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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/client/GUIClasses.cpp
2013-02-12 19:49:40 +00:00

6130 lines
178 KiB
C++

#include "StdInc.h"
#include "GUIClasses.h"
#include "UIFramework/SDL_Extensions.h"
#include "CAdvmapInterface.h"
#include "BattleInterface/CBattleInterface.h"
#include "BattleInterface/CBattleInterfaceClasses.h"
#include "../CCallback.h"
#include "CCastleInterface.h"
#include "CCreatureWindow.h"
#include "UIFramework/CCursorHandler.h"
#include "CGameInfo.h"
#include "CHeroWindow.h"
#include "CMessage.h"
#include "../lib/CConfigHandler.h"
#include "BattleInterface/CCreatureAnimation.h"
#include "CPlayerInterface.h"
#include "Graphics.h"
#include "CAnimation.h"
#include "../lib/CArtHandler.h"
#include "../lib/CBuildingHandler.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CHeroHandler.h"
#include "../lib/CModHandler.h"
#include "../lib/CObjectHandler.h"
#include "../lib/CSpellHandler.h"
#include "../lib/CTownHandler.h"
#include "../lib/CondSh.h"
#include "../lib/Mapping/CMap.h"
#include "mapHandler.h"
#include "../lib/CStopWatch.h"
#include "../lib/NetPacks.h"
#include "CSpellWindow.h"
#include "CHeroWindow.h"
#include "CVideoHandler.h"
#include "../lib/StartInfo.h"
#include "CPreGame.h"
#include "../lib/HeroBonus.h"
#include "../lib/CCreatureHandler.h"
#include "CMusicHandler.h"
#include "../lib/BattleState.h"
#include "../lib/CGameState.h"
#include "../lib/GameConstants.h"
#include "UIFramework/CGuiHandler.h"
/*
* GUIClasses.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
using namespace boost::assign;
using namespace CSDL_Ext;
extern std::queue<SDL_Event> events;
extern boost::mutex eventsM;
std::list<CFocusable*> CFocusable::focusables;
CFocusable * CFocusable::inputWithFocus;
#undef min
#undef max
void CArmyTooltip::init(const InfoAboutArmy &army)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
new CLabel(66, 2, FONT_SMALL, TOPLEFT, Colors::WHITE, army.name);
std::vector<Point> slotsPos;
slotsPos.push_back(Point(36,73));
slotsPos.push_back(Point(72,73));
slotsPos.push_back(Point(108,73));
slotsPos.push_back(Point(18,122));
slotsPos.push_back(Point(54,122));
slotsPos.push_back(Point(90,122));
slotsPos.push_back(Point(126,122));
BOOST_FOREACH(auto & slot, army.army)
{
if(slot.first >= GameConstants::ARMY_SIZE)
{
tlog3 << "Warning: " << army.name << " has stack in slot " << slot.first << std::endl;
continue;
}
new CAnimImage("CPRSMALL", slot.second.type->iconIndex, 0, slotsPos[slot.first].x, slotsPos[slot.first].y);
std::string subtitle;
if(army.army.isDetailed)
subtitle = boost::lexical_cast<std::string>(slot.second.count);
else
{
//if =0 - we have no information about stack size at all
if (slot.second.count)
subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
}
new CLabel(slotsPos[slot.first].x + 17, slotsPos[slot.first].y + 41, FONT_TINY, CENTER, Colors::WHITE, subtitle);
}
}
CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy &army):
CIntObject(0, pos)
{
init(army);
}
CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
CIntObject(0, pos)
{
init(InfoAboutArmy(army, true));
}
void CHeroTooltip::init(const InfoAboutHero &hero)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
new CAnimImage("PortraitsLarge", hero.portrait, 0, 3, 2);
if(hero.details)
{
for (size_t i = 0; i < hero.details->primskills.size(); i++)
new CLabel(75 + 28 * i, 58, FONT_SMALL, CENTER, Colors::WHITE,
boost::lexical_cast<std::string>(hero.details->primskills[i]));
new CLabel(158, 98, FONT_TINY, CENTER, Colors::WHITE,
boost::lexical_cast<std::string>(hero.details->mana));
new CAnimImage("IMRL22", hero.details->morale + 3, 0, 5, 74);
new CAnimImage("ILCK22", hero.details->luck + 3, 0, 5, 91);
}
}
CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
CArmyTooltip(pos, hero)
{
init(hero);
}
CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
CArmyTooltip(pos, InfoAboutHero(hero, true))
{
init(InfoAboutHero(hero, true));
}
void CTownTooltip::init(const InfoAboutTown &town)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
//order of icons in def: fort, citadel, castle, no fort
size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
new CAnimImage("ITMCLS", fortIndex, 0, 105, 31);
assert(town.tType);
size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->modh->settings.MAX_BUILDING_PER_TURN];
new CAnimImage("itpt", iconIndex, 0, 3, 2);
if(town.details)
{
if (town.details->hallLevel)
new CAnimImage("ITMTLS", town.details->hallLevel, 0, 67, 31);
if (town.details->goldIncome)
new CLabel(157, 58, FONT_TINY, CENTER, Colors::WHITE,
boost::lexical_cast<std::string>(town.details->goldIncome));
if(town.details->garrisonedHero) //garrisoned hero icon
new CPicture("TOWNQKGH", 149, 76);
if(town.details->customRes)//silo is built
{
if (town.tType->primaryRes == 127 )// wood & ore
{
new CAnimImage("SMALRES", Res::WOOD, 0, 7, 75);
new CAnimImage("SMALRES", Res::ORE , 0, 7, 88);
}
else
new CAnimImage("SMALRES", town.tType->primaryRes, 0, 7, 81);
}
}
}
CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown &town):
CArmyTooltip(pos, town)
{
init(town);
}
CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town):
CArmyTooltip(pos, InfoAboutTown(town, true))
{
init(InfoAboutTown(town, true));
}
void CGarrisonSlot::setHighlight(bool on)
{
if (on)
selectionImage->enable(); //show
else
selectionImage->disable(); //hide
}
void CGarrisonSlot::hover (bool on)
{
////Hoverable::hover(on);
if(on)
{
std::string temp;
if(creature)
{
if(owner->getSelection())
{
if(owner->getSelection() == this)
{
temp = CGI->generaltexth->tcommands[4]; //View %s
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
}
else if (owner->getSelection()->creature == creature)
{
temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
}
else if (owner->getSelection()->creature)
{
temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
}
else
{
tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->getSelection()<<std::endl;
tlog2 << "Highlighted set to NULL"<<std::endl;
owner->selectSlot(nullptr);
}
}
else
{
if(upg)
{
temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
}
else if(owner->armedObjs[0] && owner->armedObjs[0]->ID == Obj::TOWN)
{
temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
}
else
{
temp = CGI->generaltexth->allTexts[481]; //Select %s
}
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
};
}
else
{
if(owner->getSelection())
{
const CArmedInstance *highl = owner->getSelection()->getObj();
if( highl->needsLastStack() //we are moving stack from hero's
&& highl->stacksCount() == 1 //it's only stack
&& owner->getSelection()->upg != upg //we're moving it to the other garrison
)
{
temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
}
else
{
temp = CGI->generaltexth->tcommands[6]; //Move %s
boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
}
}
else
{
temp = CGI->generaltexth->tcommands[11]; //Empty
}
}
GH.statusbar->print(temp);
}
else
{
GH.statusbar->clear();
}
}
const CArmedInstance * CGarrisonSlot::getObj() const
{
return (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]);
}
bool CGarrisonSlot::our() const
{
return upg?(owner->owned[1]):(owner->owned[0]);
}
void CGarrisonSlot::clickRight(tribool down, bool previousState)
{
if(down && creature)
{
GH.pushInt(createCreWindow(myStack, CCreatureWindow::ARMY));
}
}
void CGarrisonSlot::clickLeft(tribool down, bool previousState)
{
if(down)
{
bool refr = false;
if(owner->getSelection())
{
if(owner->getSelection() == this) //view info
{
UpgradeInfo pom;
LOCPLINT->cb->getUpgradeInfo(getObj(), ID, pom);
bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1 || !getObj()->needsLastStack());
boost::function<void()> upgr = NULL;
boost::function<void()> dism = NULL;
if (canUpgrade) upgr = boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]);
if (canDismiss) dism = boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID);
owner->selectSlot(nullptr);
owner->setSplittingMode(false);
for(size_t i = 0; i<owner->splitButtons.size(); i++)
owner->splitButtons[i]->block(true);
redraw();
refr = true;
CIntObject *creWindow = createCreWindow(myStack, CCreatureWindow::HERO, upgr, dism, &pom);
GH.pushInt(creWindow);
}
else
{
// Only allow certain moves if troops aren't removable or not ours.
if ( ( owner->getSelection()->our()//our creature is selected
|| owner->getSelection()->creature == creature )//or we are rebalancing army
&& ( owner->removableUnits
|| (upg == 0 && ( owner->getSelection()->upg == 1 && !creature ) )
|| (upg == 1 && owner->getSelection()->upg == 1 ) ) )
{
//we want to split
if((owner->getSplittingMode() || LOCPLINT->shiftPressed())
&& (!creature
|| (creature == owner->getSelection()->creature)))
{
owner->p2 = ID; //store the second stack pos
owner->pb = upg;//store the second stack owner (up or down army)
owner->setSplittingMode(false);
int minLeft=0, minRight=0;
if(upg != owner->getSelection()->upg) //not splitting within same army
{
if(owner->getSelection()->getObj()->stacksCount() == 1 //we're splitting away the last stack
&& owner->getSelection()->getObj()->needsLastStack() )
{
minLeft = 1;
}
if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
&& owner->getSelection()->creature == creature
&& getObj()->needsLastStack() )
{
minRight = 1;
}
}
int countLeft = owner->getSelection()->myStack ? owner->getSelection()->myStack->count : 0;
int countRight = myStack ? myStack->count : 0;
GH.pushInt(new CSplitWindow(owner->getSelection()->creature, boost::bind(&CGarrisonInt::splitStacks, owner, _1, _2),
minLeft, minRight, countLeft, countRight));
refr = true;
}
else if(creature != owner->getSelection()->creature) //swap
{
LOCPLINT->cb->swapCreatures(
(!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
(!owner->getSelection()->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
ID,owner->getSelection()->ID);
}
else //merge
{
LOCPLINT->cb->mergeStacks(
(!owner->getSelection()->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
(!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
owner->getSelection()->ID,ID);
}
}
else // Highlight
{
if(creature)
owner->selectSlot(this);
redraw();
refr = true;
}
}
}
else //highlight or drop artifact
{
bool artSelected = false;
if (CWindowWithArtifacts* chw = dynamic_cast<CWindowWithArtifacts*>(GH.topInt())) //dirty solution
{
const CArtifactsOfHero::SCommonPart *commonInfo = chw->artSets.front()->commonInfo;
if (const CArtifactInstance *art = commonInfo->src.art)
{
const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
artSelected = true;
ArtifactLocation src(srcHero, commonInfo->src.slotID);
ArtifactLocation dst(myStack, ArtifactPosition::CREATURE_SLOT);
if (art->canBePutAt(dst, true))
{ //equip clicked stack
if(dst.getArt())
{
//creature can wear only one active artifact
//if we are placing a new one, the old one will be returned to the hero's backpack
LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
}
LOCPLINT->cb->swapArtifacts(src, dst);
}
}
}
if (!artSelected && creature)
{
owner->selectSlot(this);
if(creature)
{
for(size_t i = 0; i<owner->splitButtons.size(); i++)
owner->splitButtons[i]->block(false);
}
}
redraw();
refr = true;
}
if(refr) {hover(false); hover(true); } //to refresh statusbar
}
}
void CGarrisonSlot::update()
{
if (getObj() != nullptr)
{
addUsedEvents(LCLICK | RCLICK | HOVER);
myStack = getObj()->getStackPtr(ID);
creature = myStack ? myStack->type : NULL;
}
else
{
removeUsedEvents(LCLICK | RCLICK | HOVER);
myStack = nullptr;
creature = nullptr;
}
if (creature)
{
creatureImage->enable();
creatureImage->setFrame(creature->iconIndex);
stackCount->enable();
stackCount->setTxt(boost::lexical_cast<std::string>(myStack->count));
}
else
{
creatureImage->disable();
stackCount->disable();
}
}
CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CStackInstance * Creature):
ID(IID),
owner(Owner),
myStack(Creature),
creature(Creature ? Creature->type : nullptr),
upg(Upg)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
if (getObj())
addUsedEvents(LCLICK | RCLICK | HOVER);
pos.x += x;
pos.y += y;
std::string imgName = owner->smallIcons ? "cprsmall" : "TWCRPORT";
creatureImage = new CAnimImage(imgName, creature ? creature->iconIndex : 0);
if (!creature)
creatureImage->disable();
selectionImage = new CAnimImage(imgName, 1);
selectionImage->disable();
if(Owner->smallIcons)
{
pos.w = 32;
pos.h = 32;
}
else
{
pos.w = 58;
pos.h = 64;
}
stackCount = new CLabel(pos.w, pos.h, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, BOTTOMRIGHT, Colors::WHITE);
if (!creature)
stackCount->disable();
else
stackCount->setTxt(boost::lexical_cast<std::string>(myStack->count));
}
void CGarrisonInt::addSplitBtn(CAdventureMapButton * button)
{
addChild(button);
button->recActions = defActions;
splitButtons.push_back(button);
button->block(getSelection() == nullptr);
}
void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, int Upg )
{
ret.resize(7);
if (set)
{
for(TSlots::const_iterator i=set->Slots().begin(); i!=set->Slots().end(); i++)
{
ret[i->first] = new CGarrisonSlot(this, posX + (i->first*distance), posY, i->first, Upg, i->second);
}
}
for(int i=0; i<ret.size(); i++)
if(!ret[i])
ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY,i,Upg,NULL);
if (twoRows)
for (int i=4; i<ret.size(); i++)
{
ret[i]->pos.x -= 126;
ret[i]->pos.y += 37;
};
}
void CGarrisonInt::createSlots()
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
int width = smallIcons? 32 : 58;
createSet(slotsUp, armedObjs[0], 0, 0, width+interx, 0);
createSet(slotsDown, armedObjs[1], garOffset.x, garOffset.y, width+interx, 1);
}
void CGarrisonInt::recreateSlots()
{
setSplittingMode(false);
selectSlot(nullptr);
for(size_t i = 0; i<splitButtons.size(); i++)
splitButtons[i]->block(true);
BOOST_FOREACH(CGarrisonSlot * slot, slotsUp)
slot->update();
BOOST_FOREACH(CGarrisonSlot * slot, slotsDown)
slot->update();
}
void CGarrisonInt::splitClick()
{
if(!getSelection())
return;
setSplittingMode(!getSplittingMode());
redraw();
}
void CGarrisonInt::splitStacks(int, int amountRight)
{
LOCPLINT->cb->splitStack(armedObjs[getSelection()->upg], armedObjs[pb], getSelection()->ID, p2, amountRight);
}
CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
SDL_Surface *pomsur, const Point& SurOffset,
const CArmedInstance *s1, const CArmedInstance *s2,
bool _removableUnits, bool smallImgs, bool _twoRows ) :
highlighted(nullptr),
inSplittingMode(false),
interx(inx),
garOffset(garsOffset),
smallIcons(smallImgs),
removableUnits(_removableUnits),
twoRows(_twoRows)
{
setArmy(s1, false);
setArmy(s2, true);
pos.x += x;
pos.y += y;
createSlots();
}
const CGarrisonSlot * CGarrisonInt::getSelection()
{
return highlighted;
}
void CGarrisonInt::selectSlot(CGarrisonSlot *slot)
{
if (slot != highlighted)
{
if (highlighted)
highlighted->setHighlight(false);
highlighted = slot;
BOOST_FOREACH (auto button, splitButtons)
button->block(highlighted == nullptr);
if (highlighted)
highlighted->setHighlight(true);
}
}
void CGarrisonInt::setSplittingMode(bool on)
{
assert(on == false || highlighted != nullptr); //can't be in splitting mode without selection
if (inSplittingMode || on)
{
BOOST_FOREACH(CGarrisonSlot * slot, slotsUp)
slot->setHighlight(slot->creature == nullptr || slot->creature == getSelection()->creature);
BOOST_FOREACH(CGarrisonSlot * slot, slotsDown)
slot->setHighlight(slot->creature == nullptr || slot->creature == getSelection()->creature);
inSplittingMode = on;
}
}
bool CGarrisonInt::getSplittingMode()
{
return inSplittingMode;
}
void CGarrisonInt::setArmy(const CArmedInstance *army, bool bottomGarrison)
{
owned[bottomGarrison] = army ? (army->tempOwner == LOCPLINT->playerID || army->tempOwner == GameConstants::UNFLAGGABLE_PLAYER) : false;
armedObjs[bottomGarrison] = army;
}
CInfoWindow::CInfoWindow(std::string Text, int player, const TCompsInfo &comps, const TButtonsInfo &Buttons, bool delComps)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
type |= BLOCK_ADV_HOTKEYS;
ID = -1;
for(int i=0;i<Buttons.size();i++)
{
CAdventureMapButton *button = new CAdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first);
button->borderColor = Colors::METALLIC_GOLD;
button->borderEnabled = true;
button->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
buttons.push_back(button);
}
text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
if(!text->slider)
{
text->pos.w = text->maxW;
text->pos.h = text->maxH;
}
if(buttons.size())
{
buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
}
for(int i=0;i<comps.size();i++)
{
comps[i]->recActions = 0xff;
addChild(comps[i]);
comps[i]->recActions &= ~(SHOWALL | UPDATE);
components.push_back(comps[i]);
}
setDelComps(delComps);
CMessage::drawIWindow(this,Text,player);
}
CInfoWindow::CInfoWindow()
{
ID = -1;
setDelComps(false);
text = NULL;
}
void CInfoWindow::close()
{
GH.popIntTotally(this);
if(LOCPLINT)
LOCPLINT->showingDialog->setn(false);
}
void CInfoWindow::show(SDL_Surface * to)
{
CIntObject::show(to);
}
CInfoWindow::~CInfoWindow()
{
if(!delComps)
{
for (int i=0;i<components.size();i++)
removeChild(components[i]);
}
}
void CInfoWindow::showAll(SDL_Surface * to)
{
CSimpleWindow::show(to);
CIntObject::showAll(to);
}
void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<CComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, int player)
{
assert(!LOCPLINT || LOCPLINT->showingDialog->get());
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector<CComponent*>(), pom, DelComps);
for(int i=0;i<onYes.funcs.size();i++)
temp->buttons[0]->callback += onYes.funcs[i];
for(int i=0;i<onNo.funcs.size();i++)
temp->buttons[1]->callback += onNo.funcs[i];
GH.pushInt(temp);
}
CInfoWindow * CInfoWindow::create(const std::string &text, int playerID /*= 1*/, const std::vector<CComponent*> *components /*= NULL*/, bool DelComps)
{
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector<CComponent*>(), pom, DelComps);
return ret;
}
std::string CInfoWindow::genText(std::string title, std::string description)
{
return std::string("{") + title + "}" + "\n\n" + description;
}
void CInfoWindow::setDelComps(bool DelComps)
{
delComps = DelComps;
BOOST_FOREACH(CComponent *comp, components)
{
if(delComps)
comp->recActions |= DISPOSE;
else
comp->recActions &= ~DISPOSE;
}
}
CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
:free(Free),bitmap(Bitmap)
{
init(x, y);
}
CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
: free(Free),bitmap(Bitmap)
{
switch(alignment)
{
case BOTTOMRIGHT:
init(p.x - Bitmap->w, p.y - Bitmap->h);
break;
case CENTER:
init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
break;
case TOPLEFT:
init(p.x, p.y);
break;
default:
assert(0); //not implemented
}
}
CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
{
CCS->curh->hide();
free=Free;
bitmap=Bitmap;
if(bitmap)
{
pos.x = screen->w/2 - bitmap->w/2;
pos.y = screen->h/2 - bitmap->h/2;
pos.h = bitmap->h;
pos.w = bitmap->w;
}
}
void CInfoPopup::close()
{
if(free)
SDL_FreeSurface(bitmap);
GH.popIntTotally(this);
}
void CInfoPopup::show(SDL_Surface * to)
{
blitAt(bitmap,pos.x,pos.y,to);
}
CInfoPopup::~CInfoPopup()
{
CCS->curh->show();
}
void CInfoPopup::init(int x, int y)
{
CCS->curh->hide();
pos.x = x;
pos.y = y;
pos.h = bitmap->h;
pos.w = bitmap->w;
// Put the window back on screen if necessary
vstd::amax(pos.x, 0);
vstd::amax(pos.y, 0);
vstd::amin(pos.x, screen->w - bitmap->w);
vstd::amin(pos.y, screen->h - bitmap->h);
}
CComponent::CComponent(Etype Type, int Subtype, int Val, ESize imageSize):
image(nullptr),
perDay(false)
{
addUsedEvents(RCLICK);
init(Type, Subtype, Val, imageSize);
}
CComponent::CComponent(const Component &c):
image(nullptr),
perDay(false)
{
addUsedEvents(RCLICK);
if(c.id == Component::RESOURCE && c.when==-1)
perDay = true;
init((Etype)c.id,c.subtype,c.val, large);
}
void CComponent::init(Etype Type, int Subtype, int Val, ESize imageSize)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
compType = Type;
subtype = Subtype;
val = Val;
size = imageSize;
assert(compType < typeInvalid);
assert(size < sizeInvalid);
setSurface(getFileName()[size], getIndex());
pos.w = image->pos.w;
pos.h = image->pos.h;
EFonts font = FONT_SMALL;
if (imageSize < small)
font = FONT_TINY; //other sizes?
