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https://github.com/vcmi/vcmi.git
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bc228a938a
There is really no reason not to use it
1209 lines
30 KiB
C++
1209 lines
30 KiB
C++
/*
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* CQuest.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CQuest.h"
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#include <vcmi/spells/Spell.h>
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#include "../NetPacks.h"
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#include "../CSoundBase.h"
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#include "../CGeneralTextHandler.h"
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#include "../CHeroHandler.h"
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#include "CObjectClassesHandler.h"
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#include "MiscObjects.h"
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#include "../IGameCallback.h"
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#include "../CGameState.h"
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#include "../serializer/JsonSerializeFormat.h"
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#include "../CModHandler.h"
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#include "../GameConstants.h"
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#include "../StringConstants.h"
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#include "../CSkillHandler.h"
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#include "../mapping/CMap.h"
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VCMI_LIB_NAMESPACE_BEGIN
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std::map <PlayerColor, std::set <ui8> > CGKeys::playerKeyMap;
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//TODO: Remove constructor
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CQuest::CQuest():
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qid(-1),
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missionType(MISSION_NONE),
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progress(NOT_ACTIVE),
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lastDay(-1),
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m13489val(0),
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textOption(0),
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completedOption(0),
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stackDirection(0),
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heroPortrait(-1),
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isCustomFirst(false),
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isCustomNext(false),
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isCustomComplete(false)
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{
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}
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static std::string visitedTxt(const bool visited)
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{
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int id = visited ? 352 : 353;
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return VLC->generaltexth->allTexts[id];
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}
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const std::string & CQuest::missionName(CQuest::Emission mission)
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{
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static const std::array<std::string, 11> names = {
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"empty",
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"heroLevel",
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"primarySkill",
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"killHero",
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"killCreature",
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"bringArt",
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"bringCreature",
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"bringResources",
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"bringHero",
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"bringPlayer",
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"keymaster"
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};
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if(static_cast<size_t>(mission) < names.size())
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return names[static_cast<size_t>(mission)];
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return names[0];
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}
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const std::string & CQuest::missionState(int state)
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{
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static const std::array<std::string, 5> states = {
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"receive",
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"visit",
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"complete",
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"hover",
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"description",
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};
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if(state < states.size())
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return states[state];
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return states[0];
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}
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bool CQuest::checkMissionArmy(const CQuest * q, const CCreatureSet * army)
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{
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std::vector<CStackBasicDescriptor>::const_iterator cre;
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TSlots::const_iterator it;
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ui32 count = 0;
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ui32 slotsCount = 0;
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bool hasExtraCreatures = false;
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for(cre = q->m6creatures.begin(); cre != q->m6creatures.end(); ++cre)
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{
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for(count = 0, it = army->Slots().begin(); it != army->Slots().end(); ++it)
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{
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if(it->second->type == cre->type)
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{
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count += it->second->count;
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slotsCount++;
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}
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}
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if(static_cast<TQuantity>(count) < cre->count) //not enough creatures of this kind
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return false;
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hasExtraCreatures |= static_cast<TQuantity>(count) > cre->count;
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}
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return hasExtraCreatures || slotsCount < army->Slots().size();
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}
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bool CQuest::checkQuest(const CGHeroInstance * h) const
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{
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switch (missionType)
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{
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case MISSION_NONE:
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return true;
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case MISSION_LEVEL:
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return m13489val <= h->level;
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case MISSION_PRIMARY_STAT:
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for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)
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{
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if(h->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)) < static_cast<int>(m2stats[i]))
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return false;
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}
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return true;
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case MISSION_KILL_HERO:
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case MISSION_KILL_CREATURE:
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if(!CGHeroInstance::cb->getObjByQuestIdentifier(m13489val))
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return true;
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return false;
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case MISSION_ART:
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// if the object was deserialized
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if(artifactsRequirements.empty())
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for(const auto & id : m5arts)
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++artifactsRequirements[id];
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for(const auto & elem : artifactsRequirements)
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{
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// check required amount of artifacts
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if(h->getArtPosCount(elem.first, false, true, true) < elem.second)
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return false;
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}
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return true;
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case MISSION_ARMY:
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return checkMissionArmy(this, h);
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case MISSION_RESOURCES:
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for(Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, +1)) //including Mithril ?
