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vcmi/client/lobby/OptionsTab.h

193 lines
5.0 KiB
C++

/*
* OptionsTab.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../windows/CWindowObject.h"
#include "../widgets/Scrollable.h"
#include "../gui/InterfaceObjectConfigurable.h"
VCMI_LIB_NAMESPACE_BEGIN
struct PlayerSettings;
struct PlayerInfo;
VCMI_LIB_NAMESPACE_END
class CLabel;
class CMultiLineLabel;
class CFilledTexture;
class CAnimImage;
class CComponentBox;
class CTextBox;
class CButton;
class FilledTexturePlayerColored;
/// The options tab which is shown at the map selection phase.
class OptionsTab : public InterfaceObjectConfigurable
{
struct PlayerOptionsEntry;
ui8 humanPlayers;
std::map<PlayerColor, std::shared_ptr<PlayerOptionsEntry>> entries;
public:
OptionsTab();
void recreate();
void onSetPlayerClicked(const PlayerSettings & ps) const;
enum SelType
{
TOWN,
HERO,
BONUS
};
private:
struct CPlayerSettingsHelper
{
const PlayerSettings & settings;
const SelType type;
CPlayerSettingsHelper(const PlayerSettings & settings, SelType type)
: settings(settings), type(type)
{}
/// visible image settings
size_t getImageIndex(bool big = false);
AnimationPath getImageName(bool big = false);
std::string getName(); /// name visible in options dialog
std::string getTitle(); /// title in popup box
std::string getSubtitle(); /// popup box subtitle
std::string getDescription(); /// popup box description, not always present
};
class CPlayerOptionTooltipBox : public CWindowObject, public CPlayerSettingsHelper
{
std::shared_ptr<CFilledTexture> backgroundTexture;
std::shared_ptr<CLabel> labelTitle;
std::shared_ptr<CLabel> labelSubTitle;
std::shared_ptr<CAnimImage> image;
std::shared_ptr<CLabel> labelAssociatedCreatures;
std::shared_ptr<CComponentBox> boxAssociatedCreatures;
std::shared_ptr<CLabel> labelHeroSpeciality;
std::shared_ptr<CAnimImage> imageSpeciality;
std::shared_ptr<CLabel> labelSpecialityName;
std::shared_ptr<CTextBox> textBonusDescription;
void genHeader();
void genTownWindow();
void genHeroWindow();
void genBonusWindow();
public:
CPlayerOptionTooltipBox(CPlayerSettingsHelper & helper);
};
class SelectionWindow : public CWindowObject
{
//const int ICON_SMALL_WIDTH = 48;
const int ICON_SMALL_HEIGHT = 32;
const int ICON_BIG_WIDTH = 58;
const int ICON_BIG_HEIGHT = 64;
const int TEXT_POS_X = 29;
const int TEXT_POS_Y = 56;
int elementsPerLine;
PlayerColor color;
SelType type;
std::shared_ptr<FilledTexturePlayerColored> backgroundTexture;
std::vector<std::shared_ptr<CIntObject>> components;
std::vector<FactionID> factions;
std::vector<HeroTypeID> heroes;
std::set<HeroTypeID> unusableHeroes;
FactionID initialFaction;
HeroTypeID initialHero;
int initialBonus;
FactionID selectedFaction;
HeroTypeID selectedHero;
int selectedBonus;
std::set<FactionID> allowedFactions;
std::set<HeroTypeID> allowedHeroes;
std::vector<int> allowedBonus;
void genContentGrid(int lines);
void genContentFactions();
void genContentHeroes();
void genContentBonus();
void drawOutlinedText(int x, int y, ColorRGBA color, std::string text);
int calcLines(FactionID faction);
void apply();
void recreate();
void setSelection();
int getElement(const Point & cursorPosition);
void setElement(int element, bool doApply);
bool receiveEvent(const Point & position, int eventType) const override;
void clickReleased(const Point & cursorPosition) override;
void showPopupWindow(const Point & cursorPosition) override;
public:
void reopen();
SelectionWindow(PlayerColor _color, SelType _type);
};
/// Image with current town/hero/bonus
struct SelectedBox : public Scrollable, public CPlayerSettingsHelper
{
std::shared_ptr<CAnimImage> image;
std::shared_ptr<CLabel> subtitle;
SelectedBox(Point position, PlayerSettings & settings, SelType type);
void showPopupWindow(const Point & cursorPosition) override;
void clickReleased(const Point & cursorPosition) override;
void scrollBy(int distance) override;
void update();
};
struct PlayerOptionsEntry : public CIntObject
{
std::unique_ptr<PlayerInfo> pi;
std::unique_ptr<PlayerSettings> s;
std::shared_ptr<CLabel> labelPlayerName;
std::shared_ptr<CMultiLineLabel> labelWhoCanPlay;
std::shared_ptr<CPicture> background;
std::shared_ptr<CButton> buttonTownLeft;
std::shared_ptr<CButton> buttonTownRight;
std::shared_ptr<CButton> buttonHeroLeft;
std::shared_ptr<CButton> buttonHeroRight;
std::shared_ptr<CButton> buttonBonusLeft;
std::shared_ptr<CButton> buttonBonusRight;
std::shared_ptr<CButton> flag;
std::shared_ptr<SelectedBox> town;
std::shared_ptr<SelectedBox> hero;
std::shared_ptr<SelectedBox> bonus;
enum {HUMAN_OR_CPU, HUMAN, CPU} whoCanPlay;
PlayerOptionsEntry(const PlayerSettings & S, const OptionsTab & parentTab);
void hideUnavailableButtons();
private:
const OptionsTab & parentTab;
};
};