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vcmi/AI/VCAI
ArseniyShestakov ab92123da3 CPathfinder: improve support for visits and battles in teleports
Related movement code for client and AI is plumbed as well. Though at moment code still not finished because it's not teleport hero to the exit tile if he won battle.
2015-12-11 09:42:30 +03:00
..
AIUtility.cpp Fixed gcc/clang warnings 2015-12-04 01:17:43 +02:00
AIUtility.h Add hero gold cost to GameConstants 2015-12-07 00:13:58 +03:00
CMakeLists.txt define FL_CPP11 outside Fuzzylite source 2014-11-03 01:00:22 +03:00
Fuzzy.cpp replaced references to SectorMap with shared_ptr to avoid data races in AI code 2015-12-04 00:10:51 +02:00
Fuzzy.h Cache SectorMap where possible and update when necessary. 2015-10-26 16:38:17 +01:00
Goals.cpp Add hero gold cost to GameConstants 2015-12-07 00:13:58 +03:00
Goals.h fix a warning 2015-10-25 23:17:33 +03:00
main.cpp VCMIDirs update #5 fix 2014-08-26 12:19:04 +02:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h More bugfixing: 2014-06-29 17:23:06 +03:00
VCAI.cbp Changed windows minimum version back to winxp due to mingw bug 2015-08-20 04:22:54 +03:00
VCAI.cpp CPathfinder: improve support for visits and battles in teleports 2015-12-11 09:42:30 +03:00
VCAI.h VCAI: don't serialize destinationTeleportPos to avoid crash 2015-12-05 08:08:02 +03:00
VCAI.vcxproj Updated build for MSVS. Some compile fixes to FuzzyLite source. 2014-10-26 12:32:19 +01:00