mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
645 lines
17 KiB
C++
645 lines
17 KiB
C++
#include "stdafx.h"
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#include "SDL_Extensions.h"
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#include "SDL_TTF.h"
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#include "CGameInfo.h"
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#include <iostream>
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#include <utility>
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#include <algorithm>
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bool isItIn(const SDL_Rect * rect, int x, int y)
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{
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if ((x>rect->x && x<rect->x+rect->w) && (y>rect->y && y<rect->y+rect->h))
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return true;
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else return false;
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}
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SDL_Rect genRect(int hh, int ww, int xx, int yy)
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{
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SDL_Rect ret;
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ret.h=hh;
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ret.w=ww;
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ret.x=xx;
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ret.y=yy;
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return ret;
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}
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void blitAtWR(SDL_Surface * src, int x, int y, SDL_Surface * dst)
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{
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SDL_Rect pom = genRect(src->h,src->w,x,y);
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SDL_BlitSurface(src,NULL,dst,&pom);
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SDL_UpdateRect(dst,x,y,src->w,src->h);
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}
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void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst)
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{
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SDL_Rect pom = genRect(src->h,src->w,x,y);
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SDL_BlitSurface(src,NULL,dst,&pom);
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}
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SDL_Color genRGB(int r, int g, int b, int a=0)
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{
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SDL_Color ret;
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ret.b=b;
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ret.g=g;
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ret.r=r;
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ret.unused=a;
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return ret;
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}
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void updateRect (SDL_Rect * rect, SDL_Surface * scr)
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{
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SDL_UpdateRect(scr,rect->x,rect->y,rect->w,rect->h);
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}
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void CSDL_Ext::printAtMiddle(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
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{
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if(text.length()==0) return;
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SDL_Surface * temp;
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switch (quality)
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{
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case 0:
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temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
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break;
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case 1:
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SDL_Color tem;
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tem.b = 0xff-kolor.b;
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tem.g = 0xff-kolor.g;
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tem.r = 0xff-kolor.r;
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tem.unused = 0xff-kolor.unused;
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temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
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break;
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case 2:
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temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
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break;
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default:
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temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
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break;
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}
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SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-(temp->w/2),y-(temp->h/2)));
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SDL_UpdateRect(dst,x-(temp->w/2),y-(temp->h/2),temp->w,temp->h);
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SDL_FreeSurface(temp);
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}
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void CSDL_Ext::printAt(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
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{
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if (text.length()==0)
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return;
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SDL_Surface * temp;
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switch (quality)
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{
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case 0:
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temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
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break;
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case 1:
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SDL_Color tem;
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tem.b = 0xff-kolor.b;
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tem.g = 0xff-kolor.g;
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tem.r = 0xff-kolor.r;
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tem.unused = 0xff-kolor.unused;
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temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
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break;
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case 2:
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temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
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break;
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default:
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temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
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break;
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}
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SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x,y));
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SDL_UpdateRect(dst,x,y,temp->w,temp->h);
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SDL_FreeSurface(temp);
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}
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void CSDL_Ext::SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC, Uint8 A)
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{
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Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel-myC;
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if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
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{
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p[0] = R;
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p[1] = G;
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p[2] = B;
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}
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else
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{
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p[0] = B;
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p[1] = G;
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p[2] = R;
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}
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SDL_UpdateRect(ekran, x, y, 1, 1);
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}
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///**************/
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///Reverses the toRot surface by the vertical axis
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///**************/
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SDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot, int myC)
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{
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SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
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SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
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//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
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if(toRot->format->BytesPerPixel!=1)
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{
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for(int i=0; i<ret->w; ++i)
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{
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for(int j=0; j<ret->h; ++j)
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{
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{
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Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
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if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
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{
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CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], myC);
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}
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else
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{
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CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], myC);
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}
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}
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}
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}
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}
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else
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{
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for(int i=0; i<ret->w; ++i)
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{
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for(int j=0; j<ret->h; ++j)
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{
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{
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Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
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(*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
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}
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}
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}
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}
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SDL_FreeSurface(first);
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return ret;
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}
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SDL_Surface * CSDL_Ext::hFlip(SDL_Surface * toRot)
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{
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SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
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SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
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//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
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if(ret->format->BytesPerPixel!=1)
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{
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for(int i=0; i<ret->w; ++i)
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{
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for(int j=0; j<ret->h; ++j)
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{
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{
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Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel-2;
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int k=2;
