mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-16 10:19:47 +02:00
01d0cd4f7a
- help.txt strings are now loaded as (hover, help) pairs - renamed string pairs from translate.json to use (hover, help) form - interface builder will always load label texts via unified ID - interface builder way of loading buttons text has been changed: - - field has been renamed "zelp" -> "help" for consistency - - "help" field now only accepts string or object json type
85 lines
5.8 KiB
JSON
85 lines
5.8 KiB
JSON
{
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"vcmi.adventureMap.monsterThreat.title" : "\n\n Threat: ",
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"vcmi.adventureMap.monsterThreat.levels.0" : "Effortless",
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"vcmi.adventureMap.monsterThreat.levels.1" : "Very Weak",
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"vcmi.adventureMap.monsterThreat.levels.2" : "Weak",
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"vcmi.adventureMap.monsterThreat.levels.3" : "A bit weaker",
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"vcmi.adventureMap.monsterThreat.levels.4" : "Equal",
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"vcmi.adventureMap.monsterThreat.levels.5" : "A bit stronger",
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"vcmi.adventureMap.monsterThreat.levels.6" : "Strong",
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"vcmi.adventureMap.monsterThreat.levels.7" : "Very Strong",
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"vcmi.adventureMap.monsterThreat.levels.8" : "Challenging",
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"vcmi.adventureMap.monsterThreat.levels.9" : "Overpowering",
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"vcmi.adventureMap.monsterThreat.levels.10" : "Deadly",
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"vcmi.adventureMap.monsterThreat.levels.11" : "Impossible",
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"vcmi.adventureMap.confirmRestartGame" : "Are you sure you want to restart game?",
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"vcmi.adventureMap.noTownWithMarket" : "No available marketplace!",
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"vcmi.adventureMap.noTownWithTavern" : "No available town with tavern!",
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"vcmi.adventureMap.spellUnknownProblem" : "Unknown problem with this spell, no more information available.",
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"vcmi.adventureMap.playerAttacked" : "Player has been attacked: %s",
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"vcmi.server.errors.existingProcess" : "Another vcmiserver process is running, please terminate it first",
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"vcmi.server.errors.modsIncompatibility" : "Required mods to load game:",
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"vcmi.server.confirmReconnect" : "Connect to the last session?",
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"vcmi.systemOptions.fullscreenButton.hover" : "Fullscreen",
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"vcmi.systemOptions.fullscreenButton.help" : "{Fullscreen}\n\n If selected, VCMI will run in fullscreen mode, othervice VCMI will run in window",
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"vcmi.systemOptions.resolutionButton.hover" : "Resolution",
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"vcmi.systemOptions.resolutionButton.help" : "{Select resolution}\n\n Change in-game screen resolution. Game restart required to apply new resolution.",
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"vcmi.systemOptions.resolutionMenu.hover" : "Select resolution",
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"vcmi.systemOptions.resolutionMenu.help" : "Change in-game screen resolution.",
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"vcmi.townHall.missingBase" : "Base building %s must be built first",
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"vcmi.townHall.noCreaturesToRecruit" : "There are no creatures to recruit!",
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"vcmi.townHall.greetingManaVortex" : "As you near the %s your body is filled with new energy. You have doubled your normal spell points.",
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"vcmi.townHall.greetingKnowledge" : "You study the glyphs on the %s and gain insight into the workings of various magics (+1 Knowledge).",
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"vcmi.townHall.greetingSpellPower" : "The %s teaches you new ways to focus your magical powers (+1 Power).",
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"vcmi.townHall.greetingExperience" : "A visit to the %s teaches you many new skills (+1000 Experience).",
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"vcmi.townHall.greetingAttack" : "Some time spent at the %s allows you to learn more effective combat skills (+1 Attack Skill).",
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"vcmi.townHall.greetingDefence" : "Spending time in the %s, the experienced warriors therein teach you additional defensive skills (+1 Defense).",
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"vcmi.townHall.hasNotProduced" : "The %s has not produced anything yet.",
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"vcmi.townHall.hasProduced" : "The %s produced %d %s this week.",
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"vcmi.townHall.greetingCustomBonus" : "%s gives you +%d %s%s",
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"vcmi.townHall.greetingCustomUntil" : " until next battle.",
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"vcmi.townHall.greetingInTownMagicWell" : "%s has restored your spell points to maximum.",
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"vcmi.logicalExpressions.anyOf" : "Any of the following:",
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"vcmi.logicalExpressions.allOf" : "All of the following:",
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"vcmi.logicalExpressions.noneOf" : "None of the following:",
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"vcmi.heroWindow.openCommander.hover" : "Open commander window",
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"vcmi.heroWindow.openCommander.help" : "Displays information about commander of this hero",
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"vcmi.commanderWindow.artifactMessage" : "Do you want to give this artifact back to hero?",
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"vcmi.creatureWindow.showBonuses.hover" : "Switch to bonuses view",
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"vcmi.creatureWindow.showBonuses.help" : "Displays all active bonuses of the commander",
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"vcmi.creatureWindow.showSkills.hover" : "Switch to skills view",
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"vcmi.creatureWindow.showSkills.help" : "Displays all learned skills of the commander",
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"vcmi.creatureWindow.returnArtifact.hover" : "Give back artifact",
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"vcmi.creatureWindow.returnArtifact.help" : "Use this button to return stack artifact back into hero backpack",
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"vcmi.questLog.hideComplete.hover" : "Hide complete quests",
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"vcmi.questLog.hideComplete.help" : "Hide all quests that already completed",
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"vcmi.randomMapTab.widgets.defaultTemplate" : "default",
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"vcmi.randomMapTab.widgets.templateLabel" : "Template",
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"vcmi.randomMapTab.widgets.teamAlignmentsButton" : "Setup...",
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"vcmi.randomMapTab.widgets.teamAlignmentsLabel" : "Team alignments",
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// few strings from WoG used by vcmi
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"vcmi.stackExperience.description" : "» S t a c k E x p e r i e n c e D e t a i l s «\n\nCreature Type ................... : %s\nExperience Rank ................. : %s (%i)\nExperience Points ............... : %i\nExperience Points to Next Rank .. : %i\nMaximum Experience per Battle ... : %i%% (%i)\nNumber of Creatures in stack .... : %i\nMaximum New Recruits\n without losing current Rank .... : %i\nExperience Multiplier ........... : %.2f\nUpgrade Multiplier .............. : %.2f\nExperience after Rank 10 ........ : %i\nMaximum New Recruits to remain at\n Rank 10 if at Maximum Experience : %i",
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"vcmi.stackExperience.rank.1" : "Basic",
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"vcmi.stackExperience.rank.2" : "Novice",
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"vcmi.stackExperience.rank.3" : "Trained",
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"vcmi.stackExperience.rank.4" : "Skilled",
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"vcmi.stackExperience.rank.5" : "Proven",
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"vcmi.stackExperience.rank.6" : "Veteran",
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"vcmi.stackExperience.rank.7" : "Adept",
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"vcmi.stackExperience.rank.8" : "Expert",
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"vcmi.stackExperience.rank.9" : "Elite",
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"vcmi.stackExperience.rank.10" : "Master",
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"vcmi.stackExperience.rank.11" : "Ace"
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}
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