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vcmi/client/ServerRunner.h
Tomasz Zieliński 35c1ef7be2 How about now?
2024-03-01 11:18:08 +01:00

68 lines
1.6 KiB
C++

/*
* ServerRunner.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
struct StartInfo;
VCMI_LIB_NAMESPACE_END
class CVCMIServer;
class IServerRunner
{
public:
virtual void start(uint16_t port, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) = 0;
virtual void shutdown() = 0;
virtual void wait() = 0;
virtual int exitCode() = 0;
virtual ~IServerRunner() = default;
};
/// Class that runs server instance as a thread of client process
class ServerThreadRunner : public IServerRunner, boost::noncopyable
{
std::unique_ptr<CVCMIServer> server;
boost::thread threadRunLocalServer;
public:
void start(uint16_t port, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) override;
void shutdown() override;
void wait() override;
int exitCode() override;
ServerThreadRunner();
~ServerThreadRunner();
};
#ifndef VCMI_MOBILE
namespace boost::process {
class child;
}
/// Class that runs server instance as a child process
/// Available only on desktop systems where process management is allowed
class ServerProcessRunner : public IServerRunner, boost::noncopyable
{
std::unique_ptr<boost::process::child> child;
public:
void start(uint16_t port, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) override;
void shutdown() override;
void wait() override;
int exitCode() override;
ServerProcessRunner();
~ServerProcessRunner();
};
#endif