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0b70baa95e
* Indirect spell effects loading * Json serializer improvements * spell->canBeCastAt do not allow useless cast for any spell * Added proxy caster class for spell-created obstacles * Handle damage from spell-created obstacles inside mechanics * Experimental GameState integration/regression tests * Ignore mod settings and load only "vcmi" mod when running tests * fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests) * Huge improvements of BattleAI regarding spell casts * AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells. * Possible fix for https://bugs.vcmi.eu/view.php?id=1811 * CStack factored out to several classes * [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional * [Battle] Allowed BattleAction have multiple destinations * [Spells] Converted limit|immunity to target condition * [Spells] Use partial configuration reload for backward compatibility handling * [Tests] Started tests for CUnitState * Partial fixes of fire shield effect * [Battle] Do HP calculations in 64 bits * [BattleAI] Use threading for spell cast evaluation * [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state) * Implemented https://bugs.vcmi.eu/view.php?id=2811 * plug rare freeze when hypnotized unit shots vertically * Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense * [BattleAI] Try to not waste a cast if battle is actually won already * Extended JsonSerializeFormat API * fixed https://bugs.vcmi.eu/view.php?id=2847 * Any unit effect can be now chained (not only damage like Chain Lightning) ** only damage effect for now actually uses "chainFactor" * Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
66 lines
1.2 KiB
C++
66 lines
1.2 KiB
C++
/*
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* FileInfo.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "FileInfo.h"
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namespace FileInfo
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{
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boost::string_ref GetFilename(boost::string_ref path)
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{
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const auto pos = path.find_last_of("/\\");
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if (pos != boost::string_ref::npos)
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return path.substr(pos + 1);
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return path;
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}
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boost::string_ref GetExtension(boost::string_ref path)
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{
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const auto dotPos = path.find_last_of('.');
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if(dotPos != boost::string_ref::npos)
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return path.substr(dotPos);
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return boost::string_ref{};
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}
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boost::string_ref GetStem(boost::string_ref path)
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{
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auto begin = path.find_last_of("/\\");
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auto end = path.find_last_of('.');
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if (begin == boost::string_ref::npos)
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begin = 0;
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else
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begin += 1;
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if (end < begin)
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end = boost::string_ref::npos;
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return path.substr(begin, end);
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}
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boost::string_ref GetParentPath(boost::string_ref path)
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{
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const auto pos = path.find_last_of("/\\");
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return path.substr(0, pos);
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}
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boost::string_ref GetPathStem(boost::string_ref path)
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{
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const auto dotPos = path.find_last_of('.');
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return path.substr(0, dotPos);
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}
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}
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