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9c8d776398
# Conflicts: # CI/linux/before_install.sh # CI/mac/before_install.sh # CI/mxe/before_install.sh # lib/CModHandler.cpp # lib/mapObjects/CObjectClassesHandler.cpp # lib/mapObjects/CObjectClassesHandler.h # lib/mapObjects/CommonConstructors.cpp # server/CGameHandler.cpp # test/CMakeLists.txt # test/spells/effects/TeleportTest.cpp
86 lines
4.9 KiB
CMake
86 lines
4.9 KiB
CMake
# We need to keep this code into separate directory so CMake will execute it after all other subdirectories install code
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# Otherwise we can't fix Mac bundle dependencies since binaries wouldn't be there when this code executed
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if(APPLE)
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if(ENABLE_LAUNCHER)
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find_program(TOOL_MACDEPLOYQT NAMES macdeployqt PATHS ${qt_base_dir}/bin)
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if(NOT TOOL_MACDEPLOYQT)
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message(FATAL_ERROR "Could not find macdeployqt")
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endif()
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install(CODE "
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execute_process(COMMAND ${TOOL_MACDEPLOYQT} \"\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_DIR}\" -verbose=2)
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")
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endif()
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# Manually fix VCMI library links in AI libraries with install_name_tool
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install(CODE "
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set(BU_CHMOD_BUNDLE_ITEMS ON)
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include(BundleUtilities)
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fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_DIR}\" \"\" \"\")
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execute_process(COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change \"libvcmi.dylib\" \"@executable_path/../Frameworks/libvcmi.dylib\" \"\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_BINARY_DIR}/AI/libBattleAI.dylib\")
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execute_process(COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change \"libvcmi.dylib\" \"@executable_path/../Frameworks/libvcmi.dylib\" \"\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_BINARY_DIR}/AI/libEmptyAI.dylib\")
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execute_process(COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change \"libvcmi.dylib\" \"@executable_path/../Frameworks/libvcmi.dylib\" \"\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_BINARY_DIR}/AI/libStupidAI.dylib\")
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execute_process(COMMAND ${CMAKE_INSTALL_NAME_TOOL} -change \"libvcmi.dylib\" \"@executable_path/../Frameworks/libvcmi.dylib\" \"\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_BINARY_DIR}/AI/libVCAI.dylib\")
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execute_process(COMMAND rm \"\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_BINARY_DIR}/libvcmi.dylib\")
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" COMPONENT Runtime)
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endif(APPLE)
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# This will likely only work for Vcpkg
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if(WIN32)
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if(ENABLE_LAUNCHER)
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# Temporary ugly fix for Qt deployment since windeployqt broken in Vcpkg
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#there are some weird issues with variables used in path not evaluated properly when trying to remove code duplication from below lines
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if(EXISTS ${CMAKE_BINARY_DIR}/../../vcpkg) #current path to vcpkg main folder on appveyor CI
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if(CMAKE_SIZEOF_VOID_P EQUAL 8) #64 bit build
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install(CODE "
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file(COPY ${CMAKE_BINARY_DIR}/../../vcpkg/installed/x64-windows/plugins/bearer DESTINATION \${CMAKE_INSTALL_PREFIX})
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file(COPY ${CMAKE_BINARY_DIR}/../../vcpkg/installed/x64-windows/plugins/iconengines DESTINATION \${CMAKE_INSTALL_PREFIX})
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file(COPY ${CMAKE_BINARY_DIR}/../../vcpkg/installed/x64-windows/plugins/imageformats DESTINATION \${CMAKE_INSTALL_PREFIX})
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file(COPY ${CMAKE_BINARY_DIR}/../../vcpkg/installed/x64-windows/plugins/platforminputcontexts DESTINATION \${CMAKE_INSTALL_PREFIX})
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file(COPY ${CMAKE_BINARY_DIR}/../../vcpkg/installed/x64-windows/plugins/platforms DESTINATION \${CMAKE_INSTALL_PREFIX})
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")
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else()
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install(CODE "
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file(COPY ${CMAKE_BINARY_DIR}/../../vcpkg/installed/x86-windows/plugins/bearer DESTINATION \${CMAKE_INSTALL_PREFIX})
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file(COPY ${CMAKE_BINARY_DIR}/../../vcpkg/installed/x86-windows/plugins/iconengines DESTINATION \${CMAKE_INSTALL_PREFIX})
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file(COPY ${CMAKE_BINARY_DIR}/../../vcpkg/installed/x86-windows/plugins/imageformats DESTINATION \${CMAKE_INSTALL_PREFIX})
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file(COPY ${CMAKE_BINARY_DIR}/../../vcpkg/installed/x86-windows/plugins/platforminputcontexts DESTINATION \${CMAKE_INSTALL_PREFIX})
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file(COPY ${CMAKE_BINARY_DIR}/../../vcpkg/installed/x86-windows/plugins/platforms DESTINATION \${CMAKE_INSTALL_PREFIX})
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")
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endif()
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else() #not appveyor build - lines below do not work properly
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install(CODE "
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execute_process(
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_BINARY_DIR}/bin/\${BUILD_TYPE}/bearer \${CMAKE_INSTALL_PREFIX}/bearer
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_BINARY_DIR}/bin/\${BUILD_TYPE}/iconengines \${CMAKE_INSTALL_PREFIX}/iconengines
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_BINARY_DIR}/bin/\${BUILD_TYPE}/imageformats \${CMAKE_INSTALL_PREFIX}/imageformats
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_BINARY_DIR}/bin/\${BUILD_TYPE}/platforminputcontexts \${CMAKE_INSTALL_PREFIX}/platforminputcontexts
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_BINARY_DIR}/bin/\${BUILD_TYPE}/platforms \${CMAKE_INSTALL_PREFIX}/platforms)
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")
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endif()
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endif()
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#TODO: check if some equivalent of block below can be used for above block (easy qt dependencies copy)
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if(ENABLE_LUA)
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if(EXISTS ${LUA_INCLUDE_DIR}/../../bin/lua51.dll)
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install(CODE "
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file(COPY ${LUA_INCLUDE_DIR}/../../bin/lua51.dll DESTINATION \${CMAKE_INSTALL_PREFIX})
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")
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endif()
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endif()
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#LuaJIT will not be copied automatically by not meeting criteria for this block of code
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install(CODE "
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if(\"\${BUILD_TYPE}\" STREQUAL \"Debug\")
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set(dirs \"${CMAKE_PREFIX_PATH}/debug/bin/\")
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else()
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set(dirs \"${CMAKE_PREFIX_PATH}/bin/\")
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endif()
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set(BU_CHMOD_BUNDLE_ITEMS ON)
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include(BundleUtilities)
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fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/VCMI_Client.exe\" \"\" \"\${dirs}\")
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" COMPONENT Runtime)
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endif(WIN32)
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