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if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
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{
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CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], k);
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}
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else
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{
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CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], k);
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}
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}
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}
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}
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}
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else
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{
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for(int i=0; i<ret->w; ++i)
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{
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for(int j=0; j<ret->h; ++j)
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{
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{
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Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel;
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(*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
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}
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}
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}
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}
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SDL_FreeSurface(first);
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return ret;
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};
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///**************/
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///Rotates toRot surface by 90 degrees left
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///**************/
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SDL_Surface * CSDL_Ext::rotate02(SDL_Surface * toRot)
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{
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SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->h, toRot->w, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
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SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
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//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
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for(int i=0; i<ret->w; ++i)
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{
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for(int j=0; j<ret->h; ++j)
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{
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{
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Uint8 *p = (Uint8 *)toRot->pixels + i * toRot->pitch + j * toRot->format->BytesPerPixel;
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if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
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{
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SDL_PutPixel(ret, i, j, p[0], p[1], p[2]);
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}
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else
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{
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SDL_PutPixel(ret, i, j, p[2], p[1], p[0]);
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}
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}
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}
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}
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SDL_FreeSurface(first);
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return ret;
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}
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///*************/
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///Rotates toRot surface by 180 degrees
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///*************/
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SDL_Surface * CSDL_Ext::rotate03(SDL_Surface * toRot)
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{
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SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);
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SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);
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//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
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if(ret->format->BytesPerPixel!=1)
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{
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for(int i=0; i<ret->w; ++i)
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{
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for(int j=0; j<ret->h; ++j)
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{
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{
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Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel+2;
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if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
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{
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SDL_PutPixel(ret, i, j, p[0], p[1], p[2], 2);
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}
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else
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{
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SDL_PutPixel(ret, i, j, p[2], p[1], p[0], 2);
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}
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}
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}
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}
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}
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else
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{
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for(int i=0; i<ret->w; ++i)
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{
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for(int j=0; j<ret->h; ++j)
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{
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Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
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(*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
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}
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}
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}
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SDL_FreeSurface(first);
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return ret;
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}
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//converts surface to cursor
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SDL_Cursor * CSDL_Ext::SurfaceToCursor(SDL_Surface *image, int hx, int hy)
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{
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int w, x, y;
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Uint8 *data, *mask, *d, *m, r, g, b;
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Uint32 color;
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SDL_Cursor *cursor;
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w = (image->w + 7) / 8;
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data = (Uint8 *)alloca(w * image->h * 2);
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if (data == NULL)
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return NULL;
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memset(data, 0, w * image->h * 2);
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mask = data + w * image->h;
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if (SDL_MUSTLOCK(image))
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SDL_LockSurface(image);
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for (y = 0; y < image->h; y++)
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{
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d = data + y * w;
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m = mask + y * w;
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for (x = 0; x < image->w; x++)
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{
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color = CSDL_Ext::SDL_GetPixel(image, x, y);
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if ((image->flags & SDL_SRCCOLORKEY) == 0 || color != image->format->colorkey)
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{
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SDL_GetRGB(color, image->format, &r, &g, &b);
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color = (r + g + b) / 3;
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m[x / 8] |= 128 >> (x & 7);
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if (color < 128)
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d[x / 8] |= 128 >> (x & 7);
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}
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}
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}
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if (SDL_MUSTLOCK(image))
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SDL_UnlockSurface(image);
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cursor = SDL_CreateCursor(data, mask, w, image->h, hx, hy);
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return cursor;
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}
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Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, int x, int y, bool colorByte)
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{
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int bpp = surface->format->BytesPerPixel;
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/* Here p is the address to the pixel we want to retrieve */
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Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
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switch(bpp) {
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case 1:
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if(colorByte)
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{
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return colorToUint32(surface->format->palette->colors+(*p));
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}
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else
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return *p;
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case 2:
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return *(Uint16 *)p;
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case 3:
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if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
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return p[0] << 16 | p[1] << 8 | p[2];
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else
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return p[0] | p[1] << 8 | p[2] << 16;
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case 4:
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return *(Uint32 *)p;
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default:
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return 0; /* shouldn't happen, but avoids warnings */
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}
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}
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SDL_Surface * CSDL_Ext::alphaTransform(SDL_Surface *src)
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{
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Uint32 trans = SDL_MapRGBA(src->format, 0, 255, 255, 255);
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SDL_SetColorKey(src, 0, trans);
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src->flags|=SDL_SRCALPHA;
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if(src->format->BitsPerPixel == 8)
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{
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for(int yy=0; yy<src->format->palette->ncolors; ++yy)
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{
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SDL_Color cur = *(src->format->palette->colors+yy);
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//if(cur.r == 255 && cur.b == 255)
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if(yy==1 || yy==2 || yy==3 || yy==4 || yy==8)
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{
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SDL_Color shadow;
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shadow.b = shadow.g = shadow.r = 0;
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switch(cur.g) //change this values; make diffrerent for objects and shadows (?)