pos.h += 4; //distance between text and image
std::vector<std::string> textLines = CMessage::breakText(getSubtitle(), std::max<int>(80, pos.w), font);
BOOST_FOREACH(auto & line, textLines)
{
int height = graphics->fonts[font]->getLineHeight();
CLabel * label = new CLabel(pos.w/2, pos.h + height/2, font, CENTER, Colors::WHITE, line);
pos.h += height;
if (label->pos.w > pos.w)
{
pos.x -= (label->pos.w - pos.w)/2;
pos.w = label->pos.w;
}
}
}
const std::vector<std::string> CComponent::getFileName()
{
static const std::string primSkillsArr [] = {"PSKIL32", "PSKIL32", "PSKIL42", "PSKILL"};
static const std::string secSkillsArr [] = {"SECSK32", "SECSK32", "SECSKILL", "SECSK82"};
static const std::string resourceArr [] = {"SMALRES", "RESOURCE", "RESOUR82", "RESOUR82"};
static const std::string creatureArr [] = {"CPRSMALL", "CPRSMALL", "TWCRPORT", "TWCRPORT"};
static const std::string artifactArr[] = {"Artifact", "Artifact", "Artifact", "Artifact"};
static const std::string spellsArr [] = {"SpellInt", "SpellInt", "SPELLSCR", "SPELLSCR"};
static const std::string moraleArr [] = {"IMRL22", "IMRL30", "IMRL42", "imrl82"};
static const std::string luckArr [] = {"ILCK22", "ILCK30", "ILCK42", "ilck82"};
static const std::string heroArr [] = {"PortraitsSmall", "PortraitsSmall", "PortraitsLarge", "PortraitsLarge"};
static const std::string flagArr [] = {"CREST58", "CREST58", "CREST58", "CREST58"};
auto gen = [](const std::string * arr)
{
return std::vector<std::string>(arr, arr + 4);
};
switch(compType)
{
case primskill: return gen(primSkillsArr);
case secskill: return gen(secSkillsArr);
case resource: return gen(resourceArr);
case creature: return gen(creatureArr);
case artifact: return gen(artifactArr);
case experience: return gen(primSkillsArr);
case spell: return gen(spellsArr);
case morale: return gen(moraleArr);
case luck: return gen(luckArr);
case building: return std::vector<std::string>(4, CGI->townh->towns[subtype].clientInfo.buildingsIcons);
case hero: return gen(heroArr);
case flag: return gen(flagArr);
}
assert(0);
return std::vector<std::string>();
}
size_t CComponent::getIndex()
{
switch(compType)
{
case primskill: return subtype;
case secskill: return subtype*3 + 3 + val - 1;
case resource: return subtype;
case creature: return CGI->creh->creatures[subtype]->iconIndex;
case artifact: return CGI->arth->artifacts[subtype]->iconIndex;
case experience: return 4;
case spell: return subtype;
case morale: return val+3;
case luck: return val+3;
case building: return val;
case hero: return CGI->heroh->heroes[subtype]->imageIndex;
case flag: return subtype;
}
assert(0);
return 0;
}
std::string CComponent::getDescription()
{
switch (compType)
{
case primskill: return (subtype < 4)? CGI->generaltexth->arraytxt[2+subtype] //Primary skill
: CGI->generaltexth->allTexts[149]; //mana
case secskill: return CGI->generaltexth->skillInfoTexts[subtype][val-1];
case resource: return CGI->generaltexth->allTexts[242];
case creature: return "";
case artifact: return CGI->arth->artifacts[subtype]->Description();
case experience: return CGI->generaltexth->allTexts[241];
case spell: return CGI->spellh->spells[subtype]->descriptions[val];
case morale: return CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
case luck: return CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
case building: return CGI->townh->towns[subtype].buildings[BuildingID(val)]->Description();
case hero: return CGI->heroh->heroes[subtype]->name;
case flag: return "";
}
assert(0);
return "";
}
std::string CComponent::getSubtitle()
{
if (!perDay)
return getSubtitleInternal();
std::string ret = CGI->generaltexth->allTexts[3];
boost::replace_first(ret, "%d", getSubtitleInternal());
return ret;
}
std::string CComponent::getSubtitleInternal()
{
//FIXME: some of these are horrible (e.g creature)
switch(compType)
{
case primskill: return boost::str(boost::format("%+d %s") % val % (subtype < 4 ? CGI->generaltexth->primarySkillNames[subtype] : CGI->generaltexth->allTexts[387]));
case secskill: return CGI->generaltexth->levels[val-1] + "\n" + CGI->generaltexth->skillName[subtype];
case resource: return boost::lexical_cast<std::string>(val);
case creature: return (val? boost::lexical_cast<std::string>(val) + " " : "") + CGI->creh->creatures[subtype]->*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
case artifact: return CGI->arth->artifacts[subtype]->Name();
case experience: return (subtype && val==1) ? CGI->generaltexth->allTexts[442] : boost::lexical_cast<std::string>(val);
case spell: return CGI->spellh->spells[subtype]->name;
case morale: return "";
case luck: return "";
case building: return CGI->townh->towns[subtype].buildings[BuildingID(val)]->Name();
case hero: return CGI->heroh->heroes[subtype]->name;
case flag: return CGI->generaltexth->capColors[subtype];
}
assert(0);
return "";
}
void CComponent::setSurface(std::string defName, int imgPos)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
vstd::clear_pointer(image);
image = new CAnimImage(defName, imgPos);
}
void CComponent::clickRight(tribool down, bool previousState)
{
if(!getDescription().empty())
adventureInt->handleRightClick(getDescription(), down);
}
void CSelectableComponent::clickLeft(tribool down, bool previousState)
{
if (down)
{
if(onSelect)
onSelect();
}
}
void CSelectableComponent::init()
{
selected = false;
}
CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect):
CComponent(c),onSelect(OnSelect)
{
type |= REDRAW_PARENT;
addUsedEvents(LCLICK | KEYBOARD);
init();
}
CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize, boost::function<void()> OnSelect):
CComponent(Type,Sub,Val, imageSize),onSelect(OnSelect)
{
type |= REDRAW_PARENT;
addUsedEvents(LCLICK | KEYBOARD);
init();
}
void CSelectableComponent::select(bool on)
{
if(on != selected)
{
selected = on;
redraw();
}
}
void CSelectableComponent::showAll(SDL_Surface * to)
{
CComponent::showAll(to);
if(selected)
{
CSDL_Ext::drawBorder(to, Rect::around(image->pos), int3(239,215,123));
}
}
void CComponentBox::selectionChanged(CSelectableComponent * newSelection)
{
if (newSelection == selected)
return;
if (selected)
selected->select(false);
selected = newSelection;
if (onSelect)
onSelect(selectedIndex());
if (selected)
selected->select(true);
}
int CComponentBox::selectedIndex()
{
if (selected)
return std::find(components.begin(), components.end(), selected) - components.begin();
return -1;
}
Point CComponentBox::getOrTextPos(CComponent *left, CComponent *right)
{
int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
int fullDistance = getDistance(left, right) + leftSubtitle + rightSubtitle;
return Point(fullDistance/2 - leftSubtitle, (left->image->pos.h + right->image->pos.h) / 4);
}
int CComponentBox::getDistance(CComponent *left, CComponent *right)
{
static const int betweenImagesMin = 20;
static const int betweenSubtitlesMin = 10;
int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
int subtitlesOffset = leftSubtitle + rightSubtitle;
return std::max(betweenSubtitlesMin, betweenImagesMin - subtitlesOffset);
}
void CComponentBox::placeComponents(bool selectable)
{
static const int betweenRows = 22;
OBJ_CONSTRUCTION_CAPTURING_ALL;
if (components.empty())
return;
//prepare components
BOOST_FOREACH(auto & comp, components)
{
addChild(comp);
comp->moveTo(Point(pos.x, pos.y));
}
struct RowData
{
size_t comps;
int width;
int height;
RowData (size_t Comps, int Width, int Height):
comps(Comps), width (Width), height (Height){};
};
std::vector<RowData> rows;
rows.push_back (RowData (0,0,0));
//split components in rows
CComponent * prevComp = nullptr;
BOOST_FOREACH(CComponent * comp, components)
{
//make sure that components are smaller than our width
//assert(pos.w == 0 || pos.w < comp->pos.w);
const int distance = prevComp ? getDistance(prevComp, comp) : 0;
//start next row
if ((pos.w != 0 && rows.back().width + comp->pos.w + distance > pos.w) // row is full
|| rows.back().comps >= 4) // no more than 4 comps per row
{
prevComp = nullptr;
rows.push_back (RowData (0,0,0));
}
if (prevComp)
rows.back().width += distance;
rows.back().comps++;
rows.back().width += comp->pos.w;
vstd::amax(rows.back().height, comp->pos.h);
prevComp = comp;
}
if (pos.w == 0)
{
BOOST_FOREACH(auto & row, rows)
vstd::amax(pos.w, row.width);
}
int height = (rows.size() - 1) * betweenRows;
BOOST_FOREACH(auto & row, rows)
height += row.height;
//assert(pos.h == 0 || pos.h < height);
if (pos.h == 0)
pos.h = height;
auto iter = components.begin();
int currentY = (pos.h - height) / 2;
//move components to their positions
for (size_t row = 0; row < rows.size(); row++)
{
// amount of free space we may add on each side of every component
int freeSpace = (pos.w - rows[row].width) / (rows[row].comps * 2);
prevComp = nullptr;
int currentX = 0;
for (size_t col = 0; col < rows[row].comps; col++)
{
currentX += freeSpace;
if (prevComp)
{
if (selectable)
{
Point orPos = Point(currentX - freeSpace, currentY) + getOrTextPos(prevComp, *iter);
new CLabel(orPos.x, orPos.y, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[4]);
}
currentX += getDistance(prevComp, *iter);
}
(*iter)->moveBy(Point(currentX, currentY));
currentX += (*iter)->pos.w;
currentX += freeSpace;
prevComp = *(iter++);
}
currentY += rows[row].height + betweenRows;
}
}
CComponentBox::CComponentBox(CComponent * _components, Rect position):
components(1, _components),
selected(nullptr)
{
type |= REDRAW_PARENT;
pos = position + pos;
placeComponents(false);
}
CComponentBox::CComponentBox(std::vector<CComponent *> _components, Rect position):
components(_components),
selected(nullptr)
{
type |= REDRAW_PARENT;
pos = position + pos;
placeComponents(false);
}
CComponentBox::CComponentBox(std::vector<CSelectableComponent *> _components, Rect position, boost::function<void(int newID)> _onSelect):
components(_components.begin(), _components.end()),
selected(nullptr),
onSelect(_onSelect)
{
type |= REDRAW_PARENT;
pos = position + pos;
placeComponents(true);
assert(!components.empty());
int key = SDLK_1;
BOOST_FOREACH(auto & comp, _components)
{
comp->onSelect = boost::bind(&CComponentBox::selectionChanged, this, comp);
comp->assignedKeys.insert(key++);
}
selectionChanged(_components.front());
}
void CSelWindow::selectionChange(unsigned to)
{
for (unsigned i=0;i<components.size();i++)
{
CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
if (!pom)
continue;
pom->select(i==to);
}
redraw();
}
CSelWindow::CSelWindow(const std::string &Text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
ID = askID;
for(int i=0;i<Buttons.size();i++)
{
buttons.push_back(new CAdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
if(!i && askID >= 0)
buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
}
text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
if(buttons.size() > 1 && askID >= 0) //cancel button functionality
buttons.back()->callback += boost::bind(&CCallback::selectionMade,LOCPLINT->cb,0,askID);
for(int i=0;i<comps.size();i++)
{
comps[i]->recActions = 255;
addChild(comps[i]);
components.push_back(comps[i]);
comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
if(i<9)
comps[i]->assignedKeys.insert(SDLK_1+i);
}
CMessage::drawIWindow(this, Text, player);
}
void CSelWindow::madeChoice()
{
if(ID < 0)
return;
int ret = -1;
for (int i=0;i<components.size();i++)
{
if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
{
ret = i;
}
}
LOCPLINT->cb->selectionMade(ret+1,ID);
}
CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
pos.x+=x;
pos.y+=y;
TFaction faction = cre->faction;
assert(vstd::contains(CGI->townh->factions, cre->faction));
if(Big)
bg = new CPicture(CGI->townh->factions[faction].creatureBg130);
else
bg = new CPicture(CGI->townh->factions[faction].creatureBg120);
bg->needRefresh = true;
anim = new CCreatureAnim(0, 0, cre->animDefName, Rect());
anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
anim->startPreview(cre->hasBonusOfType(Bonus::SIEGE_WEAPON));
pos.w = bg->pos.w;
pos.h = bg->pos.h;
}
CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow *window, const CCreature *crea, int totalAmount):
CIntObject(LCLICK | RCLICK),
parent(window),
selected(false),
creature(crea),
amount(totalAmount)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
pic = new CCreaturePic(1,1, creature, true, true);
// 1 + 1 px for borders
pos.w = pic->pos.w + 2;
pos.h = pic->pos.h + 2;
}
void CRecruitmentWindow::CCreatureCard::select(bool on)
{
selected = on;
redraw();
}
void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState)
{
if (down)
parent->select(this);
}
void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
{
if (down)
GH.pushInt(createCreWindow(creature->idNumber, CCreatureWindow::OTHER, 0));
}
void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
{
CIntObject::showAll(to);
if (selected)
drawBorder(to, pos, int3(248, 0, 0));
else
drawBorder(to, pos, int3(232, 212, 120));
}
CRecruitmentWindow::CCostBox::CCostBox(Rect position, std::string title)
{
type |= REDRAW_PARENT;
pos = position + pos;
OBJ_CONSTRUCTION_CAPTURING_ALL;
new CLabel(pos.w/2, 10, FONT_SMALL, CENTER, Colors::WHITE, title);
}
void CRecruitmentWindow::CCostBox::set(TResources res)
{
//just update values
BOOST_FOREACH(auto & item, resources)
{
item.second.first->setTxt(boost::lexical_cast<std::string>(res[item.first]));
}
}
void CRecruitmentWindow::CCostBox::createItems(TResources res)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
BOOST_FOREACH(auto & curr, resources)
{
delete curr.second.first;
delete curr.second.second;
}
resources.clear();
TResources::nziterator iter(res);
while (iter.valid())
{
CAnimImage * image = new CAnimImage("RESOURCE", iter->resType);
CLabel * text = new CLabel(15, 43, FONT_SMALL, CENTER, Colors::WHITE, "0");
resources.insert(std::make_pair(iter->resType, std::make_pair(text, image)));
iter++;
}
if (!resources.empty())
{
int curx = pos.w / 2 - (16 * resources.size()) - (8 * (resources.size() - 1));
//reverse to display gold as first resource
BOOST_REVERSE_FOREACH(auto & res, resources)
{
res.second.first->moveBy(Point(curx, 22));
res.second.second->moveBy(Point(curx, 22));
curx += 48;
}
}
redraw();
}
void CRecruitmentWindow::select(CCreatureCard *card)
{
if (card == selected)
return;
if (selected)
selected->select(false);
selected = card;
if (selected)
selected->select(true);
if (card)
{
si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
vstd::amin(maxAmount, card->amount);
slider->setAmount(maxAmount);
if(slider->value != maxAmount)
slider->moveTo(maxAmount);
else // if slider already at 0 - emulate call to sliderMoved()
sliderMoved(maxAmount);
costPerTroopValue->createItems(card->creature->cost);
totalCostValue->createItems(card->creature->cost);
costPerTroopValue->set(card->creature->cost);
totalCostValue->set(card->creature->cost * maxAmount);
//Recruit %s
title->setTxt(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->namePl));
maxButton->block(maxAmount == 0);
slider->block(maxAmount == 0);
}
}
void CRecruitmentWindow::buy()
{
CreatureID crid = selected->creature->idNumber;
TSlot dstslot = dst-> getSlotFor(crid);
if(dstslot < 0 && !vstd::contains(CGI->arth->bigArtifacts,CGI->arth->creatureToMachineID(crid))) //no available slot
{
std::string txt;
if(dst->ID == Obj::HERO)
{
txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
}
else
{
txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
}
LOCPLINT->showInfoDialog(txt);
return;
}
onRecruit(crid, slider->value);
if(level >= 0)
close();
}
void CRecruitmentWindow::showAll(SDL_Surface * to)
{
CWindowObject::showAll(to);
// recruit\total values
drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, int3(239,215,123));
drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, int3(239,215,123));
//cost boxes
drawBorder(to, pos.x + 64, pos.y + 222, 99, 76, int3(239,215,123));
drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, int3(239,215,123));
//buttons borders
drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, int3(173,142,66));
drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, int3(173,142,66));
drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, int3(173,142,66));
}
CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(CreatureID,int)> &Recruit, int y_offset):
CWindowObject(PLAYER_COLORED, "TPRCRT"),
onRecruit(Recruit),
level(Level),
dst(Dst),
selected(nullptr),
dwelling(Dwelling)
{
moveBy(Point(0, y_offset));
OBJ_CONSTRUCTION_CAPTURING_ALL;
new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
slider = new CSlider(176,279,135,0,0,0,0,true);
slider->moved = boost::bind(&CRecruitmentWindow::sliderMoved,this, _1);
maxButton = new CAdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CSlider::moveToMax,slider),134,313,"IRCBTNS.DEF",SDLK_m);
buyButton = new CAdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::buy,this),212,313,"IBY6432.DEF",SDLK_RETURN);
cancelButton = new CAdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::close,this),290,313,"ICN6432.DEF",SDLK_ESCAPE);
title = new CLabel(243, 32, FONT_BIG, CENTER, Colors::YELLOW);
availableValue = new CLabel(205, 253, FONT_SMALL, CENTER, Colors::WHITE);
toRecruitValue = new CLabel(279, 253, FONT_SMALL, CENTER, Colors::WHITE);
costPerTroopValue = new CCostBox(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
totalCostValue = new CCostBox(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
new CLabel(205, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]); //available t
new CLabel(279, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]); //recruit t
availableCreaturesChanged();
}
void CRecruitmentWindow::availableCreaturesChanged()
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
size_t selectedIndex = 0;
if (!cards.empty() && selected) // find position of selected item
selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
//deselect card
select(nullptr);
//delete old cards
BOOST_FOREACH(auto & card, cards)
delete card;
cards.clear();
for(int i=0; i<dwelling->creatures.size(); i++)
{
//find appropriate level
if(level >= 0 && i != level)
continue;
int amount = dwelling->creatures[i].first;
//create new cards
BOOST_REVERSE_FOREACH(auto & creature, dwelling->creatures[i].second)
cards.push_back(new CCreatureCard(this, CGI->creh->creatures[creature], amount));
}
assert(!cards.empty());
const int creatureWidth = 102;
//normal distance between cards - 18px
int requiredSpace = 18;
//maximum distance we can use without reaching window borders
int availableSpace = pos.w - 50 - creatureWidth * cards.size();
if (cards.size() > 1) // avoid division by zero
availableSpace /= cards.size() - 1;
else
availableSpace = 0;
assert(availableSpace >= 0);
const int spaceBetween = std::min(requiredSpace, availableSpace);
const int totalCreatureWidth = spaceBetween + creatureWidth;
//now we know total amount of cards and can move them to correct position
int curx = pos.w / 2 - (creatureWidth*cards.size()/2) - (spaceBetween*(cards.size()-1)/2);
BOOST_FOREACH(auto & card, cards)
{
card->moveBy(Point(curx, 64));
curx += totalCreatureWidth;
}
//restore selection
select(cards[selectedIndex]);
if(slider->value == slider->amount)
slider->moveTo(slider->amount);
else // if slider already at 0 - emulate call to sliderMoved()
sliderMoved(slider->amount);
}
void CRecruitmentWindow::sliderMoved(int to)
{
if (!selected)
return;
buyButton->block(!to);
availableValue->setTxt(boost::lexical_cast<std::string>(selected->amount - to));
toRecruitValue->setTxt(boost::lexical_cast<std::string>(to));
totalCostValue->set(selected->creature->cost * to);
}
CSplitWindow::CSplitWindow(const CCreature * creature, boost::function<void(int, int)> callback_,
int leftMin_, int rightMin_, int leftAmount_, int rightAmount_):
CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
callback(callback_),
leftAmount(leftAmount_),
rightAmount(rightAmount_),
leftMin(leftMin_),
rightMin(rightMin_),
slider(nullptr)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
int total = leftAmount + rightAmount;
int leftMax = total - rightMin;
int rightMax = total - leftMin;
ok = new CAdventureMapButton("", "", boost::bind(&CSplitWindow::apply, this), 20, 263, "IOK6432", SDLK_RETURN);
cancel = new CAdventureMapButton("", "", boost::bind(&CSplitWindow::close, this), 214, 263, "ICN6432", SDLK_ESCAPE);
int sliderPositions = total - leftMin - rightMin;
leftInput = new CTextInput(Rect(20, 218, 100, 36), FONT_BIG, boost::bind(&CSplitWindow::setAmountText, this, _1, true));
rightInput = new CTextInput(Rect(176, 218, 100, 36), FONT_BIG, boost::bind(&CSplitWindow::setAmountText, this, _1, false));
//add filters to allow only number input
leftInput->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax));
rightInput->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax));
leftInput->setTxt(boost::lexical_cast<std::string>(leftAmount), false);
rightInput->setTxt(boost::lexical_cast<std::string>(rightAmount), false);
animLeft = new CCreaturePic(20, 54, creature, true, false);
animRight = new CCreaturePic(177, 54,creature, true, false);
slider = new CSlider(21, 194, 257, boost::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPositions, rightAmount - rightMin, true);
std::string title = CGI->generaltexth->allTexts[256];
boost::algorithm::replace_first(title,"%s", creature->namePl);
new CLabel(150, 34, FONT_BIG, CENTER, Colors::YELLOW, title);
}
void CSplitWindow::setAmountText(std::string text, bool left)
{
try
{
setAmount(boost::lexical_cast<int>(text), left);
slider->moveTo(rightAmount - rightMin);
}
catch(boost::bad_lexical_cast &)
{
}
}
void CSplitWindow::setAmount(int value, bool left)
{
int total = leftAmount + rightAmount;
leftAmount = left ? value : total - value;
rightAmount = left ? total - value : value;
leftInput->setTxt(boost::lexical_cast<std::string>(leftAmount));
rightInput->setTxt(boost::lexical_cast<std::string>(rightAmount));
}
void CSplitWindow::apply()
{
callback(leftAmount, rightAmount);
close();
}
void CSplitWindow::sliderMoved(int to)
{
setAmount(rightMin + to, false);
}
CLevelWindow::CLevelWindow(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, boost::function<void(ui32)> callback):
CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
cb(callback)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
LOCPLINT->showingDialog->setn(true);
new CAnimImage("PortraitsLarge", hero->portrait, 0, 170, 66);
new CAdventureMapButton("", "", boost::bind(&CLevelWindow::close, this), 297, 413, "IOKAY", SDLK_RETURN);
//%s has gained a level.
