1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/client/renderSDL/RenderHandler.cpp
2024-07-19 10:08:50 +00:00

218 lines
5.9 KiB
C++

/*
* RenderHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "RenderHandler.h"
#include "SDLImage.h"
#include "../render/CAnimation.h"
#include "../render/CDefFile.h"
#include "../../lib/json/JsonUtils.h"
#include "../../lib/filesystem/Filesystem.h"
#include <vcmi/ArtifactService.h>
#include <vcmi/CreatureService.h>
#include <vcmi/Entity.h>
#include <vcmi/FactionService.h>
#include <vcmi/HeroTypeService.h>
#include <vcmi/Services.h>
#include <vcmi/SkillService.h>
#include <vcmi/spells/Service.h>
std::shared_ptr<CDefFile> RenderHandler::getAnimationFile(const AnimationPath & path)
{
AnimationPath actualPath = boost::starts_with(path.getName(), "SPRITES") ? path : path.addPrefix("SPRITES/");
auto it = animationFiles.find(actualPath);
if (it != animationFiles.end())
return it->second;
if (!CResourceHandler::get()->existsResource(actualPath))
{
animationFiles[actualPath] = nullptr;
return nullptr;
}
auto result = std::make_shared<CDefFile>(actualPath);
animationFiles[actualPath] = result;
return result;
}
void RenderHandler::initFromJson(AnimationLayoutMap & source, const JsonNode & config)
{
std::string basepath;
basepath = config["basepath"].String();
JsonNode base;
base["margins"] = config["margins"];
base["width"] = config["width"];
base["height"] = config["height"];
for(const JsonNode & group : config["sequences"].Vector())
{
size_t groupID = group["group"].Integer();//TODO: string-to-value conversion("moving" -> MOVING)
source[groupID].clear();
for(const JsonNode & frame : group["frames"].Vector())
{
JsonNode toAdd;
JsonUtils::inherit(toAdd, base);
toAdd["file"].String() = basepath + frame.String();
source[groupID].push_back(toAdd);
}
}
for(const JsonNode & node : config["images"].Vector())
{
size_t group = node["group"].Integer();
size_t frame = node["frame"].Integer();
if (source[group].size() <= frame)
source[group].resize(frame+1);
JsonNode toAdd;
JsonUtils::inherit(toAdd, base);
toAdd["file"].String() = basepath + node["file"].String();
source[group][frame] = toAdd;
}
}
RenderHandler::AnimationLayoutMap & RenderHandler::getAnimationLayout(const AnimationPath & path)
{
AnimationPath actualPath = boost::starts_with(path.getName(), "SPRITES") ? path : path.addPrefix("SPRITES/");
auto it = animationLayouts.find(actualPath);
if (it != animationLayouts.end())
return it->second;
AnimationLayoutMap result;
auto defFile = getAnimationFile(actualPath);
if(defFile)
{
const std::map<size_t, size_t> defEntries = defFile->getEntries();
for (auto & defEntry : defEntries)
result[defEntry.first].resize(defEntry.second);
}
auto jsonResource = actualPath.toType<EResType::JSON>();
auto configList = CResourceHandler::get()->getResourcesWithName(jsonResource);
for(auto & loader : configList)
{
auto stream = loader->load(jsonResource);
std::unique_ptr<ui8[]> textData(new ui8[stream->getSize()]);
stream->read(textData.get(), stream->getSize());
const JsonNode config(reinterpret_cast<const std::byte*>(textData.get()), stream->getSize(), path.getOriginalName());
initFromJson(result, config);
}
animationLayouts[actualPath] = result;
return animationLayouts[actualPath];
}
std::shared_ptr<IImage> RenderHandler::loadImage(const AnimationPath & path, int frame, int group)
{
AnimationLocator locator{path, frame, group};
auto it = animationFrames.find(locator);
if (it != animationFrames.end())
return it->second->createImageReference();
const auto & layout = getAnimationLayout(path);
if (!layout.count(group))
return loadImage(ImagePath::builtin("DEFAULT"));
if (frame >= layout.at(group).size())
return loadImage(ImagePath::builtin("DEFAULT"));
const auto & config = layout.at(group).at(frame);
if (config.isNull())
{
auto defFile = getAnimationFile(path);
auto result = std::make_shared<SDLImageConst>(defFile.get(), frame, group);
animationFrames[locator] = result;
return result->createImageReference();
}
return loadImage(ImagePath::builtin("DEFAULT"));
}
std::shared_ptr<IImage> RenderHandler::loadImage(const ImagePath & path)
{
return loadImage(path, EImageBlitMode::ALPHA);
}
std::shared_ptr<IImage> RenderHandler::loadImage(const ImagePath & path, EImageBlitMode mode)
{
auto it = imageFiles.find(path);
if (it != imageFiles.end())
return it->second->createImageReference();
auto result = std::make_shared<SDLImageConst>(path, mode);
imageFiles[path] = result;
return result->createImageReference();
}
std::shared_ptr<IImage> RenderHandler::createImage(SDL_Surface * source)
{
return std::make_shared<SDLImageConst>(source, EImageBlitMode::ALPHA)->createImageReference();
}
std::shared_ptr<CAnimation> RenderHandler::loadAnimation(const AnimationPath & path)
{
return std::make_shared<CAnimation>(path, getAnimationLayout(path));
}
std::shared_ptr<CAnimation> RenderHandler::createAnimation()
{
return std::make_shared<CAnimation>();
}
void RenderHandler::addImageListEntries(const EntityService * service)
{
service->forEachBase([this](const Entity * entity, bool & stop)
{
entity->registerIcons([this](size_t index, size_t group, const std::string & listName, const std::string & imageName)
{
if (imageName.empty())
return;
auto & layout = getAnimationLayout(AnimationPath::builtin("SPRITES/" + listName));
JsonNode entry;
entry["file"].String() = imageName;
if (index >= layout[group].size())
layout[group].resize(index + 1);
layout[group][index] = entry;
});
});
}
void RenderHandler::onLibraryLoadingFinished(const Services * services)
{
addImageListEntries(services->creatures());
addImageListEntries(services->heroTypes());
addImageListEntries(services->artifacts());
addImageListEntries(services->factions());
addImageListEntries(services->spells());
addImageListEntries(services->skills());
}