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vcmi/CGameInterface.h
Michał W. Urbańczyk 1380a7fd34 * New files - CGameInterface.h and CGameInterface.cpp - add them to your project
* Fixed several memory leaks
* Added support for player colors in CMessage (still need some work)
* Moved declarations of CPreGame buttons to CPreGame.h
* started making player interface (new button classes etc)
2007-07-28 09:44:10 +00:00

62 lines
1.3 KiB
C++

#include "SDL.h"
#include "CDefHandler.h"
#include "SDL_Extensions.h"
class CGameInterface
{
};
class CAdvMapInt : public CGameInterface //adventure map interface
{
SDL_Surface * bg;
};
class CAICallback : public CGameInterface // callback for AI
{
};
class CIntObject //interface object
{
public:
SDL_Rect pos;
int ID;
};
class CButtonBase : public CIntObject
{
public:
int type;
bool abs;
struct Offset
{
int x, y;
} *offset;
CIntObject * ourObj;
int state;
std::vector<SDL_Surface*> imgs;
virtual void show() ;
CButtonBase(){abs=true;ourObj=NULL;}
};
class ClickableL : public virtual CButtonBase //for left-clicks
{
bool pressed;
virtual void press (bool down)=0;
};
class ClickableR : public virtual CButtonBase //for right-clicks
{
bool pressed;
virtual void click (bool down)=0;
};
class Hoverable : public virtual CButtonBase
{
bool hovered;
virtual void hover (bool on)=0;
};
class KeyInterested : public virtual CButtonBase
{
virtual void keyPressed (SDL_KeyboardEvent & key)=0;
};
class CPlayerInterface
{
static CGameInterface * gamein;
std::vector<ClickableL*> lclickable;
std::vector<ClickableR*> rclickable;
std::vector<Hoverable*> hoverable;
std::vector<KeyInterested*> keyinterested;
void handleEvent(SDL_Event * sEvent);
};