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https://github.com/vcmi/vcmi.git
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6da7c9ccb5
random map generator refactoring and improvements
104 lines
2.3 KiB
C++
104 lines
2.3 KiB
C++
/*
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* Terrain.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "ConstTransitivePtr.h"
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#include "GameConstants.h"
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#include "JsonNode.h"
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class DLL_LINKAGE Terrain
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{
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public:
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friend class Manager;
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struct Info
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{
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enum class Type
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{
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Land, Water, Subterranean, Rock
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};
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int moveCost;
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bool transitionRequired;
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std::array<int, 3> minimapBlocked;
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std::array<int, 3> minimapUnblocked;
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std::string musicFilename;
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std::string tilesFilename;
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std::string terrainText;
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std::string typeCode;
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std::string terrainViewPatterns;
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std::string rockTerrain;
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std::string river;
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int horseSoundId;
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Type type;
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std::vector<std::string> battleFields;
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std::vector<Terrain> prohibitTransitions;
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};
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class DLL_LINKAGE Manager
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{
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public:
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static std::vector<Terrain> terrains();
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static const Info & getInfo(const Terrain &);
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private:
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static Manager & get();
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Manager();
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std::unordered_map<std::string, Info> terrainInfo;
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};
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/*enum EETerrainType
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{
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ANY_TERRAIN = -3,
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WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
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ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK // ROCK is also intended to be max value.
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};*/
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Terrain(const std::string & _type = "");
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static Terrain createTerrainTypeH3M(int tId);
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static Terrain createTerrainByCode(const std::string & typeCode);
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int id() const; //TODO: has to be completely removed
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Terrain& operator=(const Terrain & _type);
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Terrain& operator=(const std::string & _type);
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DLL_LINKAGE friend bool operator==(const Terrain & l, const Terrain & r);
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DLL_LINKAGE friend bool operator!=(const Terrain & l, const Terrain & r);
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DLL_LINKAGE friend bool operator<(const Terrain & l, const Terrain & r);
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static const Terrain ANY;
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bool isLand() const;
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bool isWater() const;
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bool isPassable() const; //ROCK
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bool isUnderground() const;
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bool isNative() const;
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bool isTransitionRequired() const;
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operator std::string() const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & name;
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}
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protected:
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std::string name;
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};
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DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const Terrain terrainType);
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