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{ //Quest has no direct access to callback
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if(CGHeroInstance::cb->getResource(h->tempOwner, i) < static_cast<int>(m7resources[i]))
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return false;
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}
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return true;
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case MISSION_HERO:
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return m13489val == h->type->getIndex();
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case MISSION_PLAYER:
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return m13489val == h->getOwner().getNum();
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default:
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return false;
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}
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}
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void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components, bool isCustom, bool firstVisit, const CGHeroInstance * h) const
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{
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std::string text;
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bool failRequirements = (h ? !checkQuest(h) : true);
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if(firstVisit)
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{
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isCustom = isCustomFirst;
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iwText << (text = firstVisitText);
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}
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else if(failRequirements)
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{
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isCustom = isCustomNext;
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iwText << (text = nextVisitText);
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}
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switch (missionType)
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{
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case MISSION_LEVEL:
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components.emplace_back(Component::EComponentType::EXPERIENCE, 0, m13489val, 0);
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if(!isCustom)
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iwText.addReplacement(m13489val);
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break;
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case MISSION_PRIMARY_STAT:
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{
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MetaString loot;
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for(int i = 0; i < 4; ++i)
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{
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if(m2stats[i])
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{
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components.emplace_back(Component::EComponentType::PRIM_SKILL, i, m2stats[i], 0);
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loot << "%d %s";
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loot.addReplacement(m2stats[i]);
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loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
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}
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}
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if (!isCustom)
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iwText.addReplacement(loot.buildList());
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}
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break;
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case MISSION_KILL_HERO:
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components.emplace_back(Component::EComponentType::HERO_PORTRAIT, heroPortrait, 0, 0);
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if(!isCustom)
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addReplacements(iwText, text);
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break;
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case MISSION_HERO:
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//FIXME: portrait may not match hero, if custom portrait was set in map editor
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components.emplace_back(Component::EComponentType::HERO_PORTRAIT, VLC->heroh->objects[m13489val]->imageIndex, 0, 0);
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if(!isCustom)
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iwText.addReplacement(VLC->heroh->objects[m13489val]->getNameTranslated());
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break;
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case MISSION_KILL_CREATURE:
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{
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components.emplace_back(stackToKill);
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if(!isCustom)
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{
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addReplacements(iwText, text);
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}
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}
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break;
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case MISSION_ART:
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{
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MetaString loot;
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for(const auto & elem : m5arts)
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{
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components.emplace_back(Component::EComponentType::ARTIFACT, elem, 0, 0);
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loot << "%s";
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loot.addReplacement(MetaString::ART_NAMES, elem);
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}
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if(!isCustom)
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iwText.addReplacement(loot.buildList());
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}
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break;
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case MISSION_ARMY:
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{
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MetaString loot;
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for(const auto & elem : m6creatures)
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{
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components.emplace_back(elem);
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loot << "%s";
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loot.addReplacement(elem);
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}
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if(!isCustom)
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iwText.addReplacement(loot.buildList());
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}
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break;
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case MISSION_RESOURCES:
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{
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MetaString loot;
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for(int i = 0; i < 7; ++i)
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{
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if(m7resources[i])
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{
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components.emplace_back(Component::EComponentType::RESOURCE, i, m7resources[i], 0);
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loot << "%d %s";
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loot.addReplacement(m7resources[i]);
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loot.addReplacement(MetaString::RES_NAMES, i);
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}
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}
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if(!isCustom)
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iwText.addReplacement(loot.buildList());
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}
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break;
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case MISSION_PLAYER:
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components.emplace_back(Component::EComponentType::FLAG, m13489val, 0, 0);
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if(!isCustom)
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iwText.addReplacement(VLC->generaltexth->colors[m13489val]);
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break;
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}
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}
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void CQuest::getRolloverText(MetaString &ms, bool onHover) const
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{
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// Quests with MISSION_NONE type don't have a text for them
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assert(missionType != MISSION_NONE);
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if(onHover)
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ms << "\n\n";
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std::string questName = missionName(static_cast<Emission>(missionType - 1));
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std::string questState = missionState(onHover ? 3 : 4);
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ms << VLC->generaltexth->translate("core.seerhut.quest", questName, questState,textOption);
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switch(missionType)
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{
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case MISSION_LEVEL:
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ms.addReplacement(m13489val);
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break;
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case MISSION_PRIMARY_STAT:
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{
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MetaString loot;
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for (int i = 0; i < 4; ++i)
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{
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if (m2stats[i])
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{
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loot << "%d %s";
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loot.addReplacement(m2stats[i]);
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loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
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}
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}
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ms.addReplacement(loot.buildList());
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}
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break;
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case MISSION_KILL_HERO:
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ms.addReplacement(heroName);
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break;
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case MISSION_KILL_CREATURE:
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ms.addReplacement(stackToKill);
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break;
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case MISSION_ART:
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{
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MetaString loot;
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for(const auto & elem : m5arts)
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{
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loot << "%s";
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loot.addReplacement(MetaString::ART_NAMES, elem);
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}
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ms.addReplacement(loot.buildList());
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}
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break;
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case MISSION_ARMY:
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{
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MetaString loot;
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for(const auto & elem : m6creatures)
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{
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loot << "%s";
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loot.addReplacement(elem);
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}
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ms.addReplacement(loot.buildList());
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}
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break;
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case MISSION_RESOURCES:
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{
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MetaString loot;
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for (int i = 0; i < 7; ++i)
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{
