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vcmi/CGameInterface.cpp

312 lines
6.7 KiB
C++

#include "stdafx.h"
#include "CGameInterface.h"
#include "CAdvMapInterface.h"
#include "CMessage.h"
#include "SDL_Extensions.h"
#include "SDL_framerate.h"
using namespace CSDL_Ext;
CButtonBase::CButtonBase()
{
curimg=0;
type=-1;
abs=false;
active=false;
ourObj=NULL;
state=0;
}
void CButtonBase::show()
{
if (abs)
{
blitAt(imgs[curimg][state],pos.x,pos.y);
updateRect(&pos);
}
else
{
blitAt(imgs[curimg][state],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y);
updateRect(&genRect(pos.h,pos.w,pos.x+ourObj->pos.x,pos.y+ourObj->pos.y));
}
}
void ClickableL::clickLeft(tribool down)
{
if (down)
pressedL=true;
else
pressedL=false;
}
void ClickableL::activate()
{
LOCPLINT->lclickable.push_back(this);
}
void ClickableL::deactivate()
{
LOCPLINT->lclickable.erase
(std::find(LOCPLINT->lclickable.begin(),LOCPLINT->lclickable.end(),this));
}
void ClickableR::activate()
{
LOCPLINT->rclickable.push_back(this);
}
void ClickableR::deactivate()
{
LOCPLINT->rclickable.erase(std::find(LOCPLINT->rclickable.begin(),LOCPLINT->rclickable.end(),this));
}
void Hoverable::activate()
{
LOCPLINT->hoverable.push_back(this);
}
void Hoverable::deactivate()
{
LOCPLINT->hoverable.erase(std::find(LOCPLINT->hoverable.begin(),LOCPLINT->hoverable.end(),this));
}
void Hoverable::hover(bool on)
{
hovered=on;
}
void KeyInterested::activate()
{
LOCPLINT->keyinterested.push_back(this);
}
void KeyInterested::deactivate()
{
LOCPLINT->
keyinterested.erase(std::find(LOCPLINT->keyinterested.begin(),LOCPLINT->keyinterested.end(),this));
}
CPlayerInterface::CPlayerInterface(int Player, int serial)
{
playerID=Player;
serialID=serial;
CGI->localPlayer = playerID;
human=true;
}
void CPlayerInterface::init()
{
CGI->localPlayer = serialID;
adventureInt = new CAdvMapInt(playerID);
}
void CPlayerInterface::yourTurn()
{
CGI->localPlayer = serialID;
unsigned char & animVal = LOCPLINT->adventureInt->anim; //for animations handling
adventureInt->show();
//show rest of things
//initializing framerate keeper
FPSmanager * mainLoopFramerateKeeper = new FPSmanager;
SDL_initFramerate(mainLoopFramerateKeeper);
SDL_setFramerate(mainLoopFramerateKeeper, 24);
SDL_Event sEvent;
//framerate keeper initialized
for(;;) // main loop
{
CGI->screenh->updateScreen();
LOCPLINT->adventureInt->updateScreen = false;
if(SDL_PollEvent(&sEvent)) //wait for event...
