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https://github.com/vcmi/vcmi.git
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c0db4f1d96
random map generator refactoring and improvements
50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/*
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* RmgPath.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../GameConstants.h"
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#include "../int3.h"
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#include "RmgArea.h"
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namespace rmg
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{
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class Path
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{
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public:
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const static std::function<float(const int3 &, const int3 &)> DEFAULT_MOVEMENT_FUNCTION;
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Path(const Area & area);
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Path(const Area & area, const int3 & src);
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Path(const Path & path);
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Path & operator= (const Path & path);
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bool valid() const;
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Path search(const Tileset & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction = DEFAULT_MOVEMENT_FUNCTION) const;
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Path search(const int3 & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction = DEFAULT_MOVEMENT_FUNCTION) const;
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Path search(const Area & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction = DEFAULT_MOVEMENT_FUNCTION) const;
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Path search(const Path & dst, bool straight, std::function<float(const int3 &, const int3 &)> moveCostFunction = DEFAULT_MOVEMENT_FUNCTION) const;
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void connect(const Path & path);
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void connect(const int3 & path); //TODO: force connection?
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void connect(const Area & path); //TODO: force connection?
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void connect(const Tileset & path); //TODO: force connection?
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const Area & getPathArea() const;
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static Path invalid();
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private:
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const Area * dArea = nullptr;
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Area dPath;
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};
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}
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