new CLabel(192, 33, FONT_MEDIUM, CENTER, Colors::WHITE,
boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name));
//%s is now a level %d %s.
new CLabel(192, 162, FONT_MEDIUM, CENTER, Colors::WHITE,
boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name));
new CAnimImage("PSKIL42", pskill, 0, 174, 190);
new CLabel(192, 253, FONT_MEDIUM, CENTER, Colors::WHITE,
CGI->generaltexth->primarySkillNames[pskill] + " +1");
if (!skills.empty())
{
std::vector<CSelectableComponent *> comps;
for(size_t i=0;i<skills.size();i++)
{
comps.push_back(new CSelectableComponent(
CComponent::secskill,
skills[i],
hero->getSecSkillLevel( SecondarySkill(skills[i]) )+1,
CComponent::medium));
}
box = new CComponentBox(comps, Rect(75, 300, pos.w - 150, 100));
}
else
box = nullptr;
}
CLevelWindow::~CLevelWindow()
{
//FIXME: call callback if there was nothing to select?
if (box && box->selectedIndex() != -1)
cb(box->selectedIndex());
LOCPLINT->showingDialog->setn(false);
}
void CMinorResDataBar::show(SDL_Surface * to)
{
}
void CMinorResDataBar::showAll(SDL_Surface * to)
{
blitAt(bg,pos.x,pos.y,to);
for (Res::ERes i=Res::WOOD; i<=Res::GOLD; vstd::advance(i, 1))
{
std::string text = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(i));
graphics->fonts[FONT_SMALL]->renderTextCenter(to, text, Colors::WHITE, Point(pos.x + 50 + 76 * i, pos.y + pos.h/2));
}
std::vector<std::string> temp;
temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::MONTH)));
temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::WEEK)));
temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK)));
std::string datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63]
+ ": %s, " + CGI->generaltexth->allTexts[64] + ": %s";
graphics->fonts[FONT_SMALL]->renderTextCenter(to, processStr(datetext,temp), Colors::WHITE, Point(pos.x+545+(pos.w-545)/2,pos.y+pos.h/2));
}
CMinorResDataBar::CMinorResDataBar()
{
bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
pos.x = 7;
pos.y = 575;
pos.w = bg->w;
pos.h = bg->h;
}
CMinorResDataBar::~CMinorResDataBar()
{
SDL_FreeSurface(bg);
}
CObjectListWindow::CItem::CItem(CObjectListWindow *_parent, size_t _id, std::string _text):
parent(_parent),
index(_id)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
border = new CPicture("TPGATES");
pos = border->pos;
addUsedEvents(LCLICK);
type |= REDRAW_PARENT;
text = new CLabel(pos.w/2, pos.h/2, FONT_SMALL, CENTER, Colors::WHITE, _text);
select(index == parent->selected);
}
void CObjectListWindow::CItem::select(bool on)
{
if (on)
border->recActions = 255;
else
border->recActions = ~(UPDATE | SHOWALL);
redraw();
}
void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
{
if( previousState && !down)
parent->changeSelection(index);
}
CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CPicture * titlePic, std::string _title, std::string _descr,
boost::function<void(int)> Callback):
CWindowObject(PLAYER_COLORED, "TPGATE"),
onSelect(Callback)
{
items.reserve(_items.size());
BOOST_FOREACH(int id, _items)
{
items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->hoverName));
}
init(titlePic, _title, _descr);
}
CObjectListWindow::CObjectListWindow(const std::vector<std::string> &_items, CPicture * titlePic, std::string _title, std::string _descr,
boost::function<void(int)> Callback):
CWindowObject(PLAYER_COLORED, "TPGATE"),
onSelect(Callback)
{
items.reserve(_items.size());
for (size_t i=0; i<_items.size(); i++)
items.push_back(std::make_pair(int(i), _items[i]));
init(titlePic, _title, _descr);
}
void CObjectListWindow::init(CPicture * titlePic, std::string _title, std::string _descr)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
title = new CLabel(152, 27, FONT_BIG, CENTER, Colors::YELLOW, _title);
descr = new CLabel(145, 133, FONT_SMALL, CENTER, Colors::WHITE, _descr);
ok = new CAdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN);
ok->block(true);
exit = new CAdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE);
if (titlePic)
{
titleImage = titlePic;
addChild(titleImage);
titleImage->recActions = defActions;
titleImage->pos.x = pos.w/2 + pos.x - titleImage->pos.w/2;
titleImage->pos.y =75 + pos.y - titleImage->pos.h/2;
}
list = new CListBox(boost::bind(&CObjectListWindow::genItem, this, _1), CListBox::DestroyFunc(),
Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
list->type |= REDRAW_PARENT;
}
CIntObject * CObjectListWindow::genItem(size_t index)
{
if (index < items.size())
return new CItem(this, index, items[index].second);
return NULL;
}
void CObjectListWindow::elementSelected()
{
boost::function<void(int)> toCall = onSelect;//save
int where = items[selected].first; //required variables
GH.popIntTotally(this);//then destroy window
toCall(where);//and send selected object
}
void CObjectListWindow::changeSelection(size_t which)
{
ok->block(false);
if (selected == which)
return;
std::list< CIntObject * > elements = list->getItems();
BOOST_FOREACH(CIntObject * element, elements)
{
CItem *item;
if ( (item = dynamic_cast<CItem*>(element)) )
{
if (item->index == selected)
item->select(false);
if (item->index == which)
item->select(true);
}
}
selected = which;
}
void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
{
if(key.state != SDL_PRESSED)
return;
int sel = selected;
switch(key.keysym.sym)
{
break; case SDLK_UP:
sel -=1;
break; case SDLK_DOWN:
sel +=1;
break; case SDLK_PAGEUP:
sel -=9;
break; case SDLK_PAGEDOWN:
sel +=9;
break; case SDLK_HOME:
sel = 0;
break; case SDLK_END:
sel = items.size();
break; default:
return;
}
vstd::abetween(sel, 0, items.size()-1);
list->scrollTo(sel);
changeSelection(sel);
}
CTradeWindow::CTradeableItem::CTradeableItem(Point pos, EType Type, int ID, bool Left, int Serial):
CIntObject(LCLICK | HOVER | RCLICK, pos),
type(EType(-1)),// set to invalid, will be corrected in setType
id(ID),
serial(Serial),
left(Left)
{
downSelection = false;
hlp = NULL;
image = nullptr;
setType(Type);
}
void CTradeWindow::CTradeableItem::setType(EType newType)
{
if (type != newType)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
type = newType;
delete image;
if (getIndex() < 0)
{
image = new CAnimImage(getFilename(), 0);
image->disable();
}
else
image = new CAnimImage(getFilename(), getIndex());
}
}
void CTradeWindow::CTradeableItem::setID(int newID)
{
if (id != newID)
{
id = newID;
if (image)
{
int index = getIndex();
if (index < 0)
image->disable();
else
{
image->enable();
image->setFrame(index);
}
}
}
}
std::string CTradeWindow::CTradeableItem::getFilename()
{
switch(type)
{
case RESOURCE:
return "RESOURCE";
case PLAYER:
return "CREST58";
case ARTIFACT_TYPE:
case ARTIFACT_PLACEHOLDER:
case ARTIFACT_INSTANCE:
return "artifact";
case CREATURE:
return "TWCRPORT";
default:
return "";
}
}
int CTradeWindow::CTradeableItem::getIndex()
{
if (id < 0)
return -1;
switch(type)
{
case RESOURCE:
case PLAYER:
return id;
case ARTIFACT_TYPE:
case ARTIFACT_INSTANCE:
case ARTIFACT_PLACEHOLDER:
return VLC->arth->artifacts[id]->iconIndex;
case CREATURE:
return VLC->creh->creatures[id]->iconIndex;
default:
return -1;
}
}
void CTradeWindow::CTradeableItem::showAll(SDL_Surface * to)
{
Point posToBitmap;
Point posToSubCenter;
switch(type)
{
case RESOURCE:
posToBitmap = Point(19,9);
posToSubCenter = Point(36, 59);
break;
case CREATURE_PLACEHOLDER:
case CREATURE:
posToSubCenter = Point(29, 76);
if(downSelection)
posToSubCenter.y += 5;
break;
case PLAYER:
posToSubCenter = Point(31, 76);
break;
case ARTIFACT_PLACEHOLDER:
case ARTIFACT_INSTANCE:
posToSubCenter = Point(19, 55);
if(downSelection)
posToSubCenter.y += 8;
break;
case ARTIFACT_TYPE:
posToSubCenter = Point(19, 58);
break;
}
if (image)
{
image->moveTo(pos.topLeft() + posToBitmap);
CIntObject::showAll(to);
}
printAtMiddleLoc(subtitle, posToSubCenter, FONT_SMALL, Colors::WHITE, to);
}
void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
{
CTradeWindow *mw = dynamic_cast<CTradeWindow *>(parent);
assert(mw);
if(down)
{
if(type == ARTIFACT_PLACEHOLDER)
{
CAltarWindow *aw = static_cast<CAltarWindow *>(mw);
if(const CArtifactInstance *movedArt = aw->arts->commonInfo->src.art)
{
aw->moveFromSlotToAltar(aw->arts->commonInfo->src.slotID, this, movedArt);
}
else if(const CArtifactInstance *art = getArtInstance())
{
aw->arts->commonInfo->src.AOH = aw->arts;
aw->arts->commonInfo->src.art = art;
aw->arts->commonInfo->src.slotID = aw->hero->getArtPos(art);
aw->arts->markPossibleSlots(art);
//aw->arts->commonInfo->dst.AOH = aw->arts;
CCS->curh->dragAndDropCursor(new CAnimImage("artifact", art->artType->iconIndex));
aw->arts->artifactsOnAltar.erase(art);
setID(-1);
subtitle = "";
aw->deal->block(!aw->arts->artifactsOnAltar.size());
}
aw->calcTotalExp();
return;
}
if(left)
{
if(mw->hLeft != this)
mw->hLeft = this;
else
return;
}
else
{
if(mw->hRight != this)
mw->hRight = this;
else
return;
}
mw->selectionChanged(left);
}
}
void CTradeWindow::CTradeableItem::showAllAt(const Point &dstPos, const std::string &customSub, SDL_Surface * to)
{
Rect oldPos = pos;
std::string oldSub = subtitle;
downSelection = true;
moveTo(dstPos);
subtitle = customSub;
showAll(to);
downSelection = false;
moveTo(oldPos.topLeft());
subtitle = oldSub;
}
void CTradeWindow::CTradeableItem::hover(bool on)
{
if(!on)
{
GH.statusbar->clear();
return;
}
switch(type)
{
case CREATURE:
case CREATURE_PLACEHOLDER:
GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
break;
case ARTIFACT_PLACEHOLDER:
if(id < 0)
GH.statusbar->print(CGI->generaltexth->zelp[582].first);
else
GH.statusbar->print(CGI->arth->artifacts[id]->Name());
break;
}
}
void CTradeWindow::CTradeableItem::clickRight(tribool down, bool previousState)
{
if(down)
{
switch(type)
{
case CREATURE:
case CREATURE_PLACEHOLDER:
//GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
break;
case ARTIFACT_TYPE:
case ARTIFACT_PLACEHOLDER:
if(id >= 0)
adventureInt->handleRightClick(CGI->arth->artifacts[id]->Description(), down);
break;
}
}
}
std::string CTradeWindow::CTradeableItem::getName(int number /*= -1*/) const
{
switch(type)
{
case PLAYER:
return CGI->generaltexth->capColors[id];
case RESOURCE:
return CGI->generaltexth->restypes[id];
case CREATURE:
if(number == 1)
return CGI->creh->creatures[id]->nameSing;
else
return CGI->creh->creatures[id]->namePl;
case ARTIFACT_TYPE:
case ARTIFACT_INSTANCE:
return CGI->arth->artifacts[id]->Name();
}
assert(0);
return "";
}
const CArtifactInstance * CTradeWindow::CTradeableItem::getArtInstance() const
{
switch(type)
{
case ARTIFACT_PLACEHOLDER:
case ARTIFACT_INSTANCE:
return (const CArtifactInstance *)hlp;
default:
return NULL;
}
}
void CTradeWindow::CTradeableItem::setArtInstance(const CArtifactInstance *art)
{
assert(type == ARTIFACT_PLACEHOLDER || type == ARTIFACT_INSTANCE);
hlp = art;
if(art)
setID(art->artType->id);
else
setID(-1);
}
CTradeWindow::CTradeWindow(std::string bgName, const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode):
CWindowObject(PLAYER_COLORED, bgName),
market(Market),
hero(Hero),
arts(NULL),
hLeft(NULL),
hRight(NULL),
readyToTrade(false)
{
type |= BLOCK_ADV_HOTKEYS;
mode = Mode;
initTypes();
}
void CTradeWindow::initTypes()
{
switch(mode)
{
case EMarketMode::RESOURCE_RESOURCE:
itemsType[1] = RESOURCE;
itemsType[0] = RESOURCE;
break;
case EMarketMode::RESOURCE_PLAYER:
itemsType[1] = RESOURCE;
itemsType[0] = PLAYER;
break;
case EMarketMode::CREATURE_RESOURCE:
itemsType[1] = CREATURE;
itemsType[0] = RESOURCE;
break;
case EMarketMode::RESOURCE_ARTIFACT:
itemsType[1] = RESOURCE;
itemsType[0] = ARTIFACT_TYPE;
break;
case EMarketMode::ARTIFACT_RESOURCE:
itemsType[1] = ARTIFACT_INSTANCE;
itemsType[0] = RESOURCE;
break;
case EMarketMode::CREATURE_EXP:
itemsType[1] = CREATURE;
itemsType[0] = CREATURE_PLACEHOLDER;
break;
case EMarketMode::ARTIFACT_EXP:
itemsType[1] = ARTIFACT_TYPE;
itemsType[0] = ARTIFACT_PLACEHOLDER;
break;
}
}
void CTradeWindow::initItems(bool Left)
{
if(Left && (itemsType[1] == ARTIFACT_TYPE || itemsType[1] == ARTIFACT_INSTANCE))
{
int xOffset = 0, yOffset = 0;
if(mode == EMarketMode::ARTIFACT_RESOURCE)
{
xOffset = -361;
yOffset = +46;
CTradeableItem *hlp = new CTradeableItem(Point(137, 469), itemsType[Left], -1, 1, 0);
hlp->recActions &= ~(UPDATE | SHOWALL);
items[Left].push_back(hlp);
}
else //ARTIFACT_EXP
{
xOffset = -363;
yOffset = -12;
}
BLOCK_CAPTURING;
arts = new CArtifactsOfHero(Point(pos.x+xOffset, pos.y+yOffset));
arts->commonInfo = new CArtifactsOfHero::SCommonPart;
arts->commonInfo->participants.insert(arts);
arts->recActions = 255;
arts->setHero(hero);
arts->allowedAssembling = false;
addChild(arts);
artSets.push_back(arts);
if(mode == EMarketMode::ARTIFACT_RESOURCE)
arts->highlightModeCallback = boost::bind(&CTradeWindow::artifactSelected, this, _1);
return;
}
std::vector<int> *ids = getItemsIds(Left);
std::vector<Rect> pos;
int amount = -1;
getPositionsFor(pos, Left, itemsType[Left]);
if(Left || !ids)
amount = 7;
else
amount = ids->size();
if(ids)
vstd::amin(amount, ids->size());
for(int j=0; j<amount; j++)
{
int id = (ids && ids->size()>j) ? (*ids)[j] : j;
if(id < 0 && mode != EMarketMode::ARTIFACT_EXP) //when sacrificing artifacts we need to prepare empty slots
continue;
CTradeableItem *hlp = new CTradeableItem(pos[j].topLeft(), itemsType[Left], id, Left, j);
hlp->pos = pos[j] + this->pos.topLeft();
items[Left].push_back(hlp);
}
initSubs(Left);
}
std::vector<int> *CTradeWindow::getItemsIds(bool Left)
{
std::vector<int> *ids = NULL;
if(mode == EMarketMode::ARTIFACT_EXP)
return new std::vector<int>(22, -1);
if(Left)
{
switch(itemsType[1])
{
case CREATURE:
ids = new std::vector<int>;
for(int i = 0; i < 7; i++)
{
if(const CCreature *c = hero->getCreature(i))
ids->push_back(c->idNumber);
else
ids->push_back(-1);
}
break;
}
}
else
{
switch(itemsType[0])
{
case PLAYER:
ids = new std::vector<int>;
for(int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
if(i != LOCPLINT->playerID && LOCPLINT->cb->getPlayerStatus(i) == EPlayerStatus::INGAME)
ids->push_back(i);
break;
case ARTIFACT_TYPE:
ids = new std::vector<int>(market->availableItemsIds(mode));
break;
}
}
return ids;
}
void CTradeWindow::getPositionsFor(std::vector<Rect> &poss, bool Left, EType type) const
{
if(mode == EMarketMode::ARTIFACT_EXP && !Left)
{
//22 boxes, 5 in row, last row: two boxes centered
int h, w, x, y, dx, dy;
h = w = 44;
x = 317;
