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78 lines
1.8 KiB
CMake
78 lines
1.8 KiB
CMake
set(vcmiservercommon_SRCS
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StdInc.cpp
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battles/BattleActionProcessor.cpp
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battles/BattleFlowProcessor.cpp
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battles/BattleProcessor.cpp
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battles/BattleResultProcessor.cpp
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queries/BattleQueries.cpp
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queries/CQuery.cpp
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queries/MapQueries.cpp
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queries/QueriesProcessor.cpp
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processors/HeroPoolProcessor.cpp
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processors/PlayerMessageProcessor.cpp
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processors/TurnOrderProcessor.cpp
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CGameHandler.cpp
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GlobalLobbyProcessor.cpp
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ServerSpellCastEnvironment.cpp
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CVCMIServer.cpp
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NetPacksServer.cpp
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NetPacksLobbyServer.cpp
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TurnTimerHandler.cpp
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)
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set(vcmiservercommon_HEADERS
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StdInc.h
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battles/BattleActionProcessor.h
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battles/BattleFlowProcessor.h
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battles/BattleProcessor.h
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battles/BattleResultProcessor.h
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queries/BattleQueries.h
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queries/CQuery.h
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queries/MapQueries.h
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queries/QueriesProcessor.h
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processors/HeroPoolProcessor.h
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processors/PlayerMessageProcessor.h
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processors/TurnOrderProcessor.h
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CGameHandler.h
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GlobalLobbyProcessor.h
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ServerSpellCastEnvironment.h
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CVCMIServer.h
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LobbyNetPackVisitors.h
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ServerNetPackVisitors.h
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TurnTimerHandler.h
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)
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assign_source_group(${vcmiservercommon_SRCS} ${vcmiservercommon_HEADERS})
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add_library(vcmiservercommon STATIC ${vcmiservercommon_SRCS} ${vcmiservercommon_HEADERS})
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set(vcmiservercommon_LIBS vcmi)
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if(CMAKE_SYSTEM_NAME MATCHES FreeBSD OR HAIKU)
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set(vcmiservercommon_LIBS execinfo ${vcmiservercommon_LIBS})
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endif()
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target_link_libraries(vcmiservercommon PRIVATE ${vcmiservercommon_LIBS} minizip::minizip)
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target_include_directories(vcmiservercommon
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PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
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)
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if(WIN32)
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set_target_properties(vcmiservercommon
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PROPERTIES
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OUTPUT_NAME "VCMI_vcmiservercommon"
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PROJECT_LABEL "VCMI_vcmiservercommon"
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)
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endif()
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vcmi_set_output_dir(vcmiservercommon "")
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enable_pch(vcmiservercommon)
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