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if (m7resources[i])
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{
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loot << "%d %s";
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loot.addReplacement(m7resources[i]);
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loot.addReplacement(MetaString::RES_NAMES, i);
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}
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}
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ms.addReplacement(loot.buildList());
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}
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break;
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case MISSION_HERO:
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ms.addReplacement(VLC->heroh->objects[m13489val]->getNameTranslated());
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break;
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case MISSION_PLAYER:
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ms.addReplacement(VLC->generaltexth->colors[m13489val]);
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break;
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default:
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break;
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}
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}
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void CQuest::getCompletionText(MetaString &iwText, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
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{
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iwText << completedText;
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switch(missionType)
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{
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case CQuest::MISSION_LEVEL:
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if (!isCustomComplete)
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iwText.addReplacement(m13489val);
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break;
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case CQuest::MISSION_PRIMARY_STAT:
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if (vstd::contains (completedText,'%')) //there's one case when there's nothing to replace
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{
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MetaString loot;
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for (int i = 0; i < 4; ++i)
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{
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if (m2stats[i])
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{
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loot << "%d %s";
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loot.addReplacement(m2stats[i]);
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loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
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}
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}
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if (!isCustomComplete)
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iwText.addReplacement(loot.buildList());
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}
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break;
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case CQuest::MISSION_ART:
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{
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MetaString loot;
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for(const auto & elem : m5arts)
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{
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loot << "%s";
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loot.addReplacement(MetaString::ART_NAMES, elem);
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}
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if (!isCustomComplete)
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iwText.addReplacement(loot.buildList());
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}
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break;
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case CQuest::MISSION_ARMY:
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{
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MetaString loot;
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for(const auto & elem : m6creatures)
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{
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loot << "%s";
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loot.addReplacement(elem);
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}
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if (!isCustomComplete)
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iwText.addReplacement(loot.buildList());
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}
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break;
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case CQuest::MISSION_RESOURCES:
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{
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MetaString loot;
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for (int i = 0; i < 7; ++i)
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{
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if (m7resources[i])
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{
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loot << "%d %s";
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loot.addReplacement(m7resources[i]);
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loot.addReplacement(MetaString::RES_NAMES, i);
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}
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}
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if (!isCustomComplete)
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iwText.addReplacement(loot.buildList());
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}
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break;
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case MISSION_KILL_HERO:
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case MISSION_KILL_CREATURE:
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if (!isCustomComplete)
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addReplacements(iwText, completedText);
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break;
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case MISSION_HERO:
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if (!isCustomComplete)
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iwText.addReplacement(VLC->heroh->objects[m13489val]->getNameTranslated());
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break;
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case MISSION_PLAYER:
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if (!isCustomComplete)
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iwText.addReplacement(VLC->generaltexth->colors[m13489val]);
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break;
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}
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}
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void CQuest::addArtifactID(const ArtifactID & id)
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{
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m5arts.push_back(id);
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++artifactsRequirements[id];
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}
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void CQuest::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName)
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{
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auto q = handler.enterStruct(fieldName);
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handler.serializeString("firstVisitText", firstVisitText);
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handler.serializeString("nextVisitText", nextVisitText);
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handler.serializeString("completedText", completedText);
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if(!handler.saving)
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{
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isCustomFirst = !firstVisitText.empty();
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isCustomNext = !nextVisitText.empty();
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isCustomComplete = !completedText.empty();
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}
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static const std::vector<std::string> MISSION_TYPE_JSON =
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{
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"None", "Level", "PrimaryStat", "KillHero", "KillCreature", "Artifact", "Army", "Resources", "Hero", "Player"
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};
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handler.serializeEnum("missionType", missionType, Emission::MISSION_NONE, MISSION_TYPE_JSON);
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handler.serializeInt("timeLimit", lastDay, -1);
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switch (missionType)
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{
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case MISSION_NONE:
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break;
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case MISSION_LEVEL:
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handler.serializeInt("heroLevel", m13489val, -1);
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break;
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case MISSION_PRIMARY_STAT:
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{
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auto primarySkills = handler.enterStruct("primarySkills");
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if(!handler.saving)
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m2stats.resize(GameConstants::PRIMARY_SKILLS);
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for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)
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handler.serializeInt(PrimarySkill::names[i], m2stats[i], 0);
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}
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break;
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case MISSION_KILL_HERO:
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case MISSION_KILL_CREATURE:
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handler.serializeInstance<ui32>("killTarget", m13489val, static_cast<ui32>(-1));
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break;
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case MISSION_ART:
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//todo: ban artifacts
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handler.serializeIdArray<ArtifactID>("artifacts", m5arts);
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break;
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case MISSION_ARMY:
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{
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auto a = handler.enterArray("creatures");
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a.serializeStruct(m6creatures);
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}
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break;
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case MISSION_RESOURCES:
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{
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auto r = handler.enterStruct("resources");
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if(!handler.saving)
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m7resources.resize(GameConstants::RESOURCE_QUANTITY-1);
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for(size_t idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
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{
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handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], m7resources[idx], 0);
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}
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}
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break;
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case MISSION_HERO:
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handler.serializeId<ui32, ui32, HeroTypeID>("hero", m13489val, 0);
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break;
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case MISSION_PLAYER:
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handler.serializeEnum("player", m13489val, PlayerColor::CANNOT_DETERMINE.getNum(), GameConstants::PLAYER_COLOR_NAMES);
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break;
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default:
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logGlobal->error("Invalid quest mission type");
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break;
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}
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}
|
|
|
|
void CGSeerHut::setObjToKill()
|
|
{
|
|
if(quest->missionType == CQuest::MISSION_KILL_CREATURE)
|
|
{
|
|
quest->stackToKill = getCreatureToKill(false)->getStack(SlotID(0)); //FIXME: stacks tend to disappear (desync?) on server :?