y = 53;
dx = 54;
dy = 70;
for (int i = 0; i < 4 ; i++)
for (int j = 0; j < 5 ; j++)
poss += Rect(x + dx*j, y + dy*i, w, h);
poss += Rect(x + dx*1.5, y + dy*4, w, h);
poss += Rect(x + dx*2.5, y + dy*4, w, h);
}
else
{
//seven boxes:
// X X X
// X X X
// X
int h, w, x, y, dx, dy;
int leftToRightOffset;
getBaseForPositions(type, dx, dy, x, y, h, w, !Left, leftToRightOffset);
poss += genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y),
genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy),
genRect(h, w, x + dx, y + 2*dy);
if(!Left)
{
BOOST_FOREACH(Rect &r, poss)
r.x += leftToRightOffset;
}
}
}
void CTradeWindow::initSubs(bool Left)
{
BOOST_FOREACH(CTradeableItem *t, items[Left])
{
if(Left)
{
switch(itemsType[1])
{
case CREATURE:
t->subtitle = boost::lexical_cast<std::string>(hero->getStackCount(t->serial));
break;
case RESOURCE:
t->subtitle = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(static_cast<Res::ERes>(t->serial)));
break;
}
}
else //right side
{
if(itemsType[0] == PLAYER)
{
t->subtitle = CGI->generaltexth->capColors[t->id];
}
else if(hLeft)//artifact, creature
{
int h1, h2; //hlp variables for getting offer
market->getOffer(hLeft->id, t->id, h1, h2, mode);
if(t->id != hLeft->id || mode != EMarketMode::RESOURCE_RESOURCE) //don't allow exchanging same resources
{
std::ostringstream oss;
oss << h2;
if(h1!=1)
oss << "/" << h1;
t->subtitle = oss.str();
}
else
t->subtitle = CGI->generaltexth->allTexts[164]; // n/a
}
else
t->subtitle = "";
}
}
}
void CTradeWindow::showAll(SDL_Surface * to)
{
CWindowObject::showAll(to);
if(hRight)
CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
if(hLeft && hLeft->type != ARTIFACT_INSTANCE)
CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
if(readyToTrade)
{
hLeft->showAllAt(pos.topLeft() + selectionOffset(true), selectionSubtitle(true), to);
hRight->showAllAt(pos.topLeft() + selectionOffset(false), selectionSubtitle(false), to);
}
}
void CTradeWindow::removeItems(const std::set<CTradeableItem *> &toRemove)
{
BOOST_FOREACH(CTradeableItem *t, toRemove)
removeItem(t);
}
void CTradeWindow::removeItem(CTradeableItem * t)
{
items[t->left] -= t;
delete t;
if(hRight == t)
{
hRight = NULL;
selectionChanged(false);
}
}
void CTradeWindow::getEmptySlots(std::set<CTradeableItem *> &toRemove)
{
BOOST_FOREACH(CTradeableItem *t, items[1])
if(!hero->getStackCount(t->serial))
toRemove.insert(t);
}
void CTradeWindow::setMode(EMarketMode::EMarketMode Mode)
{
const IMarket *m = market;
const CGHeroInstance *h = hero;
CTradeWindow *nwindow = NULL;
GH.popIntTotally(this);
switch(Mode)
{
case EMarketMode::CREATURE_EXP:
case EMarketMode::ARTIFACT_EXP:
nwindow = new CAltarWindow(m, h, Mode);
break;
default:
nwindow = new CMarketplaceWindow(m, h, Mode);
break;
}
GH.pushInt(nwindow);
}
void CTradeWindow::artifactSelected(CArtPlace *slot)
{
assert(mode == EMarketMode::ARTIFACT_RESOURCE);
items[1][0]->setArtInstance(slot->ourArt);
if(slot->ourArt)
hLeft = items[1][0];
else
hLeft = NULL;
selectionChanged(true);
}
std::string CMarketplaceWindow::getBackgroundForMode(EMarketMode::EMarketMode mode)
{
switch(mode)
{
case EMarketMode::RESOURCE_RESOURCE:
return "TPMRKRES.bmp";
case EMarketMode::RESOURCE_PLAYER:
return "TPMRKPTS.bmp";
case EMarketMode::CREATURE_RESOURCE:
return "TPMRKCRS.bmp";
case EMarketMode::RESOURCE_ARTIFACT:
return "TPMRKABS.bmp";
case EMarketMode::ARTIFACT_RESOURCE:
return "TPMRKASS.bmp";
}
assert(0);
return "";
}
CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode)
: CTradeWindow(getBackgroundForMode(Mode), Market, Hero, Mode)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
madeTransaction = false;
bool sliderNeeded = true;
new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
std::string title;
if (market->o->ID == Obj::TOWN)
{
switch (mode)
{
break; case EMarketMode::CREATURE_RESOURCE:
title = CGI->townh->towns[ETownType::STRONGHOLD].buildings[BuildingID::FREELANCERS_GUILD]->Name();
break; case EMarketMode::RESOURCE_ARTIFACT:
title = CGI->townh->towns[market->o->subID].buildings[BuildingID::ARTIFACT_MERCHANT]->Name();
sliderNeeded = false;
break; case EMarketMode::ARTIFACT_RESOURCE:
title = CGI->townh->towns[market->o->subID].buildings[BuildingID::ARTIFACT_MERCHANT]->Name();
sliderNeeded = false;
break; default:
title = CGI->generaltexth->allTexts[158];
}
}
else
{
switch (market->o->ID)
{
break; case Obj::BLACK_MARKET: title = CGI->generaltexth->allTexts[349];
break; case Obj::TRADING_POST: title = CGI->generaltexth->allTexts[159];
break; case Obj::TRADING_POST_SNOW: title = CGI->generaltexth->allTexts[159];
break; default: title = market->o->getHoverText();
}
}
new CLabel(300, 27, FONT_BIG, CENTER, Colors::YELLOW, title);
initItems(false);
initItems(true);
ok = new CAdventureMapButton(CGI->generaltexth->zelp[600],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
ok->assignedKeys.insert(SDLK_ESCAPE);
deal = new CAdventureMapButton(CGI->generaltexth->zelp[595],boost::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF");
deal->block(true);
if(sliderNeeded)
{
slider = new CSlider(231,490,137,0,0,0);
slider->moved = boost::bind(&CMarketplaceWindow::sliderMoved,this,_1);
max = new CAdventureMapButton(CGI->generaltexth->zelp[596],boost::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF");
max->block(true);
}
else
{
slider = NULL;
max = NULL;
deal->moveBy(Point(-30, 0));
}
Rect traderTextRect;
//left side
switch(Mode)
{
case EMarketMode::RESOURCE_RESOURCE:
case EMarketMode::RESOURCE_PLAYER:
case EMarketMode::RESOURCE_ARTIFACT:
new CLabel(154, 148, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[270]);
break;
case EMarketMode::CREATURE_RESOURCE:
//%s's Creatures
new CLabel(152, 102, FONT_SMALL, CENTER, Colors::WHITE,
boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
break;
case EMarketMode::ARTIFACT_RESOURCE:
//%s's Artifacts
new CLabel(152, 102, FONT_SMALL, CENTER, Colors::WHITE,
boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
break;
}
//right side
switch(Mode)
{
case EMarketMode::RESOURCE_RESOURCE:
case EMarketMode::CREATURE_RESOURCE:
case EMarketMode::RESOURCE_ARTIFACT:
case EMarketMode::ARTIFACT_RESOURCE:
new CLabel(445, 148, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[168]);
traderTextRect = Rect(316, 48, 260, 75);
break;
case EMarketMode::RESOURCE_PLAYER:
new CLabel(445, 55, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[169]);
traderTextRect = Rect(28, 48, 260, 75);
break;
}
traderText = new CTextBox("", traderTextRect, 0, FONT_SMALL, CENTER);
int specialOffset = mode == EMarketMode::ARTIFACT_RESOURCE ? 35 : 0; //in selling artifacts mode we need to move res-res and art-res buttons down
if(printButtonFor(EMarketMode::RESOURCE_PLAYER))
new CAdventureMapButton(CGI->generaltexth->zelp[612],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF");
if(printButtonFor(EMarketMode::RESOURCE_RESOURCE))
new CAdventureMapButton(CGI->generaltexth->zelp[605],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_RESOURCE), 516, 450 + specialOffset,"TPMRKBU5.DEF");
if(printButtonFor(EMarketMode::CREATURE_RESOURCE))
new CAdventureMapButton(CGI->generaltexth->zelp[599],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions
if(printButtonFor(EMarketMode::RESOURCE_ARTIFACT))
new CAdventureMapButton(CGI->generaltexth->zelp[598],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_ARTIFACT), 18, 450 + specialOffset,"TPMRKBU2.DEF");
if(printButtonFor(EMarketMode::ARTIFACT_RESOURCE))
new CAdventureMapButton(CGI->generaltexth->zelp[613],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::ARTIFACT_RESOURCE), 18, 485,"TPMRKBU3.DEF"); //was y=450, changed to not overlap res-art in some conditions
updateTraderText();
}
CMarketplaceWindow::~CMarketplaceWindow()
{
hLeft = hRight = NULL;
for(int i=0;i<items[1].size();i++)
delete items[1][i];
for(int i=0;i<items[0].size();i++)
delete items[0][i];
items[1].clear();
items[0].clear();
}
void CMarketplaceWindow::setMax()
{
slider->moveToMax();
}
void CMarketplaceWindow::makeDeal()
{
int sliderValue = 0;
if(slider)
sliderValue = slider->value;
else
sliderValue = !deal->isBlocked(); //should always be 1
if(!sliderValue)
return;
int leftIdToSend = -1;
switch (mode)
{
case EMarketMode::CREATURE_RESOURCE:
leftIdToSend = hLeft->serial;
break;
case EMarketMode::ARTIFACT_RESOURCE:
leftIdToSend = hLeft->getArtInstance()->id;
break;
default:
leftIdToSend = hLeft->id;
break;
}
if(slider)
{
LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->value*r1, hero);
slider->moveTo(0);
}
else
{
LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
}
madeTransaction = true;
hLeft = NULL;
hRight = NULL;
selectionChanged(true);
}
void CMarketplaceWindow::sliderMoved( int to )
{
redraw();
}
void CMarketplaceWindow::selectionChanged(bool side)
{
readyToTrade = hLeft && hRight;
if(mode == EMarketMode::RESOURCE_RESOURCE)
readyToTrade = readyToTrade && (hLeft->id != hRight->id); //for resource trade, two DIFFERENT resources must be selected
if(mode == EMarketMode::ARTIFACT_RESOURCE && !hLeft)
arts->unmarkSlots(false);
if(readyToTrade)
{
int soldItemId = hLeft->id;
market->getOffer(soldItemId, hRight->id, r1, r2, mode);
if(slider)
{
int newAmount = -1;
if(itemsType[1] == RESOURCE)
newAmount = LOCPLINT->cb->getResourceAmount(static_cast<Res::ERes>(soldItemId));
else if(itemsType[1] == CREATURE)
newAmount = hero->getStackCount(hLeft->serial) - (hero->Slots().size() == 1 && hero->needsLastStack());
else
assert(0);
slider->setAmount(newAmount / r1);
slider->moveTo(0);
max->block(false);
deal->block(false);
}
else if(itemsType[1] == RESOURCE) //buying -> check if we can afford transaction
{
deal->block(LOCPLINT->cb->getResourceAmount(static_cast<Res::ERes>(soldItemId)) < r1);
}
else
deal->block(false);
}
else
{
if(slider)
{
max->block(true);
slider->setAmount(0);
slider->moveTo(0);
}
deal->block(true);
}
if(side && itemsType[0] != PLAYER) //items[1] selection changed, recalculate offers
initSubs(false);
updateTraderText();
redraw();
}
bool CMarketplaceWindow::printButtonFor(EMarketMode::EMarketMode M) const
{
return market->allowsTrade(M) && M != mode && (hero || ( M != EMarketMode::CREATURE_RESOURCE && M != EMarketMode::RESOURCE_ARTIFACT && M != EMarketMode::ARTIFACT_RESOURCE ));
}
void CMarketplaceWindow::garrisonChanged()
{
if(mode != EMarketMode::CREATURE_RESOURCE)
return;
std::set<CTradeableItem *> toRemove;
getEmptySlots(toRemove);
removeItems(toRemove);
initSubs(true);
}
void CMarketplaceWindow::artifactsChanged(bool Left)
{
assert(!Left);
if(mode != EMarketMode::RESOURCE_ARTIFACT)
return;
std::vector<int> available = market->availableItemsIds(mode);
std::set<CTradeableItem *> toRemove;
BOOST_FOREACH(CTradeableItem *t, items[0])
if(!vstd::contains(available, t->id))
toRemove.insert(t);
removeItems(toRemove);
redraw();
}
std::string CMarketplaceWindow::selectionSubtitle(bool Left) const
{
if(Left)
{
switch(itemsType[1])
{
case RESOURCE:
case CREATURE:
{
int val = slider
? slider->value * r1
: (((deal->isBlocked())) ? 0 : r1);
return boost::lexical_cast<std::string>(val);
}
case ARTIFACT_INSTANCE:
return ((deal->isBlocked()) ? "0" : "1");
}
}
else
{
switch(itemsType[0])
{
case RESOURCE:
if(slider)
return boost::lexical_cast<std::string>( slider->value * r2 );
else
return boost::lexical_cast<std::string>(r2);
case ARTIFACT_TYPE:
return ((deal->isBlocked()) ? "0" : "1");
case PLAYER:
return (hRight ? CGI->generaltexth->capColors[hRight->id] : "");
}
}
return "???";
}
Point CMarketplaceWindow::selectionOffset(bool Left) const
{
if(Left)
{
switch(itemsType[1])
{
case RESOURCE:
return Point(122, 446);
case CREATURE:
return Point(128, 450);
case ARTIFACT_INSTANCE:
return Point(134, 466);
}
}
else
{
switch(itemsType[0])
{
case RESOURCE:
if(mode == EMarketMode::ARTIFACT_RESOURCE)
return Point(410, 469);
else
return Point(410, 446);
case ARTIFACT_TYPE:
return Point(425, 447);
case PLAYER:
return Point(417, 451);
}
}
assert(0);
return Point(0,0);
}
void CMarketplaceWindow::resourceChanged(int type, int val)
{
initSubs(true);
}
void CMarketplaceWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
{
switch(type)
{
case RESOURCE:
dx = 82;
dy = 79;
x = 39;
y = 180;
h = 66;
w = 74;
break;
case PLAYER:
dx = 83;
dy = 118;
h = 64;
w = 58;
x = 44;
y = 83;
assert(Right);
break;
case CREATURE://45,123
x = 45;
y = 123;
w = 58;
h = 64;
dx = 83;
dy = 98;
assert(!Right);
break;
case ARTIFACT_TYPE://45,123
x = 340-289;
y = 180;
w = 44;
h = 44;
dx = 83;
dy = 79;
break;
}
leftToRightOffset = 289;
}
void CMarketplaceWindow::updateTraderText()
{
if(readyToTrade)
{
if(mode == EMarketMode::RESOURCE_PLAYER)
{
//I can give %s to the %s player.
traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[165]) % hLeft->getName() % hRight->getName()));
}
else if(mode == EMarketMode::RESOURCE_ARTIFACT)
{
//I can offer you the %s for %d %s of %s.
traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[267]) % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
}
else if(mode == EMarketMode::RESOURCE_RESOURCE)
{
//I can offer you %d %s of %s for %d %s of %s.
traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[157]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
}
else if(mode == EMarketMode::CREATURE_RESOURCE)
{
//I can offer you %d %s of %s for %d %s.
traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[269]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % hLeft->getName(r1)));
}
else if(mode == EMarketMode::ARTIFACT_RESOURCE)
{
//I can offer you %d %s of %s for your %s.
traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[268]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % hLeft->getName(r1)));
}
return;
}
int gnrtxtnr = -1;
if(madeTransaction)
{
if(mode == EMarketMode::RESOURCE_PLAYER)
gnrtxtnr = 166; //Are there any other resources you'd like to give away?
else
gnrtxtnr = 162; //You have received quite a bargain. I expect to make no profit on the deal. Can I interest you in any of my other wares?
}
else
{
if(mode == EMarketMode::RESOURCE_PLAYER)
gnrtxtnr = 167; //If you'd like to give any of your resources to another player, click on the item you wish to give and to whom.
else
gnrtxtnr = 163; //Please inspect our fine wares. If you feel like offering a trade, click on the items you wish to trade with and for.
