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vcmi/client/renderSDL/CBitmapFont.h

52 lines
1.4 KiB
C++

/*
* CBitmapFont.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../render/IFont.h"
VCMI_LIB_NAMESPACE_BEGIN
class ResourceID;
VCMI_LIB_NAMESPACE_END
class CBitmapFont : public IFont
{
using CodePoint = uint32_t;
struct BitmapChar
{
int32_t leftOffset;
uint32_t width;
uint32_t height;
int32_t rightOffset;
std::vector<uint8_t> pixels; // pixels of this character, part of BitmapFont::data
};
std::unordered_map<CodePoint, BitmapChar> chars;
uint32_t maxHeight;
void loadModFont(const std::string & modName, const ResourceID & resource);
void renderCharacter(SDL_Surface * surface, const BitmapChar & character, const SDL_Color & color, int &posX, int &posY) const;
void renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const override;
public:
explicit CBitmapFont(const std::string & filename);
size_t getLineHeight() const override;
size_t getGlyphWidth(const char * data) const override;
/// returns true if this font contains provided utf-8 character
bool canRepresentCharacter(const char * data) const;
bool canRepresentString(const std::string & data) const;
friend class CBitmapHanFont;
friend class CTrueTypeFont;
};