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{
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case 0:
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shadow.unused = 128;
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break;
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case 50:
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shadow.unused = 50+32;
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break;
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case 100:
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shadow.unused = 100+64;
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break;
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case 128:
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shadow.unused = 128+64;
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break;
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case 150:
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shadow.unused = 150+64;
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break;
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default:
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shadow.unused = 255;
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break;
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}
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SDL_SetColors(src, &shadow, yy, 1);
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}
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if(yy==0 || (cur.r == 255 && cur.g == 0 && cur.b == 0))
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{
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SDL_Color transp;
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transp.b = transp.g = transp.r = 0;
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transp.unused = 255;
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SDL_SetColors(src, &transp, yy, 1);
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}
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}
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}
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SDL_UpdateRect(src, 0, 0, src->w, src->h);
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return src;
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}
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SDL_Surface * CSDL_Ext::secondAlphaTransform(SDL_Surface * src, SDL_Surface * alpha)
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{
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Uint32 pompom[256][256];
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for(int i=0; i<src->w; ++i)
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{
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for(int j=0; j<src->h; ++j)
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{
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pompom[i][j] = 0xffffffff - (SDL_GetPixel(src, i, j, true) & 0xff000000);
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}
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}
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Uint32 pompom2[256][256];
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for(int i=0; i<src->w; ++i)
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{
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for(int j=0; j<src->h; ++j)
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{
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pompom2[i][j] = pompom[i][j]>>24;
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}
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}
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SDL_Surface * hide2 = SDL_ConvertSurface(src, alpha->format, SDL_SWSURFACE);
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for(int i=0; i<hide2->w; ++i)
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{
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for(int j=0; j<hide2->h; ++j)
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{
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Uint32 * place = (Uint32*)( (Uint8*)hide2->pixels + j * hide2->pitch + i * hide2->format->BytesPerPixel);
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(*place)&=pompom[i][j];
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int ffgg=0;
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}
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}
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return hide2;
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}
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Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color)
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{
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Uint32 ret = 0;
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ret+=color->unused;
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ret*=256;
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ret+=color->b;
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ret*=256;
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ret+=color->g;
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ret*=256;
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ret+=color->r;
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return ret;
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}
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void CSDL_Ext::update(SDL_Surface * what)
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{
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if(what)
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SDL_UpdateRect(what, 0, 0, what->w, what->h);
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}
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void CSDL_Ext::blueToPlayers(SDL_Surface * sur, int player)
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{
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if(sur->format->BitsPerPixel == 8)
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{
