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vcmi/lib/rmg/Functions.h
Nordsoft91 c0db4f1d96 Random map generator refactoring (#762)
random map generator refactoring and improvements
2022-08-29 08:53:36 +03:00

49 lines
1.0 KiB
C++

/*
* Functions.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "Zone.h"
#include <boost/heap/priority_queue.hpp> //A*
class RmgMap;
class ObjectManager;
class ObjectTemplate;
class CMapGenerator;
class rmgException : public std::exception
{
std::string msg;
public:
explicit rmgException(const std::string& _Message) : msg(_Message)
{
}
virtual ~rmgException() throw ()
{
};
const char *what() const throw () override
{
return msg.c_str();
}
};
rmg::Tileset collectDistantTiles(const Zone & zone, int distance);
void createBorder(RmgMap & gen, Zone & zone);
void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, const Terrain & terrainType);
void initTerrainType(Zone & zone, CMapGenerator & gen);
int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, const Terrain & terrain);