mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
f1c78e3260
* double week creatures are configurable now
567 lines
14 KiB
C++
567 lines
14 KiB
C++
#pragma once
|
|
|
|
/*
|
|
* GameConstants.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
namespace GameConstants
|
|
{
|
|
const std::string VCMI_VERSION = "VCMI 0.91b";
|
|
|
|
/*
|
|
* DATA_DIR contains the game data (Data/, MP3/, ...).
|
|
* BIN_DIR is where the vcmiclient/vcmiserver binaries reside
|
|
* LIB_DIR is where the AI libraries reside (linux only)
|
|
*/
|
|
#if defined(_WIN32)
|
|
const std::string DATA_DIR = ".";
|
|
const std::string BIN_DIR = ".";
|
|
const std::string LIB_DIR = ".";
|
|
const std::string SERVER_NAME = "VCMI_server.exe";
|
|
const std::string LIB_EXT = "dll";
|
|
const std::string PATH_SEPARATOR = "\\";
|
|
#elif defined(__APPLE__)
|
|
const std::string DATA_DIR = "../Data";
|
|
const std::string BIN_DIR = ".";
|
|
const std::string LIB_DIR = ".";
|
|
const std::string SERVER_NAME = "./vcmiserver";
|
|
const std::string LIB_EXT = "dylib";
|
|
const std::string PATH_SEPARATOR = "/";
|
|
#else
|
|
#ifndef M_DATA_DIR
|
|
#error M_DATA_DIR undefined.
|
|
#else
|
|
const std::string DATA_DIR = M_DATA_DIR;
|
|
#endif
|
|
#ifndef M_BIN_DIR
|
|
#error M_BIN_DIR undefined.
|
|
#else
|
|
const std::string BIN_DIR = M_BIN_DIR;
|
|
#endif
|
|
#ifndef M_LIB_DIR
|
|
#error M_LIB_DIR undefined.
|
|
#else
|
|
const std::string LIB_DIR = M_LIB_DIR;
|
|
#endif
|
|
const std::string SERVER_NAME = "vcmiserver";
|
|
const std::string LIB_EXT = "so";
|
|
const std::string PATH_SEPARATOR = "/";
|
|
#endif
|
|
|
|
const int BFIELD_WIDTH = 17;
|
|
const int BFIELD_HEIGHT = 11;
|
|
const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
|
|
|
|
const int ARMY_SIZE = 7;
|
|
|
|
const int CREATURES_COUNT = 197;
|
|
const int CRE_LEVELS = 10;
|
|
const int F_NUMBER = 9; //factions (town types) quantity
|
|
const int PLAYER_LIMIT = 8; //player limit per map
|
|
const int MAX_HEROES_PER_PLAYER = 8;
|
|
const int ALL_PLAYERS = 255; //bitfield
|
|
const int HEROES_PER_TYPE=8; //amount of heroes of each type
|
|
const int SKILL_QUANTITY=28;
|
|
const int SKILL_PER_HERO=8;
|
|
const int ARTIFACTS_QUANTITY=171;
|
|
const int HEROES_QUANTITY=156;
|
|
const int SPELLS_QUANTITY=70;
|
|
const int PRIMARY_SKILLS=4;
|
|
const int NEUTRAL_PLAYER=255;
|
|
const int NAMES_PER_TOWN=16;
|
|
const int CREATURES_PER_TOWN = 7; //without upgrades
|
|
const int SPELL_LEVELS = 5;
|
|
const int AVAILABLE_HEROES_PER_PLAYER = 2;
|
|
const int SPELLBOOK_GOLD_COST = 500;
|
|
const int PUZZLE_MAP_PIECES = 48;
|
|
|
|
const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
|
|
|
|
const ui16 BACKPACK_START = 19;
|
|
const int ID_CATAPULT = 3, ID_SELECTION=144, ID_LOCK = 145;
|
|
|
|
const int TERRAIN_TYPES=10;
|
|
const int RESOURCE_QUANTITY=8;
|
|
|
|
}
|
|
|
|