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for(int i=0; i<sur->format->palette->ncolors; ++i)
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{
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SDL_Color * cc = sur->format->palette->colors+i;
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if(cc->r==0 && cc->g==0 && cc->b==255)
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{
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cc->r = CGameInfo::mainObj->playerColors[player].r;
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cc->g = CGameInfo::mainObj->playerColors[player].g;
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cc->b = CGameInfo::mainObj->playerColors[player].b;
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}
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}
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}
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else if(sur->format->BitsPerPixel == 24)
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{
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for(int y=0; y<sur->h; ++y)
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{
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|
for(int x=0; x<sur->w; ++x)
|
|
{
|
|
Uint8* cp = (Uint8*)sur->pixels + y+sur->pitch + x*3;
|
|
if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
|
|
{
|
|
if(cp[0]==0 && cp[1]==0 && cp[2]==255)
|
|
{
|
|
cp[0] = CGameInfo::mainObj->playerColors[player].r;
|
|
cp[1] = CGameInfo::mainObj->playerColors[player].g;
|
|
cp[2] = CGameInfo::mainObj->playerColors[player].b;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
|
|
if(cp[0]==255 && cp[1]==0 && cp[2]==0)
|
|
{
|
|
cp[0] = CGameInfo::mainObj->playerColors[player].b;
|
|
cp[1] = CGameInfo::mainObj->playerColors[player].g;
|
|
cp[2] = CGameInfo::mainObj->playerColors[player].r;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CSDL_Ext::blueToPlayersAdv(SDL_Surface * sur, int player)
|
|
{
|
|
if(sur->format->BitsPerPixel == 8)
|
|
{
|
|
for(int i=0; i<sur->format->palette->ncolors; ++i)
|
|
{
|
|
SDL_Color * cc = sur->format->palette->colors+i;
|
|
if(cc->b>cc->g && cc->b>cc->r)
|
|
{
|
|
std::vector<long long int> sort1;
|
|
sort1.push_back(cc->r);
|
|
sort1.push_back(cc->g);
|
|
sort1.push_back(cc->b);
|
|
std::vector< std::pair<long long int, Uint8*> > sort2;
|
|
sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].r, &(cc->r)));
|
|
sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].g, &(cc->g)));
|
|
sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].b, &(cc->b)));
|
|
std::sort(sort1.begin(), sort1.end());
|
|
if(sort2[0].first>sort2[1].first)
|
|
std::swap(sort2[0], sort2[1]);
|
|
if(sort2[1].first>sort2[2].first)
|
|
std::swap(sort2[1], sort2[2]);
|
|
if(sort2[0].first>sort2[1].first)
|
|
std::swap(sort2[0], sort2[1]);
|
|
for(int hh=0; hh<3; ++hh)
|
|
{
|
|
(*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(sur->format->BitsPerPixel == 24)
|
|
{
|
|
for(int y=0; y<sur->h; ++y)
|
|
{
|
|
for(int x=0; x<sur->w; ++x)
|
|
{
|
|
Uint8* cp = (Uint8*)sur->pixels + y+sur->pitch + x*3;
|
|
if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
|
|
{
|
|
if(cp[2]>cp[1] && cp[2]>cp[0])
|
|
{
|
|
std::vector<long long int> sort1;
|
|
sort1.push_back(cp[0]);
|
|
sort1.push_back(cp[1]);
|
|
sort1.push_back(cp[2]);
|
|
std::vector< std::pair<long long int, Uint8*> > sort2;
|
|
sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].r, &(cp[0])));
|
|
sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].g, &(cp[1])));
|
|
sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].b, &(cp[2])));
|
|
std::sort(sort1.begin(), sort1.end());
|
|
if(sort2[0].first>sort2[1].first)
|
|
std::swap(sort2[0], sort2[1]);
|
|
if(sort2[1].first>sort2[2].first)
|
|
std::swap(sort2[1], sort2[2]);
|
|
if(sort2[0].first>sort2[1].first)
|
|
std::swap(sort2[0], sort2[1]);
|
|
for(int hh=0; hh<3; ++hh)
|
|
{
|
|
(*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(cp[0]>cp[1] && cp[0]>cp[2])
|
|
{
|
|
std::vector<long long int> sort1;
|
|
sort1.push_back(cp[2]);
|
|
sort1.push_back(cp[1]);
|
|
sort1.push_back(cp[0]);
|
|
std::vector< std::pair<long long int, Uint8*> > sort2;
|
|
sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].r, &(cp[2])));
|
|
sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].g, &(cp[1])));
|
|
sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].b, &(cp[0])));
|
|
std::sort(sort1.begin(), sort1.end());
|
|
if(sort2[0].first>sort2[1].first)
|
|
std::swap(sort2[0], sort2[1]);
|
|
if(sort2[1].first>sort2[2].first)
|
|
std::swap(sort2[1], sort2[2]);
|
|
if(sort2[0].first>sort2[1].first)
|
|
std::swap(sort2[0], sort2[1]);
|
|
for(int hh=0; hh<3; ++hh)
|
|
{
|
|
(*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CSDL_Ext::setPlayerColor(SDL_Surface * sur, int player)
|
|
{
|
|
if(sur->format->BitsPerPixel==8)
|
|
{
|
|
if(player != -1)
|
|
*(sur->format->palette->colors+5) = CGameInfo::mainObj->playerColors[player];
|
|
else
|
|
*(sur->format->palette->colors+5) = CGameInfo::mainObj->neutralColor;
|
|
}
|
|
}
|
|
int readNormalNr (std::istream &in, int bytCon)
|
|
{
|
|
int ret=0;
|
|
int amp=1;
|
|
unsigned char byte;
|
|
if (in.good())
|
|
{
|
|
for (int i=0; i<bytCon; i++)
|
|
{
|
|
in.read((char*)&byte,1);
|
|
ret+=byte*amp;
|
|
amp*=256;
|
|
}
|
|
}
|
|
else return -1;
|
|
return ret;
|
|
}
|
|
|
|
void CSDL_Ext::fullAlphaTransform(SDL_Surface *& src)
|
|
{
|
|
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
|
int rmask = 0xff000000;
|
|
int gmask = 0x00ff0000;
|
|
int bmask = 0x0000ff00;
|
|
int amask = 0x000000ff;
|
|
#else
|
|
int rmask = 0x000000ff;
|
|
int gmask = 0x0000ff00;
|
|
int bmask = 0x00ff0000;
|
|
int amask = 0xff000000;
|
|
#endif
|
|
src = alphaTransform(src);
|
|
SDL_Surface * hlp1, * hlp2;
|
|
hlp1 = SDL_CreateRGBSurface(SDL_SWSURFACE, src->w, src->h, 32, rmask, gmask, bmask, amask);
|
|
hlp2 = secondAlphaTransform(src, hlp1);
|
|
SDL_FreeSurface(src);
|
|
SDL_FreeSurface(hlp1);
|
|
src = hlp2;
|
|
}
|
|
|