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d708669a75
* added CConsoleHandler to interact with user (it should be testing - only, the real console should be as in h3) pathfinder MAY work now, but it isn't tested
478 lines
12 KiB
C++
478 lines
12 KiB
C++
#include "stdafx.h"
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#include "CHeroHandler.h"
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#include "CGameInfo.h"
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#include <sstream>
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#include "CGameInfo.h"
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#include "CGeneralTextHandler.h"
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CHeroHandler::~CHeroHandler()
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{
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for (int j=0;j<heroes.size();j++)
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{
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if (heroes[j]->portraitSmall)
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SDL_FreeSurface(heroes[j]->portraitSmall);
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delete heroes[j];
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}
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}
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void CHeroHandler::loadPortraits()
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{
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std::ifstream of("portrety.txt");
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for (int j=0;j<heroes.size();j++)
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{
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int ID;
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of>>ID;
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std::string path;
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of>>path;
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heroes[ID]->portraitSmall=CGI->bitmaph->loadBitmap(path);
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if (!heroes[ID]->portraitSmall)
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std::cout<<"Can't read portrait for "<<ID<<" ("<<path<<")\n";
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}
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of.close();
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}
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void CHeroHandler::loadHeroes()
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{
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int ID=0;
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std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HOTRAITS.TXT");
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int it=0;
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std::string dump;
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for(int i=0; i<2; ++i)
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{
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CGeneralTextHandler::loadToIt(dump,buf,it,3);
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}
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int numberOfCurrentClassHeroes = 0;
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int currentClass = 0;
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int additHero = 0;
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EHeroClasses addTab[12];
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addTab[0] = HERO_KNIGHT;
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addTab[1] = HERO_WITCH;
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addTab[2] = HERO_KNIGHT;
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addTab[3] = HERO_WIZARD;
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addTab[4] = HERO_RANGER;
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addTab[5] = HERO_BARBARIAN;
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addTab[6] = HERO_DEATHKNIGHT;
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addTab[7] = HERO_WARLOCK;
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addTab[8] = HERO_KNIGHT;
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addTab[9] = HERO_WARLOCK;
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addTab[10] = HERO_BARBARIAN;
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addTab[11] = HERO_DEMONIAC;
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for (int i=0; i<HEROES_QUANTITY; i++)
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{
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CHero * nher = new CHero;
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if(currentClass<18)
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{
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nher->heroType = (EHeroClasses)currentClass;
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++numberOfCurrentClassHeroes;
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if(numberOfCurrentClassHeroes==8)
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{
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numberOfCurrentClassHeroes = 0;
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++currentClass;
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}
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}
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else
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{
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nher->heroType = addTab[additHero++];
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}
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std::string pom ;
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CGeneralTextHandler::loadToIt(nher->name,buf,it,4);
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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nher->low1stack = atoi(pom.c_str());
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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nher->high1stack = atoi(pom.c_str());
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CGeneralTextHandler::loadToIt(nher->refType1stack,buf,it,4);
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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nher->low2stack = atoi(pom.c_str());
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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nher->high2stack = atoi(pom.c_str());
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CGeneralTextHandler::loadToIt(nher->refType2stack,buf,it,4);
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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nher->low3stack = atoi(pom.c_str());
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CGeneralTextHandler::loadToIt(pom,buf,it,4);
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nher->high3stack = atoi(pom.c_str());
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CGeneralTextHandler::loadToIt(nher->refType3stack,buf,it,3);
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nher->ID = heroes.size();
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heroes.push_back(nher);
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}
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loadSpecialAbilities();
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loadBiographies();
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loadHeroClasses();
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initHeroClasses();
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return;
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}
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void CHeroHandler::loadSpecialAbilities()
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{
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std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HEROSPEC.TXT");
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int it=0;
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std::string dump;
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for(int i=0; i<2; ++i)
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{
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CGeneralTextHandler::loadToIt(dump,buf,it,3);
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}
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for (int i=0;i<heroes.size();i++)
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{
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CGeneralTextHandler::loadToIt(heroes[i]->bonusName,buf,it,4);
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CGeneralTextHandler::loadToIt(heroes[i]->shortBonus,buf,it,4);
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CGeneralTextHandler::loadToIt(heroes[i]->longBonus,buf,it,3);
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}
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}
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void CHeroHandler::loadBiographies()
