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67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
/*
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* FindObj.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "FindObj.h"
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#include "VisitObj.h"
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#include "Explore.h"
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#include "../VCAI.h"
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#include "../AIUtility.h"
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using namespace Goals;
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bool FindObj::operator==(const FindObj & other) const
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{
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return other.hero.h == hero.h && other.objid == objid;
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}
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TSubgoal FindObj::whatToDoToAchieve()
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{
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const CGObjectInstance * o = nullptr;
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if(resID > -1) //specified
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{
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for(const CGObjectInstance * obj : ai->visitableObjs)
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{
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if(obj->ID.getNum() == objid && obj->subID == resID)
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{
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o = obj;
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break; //TODO: consider multiple objects and choose best
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}
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}
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}
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else
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{
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for(const CGObjectInstance * obj : ai->visitableObjs)
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{
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if(obj->ID.getNum() == objid)
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{
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o = obj;
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break; //TODO: consider multiple objects and choose best
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}
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}
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}
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if(o && ai->isAccessible(o->pos)) //we don't use isAccessibleForHero as we don't know which hero it is
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return sptr(VisitObj(o->id.getNum()));
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else
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return sptr(Explore());
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}
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bool FindObj::fulfillsMe(TSubgoal goal)
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{
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if (goal->goalType == VISIT_TILE) //visiting tile visits object at same time
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{
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if (!hero || hero == goal->hero)
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for (auto obj : cb->getVisitableObjs(goal->tile)) //check if any object on that tile matches criteria
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if (obj->visitablePos() == goal->tile) //object could be removed
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if (obj->ID.getNum() == objid && obj->subID == resID) //same type and subtype
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return true;
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}
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return false;
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}
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