// Enum declarations
|
|
namespace PrimarySkill
|
|
{
|
|
enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
|
|
EXPERIENCE = 4}; //for some reason changePrimSkill uses it
|
|
}
|
|
|
|
namespace SecondarySkill
|
|
{
|
|
enum SecondarySkill
|
|
{
|
|
DEFAULT = -1,
|
|
PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
|
|
LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
|
|
SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
|
|
FIRST_AID
|
|
};
|
|
}
|
|
|
|
namespace EVictoryConditionType
|
|
{
|
|
enum EVictoryConditionType { ARTIFACT, GATHERTROOP, GATHERRESOURCE, BUILDCITY, BUILDGRAIL, BEATHERO,
|
|
CAPTURECITY, BEATMONSTER, TAKEDWELLINGS, TAKEMINES, TRANSPORTITEM, WINSTANDARD = 255 };
|
|
}
|
|
|
|
namespace ELossConditionType
|
|
{
|
|
enum ELossConditionType { LOSSCASTLE, LOSSHERO, TIMEEXPIRES, LOSSSTANDARD = 255 };
|
|
}
|
|
|
|
namespace EAlignment
|
|
{
|
|
enum EAlignment { GOOD, EVIL, NEUTRAL };
|
|
}
|
|
|
|
namespace ETownType
|
|
{
|
|
enum ETownType
|
|
{
|
|
ANY = -1,
|
|
CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX
|
|
};
|
|
}
|
|
|
|
namespace EBuilding
|
|
{
|
|
//Quite useful as long as most of building mechanics hardcoded
|
|
// NOTE: all building with completely configurable mechanics will be removed from list
|
|
enum EBuilding
|
|
{
|
|
MAGES_GUILD_1, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
|
|
TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
|
|
VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
|
|
RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
|
|
SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
|
|
HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
|
|
DWELL_FIRST=30, DWELL_LAST=36, DWELL_UP_FIRST=37, DWELL_UP_LAST=43,
|
|
|
|
//Special buildings for towns.
|
|
LIGHTHOUSE = SPECIAL_1,
|
|
STABLES = SPECIAL_2, //Castle
|
|
BROTHERHOOD = SPECIAL_3,
|
|
|
|
MYSTIC_POND = SPECIAL_1,
|
|
FOUNTAIN_OF_FORTUNE = SPECIAL_3, //Rampart
|
|
TREASURY = SPECIAL_4,
|
|
|
|
ARTIFACT_MERCHANT = SPECIAL_1,
|
|
LOOKOUT_TOWER = SPECIAL_2, //Tower
|
|
LIBRARY = SPECIAL_3,
|
|
WALL_OF_KNOWLEDGE = SPECIAL_4,
|
|
|
|
STORMCLOUDS = SPECIAL_2,
|
|
CASTLE_GATE = SPECIAL_3, //Inferno
|
|
ORDER_OF_FIRE = SPECIAL_4,
|
|
|
|
COVER_OF_DARKNESS = SPECIAL_1,
|
|
NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
|
|
SKELETON_TRANSFORMER = SPECIAL_3,
|
|
|
|
//ARTIFACT_MERCHANT - same ID as in tower
|
|
MANA_VORTEX = SPECIAL_2,
|
|
PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
|
|
BATTLE_ACADEMY = SPECIAL_4,
|
|
|
|
ESCAPE_TUNNEL = SPECIAL_1,
|
|
FREELANCERS_GUILD = SPECIAL_2, //Stronghold
|
|
BALLISTA_YARD = SPECIAL_3,
|
|
HALL_OF_VALHALLA = SPECIAL_4,
|
|
|
|
CAGE_OF_WARLORDS = SPECIAL_1,
|
|
GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
|
|
BLOOD_OBELISK = SPECIAL_3,
|
|
|
|
//ARTIFACT_MERCHANT - same ID as in tower
|
|
MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
|
|
};
|
|
}
|
|
|
|
namespace EBuildingState
|
|
{
|
|
enum EBuildingState
|
|
{
|
|
HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
|
|
NO_RESOURCES, ALLOWED, PREREQUIRES, BUILDING_ERROR
|
|
};
|
|
}
|
|
|
|
namespace ESpellCastProblem
|
|
{
|
|
enum ESpellCastProblem
|
|
{
|
|
OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
|
|
HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
|
|
SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
|
|
NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
|
|
MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
|
|
INVALID
|
|
};
|
|
}
|
|
|
|
namespace ECastingMode
|
|
{
|
|
enum ECastingMode {HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
|
|
MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING};
|
|
}
|
|
|
|
namespace EMarketMode
|
|
{
|
|
enum EMarketMode
|
|
{
|
|
RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
|
|
ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
|
|
MARTKET_AFTER_LAST_PLACEHOLDER
|
|
};
|
|
}
|
|
|
|
namespace EBattleStackState
|
|
{
|
|
enum EBattleStackState{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING, FEAR,
|
|
DRAINED_MANA /*remember to drain mana only once per turn*/};
|
|
}
|
|
|
|
namespace ECommander
|
|
{
|
|
enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
|
|
const int MAX_SKILL_LEVEL = 5;
|
|
}
|
|
|
|
namespace EWallParts
|
|
{
|
|
enum EWallParts
|
|
{
|
|
INDESTRUCTIBLE_PART = -2, INVALID = -1,
|
|
KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WAL, UPPER_TOWER, GATE,
|
|
PARTS_COUNT
|
|
};
|
|
}
|
|
|
|
namespace EWallState
|
|
{
|
|
enum EWallState
|
|
{
|
|
NONE, //no wall
|
|
INTACT,
|
|
DAMAGED,
|
|
DESTROYED
|
|
};
|
|
}
|
|
|
|
namespace Obj
|
|
{
|
|
enum Obj
|
|
{
|
|
NO_OBJ = -1,
|
|
ALTAR_OF_SACRIFICE = 2,
|
|
ANCHOR_POINT = 3,
|
|
ARENA = 4,
|
|
ARTIFACT = 5,
|
|
PANDORAS_BOX = 6,
|
|
BLACK_MARKET = 7,
|
|
BOAT = 8,
|
|
BORDERGUARD = 9,
|
|
KEYMASTER = 10,
|
|
BUOY = 11,
|
|
CAMPFIRE = 12,
|
|
CARTOGRAPHER = 13,
|
|
SWAN_POND = 14,
|
|
COVER_OF_DARKNESS = 15,
|
|
CREATURE_BANK = 16,
|
|
CREATURE_GENERATOR1 = 17,
|
|
CREATURE_GENERATOR2 = 18,
|
|
CREATURE_GENERATOR3 = 19,
|
|
CREATURE_GENERATOR4 = 20,
|
|
CURSED_GROUND1 = 21,
|
|
CORPSE = 22,
|
|
MARLETTO_TOWER = 23,
|
|
DERELICT_SHIP = 24,
|
|
DRAGON_UTOPIA = 25,
|
|
EVENT = 26,
|
|
EYE_OF_MAGI = 27,
|
|
FAERIE_RING = 28,
|
|
FLOTSAM = 29,
|
|
FOUNTAIN_OF_FORTUNE = 30,
|
|
FOUNTAIN_OF_YOUTH = 31,
|
|
GARDEN_OF_REVELATION = 32,
|
|
GARRISON = 33,
|
|
HERO = 34,
|
|
HILL_FORT = 35,
|
|
GRAIL = 36,
|
|
HUT_OF_MAGI = 37,
|
|
IDOL_OF_FORTUNE = 38,
|
|
LEAN_TO = 39,
|
|
LIBRARY_OF_ENLIGHTENMENT = 41,
|
|
LIGHTHOUSE = 42,
|
|
MONOLITH1 = 43,
|
|
MONOLITH2 = 44,
|
|
MONOLITH3 = 45,
|
|
MAGIC_PLAINS1 = 46,
|
|
SCHOOL_OF_MAGIC = 47,
|
|
MAGIC_SPRING = 48,
|
|
