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vcmi/StartInfo.h
mateuszb 95b3ad64d3 * choosing random towns
* some minor bugfixes and improvements
2007-08-01 14:06:04 +00:00

23 lines
485 B
C++

#ifndef STARTINFO_H
#define STARTINFO_H
#include "global.h"
enum Ebonus {brandom=-1,bartifact, bgold, bresource};
struct StartInfo
{
struct PlayerSettings
{
int castle, hero, heroPortrait; //ID, if -1 then random, if -2 then none
std::string heroName;
Ebonus bonus;
Ecolor color; //from 0 -
int handicap;//0-no, 1-mild, 2-severe
std::string name;
};
std::vector<PlayerSettings> playerInfos;
int turnTime; //in minutes, 0=unlimited
};
#endif