{
handleEvent(&sEvent);
}
++LOCPLINT->adventureInt->animValHitCount; //for animations
if(LOCPLINT->adventureInt->animValHitCount == 2)
{
LOCPLINT->adventureInt->animValHitCount = 0;
++animVal;
LOCPLINT->adventureInt->updateScreen = true;
}
if(LOCPLINT->adventureInt->scrollingLeft)
{
if(LOCPLINT->adventureInt->position.x>-Woff)
{
LOCPLINT->adventureInt->position.x--;
LOCPLINT->adventureInt->updateScreen = true;
}
}
if(LOCPLINT->adventureInt->scrollingRight)
{
if(LOCPLINT->adventureInt->position.x<CGI->ac->map.width-19+4)
{
LOCPLINT->adventureInt->position.x++;
LOCPLINT->adventureInt->updateScreen = true;
}
}
if(LOCPLINT->adventureInt->scrollingUp)
{
if(LOCPLINT->adventureInt->position.y>-Hoff)
{
LOCPLINT->adventureInt->position.y--;
LOCPLINT->adventureInt->updateScreen = true;
}
}
if(LOCPLINT->adventureInt->scrollingDown)
{
if(LOCPLINT->adventureInt->position.y<CGI->ac->map.height-18+4)
{
LOCPLINT->adventureInt->position.y++;
LOCPLINT->adventureInt->updateScreen = true;
}
}
if(LOCPLINT->adventureInt->updateScreen)
{
adventureInt->update();
LOCPLINT->adventureInt->updateScreen=false;
}
SDL_Delay(5); //give time for other apps
SDL_framerateDelay(mainLoopFramerateKeeper);
}
}
void CPlayerInterface::handleEvent(SDL_Event *sEvent)
{
current = sEvent;
if(sEvent->type == SDL_MOUSEMOTION)
{
CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
}
if(sEvent->type==SDL_QUIT)
exit(0);
else if (sEvent->type==SDL_KEYDOWN)
{
switch (sEvent->key.keysym.sym)
{
case SDLK_LEFT:
{
LOCPLINT->adventureInt->scrollingLeft = true;
break;
}
case (SDLK_RIGHT):
{
LOCPLINT->adventureInt->scrollingRight = true;
break;
}
case (SDLK_UP):
{
LOCPLINT->adventureInt->scrollingUp = true;
break;
}
case (SDLK_DOWN):
{
LOCPLINT->adventureInt->scrollingDown = true;
break;
}
case (SDLK_q):
{
exit(0);
break;
}
case (SDLK_u):
{
adventureInt->underground.clickLeft(true);
}
}
} //keydown end
else if(sEvent->type==SDL_KEYUP)
{
switch (sEvent->key.keysym.sym)
{
case SDLK_LEFT:
{
LOCPLINT->adventureInt->scrollingLeft = false;
break;
}
case (SDLK_RIGHT):
{
LOCPLINT->adventureInt->scrollingRight = false;
break;
}
case (SDLK_UP):
{
LOCPLINT->adventureInt->scrollingUp = false;
break;
}
case (SDLK_DOWN):
{
LOCPLINT->adventureInt->scrollingDown = false;
break;
}
case (SDLK_u):
{
adventureInt->underground.clickLeft(false);
}
}
}//keyup end
else if(sEvent->type==SDL_MOUSEMOTION)
{
for (int i=0; i<hoverable.size();i++)
{
if (isItIn(&hoverable[i]->pos,sEvent->motion.x,sEvent->motion.y))
{
if (!hoverable[i]->hovered)
hoverable[i]->hover(true);
}
else if (hoverable[i]->hovered)
{
hoverable[i]->hover(false);
}
}
if(sEvent->motion.x<15)
{
LOCPLINT->adventureInt->scrollingLeft = true;
}
else
{
LOCPLINT->adventureInt->scrollingLeft = false;
}
if(sEvent->motion.x>ekran->w-15)
{
LOCPLINT->adventureInt->scrollingRight = true;
}
else
{
LOCPLINT->adventureInt->scrollingRight = false;
}
if(sEvent->motion.y<15)
{
LOCPLINT->adventureInt->scrollingUp = true;
}
else
{
LOCPLINT->adventureInt->scrollingUp = false;
}
if(sEvent->motion.y>ekran->h-15)
{
LOCPLINT->adventureInt->scrollingDown = true;
}
else
{
LOCPLINT->adventureInt->scrollingDown = false;
}
}
else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_LEFT))
{
for(int i=0; i<lclickable.size();i++)
{
if (isItIn(&lclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))
{
lclickable[i]->clickLeft(true);
}
}
}
else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
{
for(int i=0; i<lclickable.size();i++)
{
if (isItIn(&lclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))
{
lclickable[i]->clickLeft(false);
}
else
lclickable[i]->clickLeft(boost::logic::indeterminate);
}
}
current = NULL;
} //event end