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9c5d5d7c5a
for a battlefield
97 lines
2.2 KiB
C++
97 lines
2.2 KiB
C++
/*
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* BattleFieldHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include <vcmi/Entity.h>
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#include "BattleFieldHandler.h"
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#include "json/JsonBonus.h"
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VCMI_LIB_NAMESPACE_BEGIN
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std::shared_ptr<BattleFieldInfo> BattleFieldHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
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{
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assert(identifier.find(':') == std::string::npos);
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auto info = std::make_shared<BattleFieldInfo>(BattleField(index), identifier);
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info->modScope = scope;
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info->graphics = ImagePath::fromJson(json["graphics"]);
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info->icon = json["icon"].String();
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info->name = json["name"].String();
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for(const auto & b : json["bonuses"].Vector())
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{
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auto bonus = JsonUtils::parseBonus(b);
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bonus->source = BonusSource::TERRAIN_OVERLAY;
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bonus->sid = BonusSourceID(info->getId());
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bonus->duration = BonusDuration::ONE_BATTLE;
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info->bonuses.push_back(bonus);
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}
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info->isSpecial = json["isSpecial"].Bool();
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for(auto node : json["impassableHexes"].Vector())
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info->impassableHexes.emplace_back(node.Integer());
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info->openingSoundFilename = AudioPath::fromJson(json["openingSound"]);
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info->musicFilename = AudioPath::fromJson(json["music"]);
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return info;
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}
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std::vector<JsonNode> BattleFieldHandler::loadLegacyData()
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{
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return std::vector<JsonNode>();
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}
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const std::vector<std::string> & BattleFieldHandler::getTypeNames() const
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{
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static const auto types = std::vector<std::string> { "battlefield" };
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return types;
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}
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int32_t BattleFieldInfo::getIndex() const
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{
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return battlefield.getNum();
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}
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int32_t BattleFieldInfo::getIconIndex() const
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{
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return iconIndex;
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}
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std::string BattleFieldInfo::getJsonKey() const
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{
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return modScope + ':' + identifier;
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}
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std::string BattleFieldInfo::getNameTextID() const
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{
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return name;
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}
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std::string BattleFieldInfo::getNameTranslated() const
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{
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return name; // TODO?
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}
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void BattleFieldInfo::registerIcons(const IconRegistar & cb) const
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{
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//cb(getIconIndex(), "BATTLEFIELD", icon);
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}
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BattleField BattleFieldInfo::getId() const
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{
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return battlefield;
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}
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VCMI_LIB_NAMESPACE_END
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