mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
77 lines
2.6 KiB
C++
77 lines
2.6 KiB
C++
/*
|
|
* MapAudioPlayer.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "../mapView/IMapRendererObserver.h"
|
|
#include "../../lib/filesystem/ResourcePath.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
class ObjectInstanceID;
|
|
class CArmedInstance;
|
|
VCMI_LIB_NAMESPACE_END
|
|
|
|
class MapAudioPlayer : public IMapObjectObserver
|
|
{
|
|
using MapObjectsList = std::vector<ObjectInstanceID>;
|
|
|
|
boost::multi_array<MapObjectsList, 3> objects;
|
|
const CArmedInstance * currentSelection = nullptr;
|
|
bool playerMakingTurn = false;
|
|
bool enemyMakingTurn = false;
|
|
bool audioPlaying = true;
|
|
|
|
void addObject(const CGObjectInstance * obj);
|
|
void removeObject(const CGObjectInstance * obj);
|
|
|
|
std::vector<AudioPath> getAmbientSounds(const int3 & tile);
|
|
void updateAmbientSounds();
|
|
void updateMusic();
|
|
void update();
|
|
|
|
protected:
|
|
// IMapObjectObserver impl
|
|
bool hasOngoingAnimations() override;
|
|
void onObjectFadeIn(const CGObjectInstance * obj) override;
|
|
void onObjectFadeOut(const CGObjectInstance * obj) override;
|
|
void onObjectInstantAdd(const CGObjectInstance * obj) override;
|
|
void onObjectInstantRemove(const CGObjectInstance * obj) override;
|
|
|
|
void onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
|
|
void onAfterHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
|
|
void onAfterHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
|
|
void onAfterHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
|
|
|
|
void onBeforeHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override {}
|
|
void onBeforeHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override {}
|
|
void onBeforeHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override {}
|
|
|
|
public:
|
|
MapAudioPlayer();
|
|
~MapAudioPlayer() override;
|
|
|
|
/// Called whenever current adventure map selection changes
|
|
void onSelectionChanged(const CArmedInstance * newSelection);
|
|
|
|
/// Called when local player starts his turn
|
|
void onPlayerTurnStarted();
|
|
|
|
/// Called when AI or non-local player start his turn
|
|
void onEnemyTurnStarted();
|
|
|
|
/// Called when local player ends his turn
|
|
void onPlayerTurnEnded();
|
|
|
|
/// Called when map audio should be paused, e.g. on combat or town scren access
|
|
void onAudioPaused();
|
|
|
|
/// Called when map audio should be resume, opposite to onPaused
|
|
void onAudioResumed();
|
|
};
|