempOwner);
|
|
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::temple;
|
|
iw.player = h->getOwner();
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,127 + ID - 88);
|
|
iw.text.addTxt(MetaString::SPELL_NAME,spell);
|
|
iw.text << ".";
|
|
|
|
if(!h->getArt(17)) //no spellbook
|
|
{
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,131);
|
|
}
|
|
else if(ID == 90 && !h->getSecSkillLevel(7)) //it's third level spell and hero doesn't have wisdom
|
|
{
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,130);
|
|
}
|
|
else if(vstd::contains(h->spells,spell))//hero already knows the spell
|
|
{
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,174);
|
|
}
|
|
else //give spell
|
|
{
|
|
std::set<ui32> spells;
|
|
spells.insert(spell);
|
|
cb->changeSpells(h->id,true,spells);
|
|
|
|
iw.components.push_back(Component(Component::SPELL,spell,0,0));
|
|
}
|
|
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
void CGShrine::initObj()
|
|
{
|
|
if(spell == 255) //spell not set
|
|
{
|
|
int level = ID-87;
|
|
std::vector<ui32> possibilities;
|
|
|
|
//add all allowed spells of wanted level
|
|
for(int i=0; i<SPELLS_QUANTITY; i++)
|
|
{
|
|
if(VLC->spellh->spells[i].level == level
|
|
&& cb->isAllowed(0,VLC->spellh->spells[i].id))
|
|
{
|
|
possibilities.push_back(VLC->spellh->spells[i].id);
|
|
}
|
|
}
|
|
|
|
if(!possibilities.size())
|
|
{
|
|
tlog1 << "Error: cannot init shrine, no allowed spells!\n";
|
|
return;
|
|
}
|
|
|
|
spell = possibilities[ran() % possibilities.size()];
|
|
}
|
|
}
|
|
|
|
const std::string & CGShrine::getHoverText() const
|
|
{
|
|
hoverName = VLC->generaltexth->names[ID];
|
|
if(hasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
|
|
{
|
|
hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)
|
|
boost::algorithm::replace_first(hoverName,"%s",VLC->spellh->spells[spell].name);
|
|
const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
|
|
if(h && vstd::contains(h->spells,spell)) //hero knows that ability
|
|
hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
|
|
}
|
|
return hoverName;
|
|
}
|
|
|
|
void CGSignBottle::initObj()
|
|
{
|
|
//if no text is set than we pick random from the predefined ones
|
|
if(!message.size())
|
|
message = VLC->generaltexth->randsign[ran()%VLC->generaltexth->randsign.size()];
|
|
}
|
|
|
|
void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::STORE;
|
|
iw.player = h->getOwner();
|
|
iw.text << message;
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
|
|
void CGScholar::giveAnyBonus( const CGHeroInstance * h ) const
|
|
{
|
|
|
|
}
|
|
|
|
void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
|
|
int type = bonusType;
|
|
int bid = bonusID;
|
|
//check if the bonus if applicable, if not - give primary skill (always possible)
|
|
int ssl = h->getSecSkillLevel(bid); //current sec skill level, used if bonusType == 1
|
|
if((type == 1
|
|
&& ((ssl == 3) || (!ssl && h->secSkills.size() == SKILL_PER_HERO))) ////hero already has expert level in the skill or (don't know skill and doesn't have free slot)
|
|
