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vcmi/test/erm/ERM_UN.cpp
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

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2.7 KiB
C++

/*
* ERM_UN.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "../scripting/ScriptFixture.h"
#include "../../lib/NetPacks.h"
#include "../../lib/serializer/Cast.h"
#include "../mock/mock_CreatureService.h"
#include "../mock/mock_Creature.h"
namespace test
{
namespace scripting
{
using namespace ::testing;
class ERM_UN : public Test, public ScriptFixture
{
public:
std::vector<EntityChanges> actualChanges;
void onCommit(CPackForClient * pack)
{
EntitiesChanged * ec = dynamic_ptr_cast<EntitiesChanged>(pack);
if(ec)
onEntitiesChanged(ec);
else
GTEST_FAIL() << "Invalid NetPack";
}
void onEntitiesChanged(EntitiesChanged * pack)
{
vstd::concatenate(actualChanges, pack->changes);
}
protected:
void SetUp() override
{
ScriptFixture::setUp();
}
};
class ERM_UN_G1 : public ERM_UN
{
public:
CreatureServiceMock creatureService;
CreatureMock oldCreature;
const std::string NAME = "A monster";
const std::string NAMEP = "Many monsters";
protected:
void SetUp() override
{
ERM_UN::SetUp();
EXPECT_CALL(servicesMock, creatures()).WillRepeatedly(Return(&creatureService));
EXPECT_CALL(creatureService, getByIndex(Eq(68))).WillRepeatedly(Return(&oldCreature));
}
};
TEST_F(ERM_UN_G1, get)
{
EXPECT_CALL(oldCreature, getSingularName()).WillOnce(ReturnRef(NAME));
EXPECT_CALL(oldCreature, getPluralName()).WillOnce(ReturnRef(NAMEP));
loadScript(VLC->scriptHandler->erm,
{
"VERM",
"!#UN:G1/68/0/?z1;",
"!#UN:G1/68/1/?z2;"
});
SCOPED_TRACE("\n" + subject->code);
const JsonNode actualState = runServer();
EXPECT_EQ(actualState["ERM"]["z"]["1"].String(), NAME);
EXPECT_EQ(actualState["ERM"]["z"]["2"].String(), NAMEP);
}
TEST_F(ERM_UN_G1, set)
{
EXPECT_CALL(serverMock, apply(Matcher<CPackForClient *>(_))).Times(AtLeast(1)).WillRepeatedly(Invoke(this, &ERM_UN::onCommit));
loadScript(VLC->scriptHandler->erm,
{
"VERM",
"!#VRz1:S^A monster^;",
"!#VRz2:S^Many monsters^;",
"!#UN:G1/68/0/z1;",
"!#UN:G1/68/1/2;"
});
SCOPED_TRACE("\n" + subject->code);
const JsonNode actualState = runServer();
JsonNode merged(JsonNode::JsonType::DATA_STRUCT);
for(EntityChanges & change : actualChanges)
{
EXPECT_EQ(change.metatype, Metatype::CREATURE);
EXPECT_EQ(change.entityIndex,68);
JsonUtils::merge(merged, change.data);
}
JsonNode expectedMerged(JsonNode::JsonType::DATA_STRUCT);
JsonNode & config = expectedMerged["config"];
config["name"]["singular"].String() = NAME;
config["name"]["plural"].String() = NAMEP;
{
JsonComparer c(false);
c.compare("updateData", merged, expectedMerged);
}
}
}
}