|
|
assert(quest->stackToKill.type);
|
|
quest->stackToKill.count = 0; //no count in info window
|
|
quest->stackDirection = checkDirection();
|
|
}
|
|
else if(quest->missionType == CQuest::MISSION_KILL_HERO)
|
|
{
|
|
quest->heroName = getHeroToKill(false)->getNameTranslated();
|
|
quest->heroPortrait = getHeroToKill(false)->portrait;
|
|
}
|
|
}
|
|
|
|
void CGSeerHut::init(CRandomGenerator & rand)
|
|
{
|
|
auto names = VLC->generaltexth->findStringsWithPrefix("core.seerhut.names");
|
|
|
|
seerName = *RandomGeneratorUtil::nextItem(names, rand);
|
|
quest->textOption = rand.nextInt(2);
|
|
quest->completedOption = rand.nextInt(1, 3);
|
|
}
|
|
|
|
void CGSeerHut::initObj(CRandomGenerator & rand)
|
|
{
|
|
init(rand);
|
|
|
|
quest->progress = CQuest::NOT_ACTIVE;
|
|
if(quest->missionType)
|
|
{
|
|
std::string questName = quest->missionName(quest->missionType);
|
|
|
|
if(!quest->isCustomFirst)
|
|
quest->firstVisitText = VLC->generaltexth->translate("core.seerhut.quest." + questName + "." + quest->missionState(0), quest->textOption);
|
|
if(!quest->isCustomNext)
|
|
quest->nextVisitText = VLC->generaltexth->translate("core.seerhut.quest." + questName + "." + quest->missionState(1), quest->textOption);
|
|
if(!quest->isCustomComplete)
|
|
quest->completedText = VLC->generaltexth->translate("core.seerhut.quest." + questName + "." + quest->missionState(2), quest->textOption);
|
|
}
|
|
else
|
|
{
|
|
quest->progress = CQuest::COMPLETE;
|
|
quest->firstVisitText = VLC->generaltexth->seerEmpty[quest->completedOption];
|
|
}
|
|
}
|
|
|
|
void CGSeerHut::getRolloverText(MetaString &text, bool onHover) const
|
|
{
|
|
quest->getRolloverText (text, onHover);//TODO: simplify?
|
|
if(!onHover)
|
|
text.addReplacement(seerName);
|
|
}
|
|
|
|
std::string CGSeerHut::getHoverText(PlayerColor player) const
|
|
{
|
|
std::string hoverName = getObjectName();
|
|
if(ID == Obj::SEER_HUT && quest->progress != CQuest::NOT_ACTIVE)
|
|
{
|
|
hoverName = VLC->generaltexth->allTexts[347];
|
|
boost::algorithm::replace_first(hoverName, "%s", seerName);
|
|
}
|
|
|
|
if(quest->progress & quest->missionType) //rollover when the quest is active
|
|
{
|
|
MetaString ms;
|
|
getRolloverText (ms, true);
|
|
hoverName += ms.toString();
|
|
}
|
|
return hoverName;
|
|
}
|
|
|
|
void CQuest::addReplacements(MetaString &out, const std::string &base) const
|
|
{
|
|
switch(missionType)
|
|
{
|
|
case MISSION_KILL_CREATURE:
|
|
out.addReplacement(stackToKill);
|
|
if (std::count(base.begin(), base.end(), '%') == 2) //say where is placed monster
|
|
{
|
|
out.addReplacement(VLC->generaltexth->arraytxt[147+stackDirection]);
|
|
}
|
|
break;
|
|
case MISSION_KILL_HERO:
|
|
out.addReplacement(heroName);
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool IQuestObject::checkQuest(const CGHeroInstance* h) const
|
|
{
|
|
return quest->checkQuest(h);
|
|
}
|
|
|
|
void IQuestObject::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const
|
|
{
|
|
quest->getVisitText (text,components, isCustom, FirstVisit, h);
|
|
}
|
|
|
|
void IQuestObject::afterAddToMapCommon(CMap * map) const
|
|
{
|
|
map->addNewQuestInstance(quest);
|
|
}
|
|
|
|
void CGSeerHut::getCompletionText(MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
|
|
{
|
|
quest->getCompletionText (text, components, isCustom, h);
|
|
switch(rewardType)
|
|
{
|
|
case EXPERIENCE:
|
|
components.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(rVal)), 0);
|
|
break;
|
|
case MANA_POINTS:
|
|
components.emplace_back(Component::EComponentType::PRIM_SKILL, 5, rVal, 0);
|
|
break;
|
|
case MORALE_BONUS:
|
|
components.emplace_back(Component::EComponentType::MORALE, 0, rVal, 0);
