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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/client/windows/CTutorialWindow.cpp
Ivan Savenko 9bfe000724 Added semi-workaround method for network thread shutdown:
Currently closing game while network thread is waiting for something is
very bug-prone, since network thread may resume during shutdown and
access partially destroyed client state.

Now if exit has been requested, the very first step would be semi-
graceful shutdown of network thread (via exception throwing). This may
in theory skip some cleanup in non-RAII code, but since game is shutting
down this does not matters much.

This logic applies to:
- shutting down while network thread is waiting for dialogs
- shuttind down while network thread waiting for animations in combat
2024-05-18 11:04:10 +00:00

124 lines
3.5 KiB
C++

/*
* CTutorialWindow.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CTutorialWindow.h"
#include "../eventsSDL/InputHandler.h"
#include "../../lib/CConfigHandler.h"
#include "../ConditionalWait.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../CPlayerInterface.h"
#include "../CGameInfo.h"
#include "../CVideoHandler.h"
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../widgets/Images.h"
#include "../widgets/Buttons.h"
#include "../widgets/TextControls.h"
#include "../render/Canvas.h"
CTutorialWindow::CTutorialWindow(const TutorialMode & m)
: CWindowObject(BORDERED, ImagePath::builtin("DIBOXBCK")), mode { m }, page { 0 }
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
pos = Rect(pos.x, pos.y, 380, 400); //video: 320x240
background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, pos.w, pos.h));
updateShadow();
center();
addUsedEvents(LCLICK);
if(mode == TutorialMode::TOUCH_ADVENTUREMAP) videos = { "RightClick", "MapPanning", "MapZooming", "RadialWheel" };
else if(mode == TutorialMode::TOUCH_BATTLE) videos = { "BattleDirection", "BattleDirectionAbort", "AbortSpell" };
labelTitle = std::make_shared<CLabel>(190, 15, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.tutorialWindow.title"));
labelInformation = std::make_shared<CMultiLineLabel>(Rect(5, 40, 370, 60), EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, "");
buttonOk = std::make_shared<CButton>(Point(159, 367), AnimationPath::builtin("IOKAY"), CButton::tooltip(), std::bind(&CTutorialWindow::exit, this), EShortcut::GLOBAL_ACCEPT); //62x28
buttonLeft = std::make_shared<CButton>(Point(5, 217), AnimationPath::builtin("HSBTNS3"), CButton::tooltip(), std::bind(&CTutorialWindow::previous, this), EShortcut::MOVE_LEFT); //22x46
buttonRight = std::make_shared<CButton>(Point(352, 217), AnimationPath::builtin("HSBTNS5"), CButton::tooltip(), std::bind(&CTutorialWindow::next, this), EShortcut::MOVE_RIGHT); //22x46
setContent();
}
void CTutorialWindow::setContent()
{
video = "tutorial/" + videos[page];
buttonLeft->block(page<1);
buttonRight->block(page>videos.size() - 2);
labelInformation->setText(CGI->generaltexth->translate("vcmi.tutorialWindow.decription." + videos[page]));
}
void CTutorialWindow::openWindowFirstTime(const TutorialMode & m)
{
if(GH.input().hasTouchInputDevice() && !persistentStorage["gui"]["tutorialCompleted" + std::to_string(m)].Bool())
{
if(LOCPLINT)
LOCPLINT->showingDialog->setBusy();
GH.windows().pushWindow(std::make_shared<CTutorialWindow>(m));
Settings s = persistentStorage.write["gui"]["tutorialCompleted" + std::to_string(m)];
s->Bool() = true;
}
}
void CTutorialWindow::exit()
{
if(LOCPLINT)
LOCPLINT->showingDialog->setFree();
close();
}
void CTutorialWindow::next()
{
page++;
setContent();
deactivate();
activate();
}
void CTutorialWindow::previous()
{
page--;
setContent();
deactivate();
activate();
}
void CTutorialWindow::show(Canvas & to)
{
CCS->videoh->update(pos.x + 30, pos.y + 120, to.getInternalSurface(), true, false,
[&]()
{
CCS->videoh->close();
CCS->videoh->open(VideoPath::builtin(video));
});
CIntObject::show(to);
}
void CTutorialWindow::activate()
{
CCS->videoh->open(VideoPath::builtin(video));
CIntObject::activate();
}
void CTutorialWindow::deactivate()
{
CCS->videoh->close();
}