.. |
AbstractGoal.cpp
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Nullkiller: stabilisation fixes
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2021-07-26 21:02:50 +03:00 |
AbstractGoal.h
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Nullkiller: stabilisation fixes
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2021-07-26 21:02:50 +03:00 |
AdventureSpellCast.cpp
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Nullkiller: android build fixes
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2021-07-26 21:02:50 +03:00 |
AdventureSpellCast.h
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
Build.cpp
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
Build.h
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
BuildBoat.cpp
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Nullkiller: android build fixes
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2021-07-26 21:02:50 +03:00 |
BuildBoat.h
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
BuildThis.cpp
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Nullkiller AI: stabilization of build and prioritization fixes
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2021-07-26 21:02:50 +03:00 |
BuildThis.h
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Nullkiller AI: stabilization of build and prioritization fixes
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2021-07-26 21:02:50 +03:00 |
BuyArmy.cpp
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Nullkiller: android build fixes
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2021-07-26 21:02:50 +03:00 |
BuyArmy.h
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
CGoal.h
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
ClearWayTo.cpp
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
ClearWayTo.h
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
CollectRes.cpp
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
CollectRes.h
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
CompleteQuest.cpp
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Nullkiller: android build fixes
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2021-07-26 21:02:50 +03:00 |
CompleteQuest.h
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
Conquer.cpp
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
Conquer.h
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
DigAtTile.cpp
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
DigAtTile.h
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
DismissHero.cpp
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Nullkiller: dismising and hiring hero in order to defend town
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2021-07-26 21:02:50 +03:00 |
DismissHero.h
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Nullkiller: dismising and hiring hero in order to defend town
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2021-07-26 21:02:50 +03:00 |
ExchangeSwapTownHeroes.cpp
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Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior
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2021-07-26 21:02:50 +03:00 |
ExchangeSwapTownHeroes.h
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Nullkiller AI: further stabilisation, implement staged hero chain (first with limit 0 turns then 1 turn)
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2021-07-26 21:02:50 +03:00 |
ExecuteHeroChain.cpp
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Nullkiller: fixes after first 5 autotesting maps
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2021-07-26 21:02:50 +03:00 |
ExecuteHeroChain.h
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Nullkiller AI: further stabilisation, implement staged hero chain (first with limit 0 turns then 1 turn)
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2021-07-26 21:02:50 +03:00 |
Explore.cpp
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
Explore.h
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
FindObj.cpp
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
FindObj.h
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
GatherArmy.cpp
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AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring
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2021-07-26 21:02:50 +03:00 |
GatherArmy.h
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
GatherTroops.cpp
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
GatherTroops.h
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
GetArtOfType.cpp
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
GetArtOfType.h
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
Goals.h
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
Invalid.h
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
RecruitHero.cpp
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
RecruitHero.h
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
Trade.cpp
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
Trade.h
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
VisitHero.cpp
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
VisitHero.h
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
VisitObj.cpp
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
VisitObj.h
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
VisitTile.cpp
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
VisitTile.h
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
Win.cpp
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
Win.h
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |