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vcmi/Scripting/ERM/ERMScriptModule.cpp
beegee1 7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00

34 lines
719 B
C++

#include "StdInc.h"
#include "ERMScriptModule.h"
#include "ERMInterpreter.h"
/*
* ERMScriptingModule.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
IGameEventRealizer *acb;
CPrivilagedInfoCallback *icb;
#ifdef __GNUC__
#define strcpy_s(a, b, c) strncpy(a, c, b)
#endif
const char *g_cszAiName = "(V)ERM interpreter";
extern "C" DLL_EXPORT void GetAiName(char* name)
{
strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName);
}
extern "C" DLL_EXPORT CScriptingModule* GetNewModule()
{
return new ERMInterpreter();
}