MAGIC_WELL = 49,
|
|
MERCENARY_CAMP = 51,
|
|
MERMAID = 52,
|
|
MINE = 53,
|
|
MONSTER = 54,
|
|
MYSTICAL_GARDEN = 55,
|
|
OASIS = 56,
|
|
OBELISK = 57,
|
|
REDWOOD_OBSERVATORY = 58,
|
|
OCEAN_BOTTLE = 59,
|
|
PILLAR_OF_FIRE = 60,
|
|
STAR_AXIS = 61,
|
|
PRISON = 62,
|
|
PYRAMID = 63,//subtype 0
|
|
WOG_OBJECT = 63,//subtype > 0
|
|
RALLY_FLAG = 64,
|
|
RANDOM_ART = 65,
|
|
RANDOM_TREASURE_ART = 66,
|
|
RANDOM_MINOR_ART = 67,
|
|
RANDOM_MAJOR_ART = 68,
|
|
RANDOM_RELIC_ART = 69,
|
|
RANDOM_HERO = 70,
|
|
RANDOM_MONSTER = 71,
|
|
RANDOM_MONSTER_L1 = 72,
|
|
RANDOM_MONSTER_L2 = 73,
|
|
RANDOM_MONSTER_L3 = 74,
|
|
RANDOM_MONSTER_L4 = 75,
|
|
RANDOM_RESOURCE = 76,
|
|
RANDOM_TOWN = 77,
|
|
REFUGEE_CAMP = 78,
|
|
RESOURCE = 79,
|
|
SANCTUARY = 80,
|
|
SCHOLAR = 81,
|
|
SEA_CHEST = 82,
|
|
SEER_HUT = 83,
|
|
CRYPT = 84,
|
|
SHIPWRECK = 85,
|
|
SHIPWRECK_SURVIVOR = 86,
|
|
SHIPYARD = 87,
|
|
SHRINE_OF_MAGIC_INCANTATION = 88,
|
|
SHRINE_OF_MAGIC_GESTURE = 89,
|
|
SHRINE_OF_MAGIC_THOUGHT = 90,
|
|
SIGN = 91,
|
|
SIRENS = 92,
|
|
SPELL_SCROLL = 93,
|
|
STABLES = 94,
|
|
TAVERN = 95,
|
|
TEMPLE = 96,
|
|
DEN_OF_THIEVES = 97,
|
|
TOWN = 98,
|
|
TRADING_POST = 99,
|
|
LEARNING_STONE = 100,
|
|
TREASURE_CHEST = 101,
|
|
TREE_OF_KNOWLEDGE = 102,
|
|
SUBTERRANEAN_GATE = 103,
|
|
UNIVERSITY = 104,
|
|
WAGON = 105,
|
|
WAR_MACHINE_FACTORY = 106,
|
|
SCHOOL_OF_WAR = 107,
|
|
WARRIORS_TOMB = 108,
|
|
WATER_WHEEL = 109,
|
|
WATERING_HOLE = 110,
|
|
WHIRLPOOL = 111,
|
|
WINDMILL = 112,
|
|
WITCH_HUT = 113,
|
|
HOLE = 124,
|
|
RANDOM_MONSTER_L5 = 162,
|
|
RANDOM_MONSTER_L6 = 163,
|
|
RANDOM_MONSTER_L7 = 164,
|
|
BORDER_GATE = 212,
|
|
FREELANCERS_GUILD = 213,
|
|
HERO_PLACEHOLDER = 214,
|
|
QUEST_GUARD = 215,
|
|
RANDOM_DWELLING = 216,
|
|
RANDOM_DWELLING_LVL = 217, //subtype = creature level
|
|
RANDOM_DWELLING_FACTION = 218, //subtype = faction
|
|
GARRISON2 = 219,
|
|
ABANDONED_MINE = 220,
|
|
TRADING_POST_SNOW = 221,
|
|
CLOVER_FIELD = 222,
|
|
CURSED_GROUND2 = 223,
|
|
EVIL_FOG = 224,
|
|
FAVORABLE_WINDS = 225,
|
|
FIERY_FIELDS = 226,
|
|
HOLY_GROUNDS = 227,
|
|
LUCID_POOLS = 228,
|
|
MAGIC_CLOUDS = 229,
|
|
MAGIC_PLAINS2 = 230,
|
|
ROCKLANDS = 231,
|
|
};
|
|
}
|
|
|
|
namespace SecSkillLevel
|
|
{
|
|
enum SecSkillLevel
|
|
{
|
|
NONE,
|
|
BASIC,
|
|
ADVANCED,
|
|
EXPERT
|
|
};
|
|
}
|
|
|
|
|
|
//follows ERM BI (battle image) format
|
|
namespace BattlefieldBI
|
|
{
|
|
enum BattlefieldBI
|
|
{
|
|
NONE = -1,
|
|
COASTAL,
|
|
CURSED_GROUND,
|
|
MAGIC_PLAINS,
|
|
HOLY_GROUND,
|
|
EVIL_FOG,
|
|
CLOVER_FIELD,
|
|
LUCID_POOLS,
|
|
FIERY_FIELDS,
|
|
ROCKLANDS,
|
|
MAGIC_CLOUDS,
|
|
};
|
|
}
|
|
|
|
namespace Date
|
|
{
|
|
enum EDateType
|
|
{
|
|
DAY = 0,
|
|
DAY_OF_WEEK = 1,
|
|
WEEK = 2,
|
|
MONTH = 3,
|
|
DAY_OF_MONTH
|
|
};
|
|
}
|
|
|
|
namespace Battle
|
|
{
|
|
enum ActionType
|
|
{
|
|
