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1aa391fdf8
All text processing code is now located in lib/texts. No changes other than code being moved around and adjustment of includes Moved without changes: Languages.h -> texts/Languages.h MetaString.* -> texts/MetaString.* TextOperations.* -> texts/TextOperations.* Split into parts: CGeneralTextHandler.* -> texts/CGeneralTextHandler.* -> texts/CLegacyConfigParser.* -> texts/TextLocalizationContainer.* -> texts/TextIdentifier.h
85 lines
2.0 KiB
C++
85 lines
2.0 KiB
C++
/*
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* Terrain.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "RoadHandler.h"
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#include "texts/CGeneralTextHandler.h"
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#include "GameSettings.h"
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#include "json/JsonNode.h"
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#include "VCMI_Lib.h"
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VCMI_LIB_NAMESPACE_BEGIN
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RoadTypeHandler::RoadTypeHandler()
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{
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objects.emplace_back(new RoadType());
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VLC->generaltexth->registerString("core", objects[0]->getNameTextID(), "");
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}
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std::shared_ptr<RoadType> RoadTypeHandler::loadFromJson(
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const std::string & scope,
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const JsonNode & json,
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const std::string & identifier,
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size_t index)
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{
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assert(identifier.find(':') == std::string::npos);
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auto info = std::make_shared<RoadType>();
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info->id = RoadId(index);
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info->identifier = identifier;
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info->modScope = scope;
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info->tilesFilename = AnimationPath::fromJson(json["tilesFilename"]);
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info->shortIdentifier = json["shortIdentifier"].String();
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info->movementCost = json["moveCost"].Integer();
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VLC->generaltexth->registerString(scope,info->getNameTextID(), json["text"].String());
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return info;
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}
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const std::vector<std::string> & RoadTypeHandler::getTypeNames() const
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{
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static const std::vector<std::string> typeNames = { "road" };
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return typeNames;
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}
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std::vector<JsonNode> RoadTypeHandler::loadLegacyData()
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{
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size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_ROAD);
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objects.resize(dataSize);
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return {};
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}
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std::string RoadType::getJsonKey() const
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{
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return modScope + ":" + identifier;
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}
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std::string RoadType::getNameTextID() const
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{
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return TextIdentifier( "road", modScope, identifier, "name" ).get();
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}
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std::string RoadType::getNameTranslated() const
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{
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return VLC->generaltexth->translate(getNameTextID());
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}
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RoadType::RoadType():
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id(Road::NO_ROAD),
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identifier("empty"),
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modScope("core"),
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movementCost(GameConstants::BASE_MOVEMENT_COST)
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{}
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VCMI_LIB_NAMESPACE_END
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