|
|
break;
|
|
case LUCK_BONUS:
|
|
components.emplace_back(Component::EComponentType::LUCK, 0, rVal, 0);
|
|
break;
|
|
case RESOURCES:
|
|
components.emplace_back(Component::EComponentType::RESOURCE, rID, rVal, 0);
|
|
break;
|
|
case PRIMARY_SKILL:
|
|
components.emplace_back(Component::EComponentType::PRIM_SKILL, rID, rVal, 0);
|
|
break;
|
|
case SECONDARY_SKILL:
|
|
components.emplace_back(Component::EComponentType::SEC_SKILL, rID, rVal, 0);
|
|
break;
|
|
case ARTIFACT:
|
|
components.emplace_back(Component::EComponentType::ARTIFACT, rID, 0, 0);
|
|
break;
|
|
case SPELL:
|
|
components.emplace_back(Component::EComponentType::SPELL, rID, 0, 0);
|
|
break;
|
|
case CREATURE:
|
|
components.emplace_back(Component::EComponentType::CREATURE, rID, rVal, 0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
|
|
{
|
|
switch(what)
|
|
{
|
|
case 10:
|
|
quest->progress = static_cast<CQuest::Eprogress>(val);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CGSeerHut::newTurn(CRandomGenerator & rand) const
|
|
{
|
|
if(quest->lastDay >= 0 && quest->lastDay <= cb->getDate() - 1) //time is up
|
|
{
|
|
cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE);
|
|
}
|
|
}
|
|
|
|
void CGSeerHut::onHeroVisit(const CGHeroInstance * h) const
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->getOwner();
|
|
if(quest->progress < CQuest::COMPLETE)
|
|
{
|
|
bool firstVisit = !quest->progress;
|
|
bool failRequirements = !checkQuest(h);
|
|
bool isCustom = false;
|
|
|
|
if(firstVisit)
|
|
{
|
|
isCustom = quest->isCustomFirst;
|
|
cb->setObjProperty(id, CGSeerHut::OBJPROP_VISITED, CQuest::IN_PROGRESS);
|
|
|
|
AddQuest aq;
|
|
aq.quest = QuestInfo (quest, this, visitablePos());
|
|
aq.player = h->tempOwner;
|
|
cb->sendAndApply(&aq); //TODO: merge with setObjProperty?
|
|
}
|
|
else if(failRequirements)
|
|
{
|
|
isCustom = quest->isCustomNext;
|
|
}
|
|
|
|
if(firstVisit || failRequirements)
|
|
{
|
|
getVisitText (iw.text, iw.components, isCustom, firstVisit, h);
|
|
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
if(!failRequirements) // propose completion, also on first visit
|
|
{
|
|
BlockingDialog bd (true, false);
|
|
bd.player = h->getOwner();
|
|
|
|
getCompletionText (bd.text, bd.components, isCustom, h);
|
|
|
|
cb->showBlockingDialog (&bd);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
iw.text << VLC->generaltexth->seerEmpty[quest->completedOption];
|
|
if (ID == Obj::SEER_HUT)
|
|
iw.text.addReplacement(seerName);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
}
|
|
|
|
int CGSeerHut::checkDirection() const
|
|
{
|
|
int3 cord = getCreatureToKill()->pos;
|
|
if(static_cast<double>(cord.x) / static_cast<double>(cb->getMapSize().x) < 0.34) //north
|
|
{
|
|
if(static_cast<double>(cord.y) / static_cast<double>(cb->getMapSize().y) < 0.34) //northwest
|
|
return 8;
|
|
else if(static_cast<double>(cord.y) / static_cast<double>(cb->getMapSize().y) < 0.67) //north
|
|
return 1;
|
|
else //northeast
|
|
return 2;
|
|
}
|
|
else if(static_cast<double>(cord.x) / static_cast<double>(cb->getMapSize().x) < 0.67) //horizontal
|
|
{
|
|
if(static_cast<double>(cord.y) / static_cast<double>(cb->getMapSize().y) < 0.34) //west
|
|
return 7;
|
|
else if(static_cast<double>(cord.y) / static_cast<double>(cb->getMapSize().y) < 0.67) //central
|
|
return 9;
|
|
else //east
|
|
return 3;
|
|
}
|
|
else //south
|
|
{
|
|
if(static_cast<double>(cord.y) / static_cast<double>(cb->getMapSize().y) < 0.34) //southwest
|
|
return 6;
|
|
else if(static_cast<double>(cord.y) / static_cast<double>(cb->getMapSize().y) < 0.67) //south
|
|
return 5;