}
traderText->setTxt(CGI->generaltexth->allTexts[gnrtxtnr]);
}
CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= NULL*/, EMarketMode::EMarketMode Mode)
:CTradeWindow((Mode == EMarketMode::CREATURE_EXP ? "ALTARMON.bmp" : "ALTRART2.bmp"), Market, Hero, Mode)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
if(Mode == EMarketMode::CREATURE_EXP)
{
//%s's Creatures
new CLabel(155, 30, FONT_SMALL, CENTER, Colors::YELLOW,
boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
//Altar of Sacrifice
new CLabel(450, 30, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[479]);
//To sacrifice creatures, move them from your army on to the Altar and click Sacrifice
new CTextBox(CGI->generaltexth->allTexts[480], Rect(320, 56, 256, 40), 0, FONT_SMALL, CENTER, Colors::YELLOW);
slider = new CSlider(231,481,137,0,0,0);
slider->moved = boost::bind(&CAltarWindow::sliderMoved,this,_1);
max = new CAdventureMapButton(CGI->generaltexth->zelp[578],boost::bind(&CSlider::moveToMax, slider),147,520,"IRCBTNS.DEF");
sacrificedUnits.resize(GameConstants::ARMY_SIZE, 0);
sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[579],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTARMY.DEF");
sacrificeBackpack = NULL;
initItems(true);
mimicCres();
artIcon = nullptr;
}
else
{
//Sacrifice artifacts for experience
new CLabel(450, 34, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[477]);
//%s's Creatures
new CLabel(302, 423, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[478]);
sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[571], boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTFILL.DEF");
sacrificeAll->block(hero->artifactsInBackpack.empty() && hero->artifactsWorn.empty());
sacrificeBackpack = new CAdventureMapButton(CGI->generaltexth->zelp[570],boost::bind(&CAltarWindow::SacrificeBackpack,this),147,520,"ALTEMBK.DEF");
sacrificeBackpack->block(hero->artifactsInBackpack.empty());
slider = NULL;
max = NULL;
initItems(true);
initItems(false);
artIcon = new CAnimImage("ARTIFACT", 0, 0, 281, 442);
artIcon->disable();
}
//Experience needed to reach next level
new CTextBox(CGI->generaltexth->allTexts[475], Rect(15, 415, 125, 50), 0, FONT_SMALL, CENTER, Colors::YELLOW);
//Total experience on the Altar
new CTextBox(CGI->generaltexth->allTexts[476], Rect(15, 495, 125, 40), 0, FONT_SMALL, CENTER, Colors::YELLOW);
new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
ok = new CAdventureMapButton(CGI->generaltexth->zelp[568],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
ok->assignedKeys.insert(SDLK_ESCAPE);
deal = new CAdventureMapButton(CGI->generaltexth->zelp[585],boost::bind(&CAltarWindow::makeDeal,this),269,520,"ALTSACR.DEF");
if(Hero->getAlignment() != ::EAlignment::EVIL && Mode == EMarketMode::CREATURE_EXP)
new CAdventureMapButton(CGI->generaltexth->zelp[580], boost::bind(&CTradeWindow::setMode,this, EMarketMode::ARTIFACT_EXP), 516, 421, "ALTART.DEF");
if(Hero->getAlignment() != ::EAlignment::GOOD && Mode == EMarketMode::ARTIFACT_EXP)
new CAdventureMapButton(CGI->generaltexth->zelp[572], boost::bind(&CTradeWindow::setMode,this, EMarketMode::CREATURE_EXP), 516, 421, "ALTSACC.DEF");
expPerUnit.resize(GameConstants::ARMY_SIZE, 0);
getExpValues();
expToLevel = new CLabel(73, 475, FONT_SMALL, CENTER);
expOnAltar = new CLabel(73, 543, FONT_SMALL, CENTER);
setExpToLevel();
calcTotalExp();
blockTrade();
}
CAltarWindow::~CAltarWindow()
{
}
void CAltarWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
{
leftToRightOffset = 289;
x = 45;
y = 110;
w = 58;
h = 64;
dx = 83;
dy = 98;
}
void CAltarWindow::sliderMoved(int to)
{
sacrificedUnits[hLeft->serial] = to;
updateRight(hRight);
deal->block(!to);
calcTotalExp();
redraw();
}
void CAltarWindow::makeDeal()
{
if(mode == EMarketMode::CREATURE_EXP)
{
blockTrade();
slider->value = 0;
std::vector<int> toSacrifice = sacrificedUnits;
for (int i = 0; i < toSacrifice.size(); i++)
{
if(toSacrifice[i])
LOCPLINT->cb->trade(market->o, mode, i, 0, toSacrifice[i], hero);
}
BOOST_FOREACH(int& val, sacrificedUnits)
val = 0;
BOOST_FOREACH(CTradeableItem *t, items[0])
{
t->setType(CREATURE_PLACEHOLDER);
t->subtitle = "";
}
}
else
{
BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar) //sacrifice each artifact on the list
{
LOCPLINT->cb->trade(market->o, mode, hero->getArtPos(art), -1, 1, hero);
}
arts->artifactsOnAltar.clear();
BOOST_FOREACH(CTradeableItem *t, items[0])
{
t->setID(-1);
t->subtitle = "";
}
arts->commonInfo->reset();
//arts->scrollBackpack(0);
deal->block(true);
}
calcTotalExp();
}
void CAltarWindow::SacrificeAll()
{
if(mode == EMarketMode::CREATURE_EXP)
{
bool movedAnything = false;
BOOST_FOREACH(CTradeableItem *t, items[1])
sacrificedUnits[t->serial] = hero->getStackCount(t->serial);
sacrificedUnits[items[1].front()->serial]--;
BOOST_FOREACH(CTradeableItem *t, items[0])
{
updateRight(t);
if(t->type == CREATURE)
movedAnything = true;
}
deal->block(!movedAnything);
calcTotalExp();
}
else
{
for(auto i = hero->artifactsWorn.cbegin(); i != hero->artifactsWorn.cend(); i++)
{
if(i->second.artifact->artType->id != ArtifactID::ART_LOCK) //ignore locks from assembled artifacts
moveFromSlotToAltar(i->first, NULL, i->second.artifact);
}
SacrificeBackpack();
}
redraw();
}
void CAltarWindow::selectionChanged(bool side)
{
if(mode != EMarketMode::CREATURE_EXP)
return;
CTradeableItem *&selected = side ? hLeft : hRight;
CTradeableItem *&theOther = side ? hRight : hLeft;
theOther = *std::find_if(items[!side].begin(), items[!side].end(), boost::bind(&CTradeableItem::serial, _1) == selected->serial);
int stackCount = 0;
for (int i = 0; i < GameConstants::ARMY_SIZE; i++)
if(hero->getStackCount(i) > sacrificedUnits[i])
stackCount++;
slider->setAmount(hero->getStackCount(hLeft->serial) - (stackCount == 1));
slider->block(!slider->amount);
slider->value = sacrificedUnits[hLeft->serial];
max->block(!slider->amount);
readyToTrade = true;
redraw();
}
void CAltarWindow::mimicCres()
{
std::vector<Rect> positions;
getPositionsFor(positions, false, CREATURE);
BOOST_FOREACH(CTradeableItem *t, items[1])
{
CTradeableItem *hlp = new CTradeableItem(positions[t->serial].topLeft(), CREATURE_PLACEHOLDER, t->id, false, t->serial);
hlp->pos = positions[t->serial] + this->pos.topLeft();
items[0].push_back(hlp);
}
}
Point CAltarWindow::selectionOffset(bool Left) const
{
if(Left)
return Point(150, 421);
else
return Point(396, 421);
}
std::string CAltarWindow::selectionSubtitle(bool Left) const
{
if(Left && slider && hLeft)
return boost::lexical_cast<std::string>(slider->value);
else if(!Left && hRight)
return hRight->subtitle;
else
return "";
}
void CAltarWindow::artifactsChanged(bool left)
{
}
void CAltarWindow::garrisonChanged()
{
if(mode != EMarketMode::CREATURE_EXP)
return;
std::set<CTradeableItem *> empty;
getEmptySlots(empty);
BOOST_FOREACH(CTradeableItem *t, empty)
{
removeItem(*std::find_if(items[0].begin(), items[0].end(), boost::bind(&CTradeableItem::serial, _1) == t->serial));
removeItem(t);
}
initSubs(true);
getExpValues();
}
void CAltarWindow::getExpValues()
{
int dump;
BOOST_FOREACH(CTradeableItem *t, items[1])
if(t->id >= 0)
market->getOffer(t->id, 0, dump, expPerUnit[t->serial], EMarketMode::CREATURE_EXP);
}
void CAltarWindow::calcTotalExp()
{
int val = 0;
if(mode == EMarketMode::CREATURE_EXP)
{
for (int i = 0; i < sacrificedUnits.size(); i++)
{
val += expPerUnit[i] * sacrificedUnits[i];
}
}
else
{
BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar)
{
int dmp, valOfArt;
market->getOffer(art->artType->id, 0, dmp, valOfArt, mode);
val += valOfArt; //WAS val += valOfArt * arts->artifactsOnAltar.count(*i);
}
}
val = hero->calculateXp(val);
expOnAltar->setTxt(boost::lexical_cast<std::string>(val));
}
void CAltarWindow::setExpToLevel()
{
expToLevel->setTxt(boost::lexical_cast<std::string>(CGI->heroh->reqExp(CGI->heroh->level(hero->exp)+1) - hero->exp));
}
void CAltarWindow::blockTrade()
{
hLeft = hRight = NULL;
readyToTrade = false;
if(slider)
{
slider->block(true);
max->block(true);
}
deal->block(true);
}
void CAltarWindow::updateRight(CTradeableItem *toUpdate)
{
int val = sacrificedUnits[toUpdate->serial];
toUpdate->setType(val ? CREATURE : CREATURE_PLACEHOLDER);
toUpdate->subtitle = val ? boost::str(boost::format(CGI->generaltexth->allTexts[122]) % boost::lexical_cast<std::string>(val * expPerUnit[toUpdate->serial])) : ""; //%s exp
}
int CAltarWindow::firstFreeSlot()
{
int ret = -1;
while(items[0][++ret]->id >= 0 && ret + 1 < items[0].size());
return ret < items[0].size() ? ret : -1;
}
void CAltarWindow::SacrificeBackpack()
{
std::multiset<const CArtifactInstance *> toOmmit = arts->artifactsOnAltar;
for (int i = 0; i < hero->artifactsInBackpack.size(); i++)
{
if(vstd::contains(toOmmit, hero->artifactsInBackpack[i].artifact))
{
toOmmit -= hero->artifactsInBackpack[i].artifact;
continue;
}
putOnAltar(NULL, hero->artifactsInBackpack[i].artifact);
}
arts->scrollBackpack(0);
calcTotalExp();
}
void CAltarWindow::artifactPicked()
{
redraw();
}
void CAltarWindow::showAll(SDL_Surface * to)
{
CTradeWindow::showAll(to);
if(mode == EMarketMode::ARTIFACT_EXP && arts && arts->commonInfo->src.art)
{
artIcon->setFrame(arts->commonInfo->src.art->artType->iconIndex);
artIcon->showAll(to);
int dmp, val;
market->getOffer(arts->commonInfo->src.art->artType->id, 0, dmp, val, EMarketMode::ARTIFACT_EXP);
printAtMiddleLoc(boost::lexical_cast<std::string>(val), 304, 498, FONT_SMALL, Colors::WHITE, to);
}
}
bool CAltarWindow::putOnAltar(CTradeableItem* altarSlot, const CArtifactInstance *art)
{
int artID = art->artType->id;
if(artID != 1 && artID < 7) //special art
{
tlog2 << "Cannot put special artifact on altar!\n";
return false;
}
if(!altarSlot)
{
int slotIndex = firstFreeSlot();
if(slotIndex < 0)
{
tlog2 << "No free slots on altar!\n";
return false;
}
altarSlot = items[0][slotIndex];
}
int dmp, val;
market->getOffer(artID, 0, dmp, val, EMarketMode::ARTIFACT_EXP);
arts->artifactsOnAltar.insert(art);
altarSlot->setArtInstance(art);
altarSlot->subtitle = boost::lexical_cast<std::string>(val);
deal->block(false);
return true;
}
void CAltarWindow::moveFromSlotToAltar(ArtifactPosition slotID, CTradeableItem* altarSlot, const CArtifactInstance *art)
{
auto freeBackpackSlot = ArtifactPosition(hero->artifactsInBackpack.size() + GameConstants::BACKPACK_START);
if(arts->commonInfo->src.art)
{
arts->commonInfo->dst.slotID = freeBackpackSlot;
arts->commonInfo->dst.AOH = arts;
}
if(putOnAltar(altarSlot, art))
{
if(slotID < GameConstants::BACKPACK_START)
LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero, slotID), ArtifactLocation(hero, freeBackpackSlot));
else
{
arts->commonInfo->src.clear();
arts->commonInfo->dst.clear();
CCS->curh->dragAndDropCursor(NULL);
arts->unmarkSlots(false);
}
}
}
void CSystemOptionsWindow::setMusicVolume( int newVolume )
{
Settings volume = settings.write["general"]["music"];
volume->Float() = newVolume;
}
void CSystemOptionsWindow::setSoundVolume( int newVolume )
{
Settings volume = settings.write["general"]["sound"];
volume->Float() = newVolume;
}
void CSystemOptionsWindow::setHeroMoveSpeed( int newSpeed )
{
Settings speed = settings.write["adventure"]["heroSpeed"];
speed->Float() = newSpeed;
}
void CSystemOptionsWindow::setMapScrollingSpeed( int newSpeed )
{
Settings speed = settings.write["adventure"]["scrollSpeed"];
speed->Float() = newSpeed;
}
CSystemOptionsWindow::CSystemOptionsWindow():
CWindowObject(PLAYER_COLORED, "SysOpBck"),
onFullscreenChanged(settings.listen["video"]["fullscreen"])
{
//TODO: translation and\or config file
static const std::string fsLabel = "Fullscreen";
static const std::string fsHelp = "{Fullscreen}\n\n If selected, VCMI will run in fullscreen mode, othervice VCMI will run in window";
static const std::string cwLabel = "Classic creature window";
static const std::string cwHelp = "{Classic creature window}\n\n Enable original Heroes 3 creature window instead of new window from VCMI";
static const std::string rsLabel = "Resolution";
static const std::string rsHelp = "{Select resolution}\n\n Change in-game screen resolution. Will only affect adventure map. Game restart required to apply new resolution.";
OBJ_CONSTRUCTION_CAPTURING_ALL;
title = new CLabel(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[568]);
//left window section
leftGroup = new CLabelGroup(FONT_MEDIUM, CENTER, Colors::YELLOW);
leftGroup->add(122, 64, CGI->generaltexth->allTexts[569]);
leftGroup->add(122, 130, CGI->generaltexth->allTexts[570]);
leftGroup->add(122, 196, CGI->generaltexth->allTexts[571]);
leftGroup->add(122, 262, rsLabel); //CGI->generaltexth->allTexts[20]
leftGroup->add(122, 347, CGI->generaltexth->allTexts[394]);
leftGroup->add(122, 412, CGI->generaltexth->allTexts[395]);
//right section
rightGroup = new CLabelGroup(FONT_MEDIUM, TOPLEFT, Colors::WHITE);
rightGroup->add(282, 57, CGI->generaltexth->allTexts[572]);
rightGroup->add(282, 89, CGI->generaltexth->allTexts[573]);
rightGroup->add(282, 121, CGI->generaltexth->allTexts[574]);
rightGroup->add(282, 153, CGI->generaltexth->allTexts[575]);
rightGroup->add(282, 185, cwLabel); //CGI->generaltexth->allTexts[576]
rightGroup->add(282, 217, fsLabel); //CGI->generaltexth->allTexts[577]
//setting up buttons
load = new CAdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second,
boost::bind(&CSystemOptionsWindow::bloadf, this), 246, 298, "SOLOAD.DEF", SDLK_l);
load->swappedImages = true;
load->update();
save = new CAdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second,
boost::bind(&CSystemOptionsWindow::bsavef, this), 357, 298, "SOSAVE.DEF", SDLK_s);
save->swappedImages = true;
save->update();
restart = new CAdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second,
boost::bind(&CSystemOptionsWindow::brestartf, this), 246, 357, "SORSTRT", SDLK_r);
restart->swappedImages = true;
restart->update();
mainMenu = new CAdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second,
boost::bind(&CSystemOptionsWindow::bmainmenuf, this), 357, 357, "SOMAIN.DEF", SDLK_m);
mainMenu->swappedImages = true;
mainMenu->update();
quitGame = new CAdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second,
boost::bind(&CSystemOptionsWindow::bquitf, this), 246, 415, "soquit.def", SDLK_q);
quitGame->swappedImages = true;
quitGame->update();
backToMap = new CAdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second,
boost::bind(&CSystemOptionsWindow::breturnf, this), 357, 415, "soretrn.def", SDLK_RETURN);
backToMap->swappedImages = true;
backToMap->update();
backToMap->assignedKeys.insert(SDLK_ESCAPE);
heroMoveSpeed = new CHighlightableButtonsGroup(0);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", 28, 77, 1);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", 76, 77, 2);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", 124, 77, 4);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", 172, 77, 8);
heroMoveSpeed->select(settings["adventure"]["heroSpeed"].Float(), 1);
heroMoveSpeed->onChange = boost::bind(&CSystemOptionsWindow::setHeroMoveSpeed, this, _1);
mapScrollSpeed = new CHighlightableButtonsGroup(0);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", 28, 210, 1);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", 92, 210, 2);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", 156, 210, 4);
mapScrollSpeed->select(settings["adventure"]["scrollSpeed"].Float(), 1);
mapScrollSpeed->onChange = boost::bind(&CSystemOptionsWindow::setMapScrollingSpeed, this, _1);
musicVolume = new CHighlightableButtonsGroup(0, true);
for(int i=0; i<10; ++i)
musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", 29 + 19*i, 359, i*11);
musicVolume->select(CCS->musich->getVolume(), 1);
musicVolume->onChange = boost::bind(&CSystemOptionsWindow::setMusicVolume, this, _1);
effectsVolume = new CHighlightableButtonsGroup(0, true);
for(int i=0; i<10; ++i)
effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", 29 + 19*i, 425, i*11);
effectsVolume->select(CCS->soundh->getVolume(), 1);
effectsVolume->onChange = boost::bind(&CSystemOptionsWindow::setSoundVolume, this, _1);
showReminder = new CHighlightableButton(
boost::bind(&CSystemOptionsWindow::toggleReminder, this, true), boost::bind(&CSystemOptionsWindow::toggleReminder, this, false),
std::map<int,std::string>(), CGI->generaltexth->zelp[361].second, false, "sysopchk.def", NULL, 246, 87, false);
newCreatureWin = new CHighlightableButton(
boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, true), boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, false),
std::map<int,std::string>(), cwHelp, false, "sysopchk.def", NULL, 246, 183, false);
fullscreen = new CHighlightableButton(
boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, true), boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, false),
std::map<int,std::string>(), fsHelp, false, "sysopchk.def", NULL, 246, 215, false);
showReminder->select(settings["adventure"]["heroReminder"].Bool());
newCreatureWin->select(settings["general"]["classicCreatureWindow"].Bool());
fullscreen->select(settings["video"]["fullscreen"].Bool());
onFullscreenChanged([&](const JsonNode &newState){ fullscreen->select(newState.Bool());});
gameResButton = new CAdventureMapButton("", rsHelp, boost::bind(&CSystemOptionsWindow::selectGameRes, this), 28, 275,"SYSOB12", SDLK_g);
std::string resText;
resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["width"].Float());
resText += "x";
resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["height"].Float());
gameResLabel = new CLabel(170, 292, FONT_MEDIUM, CENTER, Colors::YELLOW, resText);
}
void CSystemOptionsWindow::selectGameRes()
{
//TODO: translation and\or config file
static const std::string rsLabel = "Select resolution";
static const std::string rsHelp = "Change in-game screen resolution.";
std::vector<std::string> items;
BOOST_FOREACH( config::CConfigHandler::GuiOptionsMap::value_type& value, conf.guiOptions)
{
std::string resX = boost::lexical_cast<std::string>(value.first.first);
std::string resY = boost::lexical_cast<std::string>(value.first.second);
items.push_back(resX + 'x' + resY);
}
GH.pushInt(new CObjectListWindow(items, NULL, rsLabel, rsHelp,
boost::bind(&CSystemOptionsWindow::setGameRes, this, _1)));
}
void CSystemOptionsWindow::setGameRes(int index)
{
auto iter = conf.guiOptions.begin();
std::advance(iter, index);
//do not set resolution to illegal one (0x0)
assert(iter!=conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0);
Settings gameRes = settings.write["video"]["screenRes"];
gameRes["width"].Float() = iter->first.first;
gameRes["height"].Float() = iter->first.second;
std::string resText;
resText += boost::lexical_cast<std::string>(iter->first.first);
resText += "x";
resText += boost::lexical_cast<std::string>(iter->first.second);
gameResLabel->setTxt(resText);
}
void CSystemOptionsWindow::toggleReminder(bool on)
{
Settings heroReminder = settings.write["adventure"]["heroReminder"];
heroReminder->Bool() = on;
}
void CSystemOptionsWindow::toggleCreatureWin(bool on)
{
Settings classicCreatureWindow = settings.write["general"]["classicCreatureWindow"];
classicCreatureWindow->Bool() = on;
}
void CSystemOptionsWindow::toggleFullscreen(bool on)
{
Settings fullscreen = settings.write["video"]["fullscreen"];
fullscreen->Bool() = on;
}
void CSystemOptionsWindow::bquitf()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_QUIT); }, 0);
}
void CSystemOptionsWindow::breturnf()
{
GH.popIntTotally(this);
}
void CSystemOptionsWindow::bmainmenuf()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_USEREVENT, RETURN_TO_MAIN_MENU); }, 0);
}
void CSystemOptionsWindow::bloadf()
{
GH.popIntTotally(this);
LOCPLINT->proposeLoadingGame();
}
void CSystemOptionsWindow::bsavef()
{
GH.popIntTotally(this);
GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
}
void CSystemOptionsWindow::brestartf()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this]{ closeAndPushEvent(SDL_USEREVENT, RESTART_GAME); }, 0);
}
void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code /*= 0*/)
{
GH.popIntTotally(this);
GH.pushSDLEvent(eventType, code);
}
CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj):
CWindowObject(PLAYER_COLORED, "TPTAVERN"),
tavernObj(TavernObj)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
assert(h.size() == 2);
h1 = new HeroPortrait(selected,0,72,299,h[0]);
h2 = new HeroPortrait(selected,1,162,299,h[1]);
if(h[0])
selected = 0;
else
selected = -1;
oldSelected = -1;
new CLabel(200, 35, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
new CLabel(320, 328, FONT_SMALL, CENTER, Colors::WHITE, "2500");
new CTextBox(LOCPLINT->cb->getTavernGossip(tavernObj), Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
cancel = new CAdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE);
recruit = new CAdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN);
thiefGuild = new CAdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t);
if(LOCPLINT->cb->getResourceAmount(Res::GOLD) < 2500) //not enough gold
{
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
recruit->block(2);
}
else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
{
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
recruit->block(2);
}
else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
{
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
recruit->block(2);
}
else
{
if(!h[0])
recruit->block(1);
}
CCS->videoh->open("TAVERN.BIK");
}
void CTavernWindow::recruitb()
{
const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
const CGObjectInstance *obj = tavernObj;
close();
LOCPLINT->cb->recruitHero(obj, toBuy);
}
void CTavernWindow::thievesguildb()
{
GH.pushInt( new CThievesGuildWindow(tavernObj) );
}
CTavernWindow::~CTavernWindow()
{
CCS->videoh->close();
}
void CTavernWindow::show(SDL_Surface * to)
{
CWindowObject::show(to);
CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
if(selected >= 0)
{
HeroPortrait *sel = selected ? h2 : h1;
if (selected != oldSelected && !recruit->isBlocked())
{
// Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
oldSelected = selected;
