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20d5b33ea6
marketModes are now generated in runtime and are not a member of IMarket. Was not a bad change, but towns load buildings before town type is randomized, leading to case where market modes are not actually known when building is added to town (like random towns with market built) Since altar requires CArtifactSet for work, IMarket will now always contain it, but it will only be accessible if market supports altar mode.
39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
/*
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* CAltarArtifacts.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../CArtifactsOfHeroAltar.h"
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#include "CMarketBase.h"
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class CAltarArtifacts : public CExperienceAltar
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{
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public:
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CAltarArtifacts(const IMarket * market, const CGHeroInstance * hero);
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TExpType calcExpAltarForHero() override;
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void deselect() override;
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void makeDeal() override;
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void update() override;
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void sacrificeAll() override;
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void sacrificeBackpack();
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std::shared_ptr<CArtifactsOfHeroAltar> getAOHset() const;
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void putBackArtifacts();
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private:
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const CArtifactSet * altarArtifactsStorage;
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std::shared_ptr<CButton> sacrificeBackpackButton;
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std::shared_ptr<CArtifactsOfHeroAltar> heroArts;
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std::map<std::shared_ptr<CTradeableItem>, const CArtifactInstance*> tradeSlotsMap;
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void updateAltarSlots();
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CMarketBase::MarketShowcasesParams getShowcasesParams() const override;
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void onSlotClickPressed(const std::shared_ptr<CTradeableItem> & altarSlot, std::shared_ptr<TradePanelBase> & curPanel) override;
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TExpType calcExpCost(ArtifactID id) const;
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};
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