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- Added bonus type MULTIHEX_UNIT_ATTACK - configurable version of Dragon Breath. - Added bonus type MULTIHEX_ENEMY_ATTACK - configurable version of Cerberi multi-headed attack that only hits enemies - Added bonus type MULTIHEX_ANIMATION - optional bonus that does not affects gameplay, but allows to define in which cases game should use alternative attack animation. - All existing multi-hex attack bonuses other than ATTACKS_ALL_ADJACENT are presumable deprecated, but will be supported for now. - It is now possible to precisely configure which hexes are targeted by MULTIHEX_XXX bonuses. See docs for details. - Unified logic of all multi-hex attacks, all existing bonuses are now implemented as specific case of MULTIHEX_XXX bonus - Added tests to cover Cerberi attack logic, and fixed incorrect edge case of Dragon Breath
18 lines
2.6 KiB
XML
18 lines
2.6 KiB
XML