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
}
printAtMiddleWBLoc(sel->descr, 146, 389, FONT_SMALL, 200, Colors::WHITE, to);
CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
}
}
void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
{
if(previousState && !down && h)
*_sel = _id;
}
void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
{
if(down && h)
{
GH.pushInt(new CRClickPopupInt(new CHeroWindow(h), true));
}
}
CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
: h(H), _sel(&sel), _id(id)
{
addUsedEvents(LCLICK | RCLICK | HOVER);
OBJ_CONSTRUCTION_CAPTURING_ALL;
h = H;
pos.x += x;
pos.y += y;
pos.w = 58;
pos.h = 64;
if(H)
{
hoverName = CGI->generaltexth->tavernInfo[4];
boost::algorithm::replace_first(hoverName,"%s",H->name);
int artifs = h->artifactsWorn.size() + h->artifactsInBackpack.size();
for(int i=13; i<=17; i++) //war machines and spellbook don't count
if(vstd::contains(h->artifactsWorn, ArtifactPosition(i)))
artifs--;
sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
descr[sizeof(descr)-1] = '\0';
new CAnimImage("portraitsLarge", h->portrait);
}
}
void CTavernWindow::HeroPortrait::hover( bool on )
{
//Hoverable::hover(on);
if(on)
GH.statusbar->print(hoverName);
else
GH.statusbar->clear();
}
void CInGameConsole::show(SDL_Surface * to)
{
int number = 0;
std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
boost::unique_lock<boost::mutex> lock(texts_mx);
for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
{
Point leftBottomCorner(0, screen->h);
if(LOCPLINT->battleInt)
{
leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
}
graphics->fonts[FONT_MEDIUM]->renderTextLeft(to, it->first, Colors::GREEN,
Point(leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20));
if(SDL_GetTicks() - it->second > defaultTimeout)
{
toDel.push_back(it);
}
}
for(int it=0; it<toDel.size(); ++it)
{
texts.erase(toDel[it]);
}
}
void CInGameConsole::print(const std::string &txt)
{
boost::unique_lock<boost::mutex> lock(texts_mx);
int lineLen = conf.go()->ac.outputLineLength;
if(txt.size() < lineLen)
{
texts.push_back(std::make_pair(txt, SDL_GetTicks()));
if(texts.size() > maxDisplayedTexts)
{
texts.pop_front();
}
}
else
{
assert(lineLen);
for(int g=0; g<txt.size() / lineLen + 1; ++g)
{
std::string part = txt.substr(g * lineLen, lineLen);
if(part.size() == 0)
break;
texts.push_back(std::make_pair(part, SDL_GetTicks()));
if(texts.size() > maxDisplayedTexts)
{
texts.pop_front();
}
}
}
}
void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
{
if(key.type != SDL_KEYDOWN) return;
if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
switch(key.keysym.sym)
{
case SDLK_TAB:
case SDLK_ESCAPE:
{
if(captureAllKeys)
{
captureAllKeys = false;
endEnteringText(false);
}
else if(SDLK_TAB)
{
captureAllKeys = true;
startEnteringText();
}
break;
}
case SDLK_RETURN: //enter key
{
if(enteredText.size() > 0 && captureAllKeys)
{
captureAllKeys = false;
endEnteringText(true);
}
break;
}
case SDLK_BACKSPACE:
{
if(enteredText.size() > 1)
{
enteredText.resize(enteredText.size()-1);
enteredText[enteredText.size()-1] = '_';
refreshEnteredText();
}
break;
}
case SDLK_UP: //up arrow
{
if(previouslyEntered.size() == 0)
break;
if(prevEntDisp == -1)
{
prevEntDisp = previouslyEntered.size() - 1;
enteredText = previouslyEntered[prevEntDisp] + "_";
refreshEnteredText();
}
else if( prevEntDisp > 0)
{
--prevEntDisp;
enteredText = previouslyEntered[prevEntDisp] + "_";
refreshEnteredText();
}
break;
}
case SDLK_DOWN: //down arrow
{
if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
{
++prevEntDisp;
enteredText = previouslyEntered[prevEntDisp] + "_";
refreshEnteredText();
}
else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
{
prevEntDisp = -1;
enteredText = "_";
refreshEnteredText();
}
break;
}
default:
{
if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
{
if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
{
enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
enteredText += "_";
refreshEnteredText();
}
}
break;
}
}
}
void CInGameConsole::startEnteringText()
{
enteredText = "_";
if(GH.topInt() == adventureInt)
{
GH.statusbar->alignment = TOPLEFT;
GH.statusbar->calcOffset();
GH.statusbar->print(enteredText);
//Prevent changes to the text from mouse interaction with the adventure map
GH.statusbar->lock(true);
}
else if(LOCPLINT->battleInt)
{
LOCPLINT->battleInt->console->ingcAlter = enteredText;
}
}
void CInGameConsole::endEnteringText(bool printEnteredText)
{
prevEntDisp = -1;
if(printEnteredText)
{
std::string txt = enteredText.substr(0, enteredText.size()-1);
LOCPLINT->cb->sendMessage(txt);
previouslyEntered.push_back(txt);
//print(txt);
}
enteredText = "";
if(GH.topInt() == adventureInt)
{
GH.statusbar->alignment = CENTER;
GH.statusbar->calcOffset();
GH.statusbar->lock(false);
GH.statusbar->clear();
}
else if(LOCPLINT->battleInt)
{
LOCPLINT->battleInt->console->ingcAlter = "";
}
}
void CInGameConsole::refreshEnteredText()
{
if(GH.topInt() == adventureInt)
{
GH.statusbar->lock(false);
GH.statusbar->clear();
GH.statusbar->print(enteredText);
GH.statusbar->lock(true);
}
else if(LOCPLINT->battleInt)
{
LOCPLINT->battleInt->console->ingcAlter = enteredText;
}
}
CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
{
addUsedEvents(KEYBOARD);
}
CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits ):
CWindowObject(PLAYER_COLORED, "GARRISON")
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
garr = new CGarrisonInt(92, 127, 4, Point(0,96), background->bg, Point(93,127), up, down, removableUnits);
{
CAdventureMapButton *split = new CAdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),88,314,"IDV6432.DEF");
removeChild(split);
garr->addSplitBtn(split);
}
quit = new CAdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),399,314,"IOK6432.DEF",SDLK_RETURN);
std::string titleText;
if (garr->armedObjs[1]->tempOwner == garr->armedObjs[0]->tempOwner)
titleText = CGI->generaltexth->allTexts[709];
else
{
titleText = CGI->generaltexth->allTexts[35];
boost::algorithm::replace_first(titleText, "%s", garr->armedObjs[0]->Slots().begin()->second->type->namePl);
}
new CLabel(275, 30, FONT_BIG, CENTER, Colors::YELLOW, titleText);
new CAnimImage("CREST58", garr->armedObjs[0]->getOwner(), 0, 28, 124);
new CAnimImage("PortraitsLarge", dynamic_cast<const CGHeroInstance*>(garr->armedObjs[1])->portrait, 0, 29, 222);
}
IShowActivatable::IShowActivatable()
{
type = 0;
}
CGarrisonHolder::CGarrisonHolder()
{
}
void CWindowWithGarrison::updateGarrisons()
{
garr->recreateSlots();
}
CArtPlace::CArtPlace(Point position, const CArtifactInstance * Art):
locked(false), picked(false), marked(false), ourArt(Art)
{
pos += position;
pos.w = pos.h = 44;
createImage();
}
void CArtPlace::createImage()
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
int graphic = 0;
if (ourArt)
graphic = ourArt->artType->iconIndex;
if (locked)
graphic = ArtifactID::ART_LOCK;
image = new CAnimImage("artifact", graphic);
if (!ourArt)
image->disable();
selection = new CAnimImage("artifact", ArtifactID::ART_SELECTION);
selection->disable();
}
void CArtPlace::lockSlot(bool on)
{
if (locked == on)
return;
locked = on;
if (on)
image->setFrame(ArtifactID::ART_LOCK);
else
image->setFrame(ourArt->artType->iconIndex);
}
void CArtPlace::pickSlot(bool on)
{
if (picked == on)
return;
picked = on;
if (on)
image->disable();
else
image->enable();
}
void CArtPlace::selectSlot(bool on)
{
if (marked == on)
return;
marked = on;
if (on)
selection->enable();
else
selection->disable();
}
void CArtPlace::clickLeft(tribool down, bool previousState)
{
//LRClickableAreaWTextComp::clickLeft(down);
bool inBackpack = slotID >= GameConstants::BACKPACK_START,
srcInBackpack = ourOwner->commonInfo->src.slotID >= GameConstants::BACKPACK_START,
srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
if(ourOwner->highlightModeCallback && ourArt)
{
if(down)
{
if(ourArt->artType->id < 7) //War Machine or Spellbook
{
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]); //This item can't be traded.
}
else
{
ourOwner->unmarkSlots(false);
selectSlot(true);
ourOwner->highlightModeCallback(this);
}
}
return;
}
// If clicked on spellbook, open it only if no artifact is held at the moment.
if(ourArt && !down && previousState && !ourOwner->commonInfo->src.AOH)
{
if(ourArt->artType->id == 0)
{
CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt);
GH.pushInt(spellWindow);
}
}
if (!down && previousState)
{
if(ourArt && ourArt->artType->id == 0) //spellbook
return; //this is handled separately
if(!ourOwner->commonInfo->src.AOH) //nothing has been clicked
{
if(ourArt //to prevent selecting empty slots (bugfix to what GrayFace reported)
&& ourOwner->curHero->tempOwner == LOCPLINT->playerID)//can't take art from another player
{
if(ourArt->artType->id == 3) //catapult cannot be highlighted
{
std::vector<CComponent *> catapult(1, new CComponent(CComponent::artifact, 3, 0));
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
return;
}
select();
}
}
else if(ourArt == ourOwner->commonInfo->src.art) //restore previously picked artifact
{
deselect();
}
else //perform artifact transition
{
if(inBackpack) // Backpack destination.
{
if(srcInBackpack && slotID == ourOwner->commonInfo->src.slotID + 1) //next slot (our is not visible, so visually same as "old" place) to the art -> make nothing, return artifact to slot
{
deselect();
}
else
{
const CArtifact * const cur = ourOwner->commonInfo->src.art->artType;
switch(cur->id)
{
case ArtifactID::CATAPULT:
//should not happen, catapult cannot be selected
assert(cur->id != ArtifactID::CATAPULT);
break;
case ArtifactID::BALLISTA: case ArtifactID::AMMO_CART: case ArtifactID::FIRST_AID_TENT: //war machines cannot go to backpack
LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % cur->Name()));
break;
default:
setMeAsDest();
vstd::amin(ourOwner->commonInfo->dst.slotID, ArtifactPosition(
ourOwner->curHero->artifactsInBackpack.size() + GameConstants::BACKPACK_START));
if(srcInBackpack && srcInSameHero)
{
if(!ourArt //cannot move from backpack to AFTER backpack -> combined with vstd::amin above it will guarantee that dest is at most the last artifact
|| ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
vstd::advance(ourOwner->commonInfo->dst.slotID, -1);
}
if(srcInSameHero && ourOwner->commonInfo->dst.slotID == ourOwner->commonInfo->src.slotID) //we came to src == dst
deselect();
else
ourOwner->realizeCurrentTransaction();
break;
}
}
}
//check if swap is possible
else if (fitsHere(ourOwner->commonInfo->src.art) &&
(!ourArt || ourOwner->curHero->tempOwner == LOCPLINT->playerID))
{
setMeAsDest();
//
// // Special case when the dest artifact can't be fit into the src slot.
// //CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
// const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->src.AOH;
// ui16 srcSlotID = ourOwner->commonInfo->src.slotID;
// if (ourArt && srcSlotID < 19 && !ourArt->canBePutAt(ArtifactLocation(srcAOH->curHero, srcSlotID)))
// {
// // Put dest artifact into owner's backpack.
// ourOwner->commonInfo->src.AOH = ourOwner;
// ourOwner->commonInfo->src.slotID = ourOwner->curHero->artifacts.size() + 19;
// }
ourOwner->realizeCurrentTransaction();
}
}
}
}
void CArtPlace::clickRight(tribool down, bool previousState)
{
if(down && ourArt && !locked && text.size() && !picked) //if there is no description or it's a lock, do nothing ;]
{
if (slotID < GameConstants::BACKPACK_START)
{
if(ourOwner->allowedAssembling)
{
std::vector<const CArtifact *> assemblyPossibilities = ourArt->assemblyPossibilities(ourOwner->curHero);
// If the artifact can be assembled, display dialog.
BOOST_FOREACH(const CArtifact *combination, assemblyPossibilities)
{
LOCPLINT->showArtifactAssemblyDialog(
ourArt->artType->id,
combination->id,
true,
boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, true, combination->id),
0);
if(assemblyPossibilities.size() > 2)
{
tlog3 << "More than one possibility of assembling... taking only first\n";
break;
}
return;
}
// Otherwise if the artifact can be diasassembled, display dialog.
if(ourArt->canBeDisassembled())
{
LOCPLINT->showArtifactAssemblyDialog(
ourArt->artType->id,
0,
false,
boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, false, 0),
0);
return;
}
}
}
// Lastly just show the artifact description.
LRClickableAreaWTextComp::clickRight(down, previousState);
}
}
/**
* Selects artifact slot so that the containing artifact looks like it's picked up.
*/
void CArtPlace::select ()
{
if (locked)
return;
selectSlot(true);
pickSlot(true);
if(ourArt->canBeDisassembled() && slotID < GameConstants::BACKPACK_START) //worn combined artifact -> locks have to disappear
{
for(int i = 0; i < GameConstants::BACKPACK_START; i++)
{
CArtPlace *ap = ourOwner->getArtPlace(i);
ap->pickSlot(ourArt->isPart(ap->ourArt));
}
}
//int backpackCorrection = -(slotID - Arts::BACKPACK_START < ourOwner->backpackPos);
CCS->curh->dragAndDropCursor(new CAnimImage("artifact", ourArt->artType->iconIndex));
ourOwner->commonInfo->src.setTo(this, false);
ourOwner->markPossibleSlots(ourArt);
if(slotID >= GameConstants::BACKPACK_START)
ourOwner->scrollBackpack(0); //will update slots
ourOwner->updateParentWindow();
ourOwner->safeRedraw();
}
/**
* Deselects the artifact slot. FIXME: Not used. Maybe it should?
*/
void CArtPlace::deselect ()
{
pickSlot(false);
if(ourArt && ourArt->canBeDisassembled()) //combined art returned to its slot -> restore locks
{
for(int i = 0; i < GameConstants::BACKPACK_START; i++)
ourOwner->getArtPlace(i)->pickSlot(false);
}
CCS->curh->dragAndDropCursor(NULL);
ourOwner->unmarkSlots();
ourOwner->commonInfo->src.clear();
if(slotID >= GameConstants::BACKPACK_START)
ourOwner->scrollBackpack(0); //will update slots
ourOwner->updateParentWindow();
ourOwner->safeRedraw();
}
void CArtPlace::showAll(SDL_Surface * to)
{
if (ourArt && !picked && ourArt == ourOwner->curHero->getArt(slotID, false)) //last condition is needed for disassembling -> artifact may be gone, but we don't know yet TODO: real, nice solution
{
CIntObject::showAll(to);
}
if(marked && active)
{
// Draw vertical bars.
for (int i = 0; i < pos.h; ++i)
{
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120);
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
}
// Draw horizontal bars.
for (int i = 0; i < pos.w; ++i)
{
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120);
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
}
}
}
bool CArtPlace::fitsHere(const CArtifactInstance * art) const
{
// You can place 'no artifact' anywhere.
if(!art)
return true;
// Anything can but War Machines can be placed in backpack.
if (slotID >= GameConstants::BACKPACK_START)
return !CGI->arth->isBigArtifact(art->artType->id);
return art->canBePutAt(ArtifactLocation(ourOwner->curHero, slotID), true);
}
void CArtPlace::setMeAsDest(bool backpackAsVoid /*= true*/)
{
ourOwner->commonInfo->dst.setTo(this, backpackAsVoid);
}
void CArtPlace::setArtifact(const CArtifactInstance *art)
{
baseType = -1; //by default we don't store any component
ourArt = art;
if(!art)
{
image->disable();
text = std::string();
hoverText = CGI->generaltexth->allTexts[507];
}
else
{
image->enable();
image->setFrame(locked ? ArtifactID::ART_LOCK : art->artType->iconIndex);
std::string artDesc = ourArt->artType->Description();
if (vstd::contains (artDesc, '{'))
text = artDesc;
else
text = '{' + ourArt->artType->Name() + "}\n\n" + artDesc; //workaround for new artifacts with single name, turns it to H3-style
if(art->artType->id == 1) //spell scroll
{
// we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
// so we want to replace text in [...] with a spell name
// however other language versions don't have name placeholder at all, so we have to be careful
int spellID = art->getGivenSpellID();
size_t nameStart = text.find_first_of('[');
size_t nameEnd = text.find_first_of(']', nameStart);
if(spellID >= 0)
{
if(nameStart != std::string::npos && nameEnd != std::string::npos)
text = text.replace(nameStart, nameEnd - nameStart + 1, CGI->spellh->spells[spellID]->name);
//add spell component info (used to provide a pic in r-click popup)
baseType = CComponent::spell;
type = spellID;
bonusValue = 0;
}
}
if (locked) // Locks should appear as empty.
hoverText = CGI->generaltexth->allTexts[507];
else
hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % ourArt->artType->Name());
}
}
void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
{
if((!down) && previousState)
{
std::vector<CComponent*> comp(1, createComponent());
LOCPLINT->showInfoDialog(text, comp);
}
}
LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
: LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
{
}
CComponent * LRClickableAreaWTextComp::createComponent() const
{
if(baseType >= 0)
return new CComponent(CComponent::Etype(baseType), type, bonusValue);
else
return NULL;
}
void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
{
if(down)
{
if(CComponent *comp = createComponent())
{
CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
return;
}
}
LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occurred
}
CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
addUsedEvents(LCLICK | RCLICK | HOVER);
pos.x += x; pos.w = 58;
pos.y += y; pos.h = 64;
if (hero)
new CAnimImage("PortraitsLarge", hero->portrait);
}
void CHeroArea::clickLeft(tribool down, bool previousState)
{
if((!down) && previousState && hero)
LOCPLINT->openHeroWindow(hero);
}
void CHeroArea::clickRight(tribool down, bool previousState)
{
if((!down) && previousState && hero)
LOCPLINT->openHeroWindow(hero);
}
void CHeroArea::hover(bool on)
{
if (on && hero)
GH.statusbar->print(hero->hoverName);
else
GH.statusbar->clear();
}
void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
{
if((!down) && previousState && town)
{
LOCPLINT->openTownWindow(town);
if ( type == 2 )
LOCPLINT->castleInt->builds->buildingClicked(BuildingID::VILLAGE_HALL);
else if ( type == 3 && town->fortLevel() )
LOCPLINT->castleInt->builds->buildingClicked(BuildingID::FORT);
}
}
void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
{
if((!down) && previousState && town)
LOCPLINT->openTownWindow(town);//TODO: popup?
}
LRClickableAreaOpenTown::LRClickableAreaOpenTown()
: LRClickableAreaWTextComp(Rect(0,0,0,0), -1)
{
}
void CArtifactsOfHero::SCommonPart::reset()
{
src.clear();
dst.clear();
CCS->curh->dragAndDropCursor(NULL);
}
void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
{
// // An update is made, rather than initialization.
// if (curHero && curHero->id == hero->id)
// {
// if(curHero != hero)
// {
// //delete curHero;
// curHero = hero; //was: creating a copy
// }
//
// // Compensate backpack pos if an artifact was insertad before it.
// if (commonInfo->dst.slotID >= 19 && commonInfo->destAOH == this
// && commonInfo->dst.slotID - 19 < backpackPos)
// {
// backpackPos++;
// }
//
// if (updateState && commonInfo->srcAOH == this)
// {
// // A swap was made, make the replaced artifact the current selected.
// if (commonInfo->dst.slotID < 19 && commonInfo->destArtifact)
// {
// // // Temporarily remove artifact from hero.
// // if (commonInfo->srcSlotID < 19)
// // CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID);
// // else
// // curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19));
//
// updateParentWindow(); //TODO: evil! but does the thing
//
// // Source <- Dest
// commonInfo->srcArtifact = commonInfo->destArtifact;
//
// // Reset destination parameters.
// commonInfo->dst.clear();
//
// CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
// markPossibleSlots(commonInfo->srcArtifact);
// }
// else if (commonInfo->destAOH != NULL)
// {
// // Reset all parameters.
// commonInfo->reset();
// unmarkSlots();
// }
// }
// }
// else
// {
// commonInfo->reset();
// }
//
// if(hero != curHero)
// {
// // delete curHero;
// // curHero = new CGHeroInstance(*hero);
// curHero = hero; //was: creating a copy
// }
curHero = hero;
if (curHero->artifactsInBackpack.size() > 0)
backpackPos %= curHero->artifactsInBackpack.size();
else
backpackPos = 0;
// Fill the slots for worn artifacts and backpack.
for (int g = 0; g < artWorn.size() ; g++)
setSlotData(artWorn[g], ArtifactPosition(g));
scrollBackpack(0);
}
void CArtifactsOfHero::dispose()
{
//vstd::clear_pointer(curHero);
//unmarkSlots(false);
CCS->curh->dragAndDropCursor(NULL);
}
void CArtifactsOfHero::scrollBackpack(int dir)
{
int artsInBackpack = curHero->artifactsInBackpack.size();
backpackPos += dir;
if(backpackPos < 0)// No guarantee of modulus behavior with negative operands -> we keep it positive
backpackPos += artsInBackpack;
if(artsInBackpack)
backpackPos %= artsInBackpack;
std::multiset<const CArtifactInstance *> toOmit = artifactsOnAltar;
if(commonInfo->src.art) //if we picked an art from backapck, its slot has to be omitted
toOmit.insert(commonInfo->src.art);
int omitedSoFar = 0;
//set new data
size_t s = 0;
for( ; s < artsInBackpack; ++s)
{
if (s < artsInBackpack)
{
auto slotID = ArtifactPosition(GameConstants::BACKPACK_START + (s + backpackPos)%artsInBackpack);
const CArtifactInstance *art = curHero->getArt(slotID);
assert(art);
if(!vstd::contains(toOmit, art))
{
if(s - omitedSoFar < backpack.size())
setSlotData(backpack[s-omitedSoFar], slotID);
}
else
{
toOmit -= art;
omitedSoFar++;
continue;
}
}
}
for( ; s - omitedSoFar < backpack.size(); s++)
eraseSlotData(backpack[s-omitedSoFar], ArtifactPosition(GameConstants::BACKPACK_START + s));
//in artifact merchant selling artifacts we may have highlight on one of backpack artifacts -> market needs update, cause artifact under highlight changed
if(highlightModeCallback)
{
for(int i = 0; i < backpack.size(); i++)
{
if(backpack[i]->marked)
{
highlightModeCallback(backpack[i]);
break;
}
}
}
//blocking scrolling if there is not enough artifacts to scroll
bool scrollingPossible = artsInBackpack - omitedSoFar > backpack.size();
leftArtRoll->block(!scrollingPossible);
rightArtRoll->block(!scrollingPossible);
safeRedraw();
}
/**
* Marks possible slots where a given artifact can be placed, except backpack.
