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https://github.com/vcmi/vcmi.git
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78609871ae
- fixed parsing of campaign bonuses (conversion to building ID) - CONTROL event condition can be also fulfilled by allies - fix for crash on opening exchange window in Russian version
76 lines
2.5 KiB
C++
76 lines
2.5 KiB
C++
#include "StdInc.h"
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#include "CBuildingHandler.h"
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/*
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* CBuildingHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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BuildingID CBuildingHandler::campToERMU( int camp, int townType, std::set<BuildingID> builtBuildings )
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{
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using namespace boost::assign;
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static const std::vector<BuildingID> campToERMU = list_of(BuildingID::TOWN_HALL)(BuildingID::CITY_HALL)
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(BuildingID::CAPITOL)(BuildingID::FORT)(BuildingID::CITADEL)(BuildingID::CASTLE)(BuildingID::TAVERN)
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(BuildingID::BLACKSMITH)(BuildingID::MARKETPLACE)(BuildingID::RESOURCE_SILO)(BuildingID::NONE)
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(BuildingID::MAGES_GUILD_1)(BuildingID::MAGES_GUILD_2)(BuildingID::MAGES_GUILD_3)(BuildingID::MAGES_GUILD_4)
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(BuildingID::MAGES_GUILD_5)
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(BuildingID::SHIPYARD)(BuildingID::GRAIL)
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(BuildingID::SPECIAL_1)(BuildingID::SPECIAL_2)(BuildingID::SPECIAL_3)(BuildingID::SPECIAL_4)
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; //creature generators with banks - handled separately
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if (camp < campToERMU.size())
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{
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return campToERMU[camp];
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}
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static const std::vector<int> hordeLvlsPerTType[GameConstants::F_NUMBER] = {list_of(2), list_of(1), list_of(1)(4), list_of(0)(2),
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list_of(0), list_of(0), list_of(0), list_of(0), list_of(0)};
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int curPos = campToERMU.size();
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for (int i=0; i<GameConstants::CREATURES_PER_TOWN; ++i)
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{
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if(camp == curPos) //non-upgraded
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return BuildingID(30 + i);
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curPos++;
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if(camp == curPos) //upgraded
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return BuildingID(37 + i);
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curPos++;
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if (i < 5) // last two levels don't have reserved horde ID. Yet another H3C weirdeness
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{
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if (vstd::contains(hordeLvlsPerTType[townType], i))
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{
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if (camp == curPos)
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{
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if (hordeLvlsPerTType[townType][0] == i)
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{
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if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][0])) //if upgraded dwelling is built
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return BuildingID::HORDE_1_UPGR;
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else //upgraded dwelling not presents
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return BuildingID::HORDE_1;
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}
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else
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{
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if(hordeLvlsPerTType[townType].size() > 1)
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{
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if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][1])) //if upgraded dwelling is built
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return BuildingID::HORDE_2_UPGR;
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else //upgraded dwelling not presents
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return BuildingID::HORDE_2;
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}
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}
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}
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}
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curPos++;
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}
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}
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assert(0);
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return BuildingID::NONE; //not found
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}
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