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{
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std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HEROBIOS.TXT");
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int it=0;
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for (int i=0;i<heroes.size();i++)
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{
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CGeneralTextHandler::loadToIt(heroes[i]->biography,buf,it,3);
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}
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}
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void CHeroHandler::loadHeroClasses()
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{
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std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HCTRAITS.TXT");
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int andame = buf.size();
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for(int y=0; y<andame; ++y)
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if(buf[y]==',')
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buf[y]='.';
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int i = 0; //buf iterator
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int hmcr = 0;
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for(i; i<andame; ++i) //omitting rubbish
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{
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if(buf[i]=='\r')
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++hmcr;
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if(hmcr==2)
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break;
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}
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i+=2;
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for(int ss=0; ss<18; ++ss) //18 classes of hero (including conflux)
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{
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CHeroClass * hc = new CHeroClass;
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int befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->name = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->aggression = atof(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->initialAttack = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->initialDefence = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->initialPower = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->initialKnowledge = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->proAttack[0] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->proDefence[0] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->proPower[0] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->proKnowledge[0] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->proAttack[1] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->proDefence[1] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->proPower[1] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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hc->proKnowledge[1] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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//CHero kkk = heroes[0];
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for(int dd=0; dd<CGameInfo::mainObj->abilh->abilities.size(); ++dd)
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{
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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int buff = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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hc->proSec.push_back(buff);
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}
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for(int dd=0; dd<9; ++dd)
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{
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t' || buf[i]=='\r')
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break;
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}
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hc->selectionProbability[dd] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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}
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++i;
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heroClasses.push_back(hc);
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}
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}
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void CHeroHandler::initHeroClasses()
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{
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for(int gg=0; gg<heroes.size(); ++gg)
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{
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heroes[gg]->heroClass = heroClasses[heroes[gg]->heroType];
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}
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initTerrainCosts();
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}
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unsigned int CHeroInstance::getTileCost(EterrainType & ttype, Eroad & rdtype, Eriver & rvtype)
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{
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unsigned int ret = type->heroClass->terrCosts[ttype];
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switch(rdtype)
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{
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case Eroad::dirtRoad:
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ret*=0.75;
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break;
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case Eroad::grazvelRoad:
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ret*=0.667;
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break;
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case Eroad::cobblestoneRoad:
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ret*=0.5;
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break;
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}
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return ret;
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}
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unsigned int CHeroHandler::level(unsigned int experience)
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{
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return 0; //TODO: finish it
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}
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unsigned int CHeroInstance::getLowestCreatureSpeed()
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{
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unsigned int sl = 100;
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for(int h=0; h<army.slots.size(); ++h)
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{
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if(army.slots[h].first->speed<sl)
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sl = army.slots[h].first->speed;
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}
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return sl;
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}
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void CHeroHandler::initTerrainCosts()
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{
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for(int i=0; i<heroClasses.size(); ++i)
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{
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switch (i)
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{
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case EHeroClasses::HERO_KNIGHT: case EHeroClasses::HERO_CLERIC:
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{
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heroClasses[i]->terrCosts.push_back(100); //dirt
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heroClasses[i]->terrCosts.push_back(150); //sand
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heroClasses[i]->terrCosts.push_back(100); //grass
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heroClasses[i]->terrCosts.push_back(150); //snow
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heroClasses[i]->terrCosts.push_back(175); //swamp
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heroClasses[i]->terrCosts.push_back(125); //rough
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heroClasses[i]->terrCosts.push_back(100); //subterrain
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heroClasses[i]->terrCosts.push_back(100); //lava
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heroClasses[i]->terrCosts.push_back(-1); //water
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heroClasses[i]->terrCosts.push_back(-1); //rock