END_TACTIC_PHASE = -2, INVALID = -1, NO_ACTION = 0, HERO_SPELL, WALK, DEFEND, RETREAT, SURRENDER, WALK_AND_ATTACK, SHOOT, WAIT, CATAPULT, MONSTER_SPELL, BAD_MORALE,
|
|
STACK_HEAL, DAEMON_SUMMONING
|
|
};
|
|
}
|
|
|
|
namespace ETerrainType
|
|
{
|
|
enum ETerrainType
|
|
{
|
|
WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
|
|
ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
|
|
};
|
|
}
|
|
|
|
|
|
namespace BFieldType
|
|
{
|
|
// 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
|
|
//8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
|
|
//15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
|
|
//21. "favourable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
|
|
enum BFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
|
|
GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
|
|
ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVOURABLE_WINDS, CURSED_GROUND,
|
|
ROUGH, SHIP_TO_SHIP, SHIP
|
|
};
|
|
}
|
|
|
|
namespace PlayerRelations
|
|
{
|
|
enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
|
|
}
|
|
|
|
namespace ArtifactPosition
|
|
{
|
|
enum ArtifactPosition
|
|
{
|
|
FIRST_AVAILABLE = -2,
|
|
PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
|
|
HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
|
|
MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5,
|
|
AFTER_LAST,
|
|
//cres
|
|
CREATURE_SLOT = 0,
|
|
COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
|
|
};
|
|
}
|
|
|
|
namespace ArtifactID
|
|
{
|
|
enum ArtifactID
|
|
{
|
|
NONE = -1,
|
|
SPELLBOOK = 0,
|
|
SPELL_SCROLL = 1,
|
|
GRAIL = 2,
|
|
CATAPULT = 3,
|
|
BALLISTA = 4,
|
|
AMMO_CART = 5,
|
|
FIRST_AID_TENT = 6,
|
|
CENTAUR_AXE = 7,
|
|
BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
|
|
CORNUCOPIA = 140,
|
|
ART_LOCK = 145,
|
|
AXE_OF_SMASHING = 146,
|
|
MITHRIL_MAIL = 147,
|
|
SWORD_OF_SHARPNESS = 148,
|
|
HELM_OF_IMMORTALITY = 149,
|
|
PENDANT_OF_SORCERY = 150,
|
|
BOOTS_OF_HASTE = 151,
|
|
BOW_OF_SEEKING = 152,
|
|
DRAGON_EYE_RING = 153,
|
|
HARDENED_SHIELD = 154,
|
|
SLAVAS_RING_OF_POWER = 155
|
|
};
|
|
}
|
|
|
|
namespace CreatureID
|
|
{
|
|
enum CreatureID
|
|
{
|
|
NONE = -1,
|
|
CAVALIER = 10,
|
|
CHAMPION = 11,
|
|
STONE_GOLEM = 32,
|
|
IRON_GOLEM = 33,
|
|
IMP = 42,
|
|
TROGLODYTES = 70,
|
|
AIR_ELEMENTAL = 112,
|
|
EARTH_ELEMENTAL = 113,
|
|
FIRE_ELEMENTAL = 114,
|
|
WATER_ELEMENTAL = 115,
|
|
GOLD_GOLEM = 116,
|
|
DIAMOND_GOLEM = 117,
|
|
CATAPULT = 145,
|
|
BALLISTA = 146,
|
|
FIRST_AID_TENT = 147,
|
|
AMMO_CART = 148,
|
|
ARROW_TOWERS = 149
|
|
};
|
|
}
|
|
|
|
// Typedef declarations
|
|
typedef si8 TFaction;
|
|
typedef si64 TExpType;
|
|
typedef ui32 TSpell;
|
|
typedef std::pair<ui32, ui32> TDmgRange;
|
|
typedef ui8 TBonusType;
|
|
typedef si32 TBonusSubtype;
|
|
typedef si32 TSlot;
|
|
typedef si32 TQuantity;
|
|
typedef si32 TArtifactInstanceID;
|
|
typedef ui8 TPlayerColor;
|