mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-04 09:42:40 +02:00
ba9e3dca9d
- Replaced CModInfo class with constant ModDescription class - Simplified mod loading logic - Extracted some functionality from ModHandler into separate classes for future reuse by Launcher
200 lines
6.2 KiB
C++
200 lines
6.2 KiB
C++
/*
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* validator.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "validator.h"
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#include "mapcontroller.h"
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#include "ui_validator.h"
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#include "../lib/entities/hero/CHero.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/mapObjects/MapObjects.h"
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#include "../lib/modding/CModHandler.h"
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#include "../lib/modding/ModDescription.h"
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#include "../lib/spells/CSpellHandler.h"
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Validator::Validator(const CMap * map, QWidget *parent) :
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QDialog(parent),
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ui(new Ui::Validator)
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{
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ui->setupUi(this);
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show();
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setAttribute(Qt::WA_DeleteOnClose);
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std::array<QString, 2> icons{":/icons/mod-update.png", ":/icons/mod-delete.png"};
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for(auto & issue : Validator::validate(map))
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{
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auto * item = new QListWidgetItem(QIcon(icons[issue.critical ? 1 : 0]), issue.message);
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ui->listWidget->addItem(item);
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}
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}
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Validator::~Validator()
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{
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delete ui;
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}
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std::set<Validator::Issue> Validator::validate(const CMap * map)
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{
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std::set<Validator::Issue> issues;
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if(!map)
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{
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issues.insert({ tr("Map is not loaded"), true });
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return issues;
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}
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try
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{
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//check player settings
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int hplayers = 0;
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int cplayers = 0;
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std::map<PlayerColor, int> amountOfTowns;
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std::map<PlayerColor, int> amountOfHeroes;
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for(int i = 0; i < map->players.size(); ++i)
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{
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auto & p = map->players[i];
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if (p.canAnyonePlay())
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amountOfTowns[PlayerColor(i)] = 0;
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if(p.canComputerPlay)
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++cplayers;
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if(p.canHumanPlay)
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++hplayers;
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if(p.allowedFactions.empty())
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issues.insert({ tr("No factions allowed for player %1").arg(i), true });
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}
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if(hplayers + cplayers == 0)
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issues.insert({ tr("No players allowed to play this map"), true });
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if(hplayers + cplayers == 1)
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issues.insert({ tr("Map is allowed for one player and cannot be started"), true });
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if(!hplayers)
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issues.insert({ tr("No human players allowed to play this map"), true });
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std::set<const CHero * > allHeroesOnMap; //used to find hero duplicated
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//checking all objects in the map
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for(auto o : map->objects)
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{
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//owners for objects
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if(o->getOwner() == PlayerColor::UNFLAGGABLE)
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{
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if(dynamic_cast<CGMine *>(o.get()) ||
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dynamic_cast<CGDwelling *>(o.get()) ||
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dynamic_cast<CGTownInstance *>(o.get()) ||
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dynamic_cast<CGGarrison *>(o.get()) ||
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dynamic_cast<CGHeroInstance *>(o.get()))
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{
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issues.insert({ tr("Armored instance %1 is UNFLAGGABLE but must have NEUTRAL or player owner").arg(o->instanceName.c_str()), true });
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}
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}
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if(o->getOwner() != PlayerColor::NEUTRAL && o->getOwner().getNum() < map->players.size())
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{
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if(!map->players[o->getOwner().getNum()].canAnyonePlay())
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issues.insert({ tr("Object %1 is assigned to non-playable player %2").arg(o->instanceName.c_str(), o->getOwner().toString().c_str()), true });
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}
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//count towns
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if(auto * ins = dynamic_cast<CGTownInstance *>(o.get()))
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{
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++amountOfTowns[ins->getOwner()];
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}
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//checking and counting heroes and prisons
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if(auto * ins = dynamic_cast<CGHeroInstance *>(o.get()))
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{
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if(ins->ID == Obj::PRISON)
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{
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if(ins->getOwner() != PlayerColor::NEUTRAL)
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issues.insert({ tr("Prison %1 must be a NEUTRAL").arg(ins->instanceName.c_str()), true });
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}
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else
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{
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if(ins->getOwner() == PlayerColor::NEUTRAL)
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issues.insert({ tr("Hero %1 must have an owner").arg(ins->instanceName.c_str()), true });
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++amountOfHeroes[ins->getOwner()];
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}
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if(ins->getHeroTypeID().hasValue())
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{
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if(map->allowedHeroes.count(ins->getHeroTypeID()) == 0)
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issues.insert({ tr("Hero %1 is prohibited by map settings").arg(ins->getHeroType()->getNameTranslated().c_str()), false });
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if(!allHeroesOnMap.insert(ins->getHeroType()).second)
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issues.insert({ tr("Hero %1 has duplicate on map").arg(ins->getHeroType()->getNameTranslated().c_str()), false });
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}
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else if(ins->ID != Obj::RANDOM_HERO)
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issues.insert({ tr("Hero %1 has an empty type and must be removed").arg(ins->instanceName.c_str()), true });
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}
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//checking for arts
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if(auto * ins = dynamic_cast<CGArtifact *>(o.get()))
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{
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if(ins->ID == Obj::SPELL_SCROLL)
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{
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if (ins->storedArtifact)
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{
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if (map->allowedSpells.count(ins->storedArtifact->getScrollSpellID()) == 0)
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issues.insert({ tr("Spell scroll %1 is prohibited by map settings").arg(ins->storedArtifact->getScrollSpellID().toEntity(VLC->spells())->getNameTranslated().c_str()), false });
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}
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else
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issues.insert({ tr("Spell scroll %1 doesn't have instance assigned and must be removed").arg(ins->instanceName.c_str()), true });
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}
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else
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{
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if(ins->ID == Obj::ARTIFACT && map->allowedArtifact.count(ins->getArtifact()) == 0)
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{
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issues.insert({ tr("Artifact %1 is prohibited by map settings").arg(ins->getObjectName().c_str()), false });
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}
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}
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}
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}
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//verification of starting towns
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for (const auto & [player, counter] : amountOfTowns)
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{
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if (counter == 0)
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{
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// FIXME: heroesNames are empty even though heroes are on the map
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// if(map->players[playerTCounter.first].heroesNames.empty())
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if(amountOfHeroes.count(player) == 0)
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issues.insert({ tr("Player %1 has no towns and heroes assigned").arg(player + 1), true });
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else
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issues.insert({ tr("Player %1 doesn't have any starting town").arg(player + 1), false });
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}
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}
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//verification of map name and description
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if(map->name.empty())
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issues.insert({ tr("Map name is not specified"), false });
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if(map->description.empty())
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issues.insert({ tr("Map description is not specified"), false });
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//verificationfor mods
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for(auto & mod : MapController::modAssessmentMap(*map))
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{
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if(!map->mods.count(mod.first))
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{
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issues.insert({ tr("Map contains object from mod \"%1\", but doesn't require it").arg(QString::fromStdString(VLC->modh->getModInfo(mod.first).getVerificationInfo().name)), true });
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}
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}
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}
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catch(const std::exception & e)
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{
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issues.insert({ tr("Exception occurs during validation: %1").arg(e.what()), true });
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}
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catch(...)
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{
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issues.insert({ tr("Unknown exception occurs during validation"), true });
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}
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return issues;
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}
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