mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
62 lines
2.3 KiB
C++
62 lines
2.3 KiB
C++
/*
|
|
* CAdventureOptions.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
#include "AdventureOptions.h"
|
|
|
|
#include "../CGameInfo.h"
|
|
#include "../CPlayerInterface.h"
|
|
#include "../PlayerLocalState.h"
|
|
#include "../lobby/CCampaignInfoScreen.h"
|
|
#include "../lobby/CScenarioInfoScreen.h"
|
|
#include "../gui/CGuiHandler.h"
|
|
#include "../gui/WindowHandler.h"
|
|
#include "../gui/Shortcut.h"
|
|
#include "../widgets/Buttons.h"
|
|
|
|
#include "../../CCallback.h"
|
|
#include "../../lib/StartInfo.h"
|
|
|
|
AdventureOptions::AdventureOptions()
|
|
: CWindowObject(PLAYER_COLORED, ImagePath::builtin("ADVOPTS"))
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
|
|
viewWorld = std::make_shared<CButton>(Point(24, 23), AnimationPath::builtin("ADVVIEW.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_WORLD);
|
|
viewWorld->addCallback( [] { LOCPLINT->viewWorldMap(); });
|
|
|
|
exit = std::make_shared<CButton>(Point(204, 313), AnimationPath::builtin("IOK6432.DEF"), CButton::tooltip(), std::bind(&AdventureOptions::close, this), EShortcut::GLOBAL_RETURN);
|
|
|
|
scenInfo = std::make_shared<CButton>(Point(24, 198), AnimationPath::builtin("ADVINFO.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_SCENARIO);
|
|
scenInfo->addCallback(AdventureOptions::showScenarioInfo);
|
|
|
|
puzzle = std::make_shared<CButton>(Point(24, 81), AnimationPath::builtin("ADVPUZ.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_PUZZLE);
|
|
puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT));
|
|
|
|
dig = std::make_shared<CButton>(Point(24, 139), AnimationPath::builtin("ADVDIG.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_DIG_GRAIL);
|
|
if(const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero())
|
|
dig->addCallback(std::bind(&CPlayerInterface::tryDigging, LOCPLINT, h));
|
|
else
|
|
dig->block(true);
|
|
}
|
|
|
|
void AdventureOptions::showScenarioInfo()
|
|
{
|
|
if(LOCPLINT->cb->getStartInfo()->campState)
|
|
{
|
|
GH.windows().createAndPushWindow<CCampaignInfoScreen>();
|
|
}
|
|
else
|
|
{
|
|
GH.windows().createAndPushWindow<CScenarioInfoScreen>();
|
|
}
|
|
}
|
|
|