*
* @param art Artifact checked against.
*/
void CArtifactsOfHero::markPossibleSlots(const CArtifactInstance* art)
{
BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
BOOST_FOREACH(CArtPlace *place, aoh->artWorn)
place->selectSlot(art->canBePutAt(ArtifactLocation(aoh->curHero, place->slotID), true));
safeRedraw();
}
/**
* Unamarks all slots.
*/
void CArtifactsOfHero::unmarkSlots(bool withRedraw /*= true*/)
{
if(commonInfo)
BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
aoh->unmarkLocalSlots(false);
else
unmarkLocalSlots(false);\
if(withRedraw)
safeRedraw();
}
void CArtifactsOfHero::unmarkLocalSlots(bool withRedraw /*= true*/)
{
BOOST_FOREACH(CArtPlace *place, artWorn)
place->selectSlot(false);
BOOST_FOREACH(CArtPlace *place, backpack)
place->selectSlot(false);
if(withRedraw)
safeRedraw();
}
/**
* Assigns an artifacts to an artifact place depending on it's new slot ID.
*/
void CArtifactsOfHero::setSlotData(CArtPlace* artPlace, ArtifactPosition slotID)
{
if(!artPlace && slotID >= GameConstants::BACKPACK_START) //spurious call from artifactMoved in attempt to update hidden backpack slot
{
return;
}
artPlace->pickSlot(false);
artPlace->slotID = slotID;
if(const ArtSlotInfo *asi = curHero->getSlot(slotID))
{
artPlace->setArtifact(asi->artifact);
artPlace->lockSlot(asi->locked);
}
else
artPlace->setArtifact(NULL);
}
/**
* Makes given artifact slot appear as empty with a certain slot ID.
*/
void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, ArtifactPosition slotID)
{
artPlace->pickSlot(false);
artPlace->slotID = slotID;
artPlace->setArtifact(NULL);
}
CArtifactsOfHero::CArtifactsOfHero(std::vector<CArtPlace *> ArtWorn, std::vector<CArtPlace *> Backpack,
CAdventureMapButton *leftScroll, CAdventureMapButton *rightScroll, bool createCommonPart):
curHero(NULL),
artWorn(ArtWorn), backpack(Backpack),
backpackPos(0), commonInfo(NULL), updateState(false),
leftArtRoll(leftScroll), rightArtRoll(rightScroll),
allowedAssembling(true), highlightModeCallback(0)
{
if(createCommonPart)
{
commonInfo = new CArtifactsOfHero::SCommonPart;
commonInfo->participants.insert(this);
}
// Init slots for worn artifacts.
for (size_t g = 0; g < artWorn.size() ; g++)
{
artWorn[g]->ourOwner = this;
eraseSlotData(artWorn[g], ArtifactPosition(g));
}
// Init slots for the backpack.
for(size_t s=0; s<backpack.size(); ++s)
{
backpack[s]->ourOwner = this;
eraseSlotData(backpack[s], ArtifactPosition(GameConstants::BACKPACK_START + s));
}
leftArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1);
rightArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1);
}
CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart /*= false*/)
: curHero(NULL), backpackPos(0), commonInfo(NULL), updateState(false), allowedAssembling(true), highlightModeCallback(0)
{
if(createCommonPart)
{
commonInfo = new CArtifactsOfHero::SCommonPart;
commonInfo->participants.insert(this);
}
OBJ_CONSTRUCTION_CAPTURING_ALL;
pos += position;
artWorn.resize(19);
std::vector<Point> slotPos;
slotPos += Point(509,30), Point(567,240), Point(509,80),
Point(383,68), Point(564,183), Point(509,130),
Point(431,68), Point(610,183), Point(515,295),
Point(383,143), Point(399,194), Point(415,245),
Point(431,296), Point(564,30), Point(610,30),
Point(610,76), Point(610,122), Point(610,310),
Point(381,296);
// Create slots for worn artifacts.
for (size_t g = 0; g < GameConstants::BACKPACK_START ; g++)
{
artWorn[g] = new CArtPlace(slotPos[g]);
artWorn[g]->ourOwner = this;
eraseSlotData(artWorn[g], ArtifactPosition(g));
}
// Create slots for the backpack.
for(size_t s=0; s<5; ++s)
{
CArtPlace * add = new CArtPlace(Point(403 + 46 * s, 365));
add->ourOwner = this;
eraseSlotData(add, ArtifactPosition(GameConstants::BACKPACK_START + s));
backpack.push_back(add);
}
leftArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), 379, 364, "hsbtns3.def", SDLK_LEFT);
rightArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), 632, 364, "hsbtns5.def", SDLK_RIGHT);
}
CArtifactsOfHero::~CArtifactsOfHero()
{
dispose();
}
void CArtifactsOfHero::updateParentWindow()
{
if (CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt()))
{
if(updateState)
chw->curHero = curHero;
else
chw->update(curHero, true);
}
else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt()))
{
//use our copy of hero to draw window
if(cew->heroInst[0]->id == curHero->id)
cew->heroInst[0] = curHero;
else
cew->heroInst[1] = curHero;
if(!updateState)
{
cew->deactivate();
// for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
// {
// if(cew->heroInst[g] == curHero)
// {
// cew->artifs[g]->setHero(curHero);
// }
// }
cew->prepareBackground();
cew->redraw();
cew->activate();
}
}
}
void CArtifactsOfHero::safeRedraw()
{
if (active)
{
if(parent)
parent->redraw();
else
redraw();
}
}
void CArtifactsOfHero::realizeCurrentTransaction()
{
assert(commonInfo->src.AOH);
assert(commonInfo->dst.AOH);
LOCPLINT->cb->swapArtifacts(ArtifactLocation(commonInfo->src.AOH->curHero, commonInfo->src.slotID),
ArtifactLocation(commonInfo->dst.AOH->curHero, commonInfo->dst.slotID));
}
void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
{
bool isCurHeroSrc = src.isHolder(curHero),
isCurHeroDst = dst.isHolder(curHero);
if(isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START)
updateSlot(src.slot);
if(isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START)
updateSlot(dst.slot);
if(isCurHeroSrc || isCurHeroDst) //we need to update all slots, artifact might be combined and affect more slots
updateWornSlots(false);
if (!src.isHolder(curHero) && !isCurHeroDst)
return;
if(commonInfo->src == src) //artifact was taken from us
{
assert(commonInfo->dst == dst //expected movement from slot ot slot
|| dst.slot == dst.getHolderArtSet()->artifactsInBackpack.size() + GameConstants::BACKPACK_START //artifact moved back to backpack (eg. to make place for art we are moving)
|| dst.getHolderArtSet()->bearerType() != ArtBearer::HERO);
commonInfo->reset();
unmarkSlots();
}
else if(commonInfo->dst == src) //the dest artifact was moved -> we are picking it
{
assert(dst.slot >= GameConstants::BACKPACK_START);
commonInfo->reset();
CArtPlace *ap = NULL;
BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
{
if(dst.isHolder(aoh->curHero))
{
commonInfo->src.AOH = aoh;
if((ap = aoh->getArtPlace(dst.slot)))
break;
}
}
if(ap)
{
ap->select();
}
else
{
commonInfo->src.art = dst.getArt();
commonInfo->src.slotID = dst.slot;
assert(commonInfo->src.AOH);
CCS->curh->dragAndDropCursor(new CAnimImage("artifact", dst.getArt()->artType->iconIndex));
markPossibleSlots(dst.getArt());
}
}
else if(src.slot >= GameConstants::BACKPACK_START &&
src.slot < commonInfo->src.slotID &&
src.isHolder(commonInfo->src.AOH->curHero)) //artifact taken from before currently picked one
{
//int fixedSlot = src.hero->getArtPos(commonInfo->src.art);
vstd::advance(commonInfo->src.slotID, -1);
assert(commonInfo->src.valid());
}
else
{
//when moving one artifact onto another it leads to two art movements: dst->backapck; src->dst
// however after first movement we pick the art from backpack and the second movement coming when
// we have a different artifact may look surprising... but it's valid.
//tlog1 << "Unexpected artifact movement...\n";
}
updateParentWindow();
int shift = 0;
// if(dst.slot >= Arts::BACKPACK_START && dst.slot - Arts::BACKPACK_START < backpackPos)
// shift++;
//
if(src.slot < GameConstants::BACKPACK_START && dst.slot - GameConstants::BACKPACK_START < backpackPos)
shift++;
if(dst.slot < GameConstants::BACKPACK_START && src.slot - GameConstants::BACKPACK_START < backpackPos)
shift--;
if( (isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START)
|| (isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START) )
scrollBackpack(shift); //update backpack slots
}
void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
{
if(al.isHolder(curHero))
{
if(al.slot < GameConstants::BACKPACK_START)
updateWornSlots(0);
else
scrollBackpack(0); //update backpack slots
}
}
CArtPlace * CArtifactsOfHero::getArtPlace(int slot)
{
if(slot < GameConstants::BACKPACK_START)
{
return artWorn[slot];
}
else
{
BOOST_FOREACH(CArtPlace *ap, backpack)
if(ap->slotID == slot)
return ap;
}
return NULL;
}
void CArtifactsOfHero::artifactAssembled(const ArtifactLocation &al)
{
if(al.isHolder(curHero))
updateWornSlots();
}
void CArtifactsOfHero::artifactDisassembled(const ArtifactLocation &al)
{
if(al.isHolder(curHero))
updateWornSlots();
}
void CArtifactsOfHero::updateWornSlots(bool redrawParent /*= true*/)
{
for(int i = 0; i < artWorn.size(); i++)
updateSlot(ArtifactPosition(i));
if(redrawParent)
updateParentWindow();
}
const CGHeroInstance * CArtifactsOfHero::getHero() const
{
return curHero;
}
void CArtifactsOfHero::updateSlot(ArtifactPosition slotID)
{
setSlotData(getArtPlace(slotID), slotID);
}
void CExchangeWindow::questlog(int whichHero)
{
CCS->curh->dragAndDropCursor(NULL);
}
void CExchangeWindow::prepareBackground()
{
//printing heroes' names and levels
auto genTitle = [](const CGHeroInstance *h)
{
return boost::str(boost::format(CGI->generaltexth->allTexts[138])
% h->name % h->level % h->type->heroClass->name);
};
new CLabel(147, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[0]));
new CLabel(653, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[1]));
//printing primary skills
for(int g=0; g<4; ++g)
new CAnimImage("PSKIL32", g, 0, 385, 19 + 36*g);
//heroes related thing
for(int b=0; b<ARRAY_COUNT(heroInst); b++)
{
CHeroWithMaybePickedArtifact heroWArt = CHeroWithMaybePickedArtifact(this, heroInst[b]);
//printing primary skills' amounts
for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
new CLabel(352 + 93 * b, 35 + 36 * m, FONT_SMALL, CENTER, Colors::WHITE,
boost::lexical_cast<std::string>(heroWArt.getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(m))));
//printing secondary skills
for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
{
int id = heroInst[b]->secSkills[m].first;
int level = heroInst[b]->secSkills[m].second;
new CAnimImage("SECSK32", id*3 + level + 2 , 0, 32 + 36 * m + 454 * b, 88);
}
//hero's specialty
new CAnimImage("UN32", heroInst[b]->type->imageIndex, 0, 67 + 490*b, 45);
//experience
new CAnimImage("PSKIL32", 4, 0, 103 + 490*b, 45);
new CLabel(119 + 490*b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->exp));
//mana points
new CAnimImage("PSKIL32", 5, 0, 139 + 490*b, 45);
new CLabel(155 + 490*b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->mana));
}
//printing portraits
new CAnimImage("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
new CAnimImage("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
}
CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2):
CWindowObject(PLAYER_COLORED | BORDERED, "TRADE2")
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
char bufor[400];
heroInst[0] = LOCPLINT->cb->getHero(hero1);
heroInst[1] = LOCPLINT->cb->getHero(hero2);
prepareBackground();
artifs[0] = new CArtifactsOfHero(Point(-334, 150));
artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
artifs[0]->commonInfo->participants.insert(artifs[0]);
artifs[0]->setHero(heroInst[0]);
artifs[1] = new CArtifactsOfHero(Point(96, 150));
artifs[1]->commonInfo = artifs[0]->commonInfo;
artifs[1]->commonInfo->participants.insert(artifs[1]);
artifs[1]->setHero(heroInst[1]);
artSets.push_back(artifs[0]);
artSets.push_back(artifs[1]);
//primary skills
for(int g=0; g<4; ++g)
{
//primary skill's clickable areas
primSkillAreas.push_back(new LRClickableAreaWTextComp());
primSkillAreas[g]->pos = genRect(32, 140, pos.x + 329, pos.y + 19 + 36 * g);
primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
primSkillAreas[g]->type = g;
primSkillAreas[g]->bonusValue = -1;
primSkillAreas[g]->baseType = 0;
sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str());
primSkillAreas[g]->hoverText = std::string(bufor);
}
//heroes related thing
for(int b=0; b<ARRAY_COUNT(heroInst); b++)
{
//secondary skill's clickable areas
for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
{
int skill = heroInst[b]->secSkills[g].first,
level = heroInst[b]->secSkills[g].second; // <1, 3>
secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
secSkillAreas[b][g]->baseType = 1;
secSkillAreas[b][g]->type = skill;
secSkillAreas[b][g]->bonusValue = level;
secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
secSkillAreas[b][g]->hoverText = std::string(bufor);
}
portrait[b] = new CHeroArea(257 + 228*b, 13, heroInst[b]);
specialty[b] = new LRClickableAreaWText();
specialty[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
specialty[b]->hoverText = CGI->generaltexth->heroscrn[27];
specialty[b]->text = heroInst[b]->type->specDescr;
experience[b] = new LRClickableAreaWText();
experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
spellPoints[b] = new LRClickableAreaWText();
spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit());
spellPoints[b]->text = std::string(bufor);
//setting morale
morale[b] = new MoraleLuckBox(true, genRect(32, 32, 176 + 490*b, 39), true);
morale[b]->set(heroInst[b]);
//setting luck
luck[b] = new MoraleLuckBox(false, genRect(32, 32, 212 + 490*b, 39), true);
luck[b]->set(heroInst[b]);
}
//buttons
quit = new CAdventureMapButton(CGI->generaltexth->zelp[600], boost::bind(&CExchangeWindow::close, this), 732, 567, "IOKAY.DEF", SDLK_RETURN);
questlogButton[0] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 0), 10, 44, "hsbtns4.def");
questlogButton[1] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 1), 740, 44, "hsbtns4.def");
Rect barRect(5, 578, 725, 18);
ourBar = new CGStatusBar(new CPicture(*background, barRect, 5, 578, false));
//garrison interface
garr = new CGarrisonInt(69, 131, 4, Point(418,0), *background, Point(69,131), heroInst[0],heroInst[1], true, true);
garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr), 10, 132, "TSBTNS.DEF"));
garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr), 740, 132, "TSBTNS.DEF"));
}
CExchangeWindow::~CExchangeWindow() //d-tor
{
delete artifs[0]->commonInfo;
artifs[0]->commonInfo = NULL;
artifs[1]->commonInfo = NULL;
}
CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const boost::function<void()> &onBuy):
CWindowObject(PLAYER_COLORED, "TPSHIP")
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
bgWater = new CPicture("TPSHIPBK", 100, 69);
std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
bgShip = new CAnimImage(boatFilenames[boatType], 0, 7, 120, 96, CShowableAnim::USE_RLE);
bgShip->center(waterCenter);
// Create resource icons and costs.