|
|
else //southeast
|
|
return 4;
|
|
}
|
|
}
|
|
|
|
void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
|
|
{
|
|
if (accept)
|
|
{
|
|
switch (quest->missionType)
|
|
{
|
|
case CQuest::MISSION_ART:
|
|
for (auto & elem : quest->m5arts)
|
|
{
|
|
if(!h->hasArt(elem))
|
|
{
|
|
// first we need to disassemble this backpack artifact
|
|
const auto * assembly = h->getAssemblyByConstituent(elem);
|
|
assert(assembly);
|
|
for(const auto & ci : assembly->constituentsInfo)
|
|
{
|
|
cb->giveHeroNewArtifact(h, ci.art->artType, ArtifactPosition::PRE_FIRST);
|
|
}
|
|
// remove the assembly
|
|
cb->removeArtifact(ArtifactLocation(h, h->getArtPos(assembly)));
|
|
}
|
|
cb->removeArtifact(ArtifactLocation(h, h->getArtPos(elem, false)));
|
|
}
|
|
break;
|
|
case CQuest::MISSION_ARMY:
|
|
cb->takeCreatures(h->id, quest->m6creatures);
|
|
break;
|
|
case CQuest::MISSION_RESOURCES:
|
|
for (int i = 0; i < 7; ++i)
|
|
{
|
|
cb->giveResource(h->getOwner(), static_cast<Res::ERes>(i), -static_cast<int>(quest->m7resources[i]));
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE); //mission complete
|
|
completeQuest(h); //make sure to remove QuestGuard at the very end
|
|
}
|
|
}
|
|
|
|
void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
|
|
{
|
|
switch (rewardType)
|
|
{
|
|
case EXPERIENCE:
|
|
{
|
|
TExpType expVal = h->calculateXp(rVal);
|
|
cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false);
|
|
break;
|
|
}
|
|
case MANA_POINTS:
|
|
{
|
|
cb->setManaPoints(h->id, h->mana+rVal);
|
|
break;
|
|
}
|
|
case MORALE_BONUS: case LUCK_BONUS:
|
|
{
|
|
Bonus hb(Bonus::ONE_WEEK, (rewardType == 3 ? Bonus::MORALE : Bonus::LUCK),
|
|
Bonus::OBJECT, rVal, h->id.getNum(), "", -1);
|
|
GiveBonus gb;
|
|
gb.id = h->id.getNum();
|
|
gb.bonus = hb;
|
|
cb->giveHeroBonus(&gb);
|
|
}
|
|
break;
|
|
case RESOURCES:
|
|
cb->giveResource(h->getOwner(), static_cast<Res::ERes>(rID), rVal);
|
|
break;
|
|
case PRIMARY_SKILL:
|
|
cb->changePrimSkill(h, static_cast<PrimarySkill::PrimarySkill>(rID), rVal, false);
|
|
break;
|
|
case SECONDARY_SKILL:
|
|
cb->changeSecSkill(h, SecondarySkill(rID), rVal, false);
|
|
break;
|
|
case ARTIFACT:
|
|
cb->giveHeroNewArtifact(h, VLC->arth->objects[rID],ArtifactPosition::FIRST_AVAILABLE);
|
|
break;
|
|
case SPELL:
|
|
{
|
|
std::set<SpellID> spell;
|
|
spell.insert (SpellID(rID));
|
|
cb->changeSpells(h, true, spell);
|
|
}
|
|
break;
|
|
case CREATURE:
|
|
{
|
|
CCreatureSet creatures;
|
|
creatures.setCreature(SlotID(0), CreatureID(rID), rVal);
|
|
cb->giveCreatures(this, h, creatures, false);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
const CGHeroInstance * CGSeerHut::getHeroToKill(bool allowNull) const
|
|
{
|
|
const CGObjectInstance *o = cb->getObjByQuestIdentifier(quest->m13489val);
|
|
if(allowNull && !o)
|
|
return nullptr;
|
|
assert(o && (o->ID == Obj::HERO || o->ID == Obj::PRISON));
|
|
return dynamic_cast<const CGHeroInstance *>(o);
|
|
}
|
|
|
|
const CGCreature * CGSeerHut::getCreatureToKill(bool allowNull) const
|
|
{
|
|
const CGObjectInstance *o = cb->getObjByQuestIdentifier(quest->m13489val);
|
|
if(allowNull && !o)
|
|
return nullptr;
|
|
assert(o && o->ID == Obj::MONSTER);
|
|
return dynamic_cast<const CGCreature *>(o);
|
|
}
|
|
|
|
void CGSeerHut::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
|
{
|
|
finishQuest(hero, answer);
|
|
}
|
|
|
|
void CGSeerHut::afterAddToMap(CMap* map)
|
|
{
|
|
IQuestObject::afterAddToMapCommon(map);
|
|
}
|
|
|
|
void CGSeerHut::serializeJsonOptions(JsonSerializeFormat & handler)
|
|
{
|
|
static const std::map<ERewardType, std::string> REWARD_MAP =
|
|
{
|
|
{NOTHING, ""},