|| (type == 2 && (!h->getArt(17) || vstd::contains(h->spells,bid)))) //hero doesn't have a spellbook or already knows the spell
|
|
{
|
|
type = 0;
|
|
bid = ran() % PRIMARY_SKILLS;
|
|
}
|
|
|
|
|
|
InfoWindow iw;
|
|
iw.soundID = soundBase::gazebo;
|
|
iw.player = h->getOwner();
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,115);
|
|
|
|
switch (type)
|
|
{
|
|
case 0:
|
|
cb->changePrimSkill(h->id,bid,+1);
|
|
iw.components.push_back(Component(Component::PRIM_SKILL,bid,ssl+1,0));
|
|
break;
|
|
case 1:
|
|
cb->changeSecSkill(h->id,bid,+1);
|
|
iw.components.push_back(Component(Component::SEC_SKILL,bid,ssl+1,0));
|
|
break;
|
|
case 2:
|
|
{
|
|
std::set<ui32> hlp;
|
|
hlp.insert(bid);
|
|
cb->changeSpells(h->id,true,hlp);
|
|
iw.components.push_back(Component(Component::SPELL,bid,0,0));
|
|
}
|
|
break;
|
|
default:
|
|
tlog1 << "Error: wrong bonustype (" << (int)type << ") for Scholar!\n";
|
|
return;
|
|
}
|
|
|
|
cb->showInfoDialog(&iw);
|
|
cb->removeObject(id);
|
|
}
|
|
|
|
void CGScholar::initObj()
|
|
{
|
|
blockVisit = true;
|
|
if(bonusType == 255)
|
|
{
|
|
bonusType = ran()%3;
|
|
switch(bonusType)
|
|
{
|
|
case 0:
|
|
bonusID = ran() % PRIMARY_SKILLS;
|
|
break;
|
|
case 1:
|
|
bonusID = ran() % SKILL_QUANTITY;
|
|
break;
|
|
case 2:
|
|
bonusID = ran() % SPELLS_QUANTITY;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGOnceVisitable::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
int sound = 0;
|
|
int txtid = -1;
|
|
switch(ID)
|
|
{
|
|
case 22: //Corpse
|
|
txtid = 37;
|
|
sound = soundBase::MYSTERY;
|
|
break;
|
|
case 39: //Lean To
|
|
sound = soundBase::GENIE;
|
|
txtid = 64;
|
|
break;
|
|
case 105://Wagon
|
|
sound = soundBase::GENIE;
|
|
txtid = 154;
|
|
break;
|
|
case 108:
|
|
break;
|
|
default:
|
|
tlog1 << "Error: Unknown object (" << ID <<") treated as CGOnceVisitable!\n";
|
|
return;
|
|
}
|
|
|
|
if(ID == 108)//Warrior's Tomb
|
|
{
|
|
//ask if player wants to search the Tomb
|
|
BlockingDialog bd(true, false);
|
|
sound = soundBase::GRAVEYARD;
|
|
bd.player = h->getOwner();
|
|
bd.text.addTxt(MetaString::ADVOB_TXT,161);
|
|
cb->showBlockingDialog(&bd,boost::bind(&CGOnceVisitable::searchTomb,this,h,_1));
|
|
return;
|
|
}
|
|
|
|
InfoWindow iw;
|
|
iw.soundID = sound;
|
|
iw.player = h->getOwner();
|
|
|
|
if(players.size()) //we have been already visited...
|
|
{
|
|
txtid++;
|
|
if(ID == 105) //wagon has extra text (for finding art) we need to ommit
|
|
txtid++;
|
|
|
|
iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
|
|
}
|
|
else //first visit - give bonus!
|
|
{
|
|
if(ID == 105 && artOrRes == 1)
|
|
{
|
|
txtid++;
|
|
iw.text.replacements.push_back(VLC->arth->artifacts[bonusType].Name());
|
|
}
|
|
|
|
|
|
switch(artOrRes)
|
|
{
|
|
case 0:
|
|
txtid++;
|
|
break;
|
|
case 1: //art
|
|
iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
|
|
cb->giveHeroArtifact(bonusType,h->id,-2);
|
|
break;
|
|
case 2: //res
|
|
iw.components.push_back(Component(Component::RESOURCE,bonusType,bonusVal,0));
|
|
cb->giveResource(h->getOwner(),bonusType,bonusVal);
|
|
break;
|
|
}
|
|
|
|
iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
|
|
}
|
|
|
|
cb->showInfoDialog(&iw);
