It is now possible for mods (e.g. vcmi extras) to provide custom icons for bonuses subtypes or for custom bonuses values without requiring hardcoded check in vcmi. All existing hardcoded checks have been removed. Bonuses config json from mods is now actually loaded.
344 lines
2.4 KiB
JSON
344 lines
2.4 KiB
JSON
{
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"ADDITIONAL_ATTACK":
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{
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},
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"ADDITIONAL_RETALIATION":
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{
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},
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"ATTACKS_ALL_ADJACENT":
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{
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},
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"BLOCKS_RANGED_RETALIATION":
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{
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},
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"BLOCKS_RETALIATION":
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{
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},
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"CATAPULT":
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{
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},
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"CATAPULT_EXTRA_SHOTS":
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{
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"hidden": true
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},
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"CHANGES_SPELL_COST_FOR_ALLY":
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{
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},
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"CHANGES_SPELL_COST_FOR_ENEMY":
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{
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},
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"CHARGE_IMMUNITY":
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{
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},
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"DARKNESS":
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{
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"hidden": true
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},
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"DEATH_STARE":
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{
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},
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"DEFENSIVE_STANCE":
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{
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},
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"DESTRUCTION":
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{
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},
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"DOUBLE_DAMAGE_CHANCE":
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{
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},
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"DRAGON_NATURE":
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{
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},
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"DISGUISED":
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{
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"hidden": true
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},
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"ENCHANTER":
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{
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},
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"ENCHANTED":
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{
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},
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"ENEMY_ATTACK_REDUCTION":
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{
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},
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"ENEMY_DEFENCE_REDUCTION":
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{
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},
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"FIRE_SHIELD":
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{
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},
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"FIRST_STRIKE":
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{
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},
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"FEAR":
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{
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},
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"FEARLESS":
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{
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},
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"FEROCITY":
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{
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},
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"FLYING":
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{
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},
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"FREE_SHOOTING":
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{
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},
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"GARGOYLE":
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{
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},
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"GENERAL_DAMAGE_REDUCTION":
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{
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},
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"HATE":
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{
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},
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"HEALER":
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{
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},
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"HP_REGENERATION":
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{
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},
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"JOUSTING":
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{
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},
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"KING":
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{
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},
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"LEARN_BATTLE_SPELL_CHANCE":
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{
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"hidden": true
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},
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"LEARN_BATTLE_SPELL_LEVEL_LIMIT":
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{
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"hidden": true
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},
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"LEVEL_SPELL_IMMUNITY":
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{
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},
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"LIFE_DRAIN":
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{
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},
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"LIMITED_SHOOTING_RANGE":
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{
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},
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"MANA_CHANNELING":
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{
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},
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"MANA_DRAIN":
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{
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},
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"MAGIC_MIRROR":
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{
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},
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"MAGIC_RESISTANCE":
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{
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},
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"MIND_IMMUNITY":
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{
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},
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"NONE":
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{
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"hidden": true
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},
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"NO_DISTANCE_PENALTY":
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{
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},
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"NO_MELEE_PENALTY":
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{
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},
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"NO_MORALE":
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{
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},
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"NO_WALL_PENALTY":
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{
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},
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"NO_TERRAIN_PENALTY":
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{
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"hidden": true
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},
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"NON_LIVING":
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{
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},
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"MECHANICAL":
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{
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},
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"OPENING_BATTLE_SPELL":
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{
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},
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"RANDOM_SPELLCASTER":
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{
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},
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"PERCENTAGE_DAMAGE_BOOST":
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{
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"hidden": true
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},
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"RANGED_RETALIATION":
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{
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},
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"RECEPTIVE":
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{
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},
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"REBIRTH":
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{
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},
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"RETURN_AFTER_STRIKE":
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{
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},
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"REVENGE":
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{
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},
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"SHOOTER":
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{
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},
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"SHOOTS_ALL_ADJACENT":
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{
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},
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"SOUL_STEAL":
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{
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},
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"SPELLCASTER":
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{
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},
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"SPELL_AFTER_ATTACK":
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{
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},
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"SPELL_BEFORE_ATTACK":
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{
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},
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"SPELL_DAMAGE_REDUCTION":
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{
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},
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"SPELL_IMMUNITY":
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{
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},
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"SPELL_LIKE_ATTACK":
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{
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},
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"SPELL_SCHOOL_IMMUNITY":
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{
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},
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"SPELL_RESISTANCE_AURA":
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{
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},
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"SUMMON_GUARDIANS":
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{
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},
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"TWO_HEX_ATTACK_BREATH":
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{
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},
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"PRISM_HEX_ATTACK_BREATH":
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{
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},
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"THREE_HEADED_ATTACK":
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{
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},
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"TRANSMUTATION":
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{
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},
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"UNDEAD":
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{
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},
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"UNLIMITED_RETALIATIONS":
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{
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},
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"VISIONS":
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{
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"hidden": true
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},
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"WIDE_BREATH":
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{
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},
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"DISINTEGRATE":
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{
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},
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"INVINCIBLE":
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{
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}
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}
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