|
|
{EXPERIENCE, "experience"},
|
|
{MANA_POINTS, "mana"},
|
|
{MORALE_BONUS, "morale"},
|
|
{LUCK_BONUS, "luck"},
|
|
{RESOURCES, "resource"},
|
|
{PRIMARY_SKILL, "primarySkill"},
|
|
{SECONDARY_SKILL,"secondarySkill"},
|
|
{ARTIFACT, "artifact"},
|
|
{SPELL, "spell"},
|
|
{CREATURE, "creature"}
|
|
};
|
|
|
|
static const std::map<std::string, ERewardType> REWARD_RMAP =
|
|
{
|
|
{"experience", EXPERIENCE},
|
|
{"mana", MANA_POINTS},
|
|
{"morale", MORALE_BONUS},
|
|
{"luck", LUCK_BONUS},
|
|
{"resource", RESOURCES},
|
|
{"primarySkill", PRIMARY_SKILL},
|
|
{"secondarySkill",SECONDARY_SKILL},
|
|
{"artifact", ARTIFACT},
|
|
{"spell", SPELL},
|
|
{"creature", CREATURE}
|
|
};
|
|
|
|
//quest and reward
|
|
quest->serializeJson(handler, "quest");
|
|
|
|
//only one reward is supported
|
|
//todo: full reward format support after CRewardInfo integration
|
|
|
|
auto s = handler.enterStruct("reward");
|
|
std::string fullIdentifier;
|
|
std::string metaTypeName;
|
|
std::string scope;
|
|
std::string identifier;
|
|
|
|
if(handler.saving)
|
|
{
|
|
si32 amount = rVal;
|
|
|
|
metaTypeName = REWARD_MAP.at(rewardType);
|
|
switch (rewardType)
|
|
{
|
|
case NOTHING:
|
|
break;
|
|
case EXPERIENCE:
|
|
case MANA_POINTS:
|
|
case MORALE_BONUS:
|
|
case LUCK_BONUS:
|
|
identifier.clear();
|
|
break;
|
|
case RESOURCES:
|
|
identifier = GameConstants::RESOURCE_NAMES[rID];
|
|
break;
|
|
case PRIMARY_SKILL:
|
|
identifier = PrimarySkill::names[rID];
|
|
break;
|
|
case SECONDARY_SKILL:
|
|
identifier = CSkillHandler::encodeSkill(rID);
|
|
break;
|
|
case ARTIFACT:
|
|
identifier = ArtifactID(rID).toArtifact(VLC->artifacts())->getJsonKey();
|
|
amount = 1;
|
|
break;
|
|
case SPELL:
|
|
identifier = SpellID(rID).toSpell(VLC->spells())->getJsonKey();
|
|
amount = 1;
|
|
break;
|
|
case CREATURE:
|
|
identifier = CreatureID(rID).toCreature(VLC->creatures())->getJsonKey();
|
|
break;
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
if(rewardType != NOTHING)
|
|
{
|
|
fullIdentifier = CModHandler::makeFullIdentifier(scope, metaTypeName, identifier);
|
|
handler.serializeInt(fullIdentifier, amount);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
rewardType = NOTHING;
|
|
|
|
const JsonNode & rewardsJson = handler.getCurrent();
|
|
|
|
fullIdentifier.clear();
|
|
|
|
if(rewardsJson.Struct().empty())
|
|
return;
|
|
else
|
|
{
|
|
auto iter = rewardsJson.Struct().begin();
|
|
fullIdentifier = iter->first;
|
|
}
|
|
|
|
CModHandler::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier);
|
|
|
|
auto it = REWARD_RMAP.find(metaTypeName);
|
|
|
|
if(it == REWARD_RMAP.end())
|
|
{
|
|
logGlobal->error("%s: invalid metatype in reward item %s", instanceName, fullIdentifier);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
rewardType = it->second;
|
|
}
|
|
|
|
bool doRequest = false;
|
|
|
|
switch (rewardType)
|
|
{
|
|
case NOTHING:
|
|
return;
|
|
case EXPERIENCE:
|
|
case MANA_POINTS:
|
|
case MORALE_BONUS:
|
|
case LUCK_BONUS:
|
|
break;
|
|
case PRIMARY_SKILL:
|
|
doRequest = true;
|
|
break;
|
|
case RESOURCES:
|
|
case SECONDARY_SKILL:
|
|
case ARTIFACT:
|
|
case SPELL:
|
|
case CREATURE:
|
|
doRequest = true;
|
|
break;
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
|
|
if(doRequest)
|
|
{
|
|
auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), fullIdentifier, false);
|
|
|
|
if(rawId)
|
|
{
|
|
rID = rawId.get();
|
|
}
|
|
else
|
|
{
|
|
rewardType = NOTHING;//fallback in case of error
|
|
return;
|
|
}
|
|
}
|
|
handler.serializeInt(fullIdentifier, rVal);
|
|
}
|
|
}
|
|
|
|
void CGQuestGuard::init(CRandomGenerator & rand)
|
|
{
|
|
blockVisit = true;
|