|
|
cb->setObjProperty(id,10,h->getOwner());
|
|
}
|
|
|
|
const std::string & CGOnceVisitable::getHoverText() const
|
|
{
|
|
hoverName = VLC->generaltexth->names[ID] + " ";
|
|
|
|
hoverName += (hasVisited(cb->getCurrentPlayer())
|
|
? (VLC->generaltexth->allTexts[352]) //visited
|
|
: ( VLC->generaltexth->allTexts[353])); //not visited
|
|
|
|
return hoverName;
|
|
}
|
|
|
|
void CGOnceVisitable::initObj()
|
|
{
|
|
switch(ID)
|
|
{
|
|
case 22: //Corpse
|
|
{
|
|
blockVisit = true;
|
|
int hlp = ran()%100;
|
|
if(hlp < 20)
|
|
{
|
|
artOrRes = 1;
|
|
std::vector<CArtifact*> arts;
|
|
cb->getAllowed(arts, CArtifact::ART_TREASURE | CArtifact::ART_MINOR | CArtifact::ART_MAJOR);
|
|
bonusType = arts[ran() % arts.size()]->id;
|
|
}
|
|
else
|
|
{
|
|
artOrRes = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 39: //Lean To
|
|
{
|
|
artOrRes = 2;
|
|
bonusType = ran()%6; //any basic resource without gold
|
|
bonusVal = ran()%4 + 1;
|
|
break;
|
|
}
|
|
|
|
case 108://Warrior's Tomb
|
|
{
|
|
artOrRes = 1;
|
|
|
|
std::vector<CArtifact*> arts;
|
|
|
|
int hlp = ran()%100;
|
|
if(hlp < 30)
|
|
cb->getAllowed(arts,CArtifact::ART_TREASURE);
|
|
else if(hlp < 80)
|
|
cb->getAllowed(arts,CArtifact::ART_MINOR);
|
|
else if(hlp < 95)
|
|
cb->getAllowed(arts,CArtifact::ART_MAJOR);
|
|
else
|
|
cb->getAllowed(arts,CArtifact::ART_RELIC);
|
|
|
|
bonusType = arts[ran() % arts.size()]->id;
|
|
}
|
|
break;
|
|
|
|
case 105://Wagon
|
|
{
|
|
int hlp = ran()%100;
|
|
|
|
if(hlp < 10)
|
|
{
|
|
artOrRes = 0; // nothing... :(
|
|
}
|
|
else if(hlp < 50) //minor or treasure art
|
|
{
|
|
artOrRes = 1;
|
|
std::vector<CArtifact*> arts;
|
|
cb->getAllowed(arts, CArtifact::ART_TREASURE | CArtifact::ART_MINOR);
|
|
bonusType = arts[ran() % arts.size()]->id;
|
|
}
|
|
else //2 - 5 of non-gold resource
|
|
{
|
|
artOrRes = 2;
|
|
bonusType = ran()%6;
|
|
bonusVal = ran()%4 + 2;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGOnceVisitable::searchTomb(const CGHeroInstance *h, ui32 accept) const
|
|
{
|
|
if(accept)
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->getOwner();
|
|
iw.components.push_back(Component(Component::MORALE,0,-3,0));
|
|
|
|
if(players.size()) //we've been already visited, player found nothing
|
|
{
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,163);
|
|
}
|
|
else //first visit - give artifact
|
|
{
|
|
iw.text.addTxt(MetaString::ADVOB_TXT,162);
|
|
iw.components.push_back(Component(Component::ARTIFACT,bonusType,0,0));
|
|
iw.text.replacements.push_back(VLC->arth->artifacts[bonusType].Name());
|
|
|
|
cb->giveHeroArtifact(bonusType,h->id,-2);
|
|
}
|
|
|
|
if(!h->getBonus(HeroBonus::OBJECT,ID)) //we don't have modifier from this object yet
|
|
{
|
|
//ruin morale
|
|
GiveBonus gb;
|
|
gb.hid = h->id;
|
|
gb.bonus = HeroBonus(HeroBonus::ONE_BATTLE,HeroBonus::MORALE,HeroBonus::OBJECT,-3,id,"");
|
|
gb.bdescr.addTxt(MetaString::ARRAY_TXT,104); //Warrior Tomb Visited -3
|
|
cb->giveHeroBonus(&gb);
|
|
}
|
|
|
|
cb->showInfoDialog(&iw);
|
|
|
|
//add player to the visitors (for visited tooltop)
|
|
cb->setObjProperty(id,10,h->getOwner());
|
|
}
|
|
}
|