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vcmi/server
Laserlicht 9b2908d464
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-01-22 20:19:49 +01:00
..
battles Merge pull request #3482 from IvanSavenko/extend_hota_bonuses 2024-01-15 13:47:13 +02:00
processors Apply suggestions from code review 2024-01-22 20:19:49 +01:00
queries Allow timer pause pack on opening settings menu in battle 2023-11-27 20:27:10 +02:00
CGameHandler.cpp Merge remote-tracking branch 'vcmi/master' into develop 2024-01-19 13:49:54 +02:00
CGameHandler.h Fixed initialization of move points and mana for dismissed heroes 2024-01-15 23:16:48 +02:00
CMakeLists.txt Moved management of turn order into a new class 2023-08-24 23:34:33 +03:00
CVCMIServer.cpp Merge remote-tracking branch 'vcmi/master' into develop 2024-01-19 13:49:54 +02:00
CVCMIServer.h Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
LobbyNetPackVisitors.h unlimited replay option 2023-12-28 20:48:19 +01:00
NetPacksLobbyServer.cpp unlimited replay option 2023-12-28 20:48:19 +01:00
NetPacksServer.cpp invite hero backend 2024-01-20 01:09:55 +01:00
ServerNetPackVisitors.h Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
ServerSpellCastEnvironment.cpp move SetStackEffect to a separate file 2023-10-24 01:27:52 +03:00
ServerSpellCastEnvironment.h Use optional instead of Json for queries 2023-09-26 13:42:20 +03:00
StdInc.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
StdInc.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
TurnTimerHandler.cpp Fix possible crash on ending battle via on-timer action 2024-01-04 23:57:59 +02:00
TurnTimerHandler.h propagate turn timer state every second to ensure correct UI 2023-12-22 18:40:28 +02:00
VCMI_server.cbp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
VCMI_server.vcxproj Update VS files to 2019, partially fix test project 2019-06-09 17:28:55 +02:00