std::string goldValue = boost::lexical_cast<std::string>(cost[Res::GOLD]);
std::string woodValue = boost::lexical_cast<std::string>(cost[Res::WOOD]);
goldCost = new CLabel(118, 294, FONT_SMALL, CENTER, Colors::WHITE, goldValue);
woodCost = new CLabel(212, 294, FONT_SMALL, CENTER, Colors::WHITE, woodValue);
goldPic = new CAnimImage("RESOURCE", Res::GOLD, 0, 100, 244);
woodPic = new CAnimImage("RESOURCE", Res::WOOD, 0, 196, 244);
quit = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CShipyardWindow::close, this), 224, 312, "ICANCEL", SDLK_RETURN);
build = new CAdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CShipyardWindow::close, this), 42, 312, "IBUY30", SDLK_RETURN);
build->callback += onBuy;
for(Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, 1))
{
if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
{
build->block(true);
break;
}
}
statusBar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
title = new CLabel(164, 27, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
costLabel = new CLabel(164, 220, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
}
CPuzzleWindow::CPuzzleWindow(const int3 &GrailPos, double discoveredRatio):
CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
grailPos(GrailPos),
currentAlpha(SDL_ALPHA_OPAQUE)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
CCS->soundh->playSound(soundBase::OBELISK);
quitb = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CPuzzleWindow::close, this), 670, 538, "IOK6432.DEF", SDLK_RETURN);
quitb->assignedKeys.insert(SDLK_ESCAPE);
quitb->borderColor = Colors::METALLIC_GOLD;
quitb->borderEnabled = true;
new CPicture("PUZZLOGO", 607, 3);
new CLabel(700, 95, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[463]);
new CResDataBar("ZRESBAR.bmp", 3, 575, 32, 2, 85, 85);
int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
auto & puzzleMap = CGI->townh->factions[faction].puzzleMap;
for(int g=0; g<puzzleMap.size(); ++g)
{
const SPuzzleInfo & info = puzzleMap[g];
auto piece = new CPicture(info.filename, info.x, info.y);
//piece that will slowly disappear
if(info.whenUncovered < GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)
{
piecesToRemove.push_back(piece);
piece->needRefresh = true;
piece->recActions = piece->recActions & ~SHOWALL;
}
}
}
void CPuzzleWindow::showAll(SDL_Surface * to)
{
int3 moveInt = int3(8, 9, 0);
Rect mapRect = genRect(544, 591, pos.x + 8, pos.y + 7);
CGI->mh->terrainRect
(grailPos - moveInt, adventureInt->anim,
&LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
to, &mapRect, 0, 0, true, moveInt);
CWindowObject::showAll(to);
}
void CPuzzleWindow::show(SDL_Surface * to)
{
static int animSpeed = 2;
if (currentAlpha < animSpeed)
{
//animation done
BOOST_FOREACH(auto & piece, piecesToRemove)
delete piece;
piecesToRemove.clear();
}
else
{
//update disappearing puzzles
BOOST_FOREACH(auto & piece, piecesToRemove)
piece->setAlpha(currentAlpha);
currentAlpha -= animSpeed;
}
CWindowObject::show(to);
}
void CTransformerWindow::CItem::move()
{
if (left)
moveBy(Point(289, 0));
else
moveBy(Point(-289, 0));
left = !left;
}
void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
{
if(previousState && (!down))
{
move();
parent->showAll(screen2);
}
}
void CTransformerWindow::CItem::update()
{
icon->setFrame(parent->army->getCreature(id)->idNumber + 2);
}
CTransformerWindow::CItem::CItem(CTransformerWindow * parent, int size, int id):
id(id), size(size), parent(parent)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
addUsedEvents(LCLICK);
left = true;
pos.w = 58;
pos.h = 64;
pos.x += 45 + (id%3)*83 + id/6*83;
pos.y += 109 + (id/3)*98;
icon = new CAnimImage("TWCRPORT", parent->army->getCreature(id)->idNumber + 2);
new CLabel(28, 76,FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(size));//stack size
}
void CTransformerWindow::makeDeal()
{
for (int i=0; i<items.size(); i++)
if (!items[i]->left)
LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, items[i]->id, 0, 0, hero);
}
void CTransformerWindow::addAll()
{
for (int i=0; i<items.size(); i++)
if (items[i]->left)
items[i]->move();
showAll(screen2);
}
void CTransformerWindow::updateGarrisons()
{
BOOST_FOREACH(auto & item, items)
{
item->update();
}
}
CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):
CWindowObject(PLAYER_COLORED, "SKTRNBK"),
hero(_hero),
town(_town)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
if (hero)
army = hero;
else
army = town;
for (int i=0; i<7; i++ )
if ( army->getCreature(i) )
items.push_back(new CItem(this, army->getStackCount(i), i));
all = new CAdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this), 146,416,"ALTARMY.DEF",SDLK_a);
convert= new CAdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this), 269,416,"ALTSACR.DEF",SDLK_RETURN);
cancel = new CAdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CTransformerWindow::close, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE);
bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
new CLabel(153, 29,FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
new CLabel(153+295, 29, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
new CTextBox(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//move creatures to create skeletons
new CTextBox(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//creatures here will become skeletons
}
void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
{
if(previousState && (!down))
{
if ( state() != 2 )
return;
CUnivConfirmWindow *win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(Res::GOLD) >= 2000);
GH.pushInt(win);
}
}
void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
{
if(down)
{
CRClickPopup::createAndPush(CGI->generaltexth->skillInfoTexts[ID][0],
new CComponent(CComponent::secskill, ID, 0));
}
}
void CUniversityWindow::CItem::hover(bool on)
{
if (on)
GH.statusbar->print(CGI->generaltexth->skillName[ID]);
else
GH.statusbar->clear();
}
int CUniversityWindow::CItem::state()
{
if (parent->hero->getSecSkillLevel(SecondarySkill(ID)))//hero know this skill
return 1;
if (!parent->hero->canLearnSkill())//can't learn more skills
return 0;
if (parent->hero->type->heroClass->secSkillProbability[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
return 0;
return 2;
}
void CUniversityWindow::CItem::showAll(SDL_Surface * to)
{
CPicture * bar;
switch (state())
{
case 0: bar = parent->red;
break;
case 1: bar = parent->yellow;
break;
case 2: bar = parent->green;
break;
default:bar = NULL;
break;
}
assert(bar);
blitAtLoc(bar->bg, -28, -22, to);
blitAtLoc(bar->bg, -28, 48, to);
printAtMiddleLoc (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, Colors::WHITE,to);//Name
printAtMiddleLoc (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, Colors::WHITE,to);//Level(always basic)
CAnimImage::showAll(to);
}
CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y):
CAnimImage ("SECSKILL", _ID*3+3, 0, X, Y),
ID(_ID),
parent(_parent)
{
addUsedEvents(LCLICK | RCLICK | HOVER);
}
CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):
CWindowObject(PLAYER_COLORED, "UNIVERS1"),
hero(_hero),
market(_market)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
green = new CPicture("UNIVGREN.PCX");
yellow = new CPicture("UNIVGOLD.PCX");//bars
red = new CPicture("UNIVRED.PCX");
green->recActions =
yellow->recActions =
red->recActions = DISPOSE;
CIntObject * titlePic = nullptr;
if (market->o->ID == Obj::TOWN)
titlePic = new CAnimImage(CGI->townh->towns[ETownType::CONFLUX].clientInfo.buildingsIcons, BuildingID::MAGIC_UNIVERSITY);
else
titlePic = new CPicture("UNIVBLDG");
titlePic->center(Point(232 + pos.x, 76 + pos.y));
//Clerk speech
new CTextBox(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);
//University
new CLabel(231, 26, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[602]);
std::vector<int> list = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
assert(list.size() == 4);
for (int i=0; i<list.size(); i++)//prepare clickable items
items.push_back(new CItem(this, list[i], 54+i*104, 234));
cancel = new CAdventureMapButton(CGI->generaltexth->zelp[632],
boost::bind(&CUniversityWindow::close, this),200,313,"IOKAY.DEF",SDLK_RETURN);
bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
}
CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):
CWindowObject(PLAYER_COLORED, "UNIVERS2.PCX"),
parent(PARENT)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
std::string text = CGI->generaltexth->allTexts[608];
boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
boost::replace_first(text, "%d", "2000");
new CTextBox(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);//Clerk speech
new CLabel(230, 37, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth-> skillName[SKILL]);//Skill name
new CAnimImage("SECSKILL", SKILL*3+3, 0, 211, 51);//skill
new CLabel(230, 107, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);//Skill level
new CAnimImage("RESOURCE", Res::GOLD, 0, 210, 210);//gold
new CLabel(230, 267, FONT_SMALL, CENTER, Colors::WHITE, "2000");//Cost
std::string hoverText = CGI->generaltexth->allTexts[609];
boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
text = CGI->generaltexth->zelp[633].second;
boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
boost::replace_first(text, "%d", "2000");
confirm= new CAdventureMapButton(hoverText, text, boost::bind(&CUnivConfirmWindow::makeDeal, this, SKILL),
148,299,"IBY6432.DEF",SDLK_RETURN);
confirm->block(!available);
cancel = new CAdventureMapButton(CGI->generaltexth->zelp[631],boost::bind(&CUnivConfirmWindow::close, this),
252,299,"ICANCEL.DEF",SDLK_ESCAPE);
bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
}
void CUnivConfirmWindow::makeDeal(int skill)
{
LOCPLINT->cb->trade(parent->market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, parent->hero);
close();
}
CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
CWindowObject(PLAYER_COLORED, "APHLFTBK"),
fort(object),
hero(visitor)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
slotsCount=7;
resources = CDefHandler::giveDefEss("SMALRES.DEF");
new CLabel(325, 32, FONT_BIG, CENTER, Colors::YELLOW, fort->hoverName);//Hill Fort
heroPic = new CHeroArea(30, 60, hero);
currState.resize(slotsCount+1);
costs.resize(slotsCount);
totalSumm.resize(GameConstants::RESOURCE_QUANTITY);
std::vector<std::string> files;
files += "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF";
for (int i=0; i<slotsCount; i++)
{
currState[i] = getState(i);
upgrade[i] = new CAdventureMapButton(getTextForSlot(i),"",boost::bind(&CHillFortWindow::makeDeal, this, i),
107+i*76, 171, "", SDLK_1+i, &files);
upgrade[i]->block(currState[i] == -1);
}
files.clear();
files += "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF";
currState[slotsCount] = getState(slotsCount);
upgradeAll = new CAdventureMapButton(CGI->generaltexth->allTexts[432],"",boost::bind(&CHillFortWindow::makeDeal, this, slotsCount),
30, 231, "", SDLK_0, &files);
quit = new CAdventureMapButton("","",boost::bind(&CHillFortWindow::close, this), 294, 275, "IOKAY.DEF", SDLK_RETURN);
bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
garr = new CGarrisonInt(108, 60, 18, Point(),background->bg,Point(108,60),hero,NULL);
updateGarrisons();
}
void CHillFortWindow::updateGarrisons()
{
for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
totalSumm[i]=0;
for (int i=0; i<slotsCount; i++)
{
costs[i].clear();
int newState = getState(i);
if (newState != -1)
{
UpgradeInfo info;
LOCPLINT->cb->getUpgradeInfo(hero, i, info);
if (info.newID.size())//we have upgrades here - update costs
{
costs[i] = info.cost[0] * hero->getStackCount(i);
totalSumm += costs[i];
}
}
currState[i] = newState;
upgrade[i]->setIndex(newState);
upgrade[i]->block(currState[i] == -1);
upgrade[i]->hoverTexts[0] = getTextForSlot(i);
}
int newState = getState(slotsCount);
currState[slotsCount] = newState;
upgradeAll->setIndex(newState);
garr->recreateSlots();
}
void CHillFortWindow::makeDeal(int slot)
{
int offset = (slot == slotsCount)?2:0;
switch (currState[slot])
{
case 0:
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset],
std::vector<CComponent*>(), soundBase::sound_todo);
break;
case 1:
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
std::vector<CComponent*>(), soundBase::sound_todo);
break;
case 2:
for (int i=0; i<slotsCount; i++)
if ( slot ==i || ( slot == slotsCount && currState[i] == 2 ) )//this is activated slot or "upgrade all"
{
UpgradeInfo info;
LOCPLINT->cb->getUpgradeInfo(hero, i, info);
LOCPLINT->cb->upgradeCreature(hero, i, info.newID[0]);
}
break;
}
}
void CHillFortWindow::showAll (SDL_Surface *to)
{
CWindowObject::showAll(to);
for ( int i=0; i<slotsCount; i++)
{
if ( currState[i] == 0 || currState[i] == 2 )
{
if ( costs[i].size() )//we have several elements
{
int curY = 128;//reverse iterator is used to display gold as first element
for(int j = costs[i].size()-1; j >= 0; j--)
{
int val = costs[i][j];
if(!val) continue;
blitAtLoc(resources->ourImages[j].bitmap, 104+76*i, curY, to);
printToLoc(boost::lexical_cast<std::string>(val), 168+76*i, curY+16, FONT_SMALL, Colors::WHITE, to);
curY += 20;
}
}
else//free upgrade - print gold image and "Free" text
{
blitAtLoc(resources->ourImages[6].bitmap, 104+76*i, 128, to);
printToLoc(CGI->generaltexth->allTexts[344], 168+76*i, 144, FONT_SMALL, Colors::WHITE, to);
}
}
}
for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
{
if (totalSumm[i])//this resource is used - display it
{
blitAtLoc(resources->ourImages[i].bitmap, 104+76*i, 237, to);
printToLoc(boost::lexical_cast<std::string>(totalSumm[i]), 166+76*i, 253, FONT_SMALL, Colors::WHITE, to);
}
}
}
std::string CHillFortWindow::getTextForSlot(int slot)
{
if ( !hero->getCreature(slot) )//we dont have creature here
return "";
std::string str = CGI->generaltexth->allTexts[318];
int amount = hero->getStackCount(slot);
if ( amount == 1 )
boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
else
boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
return str;
}
int CHillFortWindow::getState(int slot)
{
TResources myRes = LOCPLINT->cb->getResourceAmount();
if ( slot == slotsCount )//"Upgrade all" slot
{
bool allUpgraded = true;//All creatures are upgraded?
for (int i=0; i<slotsCount; i++)
allUpgraded &= currState[i] == 1 || currState[i] == -1;
if (allUpgraded)
return 1;
if(!totalSumm.canBeAfforded(myRes))
return 0;
return 2;
}
if (hero->slotEmpty(slot))//no creature here
return -1;
UpgradeInfo info;
LOCPLINT->cb->getUpgradeInfo(hero, slot, info);
if (!info.newID.size())//already upgraded
return 1;
if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
return 0;
return 2;//can upgrade
}
CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
CWindowObject(PLAYER_COLORED | BORDERED, "TpRank"),
owner(_owner)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
type |= BLOCK_ADV_HOTKEYS;
SThievesGuildInfo tgi; //info to be displayed
LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
exitb = new CAdventureMapButton (CGI->generaltexth->allTexts[600], "", boost::bind(&CThievesGuildWindow::close,this), 748, 556, "TPMAGE1", SDLK_RETURN);
exitb->assignedKeys.insert(SDLK_ESCAPE);
statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
resdatabar = new CMinorResDataBar();
resdatabar->pos.x += pos.x;
resdatabar->pos.y += pos.y;
//data for information table:
// fields[row][column] = list of id's of players for this box
static std::vector< std::vector< TPlayerColor > > SThievesGuildInfo::* fields[] =
{ &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
&SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
&SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income };
//printing texts & descriptions to background
for(int g=0; g<12; ++g)
{
int posY[] = {400, 460, 510};
int y;
if(g < 9)
y = 52 + 32*g;
else
y = posY[g-9];
std::string text = CGI->generaltexth->jktexts[24+g];
boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
new CLabel(135, y, FONT_MEDIUM, CENTER, Colors::YELLOW, text);
}
for(int g=1; g<tgi.playerColors.size(); ++g)
new CAnimImage("PRSTRIPS", g-1, 0, 250 + 66*g, 7);
for(int g=0; g<tgi.playerColors.size(); ++g)
new CLabel(283 + 66*g, 24, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]);
//printing flags
for(int g = 0; g < ARRAY_COUNT(fields); ++g) //by lines
{
for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
{
std::vector<TPlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
//position of box
int xpos = 259 + 66 * b;
int ypos = 41 + 32 * g;
size_t rowLength[2]; //size of each row
rowLength[0] = std::min<size_t>(players.size(), 4);
rowLength[1] = players.size() - rowLength[0];
for (size_t j=0; j< 2; j++)
{
// origin of this row | offset for 2nd row| shift right for short rows
//if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
int rowStartX = xpos + (j ? 6 + (rowLength[j] < 3 ? 12 : 0) : 24 - 6 * rowLength[j]);
int rowStartY = ypos + (j ? 4 : 0);
for (size_t i=0; i< rowLength[j]; i++)
{
new CAnimImage("itgflags", players[i + j*4], 0, rowStartX + i*12, rowStartY);
}
}
}
}
static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
//printing best hero
int counter = 0;
BOOST_FOREACH(auto & iter, tgi.colorToBestHero)
{
if(iter.second.portrait >= 0)
{
new CPicture(colorToBox[iter.first], 253 + 66 * counter, 334);
new CAnimImage("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360);
//TODO: r-click info:
// - r-click on hero
// - r-click on primary skill label
if(iter.second.details)
{
new CTextBox(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
0, FONT_TINY, TOPLEFT, Colors::WHITE);
for (int i=0; i<iter.second.details->primskills.size(); ++i)
{
new CLabel(310 + 66 * counter, 407 + 11*i, FONT_TINY, BOTTOMRIGHT, Colors::WHITE,
boost::lexical_cast<std::string>(iter.second.details->primskills[i]));
}
}
}
counter++;
}
//printing best creature
counter = 0;
BOOST_FOREACH(auto & it, tgi.bestCreature)
{
if(it.second >= 0)
new CAnimImage("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479);
counter++;
}
//printing personality
counter = 0;
BOOST_FOREACH(auto & it, tgi.personality)
{
std::string text;
if(it.second == EAiTactic::NONE)
{
text = CGI->generaltexth->arraytxt[172];
}
else if(it.second != EAiTactic::RANDOM)
{
text = CGI->generaltexth->arraytxt[168 + it.second];
}
new CLabel(283 + 66*counter, 459, FONT_SMALL, CENTER, Colors::WHITE, text);
counter++;
}
}
void MoraleLuckBox::set(const IBonusBearer *node)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
const int componentType[] = {CComponent::luck, CComponent::morale};
const int hoverTextBase[] = {7, 4};
const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
int (IBonusBearer::*getValue[])() const = {&IBonusBearer::LuckVal, &IBonusBearer::MoraleVal};
int mrlt = -9;
TModDescr mrl;
if (node)
{
node->getModifiersWDescr(mrl, bonusType[morale]);
bonusValue = (node->*getValue[morale])();
}
else
bonusValue = 0;
mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
baseType = componentType[morale];
text = CGI->generaltexth->arraytxt[textId[morale]];
boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
if (!mrl.size())
text += CGI->generaltexth->arraytxt[noneTxtId];
else
{
if (node->hasBonusOfType (Bonus::UNDEAD) || node->hasBonusOfType(Bonus::BLOCK_MORALE) || node->hasBonusOfType(Bonus::NON_LIVING)) //it's a creature window
{
text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
}
else
{
for(int it=0; it < mrl.size(); it++)
text += "\n" + mrl[it].second;
}
}
std::string imageName;
if (small)
imageName = morale ? "IMRL30": "ILCK30";
else
imageName = morale ? "IMRL42" : "ILCK42";
delete image;
image = new CAnimImage(imageName, bonusValue + 3);
image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
}
MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small):
image(NULL),
morale(Morale),
small(Small)
{
bonusValue = 0;
pos = r + pos;
}
CArtifactHolder::CArtifactHolder()
{
}
void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation &artLoc)
{
BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
aoh->artifactRemoved(artLoc);
}
void CWindowWithArtifacts::artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc)
{
CArtifactsOfHero *destaoh = NULL;
BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
{
aoh->artifactMoved(artLoc, destLoc);
aoh->redraw();
if(destLoc.isHolder(aoh->getHero()))
destaoh = aoh;
}
//Make sure the status bar is updated so it does not display old text
if(destaoh != NULL && destaoh->getArtPlace(destLoc.slot) != NULL)
{
destaoh->getArtPlace(destLoc.slot)->hover(true);
}
}
void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation &artLoc)
{
BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
aoh->artifactDisassembled(artLoc);
}
void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation &artLoc)
{
BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
aoh->artifactAssembled(artLoc);
}
void CArtifactsOfHero::SCommonPart::Artpos::clear()
{
slotID = ArtifactPosition::PRE_FIRST;
AOH = NULL;
art = NULL;
}
CArtifactsOfHero::SCommonPart::Artpos::Artpos()
{
clear();
}
void CArtifactsOfHero::SCommonPart::Artpos::setTo(const CArtPlace *place, bool dontTakeBackpack)
{
slotID = place->slotID;
AOH = place->ourOwner;
if(slotID >= 19 && dontTakeBackpack)
art = NULL;
else
art = place->ourArt;
}
bool CArtifactsOfHero::SCommonPart::Artpos::operator==(const ArtifactLocation &al) const
{
if(!AOH)
return false;
bool ret = al.isHolder(AOH->curHero) && al.slot == slotID;
//assert(al.getArt() == art);
return ret;
}
bool CArtifactsOfHero::SCommonPart::Artpos::valid()
{
assert(AOH && art);
return art == AOH->curHero->getArt(slotID);
}
void CRClickPopup::clickRight(tribool down, bool previousState)
{
if(down)
return;
close();
}
void CRClickPopup::close()
{
GH.popIntTotally(this);
}
void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
{
int player = LOCPLINT ? LOCPLINT->playerID : 1; //if no player, then use blue
CSimpleWindow * temp = new CInfoWindow(txt, player, comps);
temp->center(Point(GH.current->motion)); //center on mouse
temp->fitToScreen(10);
CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
GH.pushInt(rcpi);
}
void CRClickPopup::createAndPush(const std::string &txt, CComponent * component)
{
CInfoWindow::TCompsInfo intComps;
intComps.push_back(component);
createAndPush(txt, intComps);
}
Point CInfoBoxPopup::toScreen(Point p)
{
vstd::abetween(p.x, adventureInt->terrain.pos.x + 100, adventureInt->terrain.pos.x + adventureInt->terrain.pos.w - 100);
vstd::abetween(p.y, adventureInt->terrain.pos.y + 100, adventureInt->terrain.pos.y + adventureInt->terrain.pos.h - 100);
return p;
}
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town):
CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
{
InfoAboutTown iah;
LOCPLINT->cb->getTownInfo(town, iah);
OBJ_CONSTRUCTION_CAPTURING_ALL;
new CTownTooltip(Point(9, 10), iah);
}
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero):
CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "HEROQVBK", toScreen(position))
{
InfoAboutHero iah;
LOCPLINT->cb->getHeroInfo(hero, iah);
OBJ_CONSTRUCTION_CAPTURING_ALL;
new CHeroTooltip(Point(9, 10), iah);
}
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr):
CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
{
InfoAboutTown iah;
LOCPLINT->cb->getTownInfo(garr, iah);
OBJ_CONSTRUCTION_CAPTURING_ALL;
new CArmyTooltip(Point(9, 10), iah);
}
CIntObject * CRClickPopup::createInfoWin(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
{
if(!specific)
specific = adventureInt->selection;
assert(specific);
switch(specific->ID)
{
case Obj::HERO:
return new CInfoBoxPopup(position, dynamic_cast<const CGHeroInstance *>(specific));
case Obj::TOWN:
return new CInfoBoxPopup(position, dynamic_cast<const CGTownInstance *>(specific));
case Obj::GARRISON:
case Obj::GARRISON2:
return new CInfoBoxPopup(position, dynamic_cast<const CGGarrison *>(specific));
default:
return NULL;
}
}
void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
{
CIntObject *iWin = createInfoWin(p, obj); //try get custom infowindow for this obj
if(iWin)
GH.pushInt(iWin);
else
CRClickPopup::createAndPush(obj->getHoverText());
}
CRClickPopup::CRClickPopup()
{
addUsedEvents(RCLICK);
}
CRClickPopup::~CRClickPopup()
{
}
void CRClickPopupInt::show(SDL_Surface * to)
{
inner->show(to);
}
CRClickPopupInt::CRClickPopupInt( IShowActivatable *our, bool deleteInt )
{
CCS->curh->hide();
inner = our;
delInner = deleteInt;
}
CRClickPopupInt::~CRClickPopupInt()
{
// //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
// //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
// if(LOCPLINT && inner == adventureInt->heroWindow)
// adventureInt->heroWindow->dispose();
if(delInner)
delete inner;
CCS->curh->show();
}
void CRClickPopupInt::showAll(SDL_Surface * to)
{
inner->showAll(to);
}