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vcmi/client/lobby/CScenarioInfoScreen.h
Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446)
* use smart pointers for almost all widget fields
* use SDL2 texture for cursor
* a lot af small tweaks and formatting
* removed CompImage class, it is actually useless as long as regular SDLImage support margins
* CGuiHandler: use smart pointers for [push|pop]Int
2018-07-25 01:36:48 +03:00

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/*
* CScenarioInfoScreen.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CSelectionBase.h"
/// Scenario information screen shown during the game
class CScenarioInfoScreen : public WindowBase, public ISelectionScreenInfo
{
public:
std::shared_ptr<CButton> buttonBack;
std::shared_ptr<InfoCard> card;
std::shared_ptr<OptionsTab> opt;
const StartInfo * localSi;
CMapInfo * localMi;
CScenarioInfoScreen();
~CScenarioInfoScreen();
const CMapInfo * getMapInfo() override;
const StartInfo * getStartInfo() override;
};