|
quest->textOption = rand.nextInt(3, 5);
|
|
quest->completedOption = rand.nextInt(4, 5);
|
|
}
|
|
|
|
void CGQuestGuard::completeQuest(const CGHeroInstance *h) const
|
|
{
|
|
cb->removeObject(this);
|
|
}
|
|
|
|
void CGQuestGuard::serializeJsonOptions(JsonSerializeFormat & handler)
|
|
{
|
|
//quest only, do not call base class
|
|
quest->serializeJson(handler, "quest");
|
|
}
|
|
|
|
void CGKeys::reset()
|
|
{
|
|
playerKeyMap.clear();
|
|
}
|
|
|
|
void CGKeys::setPropertyDer (ui8 what, ui32 val) //101-108 - enable key for player 1-8
|
|
{
|
|
if (what >= 101 && what <= (100 + PlayerColor::PLAYER_LIMIT_I))
|
|
{
|
|
PlayerColor player(what-101);
|
|
playerKeyMap[player].insert(static_cast<ui8>(val));
|
|
}
|
|
else
|
|
logGlobal->error("Unexpected properties requested to set: what=%d, val=%d", static_cast<int>(what), val);
|
|
}
|
|
|
|
bool CGKeys::wasMyColorVisited(const PlayerColor & player) const
|
|
{
|
|
return playerKeyMap.count(player) && vstd::contains(playerKeyMap[player], subID);
|
|
}
|
|
|
|
std::string CGKeys::getHoverText(PlayerColor player) const
|
|
{
|
|
return getObjectName() + "\n" + visitedTxt(wasMyColorVisited(player));
|
|
}
|
|
|
|
std::string CGKeys::getObjectName() const
|
|
{
|
|
return VLC->generaltexth->tentColors[subID] + " " + CGObjectInstance::getObjectName();
|
|
}
|
|
|
|
bool CGKeymasterTent::wasVisited (PlayerColor player) const
|
|
{
|
|
return wasMyColorVisited (player);
|
|
}
|
|
|
|
void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
int txt_id;
|
|
if (!wasMyColorVisited (h->getOwner()) )
|
|
{
|
|
cb->setObjProperty(id, h->tempOwner.getNum()+101, subID);
|
|
txt_id=19;
|
|
}
|
|
else
|
|
txt_id=20;
|
|
h->showInfoDialog(txt_id);
|
|
}
|
|
|
|
void CGBorderGuard::initObj(CRandomGenerator & rand)
|
|
{
|
|
//ui32 m13489val = subID; //store color as quest info
|
|
blockVisit = true;
|
|
}
|
|
|
|
void CGBorderGuard::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const
|
|
{
|
|
text << std::pair<ui8,ui32>(11,18);
|
|
}
|
|
|
|
void CGBorderGuard::getRolloverText (MetaString &text, bool onHover) const
|
|
{
|
|
if (!onHover)
|
|
text << VLC->generaltexth->tentColors[subID] << " " << VLC->objtypeh->getObjectName(Obj::KEYMASTER, subID);
|
|
}
|
|
|
|
bool CGBorderGuard::checkQuest(const CGHeroInstance * h) const
|
|
{
|
|
return wasMyColorVisited (h->tempOwner);
|
|
}
|
|
|
|
void CGBorderGuard::onHeroVisit(const CGHeroInstance * h) const
|
|
{
|
|
if (wasMyColorVisited (h->getOwner()) )
|
|
{
|
|
BlockingDialog bd (true, false);
|
|
bd.player = h->getOwner();
|
|
bd.text.addTxt (MetaString::ADVOB_TXT, 17);
|
|
cb->showBlockingDialog (&bd);
|
|
}
|
|
else
|
|
{
|
|
h->showInfoDialog(18);
|
|
|
|
AddQuest aq;
|
|
aq.quest = QuestInfo (quest, this, visitablePos());
|
|
aq.player = h->tempOwner;
|
|
cb->sendAndApply (&aq);
|
|
//TODO: add this quest only once OR check for multiple instances later
|
|
}
|
|
}
|
|
|
|
void CGBorderGuard::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
|
{
|
|
if (answer)
|
|
cb->removeObject(this);
|
|
}
|
|
|
|
void CGBorderGuard::afterAddToMap(CMap * map)
|
|
{
|
|
IQuestObject::afterAddToMapCommon(map);
|
|
}
|
|
|
|
void CGBorderGate::onHeroVisit(const CGHeroInstance * h) const //TODO: passability
|
|
{
|
|
if (!wasMyColorVisited (h->getOwner()) )
|
|
{
|
|
h->showInfoDialog(18);
|
|
|
|
AddQuest aq;
|
|
aq.quest = QuestInfo (quest, this, visitablePos());
|
|
aq.player = h->tempOwner;
|
|
cb->sendAndApply (&aq);
|
|
}
|
|
}
|
|
|
|
bool CGBorderGate::passableFor(PlayerColor color) const
|
|
{
|
|
return wasMyColorVisited(color);
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|