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69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
/*
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* CBattleControlPanel.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../gui/CIntObject.h"
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class CStack;
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class CButton;
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class CBattleInterface;
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class CBattleConsole;
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class CBattleControlPanel : public CIntObject
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{
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CBattleInterface * owner;
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std::shared_ptr<CPicture> menu;
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std::shared_ptr<CButton> bOptions;
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std::shared_ptr<CButton> bSurrender;
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std::shared_ptr<CButton> bFlee;
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std::shared_ptr<CButton> bAutofight;
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std::shared_ptr<CButton> bSpell;
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std::shared_ptr<CButton> bWait;
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std::shared_ptr<CButton> bDefence;
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std::shared_ptr<CButton> bConsoleUp;
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std::shared_ptr<CButton> bConsoleDown;
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std::shared_ptr<CButton> btactNext;
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std::shared_ptr<CButton> btactEnd;
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//button handle funcs:
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void bOptionsf();
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void bSurrenderf();
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void bFleef();
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void bAutofightf();
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void bSpellf();
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void bWaitf();
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void bDefencef();
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void bConsoleUpf();
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void bConsoleDownf();
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void bTacticNextStack();
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void bTacticPhaseEnd();
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void reallyFlee(); //performs fleeing without asking player
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void reallySurrender(); //performs surrendering without asking player
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public:
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std::shared_ptr<CBattleConsole> console;
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// block all UI elements, e.g. during enemy turn
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// unlike activate/deactivate this method will correctly grey-out all elements
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void blockUI(bool on);
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void show(SDL_Surface * to) override;
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void showAll(SDL_Surface * to) override;
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void tacticPhaseStarted();
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void tacticPhaseEnded();
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CBattleControlPanel(CBattleInterface * owner, const Point & position);
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};
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