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vcmi/AI/Nullkiller/Pathfinding
2021-07-26 21:02:50 +03:00
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Actions Nullkiller: fix a few freezes 2021-07-26 21:02:50 +03:00
Rules Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior 2021-07-26 21:02:50 +03:00
Actors.cpp Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior 2021-07-26 21:02:50 +03:00
Actors.h Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior 2021-07-26 21:02:50 +03:00
AINodeStorage.cpp Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior 2021-07-26 21:02:50 +03:00
AINodeStorage.h Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior 2021-07-26 21:02:50 +03:00
AIPathfinder.cpp Nullkiller AI: basic hill fort support and hero chain reworked to start from stronger army 2021-07-26 21:02:50 +03:00
AIPathfinder.h AI: add ExecuteChain goal 2021-07-26 21:02:50 +03:00
AIPathfinderConfig.cpp hero chain stabilisation 2021-07-26 21:02:50 +03:00
AIPathfinderConfig.h AI pathfinding shared storage 2021-07-26 21:02:50 +03:00
PathfindingManager.cpp Nullkiller AI: new prioritization engine 2021-07-26 21:02:50 +03:00
PathfindingManager.h AI: add ExecuteChain goal 2021-07-26 21:02:50 +03:00