1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/client
2012-12-23 19:44:37 +00:00
..
BattleInterface - all fonts handling is now in new file, UIFramework/Fonts.cpp/h 2012-12-19 17:24:53 +00:00
icons Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
UIFramework A patch from Gernsworth that fixes #166. CGStatusBar is extended to support alignment, old CStatusBar class is removed. 2012-12-22 20:05:08 +00:00
AdventureMapClasses.cpp - reorganized hero classes 2012-12-14 15:32:53 +00:00
AdventureMapClasses.h - fixed #1075, #1080, #1081 2012-09-26 13:13:39 +00:00
CAdvmapInterface.cpp - all fonts handling is now in new file, UIFramework/Fonts.cpp/h 2012-12-19 17:24:53 +00:00
CAdvmapInterface.h A patch from Gernsworth that fixes #166. CGStatusBar is extended to support alignment, old CStatusBar class is removed. 2012-12-22 20:05:08 +00:00
CAnimation.cpp - all fonts handling is now in new file, UIFramework/Fonts.cpp/h 2012-12-19 17:24:53 +00:00
CAnimation.h - fixed #582, #1019 and #1022 2012-06-27 20:44:01 +00:00
CBitmapHandler.cpp - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
CBitmapHandler.h [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
CCastleInterface.cpp - fixed #1167 2012-12-20 13:57:29 +00:00
CCastleInterface.h Next part of town configuration: 2012-09-05 12:49:23 +00:00
CCreatureWindow.cpp - all fonts handling is now in new file, UIFramework/Fonts.cpp/h 2012-12-19 17:24:53 +00:00
CCreatureWindow.h Fixed #1042. Tweaks for Commander bonuses. 2012-08-20 16:10:50 +00:00
CDefHandler.cpp [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
CDefHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CGameInfo.cpp first part of town configuration: 2012-09-02 10:33:41 +00:00
CGameInfo.h - merged minimap.json into terrains.json 2012-12-10 14:28:27 +00:00
CHeroWindow.cpp - all fonts handling is now in new file, UIFramework/Fonts.cpp/h 2012-12-19 17:24:53 +00:00
CHeroWindow.h - all windows except for pregame\battles are now CWindowObject-based 2012-06-15 17:08:19 +00:00
CKingdomInterface.cpp - support for new heroes and hero classes 2012-12-16 13:47:53 +00:00
CKingdomInterface.h - spellbook fix (#1110) 2012-09-30 10:35:17 +00:00
Client.cpp - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace 2012-12-02 12:21:44 +00:00
Client.h * restoring campaign features 2012-09-21 17:59:54 +00:00
CMakeLists.txt - all fonts handling is now in new file, UIFramework/Fonts.cpp/h 2012-12-19 17:24:53 +00:00
CMessage.cpp - all fonts handling is now in new file, UIFramework/Fonts.cpp/h 2012-12-19 17:24:53 +00:00
CMessage.h - all fonts handling is now in new file, UIFramework/Fonts.cpp/h 2012-12-19 17:24:53 +00:00
CMT.cpp - basic loading screen, no progress bar 2012-12-17 18:01:17 +00:00
CMusicHandler.cpp * Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..) 2012-10-26 17:51:05 +00:00
CMusicHandler.h * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 2012-09-29 10:59:43 +00:00
CPlayerInterface.cpp Compile fix for MSVC. 2012-12-19 18:19:09 +00:00
CPlayerInterface.h A patch from Gernsworth that fixes #166. CGStatusBar is extended to support alignment, old CStatusBar class is removed. 2012-12-22 20:05:08 +00:00
CPreGame.cpp - fixed #1167 2012-12-20 13:57:29 +00:00
CPreGame.h - string ID's for spells (not configurable due to hardcode) 2012-12-18 10:32:11 +00:00
CQuestLog.cpp - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
CQuestLog.h * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 2012-11-11 12:23:31 +00:00
CSoundBase.h - pregame will use same resolution as main game 2012-05-18 17:35:46 +00:00
CSpellWindow.cpp A patch from Gernsworth that fixes #166. CGStatusBar is extended to support alignment, old CStatusBar class is removed. 2012-12-22 20:05:08 +00:00
CSpellWindow.h A patch from Gernsworth that fixes #166. CGStatusBar is extended to support alignment, old CStatusBar class is removed. 2012-12-22 20:05:08 +00:00
CVideoHandler.cpp - generic string ID -> numeric ID resolution system 2012-12-03 16:00:17 +00:00
CVideoHandler.h - removed deprecated ffmpeg functions. Fixes #779 2012-08-21 17:37:06 +00:00
DPIaware.manifest
FunctionList.h - rewrote most of classes from adventure map window 2012-06-13 13:04:06 +00:00
Graphics.cpp - trade windows work with new creatures\artifacts 2012-12-23 10:23:41 +00:00
Graphics.h - trade windows work with new creatures\artifacts 2012-12-23 10:23:41 +00:00
GUIClasses.cpp - trade windows work with new creatures\artifacts 2012-12-23 10:23:41 +00:00
GUIClasses.h - trade windows work with new creatures\artifacts 2012-12-23 10:23:41 +00:00
mapHandler.cpp - support for new heroes and hero classes 2012-12-16 13:47:53 +00:00
mapHandler.h Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
NetPacksClient.cpp - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
resource.h
SDLMain.h Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
SDLMain.m Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
VCMI_client.rc
VCMI_client.vcxproj Project files update/cleanup. 2012-12-19 18:23:21 +00:00
VCMI_client.vcxproj.filters Project files update/cleanup. 2012-12-19 18:23:21 +00:00
vcmi.icns Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
vcmi.ico