1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/launcher/mainwindow_moc.cpp
2022-12-25 23:42:06 +02:00

152 lines
3.7 KiB
C++

/*
* mainwindow_moc.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "mainwindow_moc.h"
#include "ui_mainwindow_moc.h"
#include <QDir>
#include "../lib/CConfigHandler.h"
#include "../lib/VCMIDirs.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/logging/CBasicLogConfigurator.h"
#include "updatedialog_moc.h"
#include "main.h"
void MainWindow::load()
{
// Set current working dir to executable folder.
// This is important on Mac for relative paths to work inside DMG.
QDir::setCurrent(QApplication::applicationDirPath());
#ifndef VCMI_IOS
console = new CConsoleHandler();
#endif
CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console);
logConfig.configureDefault();
CResourceHandler::initialize();
CResourceHandler::load("config/filesystem.json");
#ifdef Q_OS_IOS
QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().binaryPath() / "icons"));
#else
for(auto & string : VCMIDirs::get().dataPaths())
QDir::addSearchPath("icons", pathToQString(string / "launcher" / "icons"));
QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "icons"));
#endif
settings.init();
}
MainWindow::MainWindow(QWidget * parent)
: QMainWindow(parent), ui(new Ui::MainWindow)
{
load(); // load FS before UI
updateTranslation(); // load translation
ui->setupUi(this);
//load window settings
QSettings s(Ui::teamName, Ui::appName);
auto size = s.value("MainWindow/Size").toSize();
if(size.isValid())
{
resize(size);
}
auto position = s.value("MainWindow/Position").toPoint();
if(!position.isNull())
{
move(position);
}
#ifdef Q_OS_IOS
ui->startEditorButton->hide();
#endif
ui->tabListWidget->setCurrentIndex(0);
ui->settingsView->isExtraResolutionsModEnabled = ui->modlistView->isExtraResolutionsModEnabled();
ui->settingsView->setDisplayList();
connect(ui->modlistView, &CModListView::extraResolutionsEnabledChanged,
ui->settingsView, &CSettingsView::fillValidResolutions);
if(settings["launcher"]["updateOnStartup"].Bool())
UpdateDialog::showUpdateDialog(false);
}
void MainWindow::changeEvent(QEvent *event)
{
if ( event->type() == QEvent::LanguageChange)
{
ui->retranslateUi(this);
}
}
MainWindow::~MainWindow()
{
//save window settings
QSettings s(Ui::teamName, Ui::appName);
s.setValue("MainWindow/Size", size());
s.setValue("MainWindow/Position", pos());
delete ui;
}
void MainWindow::on_startGameButton_clicked()
{
startGame({});
}
void MainWindow::on_startEditorButton_clicked()
{
startEditor({});
}
const CModList & MainWindow::getModList() const
{
return ui->modlistView->getModList();
}
void MainWindow::on_modslistButton_clicked()
{
ui->startGameButton->setEnabled(true);
ui->tabListWidget->setCurrentIndex(TabRows::MODS);
}
void MainWindow::on_settingsButton_clicked()
{
ui->startGameButton->setEnabled(true);
ui->tabListWidget->setCurrentIndex(TabRows::SETTINGS);
}
void MainWindow::on_lobbyButton_clicked()
{
ui->startGameButton->setEnabled(false);
ui->tabListWidget->setCurrentIndex(TabRows::LOBBY);
}
void MainWindow::updateTranslation()
{
#ifdef ENABLE_QT_TRANSLATIONS
std::string languageCode = settings["general"]["language"].String();
QString translationFile = "./launcher/translations/" + QString::fromStdString(languageCode) + ".qm";
qApp->removeTranslator(&translator);
if (!translator.load(translationFile))
logGlobal->error("Failed to load translation");
if (!qApp->installTranslator(&translator))
logGlobal->error("Failed to install translator");
#endif
}