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break;
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}
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case EHeroClasses::HERO_RANGER: case EHeroClasses::HERO_DRUID:
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{
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heroClasses[i]->terrCosts.push_back(100); //dirt
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heroClasses[i]->terrCosts.push_back(150); //sand
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heroClasses[i]->terrCosts.push_back(100); //grass
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heroClasses[i]->terrCosts.push_back(150); //snow
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heroClasses[i]->terrCosts.push_back(175); //swamp
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heroClasses[i]->terrCosts.push_back(125); //rough
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heroClasses[i]->terrCosts.push_back(100); //subterrain
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heroClasses[i]->terrCosts.push_back(100); //lava
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heroClasses[i]->terrCosts.push_back(-1); //water
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heroClasses[i]->terrCosts.push_back(-1); //rock
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break;
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}
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case EHeroClasses::HERO_ALCHEMIST: case EHeroClasses::HERO_WIZARD:
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{
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heroClasses[i]->terrCosts.push_back(100); //dirt
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heroClasses[i]->terrCosts.push_back(150); //sand
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heroClasses[i]->terrCosts.push_back(100); //grass
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heroClasses[i]->terrCosts.push_back(100); //snow
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heroClasses[i]->terrCosts.push_back(175); //swamp
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heroClasses[i]->terrCosts.push_back(125); //rough
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heroClasses[i]->terrCosts.push_back(100); //subterrain
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heroClasses[i]->terrCosts.push_back(100); //lava
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heroClasses[i]->terrCosts.push_back(-1); //water
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heroClasses[i]->terrCosts.push_back(-1); //rock
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break;
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}
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case EHeroClasses::HERO_DEMONIAC: case EHeroClasses::HERO_HERETIC:
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{
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heroClasses[i]->terrCosts.push_back(100); //dirt
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heroClasses[i]->terrCosts.push_back(150); //sand
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heroClasses[i]->terrCosts.push_back(100); //grass
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heroClasses[i]->terrCosts.push_back(150); //snow
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heroClasses[i]->terrCosts.push_back(175); //swamp
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heroClasses[i]->terrCosts.push_back(125); //rough
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heroClasses[i]->terrCosts.push_back(100); //subterrain
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heroClasses[i]->terrCosts.push_back(100); //lava
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heroClasses[i]->terrCosts.push_back(-1); //water
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heroClasses[i]->terrCosts.push_back(-1); //rock
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break;
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}
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case EHeroClasses::HERO_DEATHKNIGHT: case EHeroClasses::HERO_NECROMANCER:
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{
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heroClasses[i]->terrCosts.push_back(100); //dirt
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heroClasses[i]->terrCosts.push_back(150); //sand
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heroClasses[i]->terrCosts.push_back(100); //grass
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heroClasses[i]->terrCosts.push_back(150); //snow
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heroClasses[i]->terrCosts.push_back(175); //swamp
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heroClasses[i]->terrCosts.push_back(125); //rough
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heroClasses[i]->terrCosts.push_back(100); //subterrain
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heroClasses[i]->terrCosts.push_back(100); //lava
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heroClasses[i]->terrCosts.push_back(-1); //water
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heroClasses[i]->terrCosts.push_back(-1); //rock
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break;
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}
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case EHeroClasses::HERO_WARLOCK: case EHeroClasses::HERO_OVERLORD:
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{
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heroClasses[i]->terrCosts.push_back(100); //dirt
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heroClasses[i]->terrCosts.push_back(150); //sand
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heroClasses[i]->terrCosts.push_back(100); //grass
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heroClasses[i]->terrCosts.push_back(150); //snow
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heroClasses[i]->terrCosts.push_back(175); //swamp
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heroClasses[i]->terrCosts.push_back(125); //rough
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heroClasses[i]->terrCosts.push_back(100); //subterrain
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heroClasses[i]->terrCosts.push_back(100); //lava
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heroClasses[i]->terrCosts.push_back(-1); //water
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heroClasses[i]->terrCosts.push_back(-1); //rock
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break;
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}
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case EHeroClasses::HERO_BARBARIAN: case EHeroClasses::HERO_BATTLEMAGE:
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{
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heroClasses[i]->terrCosts.push_back(100); //dirt
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heroClasses[i]->terrCosts.push_back(150); //sand
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heroClasses[i]->terrCosts.push_back(100); //grass
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heroClasses[i]->terrCosts.push_back(150); //snow
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heroClasses[i]->terrCosts.push_back(175); //swamp
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heroClasses[i]->terrCosts.push_back(100); //rough
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heroClasses[i]->terrCosts.push_back(100); //subterrain
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heroClasses[i]->terrCosts.push_back(100); //lava
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heroClasses[i]->terrCosts.push_back(-1); //water
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heroClasses[i]->terrCosts.push_back(-1); //rock
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break;
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}
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case EHeroClasses::HERO_BEASTMASTER: case EHeroClasses::HERO_WITCH:
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{
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heroClasses[i]->terrCosts.push_back(100); //dirt
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heroClasses[i]->terrCosts.push_back(150); //sand
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heroClasses[i]->terrCosts.push_back(100); //grass
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heroClasses[i]->terrCosts.push_back(150); //snow
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heroClasses[i]->terrCosts.push_back(100); //swamp
|
|
heroClasses[i]->terrCosts.push_back(125); //rough
|
|
heroClasses[i]->terrCosts.push_back(100); //subterrain
|
|
heroClasses[i]->terrCosts.push_back(100); //lava
|
|
heroClasses[i]->terrCosts.push_back(-1); //water
|
|
heroClasses[i]->terrCosts.push_back(-1); //rock
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|